Difference between revisions of "Location page"

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m (Reverted edits by Mr. Bones (Talk); changed back to last version by EchoMan)
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To those thinking of playing and those currently playing. I would suggest going to another game. Yes, it is a fun game, but this current staff has ruined it. There used to be reasonable people on the staff who would do their jobs and not act like assholes, those days are over.  
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===Location Page===
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This page gives some details about where your character is.  
  
PD only looks after their friends, members of the staff and former members. If you have an incident occur that is serious, you will be lucky if they take it seriously. I have had incidents where they did nothing and they were confirmed blatant CRBs and serious ones at that. Yet, if you aren't in the good ole boys club, and they get a hard on for you then they'll do everything they can to ruin the game for you. The PD has currently been harassing me for about a month now over some personal issues. Some of them lost characters to some of mine and were in danger losing more to a pirate character of mine. The result was that they decided to take OOC action to prevent the deaths of these characters. They used their positions to protect their own and the characters of former staff members.  
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====Outdoors====
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The [[map graphic]] on the left is a small representation of the local area. In the center is a list of all the [[raw materials]] available. Clicking on the icon next to the materials will take you to a page where you can start a project to gather it.
  
Development - (ProgD and RD) These people mostly work when they have too. I worked behind the scenes and was able to see what they really did. I used to think they worked hard too, but I realized that it was all a rouse. These people have pages upon pages of backed up development projects in the development forums. Most of these would be posted there and half would be ignored and eventually end up in the back pages of the forums. The other half might get a comment or two from development. This happens sporadically and there might be one or two comments made, it will get backlogged and half a year later some new member will come along and bump the topic. I tried to spur them into getting things done, which was effective at times, some older projects were completed because I kept spurring them into doing them. But most old topics bumped would be ignored like they had been for years. Many of these weren't major projects, plenty of these projects weren't even difficult to implement, they were something that could be added in one to two days. Another thing to note is that they do not treat everyone fairly in the suggestion forums. It is supposed to be a place where people can come to present their ideas for the game and they will be considered fairly. The truth is, if you really want your idea to be approved then become a member of staff. Look at how many accepted/implemented suggestions are by members of staff alone, especially development. The percentage of suggestions made by development staff that has been accepted/implemented is way beyond the percentage of the forum members made up by development staff. There a lot of people who have good suggestions in the suggestion forums, but their suggestions will not be approved because they are not in the club. I've even seen where development members (Greek and Echoman namely) will vote down suggestions, not because they are bad, but because they are too lazy to implement them. Even if they have 90% approval, if they are too lazy to implement it, it will not be accepted.  
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To the right is a small image that does nothing much but just look pretty...
  
I can't play under this current staff and for those of you on the lower ends of development (Seko for example), I have no problems with. That goes for most other staff members. My main issues are with the PD (all of which are nothing but crooked bastards, especially Pilot and Bobby Bucman), Echoman and Greek on development. So just because you are on staff don't think this is about you, it's about certain members of staffTo those of you I played with and who will see my characters die soon, I'm sorry. I enjoyed playing with you and would have liked to continue the role play and building onto our dreams. I can't play anymore with this current staff. It used to be a good game, but they have ruined it in my opinion. Maybe one day I will come back with a new identity when they are gone, if the game hasn't been completely ruined by then. You all wonder why veteran players are leaving? These bastards are a big part of it. Good luck to you all.
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http://www.cantr.net/graphics/cantr/pictures/button_animals.gif - This button in the center is a link to a list of [[animal]]s in that location. Currently the only interaction available with animals is to attack them.
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At the bottom of the page is a list of the roads out of the location. Next to each path there are three icons:
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http://www.cantr.net/graphics/cantr/pictures/button_small_pointat.png - Point: Will make your character point the path, so other characters will see that
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http://www.cantr.net/graphics/cantr/pictures/button_small_follow.gif - Travel: will make your character follow the path (not an option if your character is in the middle of a project - stop your participation first)  
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http://www.cantr.net/graphics/cantr/pictures/button_small_improve.gif - Improve: Will start a [[road improvement]] project to improve the type of road
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====On a ship====
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Undock - will [[Docking#Undocking|undock]] the ship, if you are on one
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You also see the current load of goods and passengers.
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If you are on a boat, any visible lighthouses will be listed, along with the approximate distance to them.
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{| border="1" cellpadding="3"
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|+Distances in [[pixel|pixels]]
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|-
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! Name !! distance
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|-
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| very close || 20 or less
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|-
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| close || 20-60
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|-
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| far away || 60-120
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|-
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| very far away || 120 or more
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|}
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====On a vehicle====
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You will not see what resources are available in town your vehicle is in. You do see the map graphics though.
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You also see the current load of goods and passengers. If your vehicle has an engine, you will see the amount of fuel left in it.
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You will see available roads, and you can point at them, and travel them, but not improve them.
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====In a building====
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You see the current load of goods and characters. You will also see the door to exit, which you may knock on. There is also an optional description of the room, or you can add one. If you have the key for the room it will be an instant change, if not, you will start a project to change the room description. By the description there is a button <nowiki>[ ! ]</nowiki> with which you can report [[OOC]] or not fitting descriptions.
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== North is Right! ==
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In case you're unaware, the map you see on the location page is tilted 90 degrees clockwise, placing north on the right-hand side of the map, where east would usually be.  So, north is right, east is down, south is left, and west is up. Please remember this when mapping a region, or navigating the seas!  Without this knowledge, you could easily become lost!

Revision as of 03:28, 17 September 2013

Location Page

This page gives some details about where your character is.

Outdoors

The map graphic on the left is a small representation of the local area. In the center is a list of all the raw materials available. Clicking on the icon next to the materials will take you to a page where you can start a project to gather it.

To the right is a small image that does nothing much but just look pretty...

http://www.cantr.net/graphics/cantr/pictures/button_animals.gif - This button in the center is a link to a list of animals in that location. Currently the only interaction available with animals is to attack them.

At the bottom of the page is a list of the roads out of the location. Next to each path there are three icons:

http://www.cantr.net/graphics/cantr/pictures/button_small_pointat.png - Point: Will make your character point the path, so other characters will see that

http://www.cantr.net/graphics/cantr/pictures/button_small_follow.gif - Travel: will make your character follow the path (not an option if your character is in the middle of a project - stop your participation first)

http://www.cantr.net/graphics/cantr/pictures/button_small_improve.gif - Improve: Will start a road improvement project to improve the type of road

On a ship

Undock - will undock the ship, if you are on one

You also see the current load of goods and passengers.

If you are on a boat, any visible lighthouses will be listed, along with the approximate distance to them.

Distances in pixels
Name distance
very close 20 or less
close 20-60
far away 60-120
very far away 120 or more

On a vehicle

You will not see what resources are available in town your vehicle is in. You do see the map graphics though.

You also see the current load of goods and passengers. If your vehicle has an engine, you will see the amount of fuel left in it.

You will see available roads, and you can point at them, and travel them, but not improve them.

In a building

You see the current load of goods and characters. You will also see the door to exit, which you may knock on. There is also an optional description of the room, or you can add one. If you have the key for the room it will be an instant change, if not, you will start a project to change the room description. By the description there is a button [ ! ] with which you can report OOC or not fitting descriptions.

North is Right!

In case you're unaware, the map you see on the location page is tilted 90 degrees clockwise, placing north on the right-hand side of the map, where east would usually be. So, north is right, east is down, south is left, and west is up. Please remember this when mapping a region, or navigating the seas! Without this knowledge, you could easily become lost!