Difference between revisions of "Road"

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(Paved road: added details of upgrading regarding resources and time needed for different stages of upgrading.)
 
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{{InterwikiLink:Road}}
 
{{InterwikiLink:Road}}
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Roads are what characters travel on to go between locations. The quality of the road will affect what kind of [[:Category:Vehicles|vehicles]] can travel on it, and at what speed you will be travelling. The length of the road will also affect how long you will be travelling.
  
To those thinking of playing and those currently playing. I would suggest going to another game. Yes, it is a fun game, but this current staff has ruined it. There used to be reasonable people on the staff who would do their jobs and not act like assholes, those days are over.  
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==Road length and direction==
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Roads on newer islands have lengths equal to the straight-line distance between endpoints. Roads on older islands can be longer or shorter than the straight-line distance. Roads are always straight - they go in the same direction at every point - but this direction is not necessarily consistent with the direction on the visual map (the directions were generated automatically, but the script used to do this had errors).
  
PD only looks after their friends, members of the staff and former members. If you have an incident occur that is serious, you will be lucky if they take it seriously. I have had incidents where they did nothing and they were confirmed blatant CRBs and serious ones at that. Yet, if you aren't in the good ole boys club, and they get a hard on for you then they'll do everything they can to ruin the game for you. The PD has currently been harassing me for about a month now over some personal issues. Some of them lost characters to some of mine and were in danger losing more to a pirate character of mine. The result was that they decided to take OOC action to prevent the deaths of these characters. They used their positions to protect their own and the characters of former staff members.
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==Improving roads==
  
Development - (ProgD and RD) These people mostly work when they have too. I worked behind the scenes and was able to see what they really did. I used to think they worked hard too, but I realized that it was all a rouse. These people have pages upon pages of backed up development projects in the development forums. Most of these would be posted there and half would be ignored and eventually end up in the back pages of the forums. The other half might get a comment or two from development. This happens sporadically and there might be one or two comments made, it will get backlogged and half a year later some new member will come along and bump the topic. I tried to spur them into getting things done, which was effective at times, some older projects were completed because I kept spurring them into doing them. But most old topics bumped would be ignored like they had been for years. Many of these weren't major projects, plenty of these projects weren't even difficult to implement, they were something that could be added in one to two days. Another thing to note is that they do not treat everyone fairly in the suggestion forums. It is supposed to be a place where people can come to present their ideas for the game and they will be considered fairly. The truth is, if you really want your idea to be approved then become a member of staff. Look at how many accepted/implemented suggestions are by members of staff alone, especially development. The percentage of suggestions made by development staff that has been accepted/implemented is way beyond the percentage of the forum members made up by development staff. There a lot of people who have good suggestions in the suggestion forums, but their suggestions will not be approved because they are not in the club. I've even seen where development members (Greek and Echoman namely) will vote down suggestions, not because they are bad, but because they are too lazy to implement them. Even if they have 90% approval, if they are too lazy to implement it, it will not be accepted.  
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Improving the roads can be time consuming. Some resources can be hard to find. For some projects, the required resources can be high. The length of the road and the type of the improvement will dictate how much materials it will take to improve the roads. A {{shovel}} is needed to work on road improvement projects. A [[wheelbarrow]] or [[improved wheelbarrow]] can be used to speed up road improvement projects.
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If an improvement project is started at one end of the road, the town at the other end will not get the option to improve that road. They will not see your improvement project either. All resources must be added (and all the work done) at one end. Road improvement projects can be canceled, only if no resources have been added to them.
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==Types of roads==
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===Path===
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Paths are the most primitive types of roads. All roads in Cantr are created as paths, and any improvement on them must be done by the characters of the game. Paths have a [[vehicle speed]] factor of 80.
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Upgrading a path to a sand road requires [[sand]].
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===Sand road===
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All land vehicles can travel on sand roads. Sand roads have a [[vehicle speed]] factor of 100.
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Upgrading a sand road to a paved road requires [[sand]], [[stone]] and [[oil]] (at a ratio of 70 : 50 : 1).
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===Paved road===
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All land vehicles can travel on paved roads. Paved roads have a [[vehicle speed]] factor of 135.
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Upgrading a paved road to a highway requires [[sand]], [[stone]] and [[oil]] at a ratio of 10 : 8 : 1, and will take 10 times the oil and approximately 1.5 times as long as upgrading a sand road to a paved road.
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===Highway===
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Highways have a [[vehicle speed]] factor of 200.
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Upgrading a highway to an expressway requires [[sand]], [[stone]] and [[oil]].
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===Expressway===
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Expressways have a [[vehicle speed]] factor of 280.
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An expressway cannot be improved any further.
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===Railway===
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Railways are a special road type that allow for the travel of [[train travel guide|trains]] along them.
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Normal vehicles cannot traverse railways.
  
