Difference between revisions of "Game Rules"

From Cantr II Wiki
Jump to: navigation, search
m (Capital Rule)
(28 intermediate revisions by 11 users not shown)
Line 1: Line 1:
The rules in Cantr are enforced by the [[Players Department]] and set by the [[Game Administration Council]]. Note that the text below is not the authoritative representation of the rules, since this page can be edited by anyone.
+
{{InterwikiLink:GameRules}}
 +
{{protected}}
  
[[Zasady Gry|Polska Wersja]] ''(Polish version)''
 
== Capital Rule ==
 
  
There is one rule that governs the interaction among the characters in Cantr II.
+
== The Capital Rule ==
  
While each individual [[player]] is allowed to have multiple characters, those characters MUST be separate and distinct individuals. This has several ramifications for the game:
 
  
* Your characters are not automatically a family, a clan, a tribe, an army, a company, or so on - not necessarily even friends. They should have their own interests and goals. They should not know each other unless they happen to meet. If two of your characters interact, they should do so as though each were looking out for their own interests and goals - essentially, as though the other character were being played by a stranger. Describing your characters as a family, banding all of your characters together to form an army, or starting a character solely to produce goods or perform services for the benefit of another one of your characters (making a `mule` character) are all violations of this aspect of the Capital Rule.
+
<font size="+2">''"In the Land of Cantr where the Shadows lie. One Rule to rule them all..."''</font>
* Your characters do not automatically know what your other characters have seen or done. If you have a character in a city, that character should not know that there`s been a revolution to overthrow the empress of another town and establish democracy until someone travels from the latter city to the first to spread the news, even if you have another character in the empress's city. Discussing events that happened elsewhere before the news has spread by in-game means is a violation of this aspect of the Capital Rule.
 
* Similarly, a multi-location organization should not exist without some member of the organization fairly traveling from one location to the other - ABC Corporation should not open offices in two cities, unless someone travels from one of the two to the other to open the second office. The creation of organizations should take place in the game - not among your personal characters, and not offline among your friends who also play.
 
* You should also refrain from organizing events with your friends, who also play Cantr, outside of the game. This, although it may be hard to catch, is considered cheating as it presents an unfair advantage to the other characters in Cantr.
 
  
The Players Department is here to help with interpretation of the Capital Rule. If you`re not sure if something you`re about to do is a violation, ask first! If you think someone else is breaking the rule, the Players Department can investigate. The Department can be contacted by emailing players@cantr.net - or just use the link on the Departments page.
 
  
Although these do not fully capture the Capital Rule, a number of simple guidelines assist the Players Department in dealing with (likely) breaches:
+
There is one '''Capital Rule''' that governs gameplay in Cantr II. Its formulation is simple, but it has many important ramifications:
* You are not allowed to have more than one character in the same organization.
 
* You are not allowed to have more than two characters on the same location.
 
* You are not allowed to ask friends out-of-character to help you with something in-character, or to quickly log in to help.
 
* You are not allowed to attack the same character by several of your own characters.
 
* You are not allowed to spread maps or other in-game information by out-of-character means, like your own website.
 
  
Although these rules help as simple guidelines, it should be emphasized that they do not replace the Capital Rule as such. The key is to understand the spirit of the Capital Rule, which is basically about roleplaying. When you play your characters, imagine diving into their skin, and think from their perspective. None of the actions of your characters should be on the basis of your knowledge as a player about other locations, fellow characters, or the history of the game, or on the basis of your communication with fellow players out-of-character. ''Play your character from his or her in-game experiences, with his or her in-game knowledge, and taking his or her in-game personality and interests in mind.'' There should be no difference between the interaction between your character and a perfect stranger and the interaction between your character and another character of yourself or of a friendly player.
 
  
=== Four-day Rule ===
+
'''''The game must be played exclusively from the perspective of each individual [[character]].'''''
  
