Difference between revisions of "Vehicle lock"

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{{InterwikiLink:VehicleLock}}
 
{{InterwikiLink:VehicleLock}}
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{| class="infobox bordered" cellpadding="4" align="right"
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{{ST|stack={{Infobox:Manufacture
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|-
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| type     = Vehicles
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|
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| skill     = none
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{{Infobox:Manufacture|
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| time     = 1.7
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type=Vehicles|
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| resources = 180 grams of [[iron]]
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skill=none|
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| objects   =
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time=1.7|
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| tools     = {{screwdriver}}
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resources=180 grams of [[iron]]|
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| machines =
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objects=|
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| location = Vehicle
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tools={{screwdriver}}|
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| rot       =
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machines=|
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| userot   =
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location=Vehicle|
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| repair   =
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rot=|
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}}{{Infobox:FixedObject
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userot=|
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}}}}
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repair=
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}}
 
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|}
 
  
 
When you build a vehicle, it already comes with a lock and key. So, you can only build another lock if the previous one is destroyed.
 
When you build a vehicle, it already comes with a lock and key. So, you can only build another lock if the previous one is destroyed.
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See also: [[lock]] and [[building lock]]
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See also: [[lock]], [[building lock]] and [[container lock]].

Latest revision as of 10:18, 29 November 2011

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Vehicle lock
Manufacturing
Object typeVehicles
Skill usednone
Time1.7 day(s)
Materials180 grams of iron
Toolsregular or bronze screwdriver
LocationVehicle
Fixed object


When you build a vehicle, it already comes with a lock and key. So, you can only build another lock if the previous one is destroyed.

A locked vehicle cannot be entered without either the right key, or a successful lock-breaking attempt with a crowbar.


See also: lock, building lock and container lock.