I can't play under this current staff and for those of you on the lower ends of development (Seko for example), I have no problems with. That goes for most other staff members. My main issues are with the PD (all of which are nothing but crooked bastards, especially Pilot and Bobby Bucman), Echoman and Greek on development. So just because you are on staff don't think this is about you, it's about certain members of staff.  To those of you I played with and who will see my characters die soon, I'm sorry. I enjoyed playing with you and would have liked to continue the role play and building onto our dreams. I can't play anymore with this current staff. It used to be a good game, but they have ruined it in my opinion. Maybe one day I will come back with a new identity when they are gone, if the game hasn't been completely ruined by then. You all wonder why veteran players are leaving? These bastards are a big part of it. Good luck to you all.
 
 
[[Category: Location types]]
 
[[Category: Location types]]
 
[[Category: Game mechanics]]
 
[[Category: Game mechanics]]

Latest revision as of 15:26, 12 February 2021

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Roads are what characters travel on to go between locations. The quality of the road will affect what kind of vehicles can travel on it, and at what speed you will be travelling. The length of the road will also affect how long you will be travelling.

Road length and direction

Roads on newer islands have lengths equal to the straight-line distance between endpoints. Roads on older islands can be longer or shorter than the straight-line distance. Roads are always straight - they go in the same direction at every point - but this direction is not necessarily consistent with the direction on the visual map (the directions were generated automatically, but the script used to do this had errors).

Improving roads

Improving the roads can be time consuming. Some resources can be hard to find. For some projects, the required resources can be high. The length of the road and the type of the improvement will dictate how much materials it will take to improve the roads. A shovel or bronze shovel is needed to work on road improvement projects. A wheelbarrow or improved wheelbarrow can be used to speed up road improvement projects.

If an improvement project is started at one end of the road, the town at the other end will not get the option to improve that road. They will not see your improvement project either. All resources must be added (and all the work done) at one end. Road improvement projects can be canceled, only if no resources have been added to them.

Types of roads

Path

Paths are the most primitive types of roads. All roads in Cantr are created as paths, and any improvement on them must be done by the characters of the game. Paths have a vehicle speed factor of 80.

Upgrading a path to a sand road requires sand.

Sand road

All land vehicles can travel on sand roads. Sand roads have a vehicle speed factor of 100.

Upgrading a sand road to a paved road requires sand, stone and oil (at a ratio of 70 : 50 : 1).

Paved road

All land vehicles can travel on paved roads. Paved roads have a vehicle speed factor of 135.

Upgrading a paved road to a highway requires sand, stone and oil at a ratio of 10 : 8 : 1, and will take 10 times the oil and approximately 1.5 times as long as upgrading a sand road to a paved road.

Highway

Highways have a vehicle speed factor of 200.

Upgrading a highway to an expressway requires sand, stone and oil.

Expressway

Expressways have a vehicle speed factor of 280.

An expressway cannot be improved any further.

Railway

Railways are a special road type that allow for the travel of trains along them.

Normal vehicles cannot traverse railways.