Part of the capital rule is that you are not allowed to talk about any in-game developments on the forum or chat channel - or anywhere else, really - within the four days following the development. This is to avoid the spreading of news about upcoming attacks or exciting developments in the game before players have had a chance to experience these events through the eyes of their own characters.
+
 
 +
The spirit of the Capital Rule is that roleplay should be immersive. When you play your characters, imagine diving into their skin, and think from their perspective. None of the actions of your characters should be on the basis of your Out Of Character ('''[[OOC]]''') knowledge as a [[player]] about other locations, fellow characters, maps, resources, or the history of the game; nor on the basis of your communication OOC with fellow players. That is, you as a player must develop your character solely within the game environment. Play your character from his or her in-game experiences, with his or her in-game knowledge, and taking his or her in-game personality and interests in mind.
 +
 
 +
Your own Out Of Character (OOC) knowledge may not be used to give your character an advantage over the characters of other players.
 +
 
 +
The information in this Wiki aside, you may use only the knowledge each character obtains on their own within the game. For example, if one of your characters witnesses an event, your other characters must act as if they have no knowledge of it until they learn for themselves independently in the game environment.
 +
 
 +
While each player is allowed to create multiple characters, those characters MUST be separate and distinct individuals. You may never use multiple characters together to help each other. Character death is permanent, and reincarnation or other transfer of knowledge or possessions from one to another is not allowed.
 +
 
 +
You may not have multiple characters as part of the same family, clan, army, company, etc.. They may not share resources, and they cannot join in any activity which profits one another, even from different locations. They must have their own individual interests and goals, and these may not intersect.
 +
 
 +
If you cannot avoid having two of your characters meet, it is best that one 'sleeps'. If interaction is unavoidable, you must carefully play as if they were played by strangers. But keep in mind, that since you as a player are controlling when your characters are awake and what they know, there are some intrinsic advantages to their interaction that no kind of roleplay can mitigate and which are unfair to other players.
 +
 
 +
Some exceptions are occasionally made in new and developing regions to allow players to have multiple characters living together. However, it’s never allowed to use more than one of your characters to drag or attack another character. The [[Players Department]] monitors gameplay in such cases, so if you believe your characters will be involved in exceptional circumstances, you should seek guidance from the PD beforehand.
 +
 
 +
You are allowed only one account, with no more than 15 characters. If you share a computer with another player, you must notify the Players Department. Only one player may access each account.
 +
 
 +
You may not plan or coordinate any in game events with other players OOC, even when to log in. It is not allowed to share maps, resource locations, or any other specific in game information with other players OOC.
 +
 
 +
Your characters should not have a background story describing the time before they spawned. They can have predetermined personalities or traits, and you can even have them act as if they have a back story, but this should not be made public to the other characters.
 +
 
 +
The Cantr world is entirely player created, and the history and culture of different locations can vary widely. Thus, it's a good idea to investigate each spawning location before fully determining each character's personality and goals.
 +
 
 +
There is no magic in Cantr. All characters are presumed to be human. You are free to create characters who believe strange things, but other characters may treat them as insane.
 +
 
 +
 
 +
== The Four-day Rule ==
 +
 
 +
It is not allowed to discuss events Out Of Character with other players that might influence any ongoing action. Even concluded events such as character deaths may not be discussed OOC in the forums, irc, or private communications for a minimum of Four days. This is known as the Four Day Rule.
 +
 
 +
 
 +
== The Foreign Language Rule ==
 +
 
 +
Each character spawns knowing only one language, no matter how many you as a player know. Your characters may travel or meet characters from other language zones and learn new languages in game. But, even if you as a player have knowledge of a second language OOC, you must roleplay for each character a language-learning process for a minimum of forty (40) days.
 +
This Language Rule is to mitigate any advantage for multilingual players. You are, however, allowed during this process to describe the actions of your character using any common language, though your character may only speak words learned in game. It's understood that characters will learn grammar from experience, but some attempt should be made to explore it.
 +
Machine translation such as google may aid in the language-learning process, but it is never a substitute for real world knowledge. You may not spawn a character in a language in which you have no working knowledge. Characters who use machine-generated language only are disruptive to native speakers and not allowed.
 +
 
 +
 
 +
== The Non-Consensual Sex Rule (NCS Rule) ==
 +
 
 +
There is no general prohibition against sexually explicit roleplay. However, Cantr II is open to players of all ages. Before engaging in any explicit sexual or violent roleplay, you must first secure OOC consent from an adult player. The Non-Consensual Sex Rule (NCS) entails that since minor players are considered incapable of providing consent, you must make every effort to ensure that explicit roleplay is not witnessed by them. Thus, you should avoid potentially offensive language in whispers which might be overheard in a crowd of characters of unknown players. You may request confirmation of player age from PD in private, but it is your responsibility to obtain consent.
 +
 
 +
 
 +
== Character Removal Request Policy ==
 +
 
 +
Any player wishing to have a character removed may send a written request to the Players Department, using the link "Contact Cantr II Departments" at the top left of the Player Page.
 +
 
