Difference between revisions of "States"

From Cantr II Wiki
Jump to: navigation, search
m
m (Damage)
Line 12: Line 12:
 
===Damage===
 
===Damage===
  
This state increases every time you are attacked by another character or animal, if that other person uses enough force and you have insufficient protection. It also increases when you are living in a polluted environment (not yet implemented).
+
This state increases every time you are attacked by another character or animal, if that other person uses enough force and you have insufficient protection. Alternatively, drinking certain [[poison]]s can also increase damage.  It also increases when you are living in a polluted environment (not yet implemented).
 +
 
 +
Damage reduces how fast the character works by the percentage of damage.  This stacks with tiredness to further reduce work efficiency.
 +
 
 
Can be decreased by eating [[:Category:Healing foods|healing foods]]. These are all foods that you cannot eat automatically on a daily basis. Different types of healing foods have different rates of healing. Characters are also subject to a slow rate of [[natural healing]].
 
Can be decreased by eating [[:Category:Healing foods|healing foods]]. These are all foods that you cannot eat automatically on a daily basis. Different types of healing foods have different rates of healing. Characters are also subject to a slow rate of [[natural healing]].
 +
 +
If your character reaches 100% damage, it will put you into a [[near death state]] (NDS) which you can be healed from or finished off by another character. You will die in 3 days without intervention, but the player can end NDS early if desired.
  
 
===Hunger===
 
===Hunger===

Revision as of 00:17, 22 January 2022

Interwiki

българскиDeutschEnglishEspañolEsperantoFrançaisItalianoLietuviųLojbanNederlandsPolskaPortuguêsРусскийSuomiSvenskaTürkçe中文

A characters states are visible on the character page, accessed by clicking the character name or the small icon next to it near the top of the page.

When your character spawns, each of these states will be at 0%

Drunkenness/Intoxication

Drunkenness is a result of drinking alcoholic beverages, while it decreases automatically over time or by vomiting. It's possible to increase intoxication value of alcohols by 10 times by drinking them directly from any portable storage. Higher drunkenness decreases attack accuracy and dragging capabilities (both for dragging other people and dragging resistance), while it increases attack with bare hands and increases damage resistance. After passing 75% drunkenness the character loses consciousness, which is very similar to the temporary near-death-state.

Damage

This state increases every time you are attacked by another character or animal, if that other person uses enough force and you have insufficient protection. Alternatively, drinking certain poisons can also increase damage. It also increases when you are living in a polluted environment (not yet implemented).

Damage reduces how fast the character works by the percentage of damage. This stacks with tiredness to further reduce work efficiency.

Can be decreased by eating healing foods. These are all foods that you cannot eat automatically on a daily basis. Different types of healing foods have different rates of healing. Characters are also subject to a slow rate of natural healing.

If your character reaches 100% damage, it will put you into a near death state (NDS) which you can be healed from or finished off by another character. You will die in 3 days without intervention, but the player can end NDS early if desired.

Hunger

This state increases (you get more hungry) whenever you have insufficient daily food. Your hunger decreases as you eat food after you have gone hungry for a period of time. If you eat no food in a day, it will go up by 5%; if you eat the full amount, it will go down by 4%. You will die if your hunger reaches a level of 100%.

Hygiene

Not yet implemented

Resistance

Not yet implemented

This is the only state where the initial value varies depending on genes.

Thirst

Not yet implemented

Tiredness

This state increases (you get more tired) every time you attack an animal, another character, or when you work on a project. There is also an infectuous disease in Cantr which increases your tiredness. However you can decrease your tiredness by using some furniture to rest. The increase in tiredness from fighting is directly proportional to the amount of force you use.