Difference between revisions of "How to play a thief"

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{{InterwikiLink:HowToPlayAThief}}
 
{{InterwikiLink:HowToPlayAThief}}
  
There are all kinds of thieves. Those that sneakily enter buildings when you're not watching, those that steal everything you have and possibly even kill you after they gained your trust and those that steal your only vehicle making you stare after them helplessly, unable to give chase. Though there are certain kinds that are frowned upon, those being the characters that their whole life don't act a certain way and then with no in-game reason change and steal everything, please keep everything in game and make sure the role playing makes sense and not change just because you're bored.  This article will help you understand thieves, and how to play them a bit better.
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To those thinking of playing and those currently playing. I would suggest going to another game. Yes, it is a fun game, but this current staff has ruined it. There used to be reasonable people on the staff who would do their jobs and not act like assholes, those days are over.  
  
Note that you shouldn't make your thief exactly like explained in this article. Be creative!
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PD only looks after their friends, members of the staff and former members. If you have an incident occur that is serious, you will be lucky if they take it seriously. I have had incidents where they did nothing and they were confirmed blatant CRBs and serious ones at that. Yet, if you aren't in the good ole boys club, and they get a hard on for you then they'll do everything they can to ruin the game for you. The PD has currently been harassing me for about a month now over some personal issues. Some of them lost characters to some of mine and were in danger losing more to a pirate character of mine. The result was that they decided to take OOC action to prevent the deaths of these characters. They used their positions to protect their own and the characters of former staff members. They even killed one of my characters for insulting somebody. It wasn't OOC, it was in character, and there were even other characters taking part in it. But because PD was looking for excuses to take action against me,  they made up some bullshit to kill that character. To his wife of a long time, I'm sorry. They did it, not me. And it was all for nothing other than personal issues they have with me. I hope things work out for you and you don't kill that character off.  
  
=== Be subtle ===
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Development - (ProgD and RD) These people mostly work when they have too. I worked behind the scenes and was able to see what they really did. I used to think they worked hard too, but I realized that it was all a rouse. These people have pages upon pages of backed up development projects in the development forums. Most of these would be posted there and half would be ignored and eventually end up in the back pages of the forums. The other half might get a comment or two from development. This happens sporadically and there might be one or two comments made, it will get backlogged and half a year later some new member will come along and bump the topic. I tried to spur them into getting things done, which was effective at times, some older projects were completed because I kept spurring them into doing them. But most old topics bumped would be ignored like they had been for years. Many of these weren't major projects, plenty of these projects weren't even difficult to implement, they were something that could be added in one to two days. Another thing to note is that they do not treat everyone fairly in the suggestion forums. It is supposed to be a place where people can come to present their ideas for the game and they will be considered fairly. The truth is, if you really want your idea to be approved then become a member of staff. Look at how many accepted/implemented suggestions are by members of staff alone, especially development. The percentage of suggestions made by development staff that has been accepted/implemented is way beyond the percentage of the forum members made up by development staff. There a lot of people who have good suggestions in the suggestion forums, but their suggestions will not be approved because they are not in the club. I've even seen where development members (Greek and Echoman namely) will vote down suggestions, not because they are bad, but because they are too lazy to implement them. Even if they have 90% approval, if they are too lazy to implement it, it will not be accepted.  
Thieves are usually smooth talkers that are able to talk themselves out of any situation. A character planning a crime should try to blend in with one's surroundings, act like a normal, hard-working villager and when they realized you're not that nice, it's too late. Role-playing suspicious behavior such as sneaking into buildings and casting shifty glances at people is only likely to lead a character in trouble before he has even had time to steal anything.
 
 
 
It's importent to remember that jails are around,most every town has either by name or a building or back room used as one. As a thief and if your character is a life long one  you will see the inside of them every one and awhile. And this can be bad if you RP it wrong. Be nice, be charming and be helpful will keep you alive most times. Yelling at them and threatning well hope you have a lot of healing food or regular food.  If you have no way out then give up the things you stole right away. If you do have supplies from a crowbar and anvil maybe wait and see if they forget about you then break out if your lucky, but your chances are still raither low. but fear not!! You can talk your way out with ease. Get to know your jailers who knows maybe you can sleep your way out of jail or buy your freedom.
 
