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  • ...s so crucial, as well the way we used it - we did not give the players any money, but each individual character. We gave names to each little character (pup With this start - individualised money and a permanent city - we had the start of what became one continuous story
    7 KB (1,357 words) - 13:41, 29 December 2010
  • ...e Cantr is large enough to require a serious hosting provider, which costs money. For further details, check the player page after logging in to the game. T
    445 bytes (68 words) - 03:29, 17 September 2013
  • ...e Cantr is large enough to require a serious hosting provider, which costs money. For further details, check the player page after logging in to the game. T
    447 bytes (73 words) - 17:45, 9 July 2013
  • ...easier for somebody else, because he is richer than you and can spend much money on the game. The game was made, and is run, by volunteers and voluntary don
    12 KB (2,002 words) - 12:33, 11 October 2016
  • ...easier for somebody else, because he is richer than you and can spend much money on the game. The game was made, and is run, by volunteers and voluntary don
    13 KB (1,690 words) - 13:46, 11 October 2016
  • "There's always money in the banana stand." *wink* "tsk-tsk"
    1 KB (122 words) - 19:43, 22 April 2022