Difference between revisions of "Building lock"
From Cantr II Wiki
(4 intermediate revisions by 3 users not shown) | |||
Line 1: | Line 1: | ||
− | {| | + | {{InterwikiLink:BuildingLock}} |
− | |- | + | {{ST|stack={{Infobox:Manufacture |
+ | | type = Buildings | ||
+ | | skill = none | ||
+ | | time = 1.5 | ||
+ | | resources = 200 grams of [[iron]] | ||
+ | | tools = {{screwdriver}} | ||
+ | | location = Building | ||
+ | }}{{Infobox:FixedObject | ||
+ | }}}} | ||
+ | |||
+ | |||
+ | Used to keep thieves out, or criminals inside, building locks are an essential thing in maintaining power in your location. | ||
+ | |||
+ | You must be inside the chosen building to add a lock to it. When the building lock is finished, the [[key]] to it will go to the project initiator's [[inventory]]. A [[key]] can be copied, with the use of 10 [[gram]]s of [[iron]] and a [[file]]. | ||
+ | |||
+ | A locked building door cannot be passed without either the right [[key]], or a successful lock-breaking attempt with a [[crowbar]]. | ||
+ | |||
+ | |||
+ | See also: [[lock]], [[container lock]] and [[vehicle lock]]. |
Latest revision as of 10:20, 29 November 2011
Interwiki |
---|
български • Deutsch • English • Español • Esperanto • Français • Italiano • Lietuvių • Lojban • Nederlands • Polska • Português • Русский • Suomi • Svenska • Türkçe • 中文 |
|
Used to keep thieves out, or criminals inside, building locks are an essential thing in maintaining power in your location.
You must be inside the chosen building to add a lock to it. When the building lock is finished, the key to it will go to the project initiator's inventory. A key can be copied, with the use of 10 grams of iron and a file.
A locked building door cannot be passed without either the right key, or a successful lock-breaking attempt with a crowbar.
See also: lock, container lock and vehicle lock.