Difference between revisions of "Skills"

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(Tiredness)
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===Hunger===
 
===Hunger===
  
This state increase (you get more hungry) whenever you have insufficient daily food.
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This state increase (you get more hungry) whenever you have insufficient daily food. Your hunger decreases as you eat food after you have gone hungry for a period of time.
  
 
===Hygiene===
 
===Hygiene===

Revision as of 13:04, 14 July 2005

All characters in Cantr have a set of skills and states. When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine you character's genes. These genes will stay constant for the duration of your character's lifetime. The genes are the initial values of the skills of your character, while states are all set to their healthiest values on spawning. Skills and states can change during the character's lifetime.

States

Drunkenness

Not yet implemented

Health

This state decreases every time you are attacked by another character or animal, if that other person uses enough force and you have insufficient protection. It also decreases when you are living in a polluted environment (not yet implemented) or when you starve. Can be increased by eating healing foods. These are all foods that you cannot eat automatically on a daily basis. Different types of healing foods have different effects.

Hunger

This state increase (you get more hungry) whenever you have insufficient daily food. Your hunger decreases as you eat food after you have gone hungry for a period of time.

Hygiene

Not yet implemented

Resistance

Not yet implemented

This is the only state where the initial value varies depending on genes.

Thirst

Not yet implemented

Tiredness

This state increases (you get more tired) every time you attack an animal, another character, or when you work on a project. There is also an infectuous disease in Cantr which increases your tiredness. However you can decrease your tiredness by using some furniture to rest.

Skills

Building

Not yet implemented

Farming

Not yet implemented

Fighting

This skill increases every time you attack another character.

When you attack another person, your power is affected by your health, your level of tiredness, your fighting skill, and your physical strength.

Foresting

Not yet implemented

Hunting

This skill increases every time you attack an animal.

When you attack an animal, your power is affected by your health, your level of tiredness, your hunting skill, and your physical strength.

Manufacturing

Not yet implemented

Physical strength

This skill increases every time you attack an animal or another character.

Walking

Not yet implemented