Difference between revisions of "Crowbar"

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==Building ==
 
==Building ==
They cost 215 grams of [[steel]] to make, and require an [[Machinery#Anvil|anvil]] in the area you're working in, as well as a [[Hammer|hammer]] in your [[Character|character's]] [[inventory]]. An [[Machinery#Anvil|anvil]] has to be built inside, so you'll need to have access to a [[Buildings|building]].
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They cost 215 [[Gram|grams]] of [[steel]] to make, and require an [[Machinery#Anvil|anvil]] in the area you're working in, as well as a [[Hammer|hammer]] in your [[Character|character's]] [[inventory]]. An [[Machinery#Anvil|anvil]] has to be built inside, so you'll need to have access to a [[Buildings|building]].
  
 
==Use==
 
==Use==
 
To break a [[Locks|lock]], you simply try to enter into a locked [[Buildings|building]], and proceed with the picking project. For those that want to help you, they will have to join the picking project initiated by you. This project has a random outcome. Sometimes you break open a [[Locks|lock]] first try, and other times you are at it for days at end. Each try takes one person about a day.
 
To break a [[Locks|lock]], you simply try to enter into a locked [[Buildings|building]], and proceed with the picking project. For those that want to help you, they will have to join the picking project initiated by you. This project has a random outcome. Sometimes you break open a [[Locks|lock]] first try, and other times you are at it for days at end. Each try takes one person about a day.

Revision as of 04:16, 22 July 2005

Yes, they break locks, people. They can be your best friend and your worst enemy, and can determine the outcome of a battle.

Building

They cost 215 grams of steel to make, and require an anvil in the area you're working in, as well as a hammer in your character's inventory. An anvil has to be built inside, so you'll need to have access to a building.

Use

To break a lock, you simply try to enter into a locked building, and proceed with the picking project. For those that want to help you, they will have to join the picking project initiated by you. This project has a random outcome. Sometimes you break open a lock first try, and other times you are at it for days at end. Each try takes one person about a day.