Recent database changes - Objects
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Contents
- 1 Recent database changes - Objects
- 2 Tue, 10 Jul 2007
- 3 Mon, 02 Jul 2007
- 4 Thu, 28 Jun 2007
- 5 Tue, 26 Jun 2007
- 6 Tue, 12 Jun 2007
- 7 Mon, 11 Jun 2007
- 8 Sun, 10 Jun 2007
- 9 Wed, 16 May 2007
- 10 Fri, 11 May 2007
- 11 Tue, 08 May 2007
- 12 Sat, 05 May 2007
- 13 Fri, 04 May 2007
- 14 Sun, 29 Apr 2007
- 15 Mon, 23 Apr 2007
- 16 Tue, 17 Apr 2007
- 17 Sat, 07 Apr 2007
- 18 Wed, 28 Mar 2007
- 19 Mon, 26 Mar 2007
- 20 Thu, 22 Mar 2007
- 21 Wed, 21 Mar 2007
- 22 Tue, 20 Mar 2007
- 23 Mon, 19 Mar 2007
- 24 Sat, 03 Mar 2007
- 25 Thu, 22 Feb 2007
- 26 Wed, 21 Feb 2007
- 27 Sun, 18 Feb 2007
- 28 Thu, 15 Feb 2007
- 29 Mon, 12 Feb 2007
- 30 Wed, 07 Feb 2007
- 31 Fri, 02 Feb 2007
- 32 Thu, 01 Feb 2007
- 33 Wed, 31 Jan 2007
- 34 Tue, 30 Jan 2007
- 35 Sat, 27 Jan 2007
- 36 Wed, 24 Jan 2007
- 37 Tue, 23 Jan 2007
- 38 Sat, 20 Jan 2007
- 39 Thu, 18 Jan 2007
- 40 Thu, 11 Jan 2007
- 41 Wed, 10 Jan 2007
- 42 Sun, 07 Jan 2007
- 43 Fri, 05 Jan 2007
- 44 Thu, 04 Jan 2007
- 45 Sun, 31 Dec 2006
- 46 Fri, 29 Dec 2006
- 47 Wed, 27 Dec 2006
- 48 Wed, 20 Dec 2006
- 49 Thu, 14 Dec 2006
- 50 Tue, 12 Dec 2006
- 51 Wed, 06 Dec 2006
- 52 Tue, 05 Dec 2006
- 53 Sun, 03 Dec 2006
- 54 Thu, 30 Nov 2006
- 55 Mon, 20 Nov 2006
- 56 Sun, 19 Nov 2006
- 57 Wed, 15 Nov 2006
- 58 Tue, 31 Oct 2006
- 59 Thu, 26 Oct 2006
- 60 Thu, 19 Oct 2006
- 61 Thu, 12 Oct 2006
- 62 Fri, 06 Oct 2006
- 63 Thu, 05 Oct 2006
- 64 Wed, 04 Oct 2006
- 65 Tue, 03 Oct 2006
- 66 Mon, 25 Sep 2006
- 67 Sun, 24 Sep 2006
- 68 Sun, 17 Sep 2006
- 69 Sun, 10 Sep 2006
- 70 Sun, 03 Sep 2006
Recent database changes - Objects
The following are a list in reverse chronological order of all changes to the Cantr II database :
Tue, 10 Jul 2007
CHANGED ITEMS
van frame
Weight : 7800g (was 15600g)
Mon, 02 Jul 2007
NEW ITEMS
stein
Build conditions : hasobject:kiln Build requirements : raws:ceramic clay>400;days:1 Special rules : stores:400-1000 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 400g
goblet
Build conditions : hasobject:kiln Build requirements : raws:ceramic clay>100;days:1 Special rules : stores:100-300 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 100g
silver platter
Build requirements : raws:silver>500;days:1;tools:peen hammer Special rules : stores:500-1700 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 500g
Thu, 28 Jun 2007
NEW ITEMS
ceramic teapot
Build conditions : hasobject:kiln Build requirements : raws:ceramic clay>350;days:1 Special rules : stores:350-800 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 350g
earthenware mug
Build conditions : hasobject:kiln Build requirements : raws:clay>200,water>25;days:1 Special rules : stores:200-500 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 200g
tin cup
Build requirements : raws:tin>200;days:1;tools:hammer Special rules : stores:200-400 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 200g
wooden spoon
Build requirements : raws:wood>50;days:.5;tools:knife Special rules : stores:50-75;hit:1;weapon_skill:30 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 50g
carved wood mug
Build requirements : raws:wood>200;days:1;tools:knife Special rules : stores:200-400 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 200g
silver spoon
Build requirements : raws:silver>30;days:0.5;tools:hammer Special rules : stores:30-40 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 30g
CHANGED ITEMS
reed hut
Build requirements : raws:reed>14000;days:8 (was raws:reed>14000,wood>800,stone>300;days:8;tools:hammer)
Tue, 26 Jun 2007
NEW ITEMS
solar still
Build conditions : maxonloc:1;isnoncentertype:skimmer,galleon,raker,soarer,sloop,darter,longboat,dinghy Build requirements : raws:window glass>100,steel>30,rubber>20;days:1;tools:pincers,peen hammer Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 150g
cask
Build conditions : isnoncentertype:brick building,building,hall,stone extension,marble building Build requirements : raws:wood>1500,steel>400;days:3;tools:hammer Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1900g
Tue, 12 Jun 2007
NEW ITEMS
silver low power wire
Build requirements : raws:silver>15,rubber>10;days:.5;tools:pliers Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 25g
gold low power wire
Build requirements : raws:gold>10,rubber>10;days:.5;tools:pliers Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20g
platinum low power wire
Build requirements : raws:platinum>10,rubber>10;days:.5;tools:pliers Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20g
Mon, 11 Jun 2007
CHANGED ITEMS
grass hut
Build requirements : raws:grass>9000;days:4 (was Raws:grass>9000;days:4)
Sun, 10 Jun 2007
NEW ITEMS
grass hut
