Difference between revisions of "Road"

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Roads are what characters travel on to get between locations. The quality of the road will effect what kind of [[:Category:Vehicles|vehicles]] can travel on it, and at what speed you will be travelling. The length of the road will also effect how long you will be travelling.
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Roads are what characters travel on to go between locations. The quality of the road will affect what kind of [[:Category:Vehicles|vehicles]] can travel on it, and at what speed you will be travelling. The length of the road will also affect how long you will be travelling.
  
==Improving the Roads==
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==Road length and direction==
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Roads on newer islands have lengths equal to the straight-line distance between endpoints. Roads on older islands can be longer or shorter than the straight-line distance. Roads are always straight - they go in the same direction at every point - but this direction is not necessarily consistent with the direction on the visual map (the directions were generated automatically, but the script used to do this had errors).
  
Improving the roads can be time consuming. Some resources can be hard to find. For some projects, the required resources can be high. The length of the road and the quality of the improvement will dictate how much materials it will take to improve the roads. A [[shovel]] is needed to work on road improvement projects.  
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==Improving roads==
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Improving the roads can be time consuming. Some resources can be hard to find. For some projects, the required resources can be high. The length of the road and the type of the improvement will dictate how much materials it will take to improve the roads. A [[shovel]] is needed to work on road improvement projects.  
  
 
If an improvement project is started at one end of the road, the town at the other end will not get the option to improve that road. They will not see your improvement project either. All resources must be added (and all the work done) at one end. Road improvement projects cannot be canceled, even if no resources have been used on them.
 
If an improvement project is started at one end of the road, the town at the other end will not get the option to improve that road. They will not see your improvement project either. All resources must be added (and all the work done) at one end. Road improvement projects cannot be canceled, even if no resources have been used on them.
  
==Types of Roads==
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==Types of roads==
  
 
[[Path]]s are the most primitive types of roads. All roads in Cantr are created as paths, and any improvement on them must be done by the characters of the game.
 
[[Path]]s are the most primitive types of roads. All roads in Cantr are created as paths, and any improvement on them must be done by the characters of the game.

Revision as of 05:55, 29 January 2006

Roads are what characters travel on to go between locations. The quality of the road will affect what kind of vehicles can travel on it, and at what speed you will be travelling. The length of the road will also affect how long you will be travelling.

Road length and direction

Roads on newer islands have lengths equal to the straight-line distance between endpoints. Roads on older islands can be longer or shorter than the straight-line distance. Roads are always straight - they go in the same direction at every point - but this direction is not necessarily consistent with the direction on the visual map (the directions were generated automatically, but the script used to do this had errors).

Improving roads

Improving the roads can be time consuming. Some resources can be hard to find. For some projects, the required resources can be high. The length of the road and the type of the improvement will dictate how much materials it will take to improve the roads. A shovel is needed to work on road improvement projects.

If an improvement project is started at one end of the road, the town at the other end will not get the option to improve that road. They will not see your improvement project either. All resources must be added (and all the work done) at one end. Road improvement projects cannot be canceled, even if no resources have been used on them.

Types of roads

Paths are the most primitive types of roads. All roads in Cantr are created as paths, and any improvement on them must be done by the characters of the game.

Sand roads require sand, obviously, to build. This will allow some more vehicles to travel on the road, but bigger vehicles will still be restricted.

Paved roads will require sand, stone, and small ammounts of oil. This type of road will allow for all land vehicles to travel.

A highway is the next road type, followed by an expressway. Both types of roads require more materials to improve.