Difference between revisions of "Skills"

From Cantr II Wiki
Jump to: navigation, search
Line 42: Line 42:
 
===Building===
 
===Building===
  
''Not yet implemented''
+
Determines your ability to work on buildings and landmarks etc.
  
 
===Burying===
 
===Burying===

Revision as of 14:06, 23 July 2005

All characters in Cantr have a set of skills and states. When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine you character's genes. These genes will stay constant for the duration of your character's lifetime. The genes are the initial values of the skills of your character, while states are all set to their healthiest values on spawning. Skills and states can change during the character's lifetime.

States

Drunkenness

Not yet implemented

Health

This state decreases every time you are attacked by another character or animal, if that other person uses enough force and you have insufficient protection. It also decreases when you are living in a polluted environment (not yet implemented). Can be increased by eating healing foods. These are all foods that you cannot eat automatically on a daily basis. Different types of healing foods have different effects.

Hunger

This state increase (you get more hungry) whenever you have insufficient daily food. Your hunger decreases as you eat food after you have gone hungry for a period of time.

Hygiene

Not yet implemented

Resistance

Not yet implemented

This is the only state where the initial value varies depending on genes.

Thirst

Not yet implemented

Tiredness

This state increases (you get more tired) every time you attack an animal, another character, or when you work on a project. There is also an infectuous disease in Cantr which increases your tiredness. However you can decrease your tiredness by using some furniture to rest. The increase in tiredness from fighting is directly proportional to the amount of force you use.

Physical strength

This skill increases every time you attack an animal or another character. The size of the increase is directly proportional to the amount of force you use.

Skills

Building

Determines your ability to work on buildings and landmarks etc.

Burying

This skill affects your ability to bury people fast.

Collecting

This skill affects how efficiently you can collect some of the resources, like blackberries and seaweed.

Cooking

This skill affects your cooking skills, ranging from baking bread to mixing herbs.

Digging

This skill affects how fast you can dig for stone, sand, salt, marble, and limestone.

Drilling

This skill affects how fast you can dig for oil, or use a drilling machine.

Farming

This skill affects the speed of and is trained with farming, including the use of harvesting machines.

Fighting

This skill increases every time you attack another character. The size of the increase is directly proportional to the amount of force you use.

When you attack another person, your power is affected by your health, your level of tiredness, your fighting skill, and your physical strength.

Fishing

This skill affects how efficiently you can fish, and is trained when you are fishing.

Foresting

This skill affects the speed of getting wood, collecting rubber, and some fruits that grow on trees.

Gardening

This skill affects how good you are at gardening for flowers and herbs.

Hunting

This skill increases every time you attack an animal. The size of the increase is directly proportional to the amount of force you use.

When you attack an animal, your power is affected by your health, your level of tiredness, your hunting skill, and your physical strength.

Manufacturing

Not yet implemented

Mining

This skill affects (and is trained with) gathering of most metals.

Smelting

This skill affects your skill at smelting some metals.

Refining

This affects your ability to refine ores.

Tailoring

This skill affects all manufacturing of clothes, as well as the preparation of many cloth materials.

Walking

Not yet implemented