Build conditions : islocation Build requirements : Raws:grass>9000;days:4 Special rules : maxpeople:3;maxweight:230000 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 9000g
Wed, 16 May 2007
NEW ITEMS
skateboard
Build conditions : islocation Build requirements : raws:wood>200,iron>150,rubber>50;days:4;tools:peen hammer Special rules : maxpeople:1;maxweight:75000;speed:0.11;weightdelay:30000 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 400g
amphora
Build conditions : hasobject:kiln Build requirements : raws:ceramic clay>750;days:1 Special rules : stores:750-4000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 750g
CHANGED ITEMS
building
Visible : no (was yes)
Fri, 11 May 2007
NEW ITEMS
primitive scepter
Build requirements : objects:medium wooden shaft>1;raws:large bones>50,small bones>25;days:3;tools:knife Special rules : hit:10;weapon_skill:60 Visible : yes Decay rate per turn : 5 Decay rate usage : 26 Repair rate per day : 500 Weight : 285g
Tue, 08 May 2007
CHANGED ITEMS
harmonica
Weight : 40g (was 100g)
Sat, 05 May 2007
NEW ITEMS
wire screen
Build requirements : raws:iron>200;days:7;tools:pincers,pliers Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 200g
wire screen
Build requirements : raws:zinc>150,tin>60;days:7;tools:pincers,pliers Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 200g
beehive
Build conditions : islocation;maxonloc:1 Build requirements : objects:wire screen>1;raws:wood>1000,beeswax>300;days:3;tools:hammer Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1500g
roses in jardiniere
Build requirements : objects:ceramic jardiniere>1;raws:roses>150,water>50;days:0.25 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 650g
Fri, 04 May 2007
CHANGED ITEMS
maracas
Build requirements : raws:coconuts>200,wood>50;days:1;tools:knife (was raws:coconut>200,wood>50;days:1;tools:knife)
Sun, 29 Apr 2007
NEW ITEMS
jeep
Build conditions : islocation Build requirements : objects:truck frame>1,truck wheels>2,truck windows>1;raws:steel>340;days:2;tools:screwdriver,pincers,pliers,wrench,fork spanner Special rules : maxpeople:2;maxweight:158000;speed:1;engine:engine01,engine03;weightdelay:5000;fuelmult:0.1-0.3 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20500g
CHANGED ITEMS
small van frame
Weight : 116g (was 11600g)
van frame
Build requirements : raws:steel>4450,iron>3350;days:5;tools:set hammer,flatter,wrench,fork spanner (was raws:steel>8900,iron>6700;days:10;tools:set hammer,flatter,wrench,fork spanner)
limousine frame
Build requirements : raws:steel>6850,iron>3350;days:6;tools:set hammer,flatter,wrench,fork spanner (was raws:steel>13700,iron>6700;days:12;tools:set hammer,flatter,wrench,fork spanner) Weight : 10200g (was 20400g)
bus frame
Build requirements : raws:steel>7400,iron>4700,aluminium>1020;days:7;tools:set hammer,flatter,wrench,fork spanner (was raws:steel>37000,iron>23500,aluminium>5100;days:38;tools:set hammer,flatter,wrench,fork spanner) Weight : 13120g (was 74600g)
limousine
Build requirements : objects:limousine frame>2,car wheels>4,limousine windows>1;raws:steel>200,iron>130;days:6;tools:screwdriver,pincers,pliers,wrench,fork spanner (was objects:limousine frame>1,car wheels>4,limousine windows>1;raws:steel>200,iron>130;days:6;tools:screwdriver,pincers,pliers,wrench,fork spanner)
van
Build requirements : objects:van frame>2,van wheels>2,van windows>1;raws:steel>550,iron>330;days:4;tools:screwdriver,pincers,pliers,wrench,fork spanner (was objects:van frame>1,van wheels>2,van windows>1;raws:steel>550,iron>330;days:4;tools:screwdriver,pincers,pliers,wrench,fork spanner)
bus
Build requirements : objects:bus frame>5,truck wheels>2,bus windows>1;raws:steel>730,iron>540;days:21;tools:screwdriver,pincers,pliers,wrench,fork spanner (was objects:bus frame>1,truck wheels>2,bus windows>1;raws:steel>730,iron>540;days:21;tools:screwdriver,pincers,pliers,wrench,fork spanner)
Mon, 23 Apr 2007
NEW ITEMS
magnetite drill
Build conditions : hasraw:magnetite Build requirements : raws:steel>2000,rubber>200,diamonds>10;days:14;tools:screwdriver Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2210g
taconite drill
Build conditions : hasraw:taconite Build requirements : raws:steel>2000,rubber>200,diamonds>10;days:14;tools:screwdriver Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2210g
Tue, 17 Apr 2007
NEW ITEMS
mainmast
Build conditions : isnoncentertype:sloop,soarer,raker,skimmer,galleon;maxonloc:1 Build requirements : objects:medium log>4;raws:thick rope>150,medium rope>500,iron>200;days:1;tools:hammer Special rules : increasesailing:0.02 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1850g
foremast
Build conditions : isnoncentertype:raker,skimmer,galleon;hasobject:mainmast;maxonloc:1 Build requirements : objects:large log>3;raws:thick rope>200,medium rope>600,iron>300;days:1;tools:hammer Special rules : increasesailing:0.03 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2600g
