Difference between revisions of "Help:Incomplete"

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==Level One==
 
==Level One==
Level One information is marked with the <nowiki>{{inc1}}</nowiki> tag, which displays as '''[[Help:Incomplete#Level One|Incomplete (easy)]]'''. It is accessible to all Cantr players. Only editors who do not play Cantr should use this tag.
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Level One information is accessible to all Cantr players. It is marked with the <nowiki>{{inc1}}</nowiki> tag, which displays as '''[[Help:Incomplete#Level One|Incomplete (easy)]]'''. Only editors who do not play Cantr should use this tag.
  
 
Examples:
 
Examples:
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==Level Two==
 
==Level Two==
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Level Two information is accessible to some players, but not all. Players with access should have little trouble obtaining it. It is marked with the <nowiki>{{inc2}}</nowiki> tag, which displays as '''[[Help:Incomplete#Level Two|Incomplete (medium)]]'''.
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Examples:
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*Projects started with machines
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*Resource gathering rates
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==Level Three==
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Level Two information is accessible in principle, but few players, if any, have it. Often [[Resource Department]] staff are the only people who can reliably provide this data, though players may have good approximations or guesses. It is marked with the <nowiki>{{inc3}}</nowiki> tag, which displays as '''[[Help:Incomplete#Level Three|Incomplete (hard)]]'''.
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Examples:
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*Building capacities
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*Vehicle speeds
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*Hunting yields
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*Weapon damage
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*Maximum worker numbers of machine-based projects

Revision as of 06:07, 14 October 2005

The Cantr II wiki is missing much of the information is could have. Of the missing data, some are easier to get than others. We have a system to distinguish easy-to-get information from information that only a few editors, if any, have access to.

Level One

Level One information is accessible to all Cantr players. It is marked with the {{inc1}} tag, which displays as Incomplete (easy). Only editors who do not play Cantr should use this tag.

Examples:

  • Manufacturing menu data
  • Interface details

Level Two

Level Two information is accessible to some players, but not all. Players with access should have little trouble obtaining it. It is marked with the {{inc2}} tag, which displays as Incomplete (medium).

Examples:

  • Projects started with machines
  • Resource gathering rates

Level Three

Level Two information is accessible in principle, but few players, if any, have it. Often Resource Department staff are the only people who can reliably provide this data, though players may have good approximations or guesses. It is marked with the {{inc3}} tag, which displays as Incomplete (hard).

Examples:

  • Building capacities
  • Vehicle speeds
  • Hunting yields
  • Weapon damage
  • Maximum worker numbers of machine-based projects