Difference between revisions of "Pixel"

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{{incomplete|More equivalences needed! Distance on the map graphic is particularly important.}}
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{{InterwikiLink:Pixel}}
  
The standard '''distance unit''' is often used in the wiki because it is used in the base coding of Cantr, and all game mechanics where straight-line distance matters have limits in terms of this unit.  
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The pixel (the width of a single pixel on the map graphic on the Location page) is used as the standard distance unit of the wiki because it is used in the base coding of Cantr. [[Vehicle speed]]s are measured in pixels per day.
  
==Equivalences==
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The map graphic is a circle of unknown radius. If you click it, you see the old overview, which is a 35 pixels square, centered on the character's current location; therefore the map covers a visible radius of 17.5 pixels to 24.75 pixels, depending on the direction.
* 10 distance units are equal to one day's unburdened walk at full speed.
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* Depending on the area, 60 distance units is roughly the distance between two locations one or two paths apart.
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Characters can see (and therefore point at, talk to and attack) characters 5 pixels in either direction on a [[road]].
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[[Category:Game mechanics]]

Latest revision as of 06:20, 17 August 2010

Interwiki

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The pixel (the width of a single pixel on the map graphic on the Location page) is used as the standard distance unit of the wiki because it is used in the base coding of Cantr. Vehicle speeds are measured in pixels per day.

The map graphic is a circle of unknown radius. If you click it, you see the old overview, which is a 35 pixels square, centered on the character's current location; therefore the map covers a visible radius of 17.5 pixels to 24.75 pixels, depending on the direction.

Characters can see (and therefore point at, talk to and attack) characters 5 pixels in either direction on a road.