small mast
Build conditions : isnoncentertype:dinghy,darter,longboat;maxonloc:1 Build requirements : objects:medium log>2;raws:medium rope>300,iron>100;days:0.5;tools:hammer Special rules : increasesailing:0.01 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 900g
gaff mainsail
Build conditions : hasobject:mainmast;maxonloc:1 Build requirements : objects:medium log>2;raws:sailcloth>3000,iron>100,medium rope>300,string>25;days:1;tools:bodkin,hammer,needle,knife Special rules : increasesailing:0.25 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3925g
square mainsail
Build conditions : hasobject:small mast;maxonloc:1 Build requirements : objects:medium log>1;raws:sailcloth>3200,iron>100,medium rope>300,string>25;days:1;tools:bodkin,hammer,needle,knife Special rules : increasesailing:0.25 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3875g
jib
Build conditions : hasobject:mainmast;maxonloc:1 Build requirements : raws:sailcloth>2000,medium rope>500,iron>75,steel>100,hide>100,string>50;days:1;tools:bodkin,hammer,needle,knife Special rules : increasesailing:0.2 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2825g
staysail
Build conditions : hasobject:foremast;maxonloc:2 Build requirements : raws:sailcloth>2000,medium rope>500,iron>75,steel>100,hide>100,string>50;days:1;tools:bodkin,hammer,needle,knife Special rules : increasesailing:0.2 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2825g
topsail
Build conditions : hasobject:foremast;maxonloc:1 Build requirements : objects:small log>1;raws:sailcloth>1000,iron>50,thin rope>300,string>50;days:1;tools:bodkin,hammer,needle,knife Special rules : increasesailing:0.1 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1525g
primitive sail
Build conditions : isnoncentertype:dugout canoe,raft,rowing-boat;maxonloc:1 Build requirements : raws:hide>1500,wood>500,sinew>100;days:4;tools:fur scraper,hammer,needle,knife Special rules : increasesailing:0.1 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2100g
Sat, 07 Apr 2007
CHANGED ITEMS
primitive smelting furnace
Build conditions : isnotvehicle (was ) Visible : no (was yes)
Wed, 28 Mar 2007
NEW ITEMS
feather bone shield
Build requirements : raws:feathers>500;days:2;objects:bone shield>1;tools:needle,knife Special rules : shield:16 Visible : yes Decay rate per turn : 12 Decay rate usage : 55 Repair rate per day : 170 Weight : 700g
small iron buckle
Build requirements : raws:iron>3;days:0.1;tools:peen hammer Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3g
small bronze buckle
Build requirements : raws:bronze>3;days:0.1;tools:peen hammer Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3g
small brass buckle
Build requirements : raws:copper>2,zinc>1;days:0.1;tools:peen hammer Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3g
medium iron buckle
Build requirements : raws:iron>15;days:0.1;tools:hammer Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 15g
medium bronze buckle
Build requirements : raws:bronze>15;days:0.1;tools:hammer Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 15g
medium brass buckle
Build requirements : raws:copper>10,zinc>5;days:0.1;tools:hammer Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 15g
large iron buckle
Build requirements : raws:iron>35;days:0.1;tools:hammer Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 35g
large bronze buckle
Build requirements : raws:bronze>35;days:0.1;tools:hammer Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 35g
large brass buckle
Build requirements : raws:copper>25,zinc>10;days:0.1;tools:hammer Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 35g
oboe
Build requirements : raws:wood>200,reed>100,iron>50;days:1.5;tools:knife,bodkin Visible : yes Decay rate per turn : 9 Decay rate usage : 47 Repair rate per day : 500 Weight : 350g
maracas
Build requirements : raws:coconut>200,wood>50;days:1;tools:knife Visible : yes Decay rate per turn : 9 Decay rate usage : 47 Repair rate per day : 500 Weight : 250g
CHANGED ITEMS
rowing-boat
Build requirements : raws:wood>7000;days:7;tools:hammer (was raws:wood>7000;days:12;tools:hammer) Special rules : maxpeople:2;maxweight:150000;speed:12;weightdelay:30000;dock:land,landing-stage,longboat,ferry (was maxpeople:2;maxweight:140000;speed:12;weightdelay:30000;dock:land,landing-stage,longboat,ferry) Visible : no (was yes)
dugout canoe
Build requirements : raws:wood>4000;days:3;tools:hammer (was raws:wood>4000;days:5;tools:hammer)
raft
Build requirements : raws:wood>1800;days:3 (was raws:wood>1800;days:3;tools:hammer) Special rules : maxpeople:1;maxweight:75000;speed:11;weightdelay:50000;dock:land (was maxpeople:1;maxweight:64000;speed:9;weightdelay:50000;dock:land)