 +
We will take a minimum of 24 hours to consider any requests.
 +
 
 +
Though we evaluate all requests on a case by case basis, there are some very important guidelines:
 +
* All reasons for removing characters must be OOC. We will not be supplying a tool to aid anyone's roleplay.
 +
* Further, your account's new character creation ability may be blocked for a time following deletions.
 +
* Multiple requests from the same player within the same six month period will be automatically rejected.
 +
* Any public discussion about your or anyone else's character deletion will be automatically rejected.
 +
* Disruptive rp will be automatically rejected. The character's behavior should not be altered, just as it isn't when an account idles out, or a player unsubscribes.
 +
* Young characters will not be considered for deletion except for exceptional circumstances of spawning.
 +
 
 +
----
 +
 
 +
 
 +
The '''[[Players Department]]''' exists to help all players play fairly. You are encouraged to seek their advice whenever you are in doubt about the application of game rules to your individual situation. You can find links to send messages to the Players Department on your player page. You may also contact individual PD members via the game forum, or the irc chans.
 +
 
 +
 
 +
The above rules must always be considered in context. Here is a summary and some important things to remember:
 +
 
 +
* You may only have one account.
 +
* Your characters cannot be part of the same family or group.
 +
* Character names must be unique, and you cannot recreate a dead character.
 +
* Your characters may not help each other in any way: not by sharing resources, nor working together, nor influencing other characters to benefit each other.
 +
* You may never use two characters to attack or drag another.
 +
* You as a player cannot impart knowledge discovered by one of your characters to another: each character must discover for him or herself in game.
 +
* You may not disseminate game information such as maps and resource locations outside of the game.
 +
* You may never coordinate gameplay with other players OOC.
 +
* You may not discuss ongoing events in game OOC, nor reveal any concluded event for at least four days.
 +
* You should only spawn characters in languages in which you have some competence.
 +
* You must roleplay learning a second language for your characters in game, even if you as a player have knowledge.
 +
* You must obtain adult consent before engaging in explicit roleplay.
  
 
[[Category:The Basics]]
 
[[Category:The Basics]]

Revision as of 16:00, 8 February 2016

Interwiki

българскиDeutschEnglishEspañolEsperantoFrançaisItalianoLietuviųLojbanNederlandsPolskaPortuguêsРусскийSuomiSvenskaTürkçe中文

Hand.pngThis page is currently protected from editing.

Please discuss this page on the discussion page. This page can only be edited by a sysop.


The Capital Rule

"In the Land of Cantr where the Shadows lie. One Rule to rule them all..."


There is one Capital Rule that governs gameplay in Cantr II. Its formulation is simple, but it has many important ramifications:


The game must be played exclusively from the perspective of each individual character.


The spirit of the Capital Rule is that roleplay should be immersive. When you play your characters, imagine diving into their skin, and think from their perspective. None of the actions of your characters should be on the basis of your Out Of Character (OOC) knowledge as a player about other locations, fellow characters, maps, resources, or the history of the game; nor on the basis of your communication OOC with fellow players. That is, you as a player must develop your character solely within the game environment. Play your character from his or her in-game experiences, with his or her in-game knowledge, and taking his or her in-game personality and interests in mind.

Your own Out Of Character (OOC) knowledge may not be used to give your character an advantage over the characters of other players.

The information in this Wiki aside, you may use only the knowledge each character obtains on their own within the game. For example, if one of your characters witnesses an event, your other characters must act as if they have no knowledge of it until they learn for themselves independently in the game environment.

While each player is allowed to create multiple characters, those characters MUST be separate and distinct individuals. You may never use multiple characters together to help each other. Character death is permanent, and reincarnation or other transfer of knowledge or possessions from one to another is not allowed.

You may not have multiple characters as part of the same family, clan, army, company, etc.. They may not share resources, and they cannot join in any activity which profits one another, even from different locations. They must have their own individual interests and goals, and these may not intersect.

If you cannot avoid having two of your characters meet, it is best that one 'sleeps'. If interaction is unavoidable, you must carefully play as if they were played by strangers. But keep in mind, that since you as a player are controlling when your characters are awake and what they know, there are some intrinsic advantages to their interaction that no kind of roleplay can mitigate and which are unfair to other players.

