Difference between revisions of "Lock"

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(Added part about destroying container locks)
 
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[[Lås]] finns i två olika varianter: [[huslås]] och [[fordonslås]]. Bådda två används för att kunna ha kontroll över byggnader eller fordon och kan förstöras från insidan eller utsidan.
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{{InterwikiLink:Lock}}
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{{ST|stack={{Infobox:Manufacture
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| title    = Building lock
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| image    = missing.png
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| resize    = 0
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| type      = buildings
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| time      = 1.5
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| skill    = none
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| resources = 200 grams of [[iron]]
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| objects  =
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| tools    = {{screwdriver}}
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| location  = building, not vehicle
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}}{{Infobox:Manufacture
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| title    = Vehicle lock
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| image    = missing.png
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| resize    = 0
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| type      = buildings
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| time      = 1.7
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| skill    = none
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| resources = 180 grams of [[iron]]
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| objects  =
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| tools    = {{screwdriver}}
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| location  = vehicle
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}}{{Infobox:Manufacture
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| title    = Container lock
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| image    = missing.png
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| resize    = 0
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| type      = buildings
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| time      = 1.5
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| skill    = none
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| resources = 200 grams of [[iron]]
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| objects  =
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| tools    = {{screwdriver}}
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| location  = container, window, noticeboard, etc
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}}{{Infobox:FixedObject
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}}}}
  
När ett lås tillverkas (antingen att det skapas i samband med ett fordonsprojekt eller ett separat låsprojekt) kommer nyckeln att hamna i skaparens inventeringar. En nyckel väger 10 gram och kommer automatiskt att få ett nummer. Detta nummer kommer även att dyka upp på själva låset och är unikt för just det låset. När en karaktär håller i rätt nyckel är den tillåten att gå in i låsta rum eller fordon, eller att låsa/låsa upp låset. Nycklar kan kopieras med 10 gram [[järn]] - en fil behövs för att genomföra kopieringen.
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[[Lock]]s come in three types: [[building lock]]s, [[vehicle lock]]s and [[container lock]]s. The first two serve to control entry and exit to the building or vehicle with the lock, and can be destroyed from the inside or outside. Container locks serve to keep characters without keys from accessing the content of the container.
  
==Dyrka upp lås==
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When a lock is created (as the result of either a vehicle project or a separate lock project) one key appears in the maker's inventory. A key weighs 10 grams and is labeled with a number. This number also appears on the lock, and is unique to the lock. Holding the key allows a character to walk in and out of the secured room or vehicle, or lock/unlock the lock. Keys can be copied with 10 grams of [[iron]] - a [[file]] is needed to work on the project. An option is available to "tag" each key. Meaning a written label may be added to identify each individual key.  
Med hjälp av en [[kofot]] kan man dyrka upp ett lås. Det kan göras från insidan eller utsidan av ett låst rum eller fordon. Dyrkningen tar en dag och kan lyckas och då kommer låset att görståras, eller så kan man misslyckas och då kommer ingenting att hända. Alla runtomkring, oavsett om de är på insidan eller utsidan av låset som ska dyrkas upp kommer höra när någon börjar bryta sig in.
 
  
==Förstöra lås==
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==Picking locks==
Med hjälp av en [[skruvmejsel]] och en [[kofot] kan man förstöra ett lås. Låset måste vara olåst och förstörelsen måste börja på samma sida av dörren som låset sitter på. Det tar 3 dagar att bryta sönder ett lås (till skillnad från att dyrka upp ett lås) och det kommer alltid att lyckas. Alla runtomkring, oavsett om de är på insidan eller utsidan av låset som ska dyrkas upp kommer höra när någon börjar förstöra ett lås.
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Lockpicking is done using a [[crowbar]]. It can be started from outside or inside a locked room or vehicle, or by trying to unlock a container without having the correct key. The project takes 1 day and may succeed, in which case the lock is destroyed, or fail, in which case nothing happens. Everyone on either side of the locked door hears the initiation of the lockpicking project.
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An abandoned lockpicking project can be canceled once it has become a year old.
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==Destroying locks==
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Locks can be destroyed with a [[screwdriver]]. The lock must be unlocked, and the project must be started in the same room or vehicle as the lock. The project takes 3 days and (unlike lockpicking) always succeeds. Everyone on either side of the locked door hears the initiation of the lock destruction project.  
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Right now, it is not possible to destroy a lock in a container. The only way of destroying a container lock is by locking it and breaking the lock with a crowbar.
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[[Category: Game mechanics]]

Latest revision as of 17:55, 28 February 2018

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Building lock
0px
Manufacturing
Object typebuildings
Skill usednone
Time1.5 day(s)
Materials200 grams of iron
Toolsregular or bronze screwdriver
Locationbuilding, not vehicle
Vehicle lock
0px
Manufacturing
Object typebuildings
Skill usednone
Time1.7 day(s)
Materials180 grams of iron
Toolsregular or bronze screwdriver
Locationvehicle
Container lock
0px
Manufacturing
Object typebuildings
Skill usednone
Time1.5 day(s)
Materials200 grams of iron
Toolsregular or bronze screwdriver
Locationcontainer, window, noticeboard, etc
Fixed object

Locks come in three types: building locks, vehicle locks and container locks. The first two serve to control entry and exit to the building or vehicle with the lock, and can be destroyed from the inside or outside. Container locks serve to keep characters without keys from accessing the content of the container.

When a lock is created (as the result of either a vehicle project or a separate lock project) one key appears in the maker's inventory. A key weighs 10 grams and is labeled with a number. This number also appears on the lock, and is unique to the lock. Holding the key allows a character to walk in and out of the secured room or vehicle, or lock/unlock the lock. Keys can be copied with 10 grams of iron - a file is needed to work on the project. An option is available to "tag" each key. Meaning a written label may be added to identify each individual key.

Picking locks

Lockpicking is done using a crowbar. It can be started from outside or inside a locked room or vehicle, or by trying to unlock a container without having the correct key. The project takes 1 day and may succeed, in which case the lock is destroyed, or fail, in which case nothing happens. Everyone on either side of the locked door hears the initiation of the lockpicking project.

An abandoned lockpicking project can be canceled once it has become a year old.

Destroying locks

Locks can be destroyed with a screwdriver. The lock must be unlocked, and the project must be started in the same room or vehicle as the lock. The project takes 3 days and (unlike lockpicking) always succeeds. Everyone on either side of the locked door hears the initiation of the lock destruction project.

Right now, it is not possible to destroy a lock in a container. The only way of destroying a container lock is by locking it and breaking the lock with a crowbar.