Mon, 26 Mar 2007
NEW ITEMS
porcelain vase
Build conditions : hasobject:kiln Build requirements : raws:porcelain clay>75;days:1 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 75g
ceramic plate
Build conditions : hasobject:kiln Build requirements : raws:ceramic clay>250;days:1 Special rules : stores:250-750 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 250g
earthenware bowl
Build conditions : hasobject:kiln Build requirements : raws:clay>500,water>50;days:1 Special rules : stores:500-1100 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 500g
fine china plate
Build conditions : hasobject:kiln Build requirements : raws:porcelain clay>150;days:1 Special rules : stores:150-650 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 150g
ceramic jardiniere
Build conditions : hasobject:kiln Build requirements : raws:ceramic clay>500;days:1 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 500g
earthenware windowbox
Build requirements : objects:earthenware planter>1;raws:wood>600;days>1;tools:hammer Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1850g
earthenware planter
Build conditions : hasobject:kiln Build requirements : raws:clay>1250,water>125;days:1 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1250g
tulips in jardiniere
Build requirements : objects:ceramic jardiniere>1;raws:tulips>150,water>50;days:0.25 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 650g
rose in porcelain vase
Build requirements : objects:porcelain vase>1;raws:roses>10,water>10;days:0.1 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 95g
earthenware flowerpot
Build conditions : hasobject:kiln Build requirements : raws:clay>750,water>75;days:1 Visible : yes Decay rate per turn : 8 Decay rate usage : 40 Repair rate per day : 700 Weight : 750g
harp
Build requirements : raws:wood>500,copper>60,gold>30,sinew>100;days:4;tools:hammer,planer,peen hammer Visible : yes Decay rate per turn : 9 Decay rate usage : 47 Repair rate per day : 500 Weight : 690g
zither
Build requirements : raws:wood>350,sinew>70;days:1;tools:hammer,carving knife Visible : yes Decay rate per turn : 9 Decay rate usage : 47 Repair rate per day : 500 Weight : 420g
clarinet
Build requirements : raws:wood>140,reed>50,iron>50;days:1.5;tools:knife,chisel Visible : yes Decay rate per turn : 9 Decay rate usage : 47 Repair rate per day : 500 Weight : 240g
banjo
Build requirements : raws:wood>350,leather>100,sinew>45;days:1;tools:hammer,knife Visible : yes Decay rate per turn : 9 Decay rate usage : 47 Repair rate per day : 500 Weight : 495g
CHANGED ITEMS
quilt
Build requirements : raws:cotton cloth>1000,cotton fibers>500;days:7;tools:needle,scissors (was raws:cotton cloth>1000,cotton fibres>500;days:7;tools:needle,scissors)
Thu, 22 Mar 2007
CHANGED ITEMS
car wheels
Build conditions : hasobject:work bench (was hasobject:workbench)
van wheels
Build conditions : hasobject:work bench (was hasobject:workbench)
truck wheels
Build conditions : hasobject:work bench (was hasobject:workbench)
tractor wheels
Build conditions : hasobject:work bench (was hasobject:workbench)
Wed, 21 Mar 2007
CHANGED ITEMS
lyre
Build requirements : raws:wood>400,sinew>50;days:1.5;tools:hammer,knife (was raws:wood>400,sinew>50;days:1.5;tools:tools:hammer,knife)
Tue, 20 Mar 2007
NEW ITEMS
mandolin
Build requirements : raws:wood>650,nickel>60;days:2;tools:hammer,carving knife,planer,bodkin Visible : yes Decay rate per turn : 5 Decay rate usage : 40 Repair rate per day : 500 Weight : 710g
kobza
Build requirements : raws:wood>700,copper>30;days:1.25;tools:hammer,knife Visible : yes Decay rate per turn : 5 Decay rate usage : 35 Repair rate per day : 500 Weight : 700g
balalaika
Build requirements : raws:wood>600,sinew>60,steel>10;days:1;tools:hammer,knife Visible : yes Decay rate per turn : 9 Decay rate usage : 46 Repair rate per day : 500 Weight : 660g
lyre
Build requirements : raws:wood>400,sinew>50;days:1.5;tools:tools:hammer,knife Visible : yes Decay rate per turn : 9 Decay rate usage : 46 Repair rate per day : 500 Weight : 450g
Mon, 19 Mar 2007
CHANGED ITEMS
small pickup frame
Build requirements : raws:steel>5600,iron>2000,aluminium>750;days:10;tools:set hammer,flatter,wrench,fork spanner (was ws:steel>5600,iron>2000,aluminium>750;days:10;tools:set hammer,flatter,wrench,fork spanner)
Sat, 03 Mar 2007
CHANGED ITEMS
engine01
Build requirements : objects:engine01 parts>1;days:0.1;tools:screwdriver,pincers (was objects:engine01 parts;days:0.1;tools:screwdriver,pincers)
engine02
Build requirements : objects:engine02 parts>1;days:0.1;tools:screwdriver,pincers (was objects:engine02 parts;days:0.1;tools:screwdriver,pincers)
engine03
Build requirements : objects:engine03 parts>1;days:0.1;tools:screwdriver,pincers (was objects:engine03 parts;days:0.1;tools:screwdriver,pincers)