 
 
So always remember jail will happen and try to get a job while your locked up to kill the bordom and ask for notes to read in the older towns you can find some interesting history.
 
 
 
=== Stealing ===
 
There are a lot of ways to steal, and a lot of things to steal. Varying from vehicles, keys, resources and tools.
 
 
 
* '''Stealing vehicles'''
 
** Simply trying to enter vehicles to see if they're open can sometimes give interesting results. Note that no one can see you tried to enter the vehicle when it's locked.
 
** Gaining a vehicle's owner's trust can be very useful. Once gained, it will be only a matter of time before the the right opportunity comes around, but keeping the vehicle can be as hard as stealing it, so be ready to make modifications to your new ride and expect people coming after it sooner or later.
 
** Boats tend to be easier to steal than land vehicles because it is usual to have a crew, but the bigger the crew, the less the opportunity to steal, so pick your targets. One last note of advice is to be aware of other boats around because once it is found out you stole, you are bound to be chased down.
 
 
 
As a last resort, you can always wait until everyone is on it and then lock it and kill them. (This won't be as easy to do when they have crowbars or the tools to make one)
 
 
 
* '''Stealing resources and tools'''
 
** There are various ways to steal in the game, specially if no one is paying attention.  With all things, you have to know your targets and that you will probably be more successful with one kind of group, like sleepers, than another. It also depends on how you steal, be it walking into a room with no one in it or claiming resources on the ground, just have to develop your own way of doing things.
 
** Sometimes you might be able to steal tools by finishing an abandoned repair project and picking up the tool when it's finished, but this usually works only when no one's watching.
 
** Also you might borrow a tool from someone, then keep it for so long that they forget they ever gave it to you. Or just wait that they go inside, then leave town. By the time someone tells them which direction you took, you'll be long gone.
 
 
 
=== Seizing the moment vs. planning ahead ===
 
 
 
Perfect timing often separates a good thief from the dead one. If you've spent a while in a town, you might notice that some hours tend to be less busy than others. If you're going to be stealing openly, it's best to do it when most people are asleep to give you a head start. It's also good to see if many people have access to vehicles, since if you're traveling slower than your chasers, you're pretty much doomed to fail.
 
 
 
But there are also moments in which a perfect chance for robbery will present itself and you need to make a fast decision before the chance is lost. If you're the only person awake when someone dies and drops a bunch of keys, there's a good chance one of them is for a vehicle or at least a building.  There is considerable risk involved in such an act, such as none of the keys being useful to that town or having someone wake up doing the same thing.  It is best to quickly prepare a reason why you picked them up if you are backing off but if you're not, discovering quickly what you've laid your hands on should dictate how you proceed.  Depending on the town, it might be best to be prepared with healing food and a fight because no one likes a thief, specially if they can do something about it.
 
 
 
The more crowbars there are, the smaller the chances of surviving by hiding in buildings. People might also change the lock on one of the buildings you have access to and use it as a trap. Likewise you can trick people into running after you into unlocked buildings, then lock the door after they come inside to trap them in there. However people are likely to learn fast not to follow you into buildings if you do this.
 
 
 
People are also likely to taunt you to make you stop and reply to them. It's better not to fall into this trap. If you have something to say, either drag a note under the door or write what you're going to say in Notepad, wait a while to let everyone think you've stopped running around, then pop out quickly to copypaste your message to the talk to all box and run back to safety.
 
 
 
=== Trust ===
 
 
 
When planning to steal important vehicles that have lots of important resources in them, or trying to get access to an important building, you'll need to very lucky or somehow gain the people that have the keys their trust.
 
 
 
It's unlikely that you'll get a chance to just steal a boat in the developed islands of Cantr. But if you are paying a visit to one of the barely developed islands, then you will have a good chance to steal boats and other vehicles.
 
 
 
This combined with being trusted will be definitely worth it. It might take some time for the people to trust you, but once they do your chances will increase. Simply work hard for little pay and be nice and active. You could even lower yourself to nothing but a mere slave of someone, and once your boss isn't looking, use that chance and start sailing away!
 
 
 
You could also seduce the captain of a ship. Once he/she is stuck in your web, he/she will gladly give you the key of his/her boat. (If roleplayed well, of course. No one likes boring bedmates.)
 
