Template:Infobox:Clothing (fic)

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{{Infobox:Clothing (fic)}} allows you to add fun details of all the characteristics of the manufacture of any fictional item of clothing in a single table, but without muddling up the real game clothing items.

The table is located in the upper right corner and may contain: an image with its description; an alternative title for the clothing; information on the category of the clothing; the required time; the necessary tools, objects and machines.

The article is automatically added to the subcategory of clothing (fic).

Use

Copy the text in the box below and paste it to the beginning of the page that is being edited. Complete the fields with the information you want to show. Unused fields can be erased or left incomplete.

{{Infobox:Clothing
| title        = 
| sortingname  = 
| image        = 
| resize       = 
| description  = 
| category     = 
| type         =
| time         = 
| resources    = 
| objects      = 
| tools        = 
| machines     = 
| describable  = 
}}

Parameters

  • title
    • Alternative name of the article. It is used to give title to the table and to order the article in the category in which it is included.
    • If a value for this parameter is not specified, the table is entitled with the name of the article.
    • When and how to use it?
      • When there is a language code: Remove the code. For example, title = beret for the "Baret" clothing item.
  • sortingname
    • This parameter serves as an alternative name that is not visible in the table.
    • If the two parameters name and sortingname are given value, this last precedence is used to sort the article in the categories. If none is specified, the object is ordered according to the title of the article.
    • When and how to use it?
      • When there are letters with accent marks: replace that letter with an accent. For example, sortingname = Habito de algodon for the "Hábito de algodón" clothing item.
      • When using the letter "ñ": replace that letter with an "n" and add a "!" (exclamation point) at the end. For example, sortingname = Sombrero de Canas! for the "Sombero de Cañas" clothing item.
  • image
    • It can be used to specify an image of the manufactured clothing item. It is important to detail both the name and the extension of the file.
    • Keep in mind that some images will cause the table to look too long or wide. Avoid these types of images.
    • Example: image = sandals.png
  • resize
    • adjusts the width of the image. A good manageable size is: resize = 200 or resize = 300, but use best judgement.
  • description
    • Description of the image included in the table. If an image was detailed for the object, the comment appears under it. Otherwise, the comment is not shown.
    • Example: comment = a pair of sandals.
  • category
    • The category to which the clothing item corresponds.
    • If this parameter is specified, the table shows a section with all the information on clothing. Otherwise, the section is not shown.
    • It is important to correctly specify this parameter. This is because the clothing item is added as a subcategory to the corresponding category according to this parameter. Verify the subcategory within the game build menu first.
    • Some of these categories are: "hats", "jackets", "shirts", "pants", etc. If you are not completely sure, copy the category of another similar object.
    • Example: category = hats
  • type
    • Another subcategory for the clothing
    • If this parameter is specified, the table shows a section with all the information on clothing. Otherwise, the section is not shown.
    • Not as important as type, these can describe processes or setting-related groups
    • Some of these categories could be: "miscellaneous clothing", "swimwear", "hide clothing", "crocheted items", etc.
  • time
    • Time (in days) necessary to make the clothing item. The default value is "1", but it is recommended to specify this parameter anyway.
    • Use entire numbers. If necessary to use decimal numbers regardless (remember that other languages use a comma as their decimal separator).
      • Good example 1: time = 1
      • Good example 2: time = 1.5
      • Bad example 1: time = 1.0
      • Bad example 2: time = 1/2
  • resources
    • Materials necessary to make the clothing.
    • It is advisable to use links in this parameter. If several materials need to be specified, you can use the <br> tag.
    • Example, one material: resources = 100 grams of [[hide]]
    • Example, multiple materials: resources = 100 grams of [[rawhide]]<br> 200 grams of [[sinew]]
    • Incorrect example: materials = none
  • objects
    • Objects necessary to make the clothing item that is being described.
    • It is advisable to use links in this parameter. If several objects need to be listed, the <br><nowiki></tt> tag can be used. ** Example, one object: <tt>objects = <nowiki>[[gold ring]]
    • Example, multiple objects: objects = [[gold ring]] <br> [[silver ring]]
    • Incorrect example: objects = none
  • tools
    • Tools necessary to make the clothing.
    • It is advisable to use links in this parameter. If several tools need to be listed, the <br> tag can be used.
    • Example, one tool: tools = [[needle]]
    • Example, multiple tools: tools = [[needle]] <br> [[knife]]
    • Incorrect example: tools = none
  • machines
    • Machines necessary to make the clothing.
    • It is advisable to use links in this parameter. If several machines are needed to specify, the <br><nowiki></tt> tag can be used. ** Example, single machine: <tt> machines = <nowiki> [[twiner]]
    • Example, multiple machines: machines = [[twiner]] <br> [iron anvil]]
    • Incorrect example: machines = none
  • describable
    • optional: displays the name of the tool that can change its description.
    • not visible in the infobox if left blank