engine04
Build requirements : objects:engine04 parts>1;days:0.1;tools:screwdriver,pincers (was objects:engine04 parts;days:0.1;tools:screwdriver,pincers)
Thu, 22 Feb 2007
NEW ITEMS
quilt
Build requirements : raws:cotton cloth>1000,cotton fibres>500;days:7;tools:needle,scissors Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1500g
CHANGED ITEMS
fractional distillation stack
Build conditions : maxonloc:4;isnoncentertype:building,hall,brick building,cottage,large log cabin,medium log cabin,stone extension,wood extension (was maxonloc:4;isnoncentertype:building,hall,brick building)
Wed, 21 Feb 2007
CHANGED ITEMS
limousine
Special rules : maxpeople:12;maxweight:540000;speed:1;engine:engine01,engine03;weightdelay:8000;fuelmult:0.15-0.25 (was maxpeople:8;maxweight:540000;speed:1;engine:engine01,engine03;weightdelay:8000;fuelmult:0.15-0.25)
engine03 parts
Visible : yes (was no)
engine04 parts
Visible : yes (was no)
stationcar
Build requirements : objects:car windows>1,car wheels>2,car frame>1;raws:steel>560,iron>200;days:4;tools:screwdriver,pincers,pliers,wrench,fork spanner (was objects:small windows>1,car wheels (pair)>2,car frame>1;raws:steel>560,iron>200;days:4;tools:screwdriver,pincers,pliers,wrench,fork spanner)
Sun, 18 Feb 2007
NEW ITEMS
engine01 parts
Build requirements : raws:iron>2000,magnesium>40,rubber>40;days:4;tools:screwdriver,pincers Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2080g
engine03 parts
Build requirements : raws:iron>2500,rubber>80,magnesium>80;days:6;tools:screwdriver,pincers Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2660g
engine04 parts
Build requirements : raws:iron>1000,rubber>80,magnesium>80;days:3;tools:screwdriver,pincers Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1160g
small sportscar
Build conditions : islocation Build requirements : objects:car windows>1,car wheels>2,car frame>1;raws:steel>140;days:2;tools:screwdriver,pincers,pliers,wrench,fork spanner Special rules : maxpeople:2;maxweight:135000;speed:.77;engine:engine01,engine03;weightdelay:5000;fuelmult:0.10-0.25 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 10950g
passenger car
Build conditions : islocation Build requirements : objects:car windows>1,car wheels>2,car frame>1;raws:steel>280,iron>130;days:2;tools:screwdriver,pincers,pliers,wrench,fork spanner Special rules : maxpeople:4;maxweight:270000;speed:.54;engine:engine01,engine03;weightdelay:13670;fuelmult:0.05-0.15 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 12950g
stationcar
Build conditions : islocation Build requirements : objects:small windows>1,car wheels (pair)>2,car frame>1;raws:steel>560,iron>200;days:4;tools:screwdriver,pincers,pliers,wrench,fork spanner Special rules : maxpeople:4;maxweight:280000;speed:1;engine:engine01,engine03;weightdelay:5500;fuelmult:0.05-0.15 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 14750g
small tractor
Build conditions : islocation Build requirements : objects:small tractor frame>1,van wheels>1,truck wheels>1,tractor windshield>1;raws:steel>140,iron>70;days:2;tools:screwdriver,pincers,pliers,wrench,fork spanner Special rules : maxpeople:1;maxweight:79000;speed:0.7;engine:engine01,engine03;weightdelay:4000;fuelmult:0.3-0.3 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 17300g
small pickup
Build conditions : islocation Build requirements : objects:small pickup frame>1,truck wheels>2,truck windows>1;raws:steel>550,iron>330;days:4;tools:screwdriver,pincers,pliers,wrench,fork spanner Special rules : maxpeople:2;maxweight:158000;speed:1;engine:engine01,engine03;weightdelay:4000;fuelmult:0.15-0.30 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20500g
small van
Build conditions : islocation Build requirements : objects:small van frame>1,van wheels>2,van windows>1;raws:steel>550,iron>330;days:4;tools:screwdriver,pincers,pliers,wrench,fork spanner Special rules : maxpeople:6;maxweight:420000;speed:.467;engine:engine01,engine03;weightdelay:36000;fuelmult:0.15-0.25 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 24100g
mini-van
Build conditions : islocation Build requirements : objects:car wheels>2,car windows>1,small van frame>1;raws:steel>343;days:2;tools:screwdriver,pincers,pliers,wrench,fork spanner Special rules : maxpeople:5;maxweight:325000;speed:1;engine:engine01,engine03;weightdelay:5000;fuelmult:0.15-0.25 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 22100g
limousine
Build conditions : islocation Build requirements : objects:limousine frame>1,car wheels>4,limousine windows>1;raws:steel>200,iron>130;days:6;tools:screwdriver,pincers,pliers,wrench,fork spanner Special rules : maxpeople:12;maxweight:540000;speed:1;engine:engine01,engine03;weightdelay:8000;fuelmult:0.15-0.25 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 38950g