 
 
There are all kinds of possibilities! Be creative and think up your own. Make good use of the chances you'll encounter and never give up! If they don't trust you, show them that you can be trusted! They say you don't work hard enough? Work twice as hard!
 
  
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I can't play under this current staff and for those of you on the lower ends of development (Seko for example), I have no problems with. That goes for most other staff members. My main issues are with the PD (all of which are nothing but crooked bastards, especially Pilot and Bobby Bucman), Echoman and Greek on development. So just because you are on staff don't think this is about you, it's about certain members of staff.  To those of you I played with and who will see my characters die soon, I'm sorry. I enjoyed playing with you and would have liked to continue the role play and building onto our dreams. I can't play anymore with this current staff. It used to be a good game, but they have ruined it in my opinion. Maybe one day I will come back with a new identity when they are gone, if the game hasn't been completely ruined by then. You all wonder why veteran players are leaving? These bastards are a big part of it. Good luck to you all.
  
 
[[Category:How to play a role|Thief]]
 
[[Category:How to play a role|Thief]]

Revision as of 02:12, 17 September 2013

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To those thinking of playing and those currently playing. I would suggest going to another game. Yes, it is a fun game, but this current staff has ruined it. There used to be reasonable people on the staff who would do their jobs and not act like assholes, those days are over.

PD only looks after their friends, members of the staff and former members. If you have an incident occur that is serious, you will be lucky if they take it seriously. I have had incidents where they did nothing and they were confirmed blatant CRBs and serious ones at that. Yet, if you aren't in the good ole boys club, and they get a hard on for you then they'll do everything they can to ruin the game for you. The PD has currently been harassing me for about a month now over some personal issues. Some of them lost characters to some of mine and were in danger losing more to a pirate character of mine. The result was that they decided to take OOC action to prevent the deaths of these characters. They used their positions to protect their own and the characters of former staff members. They even killed one of my characters for insulting somebody. It wasn't OOC, it was in character, and there were even other characters taking part in it. But because PD was looking for excuses to take action against me, they made up some bullshit to kill that character. To his wife of a long time, I'm sorry. They did it, not me. And it was all for nothing other than personal issues they have with me. I hope things work out for you and you don't kill that character off.

Development - (ProgD and RD) These people mostly work when they have too. I worked behind the scenes and was able to see what they really did. I used to think they worked hard too, but I realized that it was all a rouse. These people have pages upon pages of backed up development projects in the development forums. Most of these would be posted there and half would be ignored and eventually end up in the back pages of the forums. The other half might get a comment or two from development. This happens sporadically and there might be one or two comments made, it will get backlogged and half a year later some new member will come along and bump the topic. I tried to spur them into getting things done, which was effective at times, some older projects were completed because I kept spurring them into doing them. But most old topics bumped would be ignored like they had been for years. Many of these weren't major projects, plenty of these projects weren't even difficult to implement, they were something that could be added in one to two days. Another thing to note is that they do not treat everyone fairly in the suggestion forums. It is supposed to be a place where people can come to present their ideas for the game and they will be considered fairly. The truth is, if you really want your idea to be approved then become a member of staff. Look at how many accepted/implemented suggestions are by members of staff alone, especially development. The percentage of suggestions made by development staff that has been accepted/implemented is way beyond the percentage of the forum members made up by development staff. There a lot of people who have good suggestions in the suggestion forums, but their suggestions will not be approved because they are not in the club. I've even seen where development members (Greek and Echoman namely) will vote down suggestions, not because they are bad, but because they are too lazy to implement them. Even if they have 90% approval, if they are too lazy to implement it, it will not be accepted.

I can't play under this current staff and for those of you on the lower ends of development (Seko for example), I have no problems with. That goes for most other staff members. My main issues are with the PD (all of which are nothing but crooked bastards, especially Pilot and Bobby Bucman), Echoman and Greek on development. So just because you are on staff don't think this is about you, it's about certain members of staff. To those of you I played with and who will see my characters die soon, I'm sorry. I enjoyed playing with you and would have liked to continue the role play and building onto our dreams. I can't play anymore with this current staff. It used to be a good game, but they have ruined it in my opinion. Maybe one day I will come back with a new identity when they are gone, if the game hasn't been completely ruined by then. You all wonder why veteran players are leaving? These bastards are a big part of it. Good luck to you all.