Difference between revisions of "Time"

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(Recurring events)
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Progress on the '''projects''' in which your character is participating will occur each hour at approximately '''24''' Cantr-minutes past the Cantr-hour.
 
Progress on the '''projects''' in which your character is participating will occur each hour at approximately '''24''' Cantr-minutes past the Cantr-hour.
  
'''Land based traveling''' will progress at approximately '''17''' Cantr-minutes past the Cantr-hour.
+
'''Land based traveling''' will progress at approximately '''14''' Cantr-minutes past the Cantr-hour.
  
 
'''Boats move''' at approximately '''12''' Cantr-minutes past the Cantr-hour.
 
'''Boats move''' at approximately '''12''' Cantr-minutes past the Cantr-hour.

Revision as of 03:14, 25 September 2011

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Cantr time revolves around a slightly different system than the real world: 20 days to a Cantr-year, 8 Cantr-hours per day, each of which is 36 Cantr-minutes long. The current Cantr-time can be found at the top of any Cantr page (not including the forums and wiki).


Cantr/real-world time

One Cantr-day is equivalent to one real-world day. So, every three real-world hours will result in one Cantr-hour 'ticking over'. Each Cantr-minute is equivalent to five real-world minutes. Cantr-years are used only for role playing purposes and character ageing. In other words,

  • 1 Cantr Year = 20 Earth days
  • 1 Cantr Day = 1 Earth day
  • 1 Cantr Hour = 3 Earth Hours (there are 8 Cantr hours in a Cantr day)
  • 1 Cantr Minute = 5 Earth minutes (there are 36 Cantr minutes to a Cantr hour)
  • 1 Cantr Second = 5 Earth seconds (there are 60 Cantr seconds to a Cantr minute)

Time references

A Cantr-date is a daily-incrementing number. Time and dates are referred to in a format such as "1247-7". This indicates that it is the 7th hour of the 1247th day.

Recurring events

Each Cantr-day begins at Cantr-hour zero which occurs at real-time about ??:?? GMT. Each Cantr-hour then begins every three real-world hours thereafter at the same minute.(Cantr-hour 1 begins at ??:?? GMT, Cantr-hour 2 at ??:?? GMT, and so on).

The following events may differ a few minutes, since some of the scripts that process recurring events take a few minutes to complete, so they could occur a few minutes off for some players.

Each day your character will auto-eat at approximately 0.28 Cantr-time.

Tiredness resets once every Cantr hour.

Progress on the projects in which your character is participating will occur each hour at approximately 24 Cantr-minutes past the Cantr-hour.

Land based traveling will progress at approximately 14 Cantr-minutes past the Cantr-hour.

Boats move at approximately 12 Cantr-minutes past the Cantr-hour.

Animals attack four times per day bi-hourly starting at 1.07, then 3.03, 5.05 and 7.05.

(server ticks)

Time-limited actions

A character can attack another character or a pack of animals only once per day. To be precise, you can attack on the next day at the same hour but after 12th minute of that hour; for example, if you hunt anytime during the 4th hour of day 4319, you will next be able to hunt at 4320-4:12.

Character age

(Original Source: Age)
Age works a little differently in Cantr. Every character begins life at 20, and ages one year for every twenty real-life (and in-game) days. A character that has existed since 1000, for example, will turn 34 on 1280. A character's exact age is visible only to that character's player, but his or her approximate age is visible to all, in their character description, as "A man in his twenties," "a woman in her fourties," etc.

Eventually characters will be able to die of old age. (Source: Age and Talk:Age)

External References