tractor
Build conditions : islocation Build requirements : objects:tractor frame>1,tractor wheels>1,truck wheels>1,tractor windshield>1;raws:steel>340;days:2;tools:screwdriver,pincers,pliers,wrench,fork spanner Special rules : maxpeople:1;maxweight:100000;speed:0.7;engine:engine01,engine03;weightdelay:2000;fuelmult:0.35-0.35 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 25650g
pickup
Build conditions : islocation Build requirements : objects:truck frame>1,truck wheels>2,truck windows>1;raws:steel>680,iron>340,aluminium>40;days:5;tools:screwdriver,pincers,pliers,wrench,fork spanner Special rules : maxpeople:3;maxweight:250000;speed:1;engine:engine01,engine03;weightdelay:6000;fuelmult:0.25-0.3 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 28500g
van
Build conditions : islocation Build requirements : objects:van frame>1,van wheels>2,van windows>1;raws:steel>550,iron>330;days:4;tools:screwdriver,pincers,pliers,wrench,fork spanner Special rules : maxpeople:10;maxweight:700000;speed:1;engine:engine01,engine03;weightdelay:10000;fuelmult:0.20-0.25 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 26300g
bus
Build conditions : islocation Build requirements : objects:bus frame>1,truck wheels>2,bus windows>1;raws:steel>730,iron>540;days:21;tools:screwdriver,pincers,pliers,wrench,fork spanner Special rules : maxpeople:26;maxweight:2000000;speed:1;engine:engine01,engine03;weightdelay:25000;fuelmult:0.35-0.35 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 79300g
CHANGED ITEMS
engine01
Build requirements : objects:engine01 parts;days:0.1;tools:screwdriver,pincers (was raws:iron>2000,rubber>40,magnesium>40;days:5;tools:screwdriver,pincers)
engine02
Build requirements : objects:engine02 parts;days:0.1;tools:screwdriver,pincers (was raws:iron>3000,rubber>40,magnesium>40;days:5;tools:screwdriver,pincers)
engine03
Build requirements : objects:engine03 parts;days:0.1;tools:screwdriver,pincers (was raws:iron>2500,rubber>80,magnesium>80;days:7;tools:screwdriver,pincers)
engine04
Build requirements : objects:engine04 parts;days:0.1;tools:screwdriver,pincers (was raws:iron>1000,rubber>80,magnesium>80;days:3;tools:screwdriver,pincers)
Thu, 15 Feb 2007
NEW ITEMS
brass nail
Build requirements : raws:copper>6,zinc>2;days:0.1 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 5g
car frame
Build conditions : hasobject:assembly line Build requirements : raws:steel>4500,iron>3000;days:5;tools:set hammer,flatter,wrench,fork spanner Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 7500g
car wheels
Build conditions : hasobject:workbench Build requirements : raws:iron>325,rubber>250;days:3;tools:peen hammer,screwdriver,rubber_tapping_knife Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 575g
car windows
Build conditions : hasobject:kiln Build requirements : raws:window glass>455;days:2;tools:grinder Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 455g
small van frame
Build conditions : hasobject:assembly line Build requirements : raws:steel>6200,iron>5400;days:5;tools:set hammer,flatter,wrench,fork spanner Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 11600g
van wheels
Build conditions : hasobject:workbench Build requirements : raws:rubber>500,iron>540;days:4;tools:peen hammer,screwdriver,rubber_tapping_knife Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1040g
van windows
Build conditions : hasobject:kiln Build requirements : raws:window glass>900;days:3;tools:grinder Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 900g
truck windows
Build conditions : hasobject:kiln Build requirements : raws:window glass>550;days:2;tools:grinder Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 550g
tractor windshield
Build conditions : hasobject:kiln Build requirements : raws:window glass>270;days:1;tools:grinder Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 270g
truck wheels
Build conditions : hasobject:workbench Build requirements : raws:rubber>750,steel>130,iron>540;days:5;tools:peen hammer,screwdriver,rubber_tapping_knife Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1420g
small pickup frame
Build conditions : hasobject:assembly line Build requirements : ws:steel>5600,iron>2000,aluminium>750;days:10;tools:set hammer,flatter,wrench,fork spanner Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 8350g
small tractor frame
Build conditions : hasobject:assembly line Build requirements : raws:steel>3400,iron>1300,aluminium>380;days:8;tools:set hammer,flatter,wrench,fork spanner Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 5080g
van frame
Build conditions : hasobject:assembly line Build requirements : raws:steel>8900,iron>6700;days:10;tools:set hammer,flatter,wrench,fork spanner Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 15600g
