Difference between revisions of "Known Bugs"

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*'''Dragging project is at over 100%'''
 
*'''Dragging project is at over 100%'''
Description: On the character list page the % complete by the name of a character dragging person or pulling a note, envelope or item displays a value over 100%  
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Description: On the character list page the % complete by the name of a character dragging person or pulling a note, envelope or item displays a value over 100%<br>
 
Solution: Cancel project and start again
 
Solution: Cancel project and start again
  
  
 
*'''Character page is all screwy (and one of my characters was/is dragging/pulling)'''
 
*'''Character page is all screwy (and one of my characters was/is dragging/pulling)'''
Description: The character page will look weird, and will stop listing characters after the one that was/is dragging
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Description: The character page will look weird, and will stop listing characters after the one that was/is dragging<br>
Solution: Wait until the dragging project is finished, then you'll see a 'ghost' dragging/pulling project (no name, no destination) cancel it...
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Solution: Wait until the dragging project is finished, then you'll see a 'ghost' dragging/pulling project (no name, no destination) cancel it...<br>
 
(Note on above problems from Anthony: It's also possible that if you're the initiator, and you cancel the project, the project sometimes (So I've noticed?) gets passed onto another participant. Just assist them, if it doesn't work, cancel and assist again, etc etc.)
 
(Note on above problems from Anthony: It's also possible that if you're the initiator, and you cancel the project, the project sometimes (So I've noticed?) gets passed onto another participant. Just assist them, if it doesn't work, cancel and assist again, etc etc.)
  
  
 
*'''I can't pass things whilst travelling on foot'''
 
*'''I can't pass things whilst travelling on foot'''
Solution: This isn't a bug. You'll have to wait until you reach your destination
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Solution: This isn't a bug. You'll have to wait until you reach your destination<br>
 
On the other hand, if you are in a vehicle, you can pass objects to characters walking on the road - just see it as the vehicle being fatser, and able to pull-up alongside walking characters
 
On the other hand, if you are in a vehicle, you can pass objects to characters walking on the road - just see it as the vehicle being fatser, and able to pull-up alongside walking characters
  
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*'''I see [ship name] undocking everywhere'''
 
*'''I see [ship name] undocking everywhere'''
Description: The same ship will be seen undocking to any characters travelling, no matter where they are in relation to the boat or sea.
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Description: The same ship will be seen undocking to any characters travelling, no matter where they are in relation to the boat or sea.<br>
Solution: It's a Cantr ghost ship - be afraid!
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Solution: It's a Cantr ghost ship - be afraid!<br>
 
Or just ignore it - some kinda glitch with docking/undocking procedures, when someone uses the back button and tries to dock again.
 
Or just ignore it - some kinda glitch with docking/undocking procedures, when someone uses the back button and tries to dock again.
  
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(Copied from original forum thread [http://www.cantr.net/forum/viewtopic.php?t=4429 Known Bugs & Workarounds (PLEASE READ THIS FIRST)])
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(Copied from original forum thread [http://www.cantr.net/forum/viewtopic.php?t=4429 Known Bugs & Workarounds])

Revision as of 18:34, 21 January 2006

  • Dragging project is at over 100%

Description: On the character list page the % complete by the name of a character dragging person or pulling a note, envelope or item displays a value over 100%
Solution: Cancel project and start again


  • Character page is all screwy (and one of my characters was/is dragging/pulling)

Description: The character page will look weird, and will stop listing characters after the one that was/is dragging
Solution: Wait until the dragging project is finished, then you'll see a 'ghost' dragging/pulling project (no name, no destination) cancel it...
(Note on above problems from Anthony: It's also possible that if you're the initiator, and you cancel the project, the project sometimes (So I've noticed?) gets passed onto another participant. Just assist them, if it doesn't work, cancel and assist again, etc etc.)


  • I can't pass things whilst travelling on foot

Solution: This isn't a bug. You'll have to wait until you reach your destination
On the other hand, if you are in a vehicle, you can pass objects to characters walking on the road - just see it as the vehicle being fatser, and able to pull-up alongside walking characters


  • I want to get a picture I made in a note

Solution: E-Mail the picture to pictures@cantr.net [i]Please do not link to pictures not on the Cantr Server[/i]


  • An animal just hit me for 654654654!!! (or some other such silly number)

Solution: None - you just got unlucky... It happens - something in the water I guess...


  • I keep seeing the death of nameless animals

Solution: Wiped out groups of animals on roads become 'ghosts' that look like nameless, (numberless?) stacks of animals traveling just as the group was before it was exterminated had been. They can be killed in a single blow from anything and give no resources.


  • I see [ship name] undocking everywhere

Description: The same ship will be seen undocking to any characters travelling, no matter where they are in relation to the boat or sea.
Solution: It's a Cantr ghost ship - be afraid!
Or just ignore it - some kinda glitch with docking/undocking procedures, when someone uses the back button and tries to dock again.


  • My building never appeared, and my vehicle is warping

Solution: Don't use HTML, or apostrophes, or hyphens, or anything else but alphanumeric characters (to be on the safe side) when naming buildings or vehicles - or their likely to get all manner of weird things happening to them...


  • I cant't login/Cantr doesn't load or the forums. Oh no. No Cantr!

Soltuion: At about 14:30 (GMT) the server does a backup, and this lasts (about) an hour - just sit tight.


(Copied from original forum thread Known Bugs & Workarounds)