Some exceptions are occasionally made in new and developing regions to allow players to have multiple characters living together. However, it’s never allowed to use more than one of your characters to drag or attack another character. The Players Department monitors gameplay in such cases, so if you believe your characters will be involved in exceptional circumstances, you should seek guidance from the PD beforehand.

You are allowed only one account, with no more than 15 characters. If you share a computer with another player, you must notify the Players Department. Only one player may access each account.

You may not plan or coordinate any in game events with other players OOC, even when to log in. It is not allowed to share maps, resource locations, or any other specific in game information with other players OOC.

Your characters should not have a background story describing the time before they spawned. They can have predetermined personalities or traits, and you can even have them act as if they have a back story, but this should not be made public to the other characters.

The Cantr world is entirely player created, and the history and culture of different locations can vary widely. Thus, it's a good idea to investigate each spawning location before fully determining each character's personality and goals.

There is no magic in Cantr. All characters are presumed to be human. You are free to create characters who believe strange things, but other characters may treat them as insane.


The Four-day Rule

It is not allowed to discuss events Out Of Character with other players that might influence any ongoing action. Even concluded events such as character deaths may not be discussed OOC in the forums, irc, or private communications for a minimum of Four days. This is known as the Four Day Rule.


The Foreign Language Rule

Each character spawns knowing only one language, no matter how many you as a player know. Your characters may travel or meet characters from other language zones and learn new languages in game. But, even if you as a player have knowledge of a second language OOC, you must roleplay for each character a language-learning process for a minimum of forty (40) days. This Language Rule is to mitigate any advantage for multilingual players. You are, however, allowed during this process to describe the actions of your character using any common language, though your character may only speak words learned in game. It's understood that characters will learn grammar from experience, but some attempt should be made to explore it. Machine translation such as google may aid in the language-learning process, but it is never a substitute for real world knowledge. You may not spawn a character in a language in which you have no working knowledge. Characters who use machine-generated language only are disruptive to native speakers and not allowed.


The Non-Consensual Sex Rule (NCS Rule)

There is no general prohibition against sexually explicit roleplay. However, Cantr II is open to players of all ages. Before engaging in any explicit sexual or violent roleplay, you must first secure OOC consent from an adult player. The Non-Consensual Sex Rule (NCS) entails that since minor players are considered incapable of providing consent, you must make every effort to ensure that explicit roleplay is not witnessed by them. Thus, you should avoid potentially offensive language in whispers which might be overheard in a crowd of characters of unknown players. You may request confirmation of player age from PD in private, but it is your responsibility to obtain consent.


Character Removal Request Policy

Any player wishing to have a character removed may send a written request to the Players Department, using the link "Contact Cantr II Departments" at the top left of the Player Page.

We will take a minimum of 24 hours to consider any requests.

Though we evaluate all requests on a case by case basis, there are some very important guidelines:

  • All reasons for removing characters must be OOC. We will not be supplying a tool to aid anyone's roleplay.
  • Further, your account's new character creation ability may be blocked for a time following deletions.
  • Multiple requests from the same player within the same six month period will be automatically rejected.
  • Any public discussion about your or anyone else's character deletion will be automatically rejected.
  • Disruptive rp will be automatically rejected. The character's behavior should not be altered, just as it isn't when an account idles out, or a player unsubscribes.
  • Young characters will not be considered for deletion except for exceptional circumstances of spawning.


The Players Department exists to help all players play fairly. You are encouraged to seek their advice whenever you are in doubt about the application of game rules to your individual situation. You can find links to send messages to the Players Department on your player page. You may also contact individual PD members via the game forum, or the irc chans.


The above rules must always be considered in context. Here is a summary and some important things to remember:

  • You may only have one account.
  • Your characters cannot be part of the same family or group.
  • Character names must be unique, and you cannot recreate a dead character.
  • Your characters may not help each other in any way: not by sharing resources, nor working together, nor influencing other characters to benefit each other.
  • You may never use two characters to attack or drag another.
  • You as a player cannot impart knowledge discovered by one of your characters to another: each character must discover for him or herself in game.
  • You may not disseminate game information such as maps and resource locations outside of the game.
  • You may never coordinate gameplay with other players OOC.
  • You may not discuss ongoing events in game OOC, nor reveal any concluded event for at least four days.
  • You should only spawn characters in languages in which you have some competence.
  • You must roleplay learning a second language for your characters in game, even if you as a player have knowledge.
  • You must obtain adult consent before engaging in explicit roleplay.