truck frame
Build conditions : hasobject:assembly line Build requirements : raws:steel>6200,iron>3300,aluminium>890;days:9;tools:set hammer,flatter,wrench,fork spanner Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 10390g
tractor wheels
Build conditions : hasobject:workbench Build requirements : raws:rubber>1000,steel>120,iron>540,aluminium>25;days:5;tools:peen hammer,screwdriver,rubber_tapping_knife Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1685g
tractor frame
Build conditions : hasobject:assembly line Build requirements : raws:steel>4800,iron>3300,aluminium>500;days:5;tools:set hammer,flatter,wrench,fork spanner Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 8600g
limousine windows
Build conditions : hasobject:kiln Build requirements : raws:window glass>2500;days:5;tools:grinder Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2500g
limousine frame
Build conditions : hasobject:assembly line Build requirements : raws:steel>13700,iron>6700;days:12;tools:set hammer,flatter,wrench,fork spanner Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20400g
bus windows
Build conditions : hasobject:kiln Build requirements : raws:window glass>3600;days:7;tools:grinder Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3600g
bus frame
Build conditions : hasobject:assembly line Build requirements : raws:steel>37000,iron>23500,aluminium>5100;days:38;tools:set hammer,flatter,wrench,fork spanner Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 74600g
feather bed
Build requirements : raws:feathers>2000,hemp cloth>1000;days:2;tools:needle Special rules : energy:800;maxpeople:2 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3000g
primitive mattress
Build requirements : raws:feathers>2000,hide>2000;days:8;tools:needle Special rules : energy:800;maxpeople:2 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 4000g
hammock
Build conditions : isbuilding Build requirements : objects:nail>2;raws:thin rope>2000;days:5;tools:hammer,knife,needle Special rules : energy:700;maxpeople:1 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2010g
iron nail
Build requirements : raws:iron>5;days:0.1 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 5g
tin nail
Build requirements : raws:tin>15;days:0.1 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 5g
copper nail
Build requirements : raws:copper>20;days:0.1 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 5g
hammock
Build conditions : area:6 Build requirements : objects:stick>2;raws:thin rope>2000;days:5;tools:knife,needle Special rules : energy:700;maxpeople:1 Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2100g
Mon, 12 Feb 2007
NEW ITEMS
assembly line
Build conditions : isbuilding;hasobject:hoist Build requirements : raws:aluminium>250,steel>500,rubber>500;days:10;tools:wrench,screwdriver,fork spanner,pliers Visible : no Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1250g
feather pillow
Build requirements : raws:feathers>400,hemp cloth>100;days:0.5;tools:needle Special rules : hit:1;weapon_skill:90 Visible : yes Decay rate per turn : 2 Decay rate usage : 200 Repair rate per day : 1500 Weight : 500g
feather pillow
Build requirements : raws:feathers>400,silk cloth>100;days:0.5;tools:needle Special rules : hit:1;weapon_skill:90 Visible : yes Decay rate per turn : 2 Decay rate usage : 200 Repair rate per day : 1500 Weight : 500g
feather pillow
Build requirements : raws:feathers>400,cotton cloth>100;days:0.5;tools:needle Special rules : hit:1;weapon_skill:90 Visible : yes Decay rate per turn : 2 Decay rate usage : 200 Repair rate per day : 1500 Weight : 500g
crocheted afghan
Build requirements : raws:wool yarn>1000;days:7;tools:crochet hook Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1000g
woolen blanket
Build requirements : raws:wool cloth>1000;days:1;tools:needle Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1000g
Wed, 07 Feb 2007
CHANGED ITEMS
iron bucket
Decay rate per turn : 8 (was 20) Decay rate usage : 40 (was 175) Repair rate per day : 700 (was 250)
wooden bucket
Decay rate per turn : 12 (was 49) Decay rate usage : 60 (was 400) Repair rate per day : 800 (was 400)
Fri, 02 Feb 2007
NEW ITEMS
cobalt thermal cutoff valve
Build requirements : raws:cobalt>200;days:1;tools:file,pliers,screwdriver Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20g
zinc thermal cutoff valve
Build requirements : raws:zinc>215;days:1;tools:file,pliers,screwdriver Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20g
magnesium thermal cutoff valve
Build requirements : raws:magnesium>215;days:1;tools:file,pliers,screwdriver Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20g
platinum thermal cutoff valve
Build requirements : raws:platinum>20;days:1;tools:file,pliers,screwdriver Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 20g
