Difference between revisions of "Game Rules"

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Part of the capital rule is that you are not allowed to talk about any in-game developments on the forum or chat channel - or anywhere else, really - within the four days following the development. This is to avoid that you'll be spreading the news about upcoming attacks or exciting developments in the game before players have had a chance to experience these events through the eyes of their own characters.
 
Part of the capital rule is that you are not allowed to talk about any in-game developments on the forum or chat channel - or anywhere else, really - within the four days following the development. This is to avoid that you'll be spreading the news about upcoming attacks or exciting developments in the game before players have had a chance to experience these events through the eyes of their own characters.
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== '''Polish version ( polska wersja )''' ==
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Zasady gry ustala Rada Administracyjna Gry [[Game Administration Council]], natomiast Dział Graczy [[Players Department]] czuwa nad ich przestrzeganiam. Pamietaj, że poniższe zasady nie obowiązują '''na pewno''' - być może ktoś własnie je zmienił, bądź błędnie wpisał je w Wiki.
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== Najważniejsza Zasada ==
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Każda postać ma własne aspiracje, cele i jest autonomiczną asertywną jednostką. Nie dopuszczalna jest kooperacja między postaciami jednego gracza (jezeli nie jest opłacalna dla każdej z postaci z osobna), nie dopuszczalne jest tworzenie rodzin oraz innych zwiazków majacych na celu ułatwienie gry, jak również zabroniona jest komunikacja wykraczająca poza zwykłą rozmowę w grze. Dokładne informcacje o Najważniejszej Zasadzie mozna znaleźć [http://http://www.cantr.net/index.php?page=adduser&l=9 tu:]
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== Zasada czterech dni ==
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Zasada zabraniająca poza postaciowych rozmów o wydarzeniach w grze, które miały miejsce mniej niż cztery dni wcześniej. Każdy gracz ma prawo dowiedzieć się o ważnych (doniosłych) wydarzeniach bezpośrednio w grze, zanim dowie się poza nią. Ta zasada to umożliwia.

Revision as of 13:30, 12 July 2005

The rules in Cantr are enforced by the Players Department and set by the Game Administration Council. Note that the text below is not the authoritative representation of the rules, since this page can be edited by anyone.

Capital Rule

There is one rule that governs the interaction among the characters in Cantr II.

While each individual player is allowed to have multiple characters, those characters MUST be separate and distinct individuals. This has several ramifications for the game:

  • Your characters are not automatically a family, a clan, a tribe, an army, a company, or so on - not necessarily even friends. They should have their own interests and goals. They should not know each other unless they happen to meet. If two of your characters interact, they should do so as though each were looking out for their own interests and goals - essentially, as though the other character were being played by a stranger. Describing your characters as a family, banding all of your characters together to form an army, or starting a character solely to produce goods or perform services for the benefit of another one of your characters (making a `mule` character) are all violations of this aspect of the Cardinal Rule.
  • Your characters do not automatically know what your other characters have seen or done. If you have a character in a city, that character should not know that there`s been a revolution to overthrow the empress of another town and establish democracy until someone travels from the latter city to the first to spread the news, even if you have another character in the empress's city. Discussing events that happened elsewhere before the news has spread by in-game means is a violation of this aspect of the Capital Rule.
  • Similarly, a multi-location organization should not exist without some member of the organization fairly traveling from one location to the other - ABC Corporation should not open offices in two cities, unless someone travels from one of the two to the other to open the second office. The creation of organizations should take place in the game - not among your personal characters, and not offline among your friends who also play unless you have legitimate in-game contact.

The Players Department is here to help with interpretation of the Capital Rule. If you`re not sure if something you`re about to do is a violation, ask first! If you think someone else is breaking the rule, the Players Department can investigate. The Department can be contacted by emailing players@cantr.net - or just use the link on the Departments page.

Four-day Rule

Part of the capital rule is that you are not allowed to talk about any in-game developments on the forum or chat channel - or anywhere else, really - within the four days following the development. This is to avoid that you'll be spreading the news about upcoming attacks or exciting developments in the game before players have had a chance to experience these events through the eyes of their own characters.



Polish version ( polska wersja )

Zasady gry ustala Rada Administracyjna Gry Game Administration Council, natomiast Dział Graczy Players Department czuwa nad ich przestrzeganiam. Pamietaj, że poniższe zasady nie obowiązują na pewno - być może ktoś własnie je zmienił, bądź błędnie wpisał je w Wiki.


Najważniejsza Zasada

Każda postać ma własne aspiracje, cele i jest autonomiczną asertywną jednostką. Nie dopuszczalna jest kooperacja między postaciami jednego gracza (jezeli nie jest opłacalna dla każdej z postaci z osobna), nie dopuszczalne jest tworzenie rodzin oraz innych zwiazków majacych na celu ułatwienie gry, jak również zabroniona jest komunikacja wykraczająca poza zwykłą rozmowę w grze. Dokładne informcacje o Najważniejszej Zasadzie mozna znaleźć tu:


Zasada czterech dni

Zasada zabraniająca poza postaciowych rozmów o wydarzeniach w grze, które miały miejsce mniej niż cztery dni wcześniej. Każdy gracz ma prawo dowiedzieć się o ważnych (doniosłych) wydarzeniach bezpośrednio w grze, zanim dowie się poza nią. Ta zasada to umożliwia.