User:Shaudawn

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Not only a forum profile, but a character too!

--Shaudawn (talk) 04:43, 21 August 2014 (UTC)


Player Rights

note: see (talk) page about this section

1) The Capital Rule serves the players. The players do not serve the Capital Rule.
  • The operative term players means the collective player base as a whole and not one individual.
(Thus, for example, you cannot violate the rule on consensual adult roleplay simply because you, as a single player, want to. Nor does it mean that because your character is a creep that you, as a single player, can ignore that rule.)
2) Reporting a player for Capital Rule breaches is at the discretion of the offended player and shall not be obligatory.
i.e. If it doesn't bother you, don't sweat it.
  • If it bothers some other player whose character is directly involved, it is the right of that player to bring the complaint to the appropriate game authority. The players right to bring such a Capital Rule breach shall not be punishable.
  • Additional players have the right to remain uninvolved in the dispute if they wish.
  • Additional players may be questioned by the appropriate game authority to give evidence or opinion concerning the perceived violation, but are under no obligation to provide evidence or opinion. Furthermore, any refusal to provide any information concerning Capital Rule breaches shall not be punishable.
3) A player is assumed innocent of Capital Rule breaches until proven guilty.
  • The primary concern of this right is the perceived and Capital Rule violations in which character action, interaction, and knowledge are in dispute.
  • At the moment, the judging authority is solely the Players Department. However, if there should come a time when a jury or player input becomes implemented, the right to trial shall not be infringed.
  • A player can be warned, educated, enlightened, etc., but punishments such as player account suspension, player account deletion, or other access to the game cannot incur.
- One possible exception might have to be in terms of consensual roleplay involving minors or nonconsensual acts of an adult nature due to legal obligations outside of the game.
4) Canonical Hierarchy, the Capital Paradox, and Character Knowledge
This part is a work in progress as it will take some serious thought to come up with a good, fair hierarchy.
  • This is both a game and a simulation.
  • Anything not mentioned in a canonical source can be roleplayed without being deemed a Captial Rule breech. (e.g. the "Do bees exist in Cantr?" question. While a beehive is an in-game machine and produce honey when you apply various flowers or beeswax when you apply honey, bees themselves are not part of the game mechanic. Some people argue that roleplaying getting stung while nearing a beehive is a Capital Rule breech. Likewise, any mention of the sun, day or night, oxygenated air, etc.)
  1. Canonical Hierarchy (Suggested. This can and will change and may end up being more of a matrix than hierarchy.)
    1. Jos Elkink, speaking in the capacity as Word of God. (His game, his rules. Jos as a player...that's different and not even the Almighty incarnated should be allowed special privilege (in my humble opinion).)
    2. The game mechanic (only insofar as that the function is maintained devoid of perceived meaning)
    3. The Capital Rule
    4. CantrWiki (as it pertains directly to game mechanics)
    5. Forum posts explicitly declared authoritative by current, sanctioned members of their respective Departments
    6. Physics, human biology, animal biology and behavior
  2. The Capital Paradox
    1. As a simulation of human life in a fictional setting, the simulation does not simulate real life.
      1. Cantr life is canonically both real and not real. For example, is explicitly states in the Game Rules that every character must be played as human (and not centaur, robot, etc.) and that there is no magic in this world, but when the game mechanics violate real world physics, biology, etc. the game mechanics supersede real life. Thus the crux of the Capital Paradox is when to know what is real life and what is Cantr real.
      2. Human Biology:
        1. While it is simulated that there is a need to eat, there is no simulation for elimination of waste.
        2. There is no game mechanic for sleeping.
        3. Sexual reproduction is either not simulated or it is not accurately simulated.
        4. Disease is no longer simulated
      3. Animals
        1. The quantity, distribution, and behaviors of animals do not reflect real life.
      4. Environmental Conditions
        1. The world of Cantr is meant to be simulated to behave like Earth. It fails by paradox.
  3. Character Knowledge
    1. Every character shall have the right to know:
      1. any fundamental human function, such as breathing, eating, sleeping, walking, running, swimming, adult physical intimacy, etc.
      2. at least one sanctioned language (i.e. english, polish, spanish, dutch, etc.) and, under certain circumstances, an additional special language (e.g. sign language in addition to the sanctioned language as it would be unfair to force the player to have to learn one or the other, though it would be their right to be ignorant of either.)
      3. how to read and write
      4. how to practice any skill
      5. how to operate any machine or use any tool
      6. how to make or create any tool, machine, food, or piece of clothing
      7. how to gather any resource
      8. how to operate any vehicle including steeds, land vehicles, or ships
    2. Any character shall have to right to be ignorant:
      1. This includes not knowing or partially knowing language, how to do certain actions or perform certain skills, how to wear clothing, how to read/write, or any of the aforementioned knowledge rights.
5) What a character says is not a Capital Rule Violation. What a character does may or may not be.
Thus, for example, if a character says that they can create a coconut out of thin air using magic, that is not a rule violation against the use of magic in the game. The character may be crazy, lying, or delusional. But the claim itself cannot occur in the game due to the actual game mechanics. However, if the player indicates that an actual action is being performed by their character (in the english world, usually denoted with asterisks -- such as "Player says: *He hovered six inches off the ground and turned into a bat.*) then the action may be reported. Reading another character's mind or knowing something is said or occurs on another island (assuming no radio contact) is an action.
  • Likewise, a character's beliefs shall not be infringed. (i.e. whatever a character believes about the Cantr world shall not be considered a violation of the Capital Rule. The character may be wrong. The belief may even be contrary to the game mechanics. But when stated as a character that it is that character's belief to the contrary, it shall not be considered a violation.)
6) A player has the right (but not the obligation) to divulge basic information about their character out of character (OOC), including on the forums, IRC, or other extra-game venues provided that the Four Day Rule is observed. This includes, but is not limited to:
  • What characters they play.
  • General character actions, including death.
  • The responsibility of using that information from another character is up to you and not the divulging player. e.g. If Alice says she plays the character Agnes, Bob cannot use his character Brad to act on that information. In other words, Bob has the responsibility to keep OOC information out of Brad's head.
  • It is wise to not divulge that information OOC. It is kind of a spoiler. It may even be dumb. But it should not be punishable.
7) A player has the right to name their character. This includes repeated names provided the following:
  • The name is not legally offensive (i.e. has a potential for legal problems outside the game which include racially offensive or sexually explicit names)
  • The character is not a reincarnation of the previous character with the same name.
  • Does not have the knowledge of any previous character
  • Does not literally impersonate the character of another player (have explicit knowledge of another character, though after enough role play may, as a character, choose to impersonate another character)
8) Events that occur as a result of legitimate role play cannot be held against the player.
(e.g. If a character steals your boyfriend that you really, really, wanted to date, you cannot contact the other player through PM and tell them, "Back off; he's mine!" Bullying like that is wrong (and illegal in some places). Likewise, if some bloodthirsty pirate character shows up out of nowhere and kills your character without a word, the Players Department cannot automatically rule that a Capital Rule violation. It might be bad roleplay. It might made you angry, and you have that right to be angry, but it doesn't mean the other player has to be punished. You have a right to report it, but don't expect that the Players Department is obligated to sanction that person.)
9) A player has the right to briefly use out of character (OOC) communication in-game to help other players play the game.
This right should be allowed (I recommend in whispers and with clear markings such as ((OOC: You press the 'Talk' button.)) ) since the other player may not wish to divulge their personal information through the forum or other non-game means. There may not be any other way to let game play proceed.
  • The term briefly is loosely defined on purpose and may depend on the collective tolerance of the other players whose characters are within communication range.