Clothing

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Revision as of 06:22, 25 April 2009 by Mr. Bones (talk | contribs) (Hats)

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The frequency of clothing varies upon regions, depending on the materials available and the local level of technology. It is also a question of personal values and preferences since currently clothing exists only for the social aspects. It doesn't shield you from damage, allow you to carry more or protect you from the weather (since such a thing doesn't exist yet), but it may arouse respect or envy in your fellow characters.

Concerning technological development, the lowest rung of the ladder consists of clothing made of unprocessed materials, such as hide, fur, bones and flowers. Grass clothing can be expected in the future, and some regions are lucky enough to have reed.

The next step is items that require some solid investments, but no metals are needed. A curing tub is required to make leather, and a spindle to make yarn out of wool and other fibres. Both of these need to be sheltered from the elements, i.e. placed inside a building, but houses can be made out of wood and mud without having to use metal tools (such as the trowel).

Weaving cloth requires a loom, which in turn requires iron. This is the third rung. Glass beads can also be placed here, since the glass oven is also made with iron but no steel is involved. However, most uses for glass beads require a soldering iron or a pair of scissors, so even if you managed to make them, using them would currently be pretty much impossible without steel level technology.

The fourth step is advanced tailoring, where pieces must be cut precisely with scissors. (Scissors must be sharpened with a file, which is made mostly of steel.) Most of the silk items, as well as the finest of the cotton clothing reside in this category.

Regardless of the ever growing selection, many people still choose to remain wearing "nothing worth mentioning", and also there are those unfortunate ones who have no suitable resources. So if you can't find anything to wear, in the majority of places that's hardly a shame.

Technical information

When you're wearing your clothing, it appears for all to see when people look at the description of your character. If the clothing appears in your inventory, you are not wearing it currently. Keep in mind, you can only wear one article of each type of clothing at a time. If you try to put on a second ring, for instance, the second ring will be worn and the first one will be put in your inventory.

Clothing in Cantr is mainly made by sewing, but also by knitting and crocheting.

Common Materials

List of Clothes

Hats

Jackets

Shirts

Trousers

Gloves

Shoes

Underwear

Robes

Masks

Undershirts

Scarves

Skirts

Dresses

Belts

Cloaks

Vests

Aprons

Socks


List of Jewelry

Earrings

Bracelets

Rings

Necklaces