Difference between revisions of "Building lock"
From Cantr II Wiki
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{{InterwikiLink:BuildingLock}} | {{InterwikiLink:BuildingLock}} | ||
− | {| | + | {{ST|stack={{Infobox:Manufacture |
− | + | | type = Buildings | |
− | + | | skill = none | |
− | {{Infobox:Manufacture| | + | | time = 1.5 |
− | type=Buildings| | + | | resources = 200 grams of [[iron]] |
− | skill=| | + | | tools = {{screwdriver}} |
− | time=1.5| | + | | location = Building |
− | resources=200 grams of [[iron]] | + | }}{{Infobox:FixedObject |
− | + | }}}} | |
− | tools={{screwdriver}} | + | |
− | |||
− | location=Building | ||
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− | |||
− | }} | ||
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Used to keep thieves out, or criminals inside, building locks are an essential thing in maintaining power in your location. | Used to keep thieves out, or criminals inside, building locks are an essential thing in maintaining power in your location. |
Revision as of 08:04, 7 January 2011
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Used to keep thieves out, or criminals inside, building locks are an essential thing in maintaining power in your location.
You must be inside the chosen building to add a lock to it. When the building lock is finished, the key to it will go to the project initiator's inventory. A key can be copied, with the use of 10 grams of iron and a file.
A locked building door cannot be passed without either the right key, or a successful lock-breaking attempt with a crowbar.
See also: lock and vehicle lock.