CHANGED ITEMS
fractional distillation stack
Build requirements : objects:thermal cutoff valve>1;raws:steel>500,iron>300,rubber>200,aluminium>1000;days:4;tools:screwdriver,hammer,wrench,file (was raws:steel>500,iron>300,rubber>200,aluminium>1000,cobalt>200;days:5;tools:screwdriver,hammer,wrench,file)
Thu, 01 Feb 2007
CHANGED ITEMS
passenger car
Special rules : maxpeople:4;maxweight:270000;speed:.54;engine:engine01,engine03;weightdelay:13670;fuelmult:0.05-0.15 (was maxpeople:4;maxweight:270000;speed:.54;engine:engine01,engine03;weightdelay:13670)
caddie
Special rules : maxpeople:1;maxweight:120000;speed:0.5;engine:engine01,engine03;weightdelay:5000;fuelmult:0.1-0.1 (was maxpeople:1;maxweight:120000;speed:0.5;engine:engine01,engine03;weightdelay:5000)
mini-van
Special rules : maxpeople:5;maxweight:325000;speed:1;engine:engine01,engine03;weightdelay:5000;fuelmult:0.15-0.25 (was maxpeople:5;maxweight:325000;speed:1;engine:engine01,engine03;weightdelay:5000)
limousine
Special rules : maxpeople:8;maxweight:540000;speed:1;engine:engine01,engine03;weightdelay:8000;fuelmult:0.15-0.25 (was maxpeople:8;maxweight:540000;speed:1;engine:engine01,engine03;weightdelay:8000)
jeep
Special rules : maxpeople:2;maxweight:158000;speed:1;engine:engine01,engine03;weightdelay:5000;fuelmult:0.1-0.3 (was maxpeople:2;maxweight:158000;speed:1;engine:engine01,engine03;weightdelay:5000)
small van
Special rules : maxpeople:6;maxweight:420000;speed:.467;engine:engine01,engine03;weightdelay:36000;fuelmult:0.15-0.25 (was maxpeople:6;maxweight:420000;speed:.467;engine:engine01,engine03;weightdelay:36000)
pickup
Special rules : maxpeople:3;maxweight:250000;speed:1;engine:engine01,engine03;weightdelay:6000;fuelmult:0.25-0.3 (was maxpeople:3;maxweight:250000;speed:1;engine:engine01,engine03;weightdelay:6000)
small pickup
Special rules : maxpeople:2;maxweight:158000;speed:1;engine:engine01,engine03;weightdelay:4000;fuelmult:0.15-0.30 (was maxpeople:2;maxweight:158000;speed:1;engine:engine01,engine03;weightdelay:4000)
van
Special rules : maxpeople:10;maxweight:700000;speed:1;engine:engine01,engine03;weightdelay:10000;fuelmult:0.20-0.25 (was maxpeople:10;maxweight:700000;speed:1;engine:engine01,engine03;weightdelay:10000)
small tractor
Special rules : maxpeople:1;maxweight:79000;speed:0.7;engine:engine01,engine03;weightdelay:4000;fuelmult:0.3-0.3 (was maxpeople:1;maxweight:79000;speed:0.7;engine:engine01,engine03;weightdelay:4000)
tractor
Special rules : maxpeople:1;maxweight:100000;speed:0.7;engine:engine01,engine03;weightdelay:2000;fuelmult:0.35-0.35 (was maxpeople:1;maxweight:100000;speed:0.7;engine:engine01,engine03;weightdelay:2000)
small sportscar
Special rules : maxpeople:2;maxweight:135000;speed:.77;engine:engine01,engine03;weightdelay:5000;fuelmult:0.10-0.25 (was maxpeople:2;maxweight:135000;speed:.77;engine:engine01,engine03;weightdelay:5000)
stationcar
Special rules : maxpeople:4;maxweight:280000;speed:1;engine:engine01,engine03;weightdelay:5500;fuelmult:0.05-0.15 (was maxpeople:4;maxweight:280000;speed:1;engine:engine01,engine03;weightdelay:5500)
bus
Special rules : maxpeople:26;maxweight:2000000;speed:1;engine:engine01,engine03;weightdelay:25000;fuelmult:0.35-0.35 (was maxpeople:26;maxweight:2000000;speed:1;engine:engine01,engine03;weightdelay:25000)
road motorcycle
Special rules : maxpeople:2;maxweight:81360;speed:.85;engine:engine04;weightdelay:5000;fuelmult:0.1-0.2 (was maxpeople:2;maxweight:81360;speed:.85;engine:engine04;weightdelay:5000)
dirt motorcycle
Special rules : maxpeople:1;maxweight:70200;speed:.70;engine:engine04;weightdelay:5000;fuelmult:0.05-0.15 (was maxpeople:1;maxweight:70200;speed:.70;engine:engine04;weightdelay:5000)
Wed, 31 Jan 2007
NEW ITEMS
long range repeater
Build conditions : isbuilding;isnotvehicle Build requirements : objects:long range radio case>1,long range transmitter wire>8,radio vacuum tube>1;days:3;tools:pliers,screwdriver,soldering iron Special rules : rebroadcast=90 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2775g
Tue, 30 Jan 2007
NEW ITEMS
enhanced range repeater
Build conditions : isbuilding;isnotvehicle Build requirements : objects:brass case>1,copper wire>5,radio vacuum tube>1,circuit board>1;days:3;tools:pliers,screwdriver,soldering iron Special rules : rebroadcast=115 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2085g
extended range repeater
Build conditions : isbuilding;isnotvehicle Build requirements : objects:aluminized brass case>1,long range transmitter wire>8,radio vacuum tube>1,circuit board>1;days:3;tools:pliers,screwdriver,soldering iron Special rules : rebroadcast=150 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1775g
medium range repeater
Build conditions : isbuilding;isnotvehicle Build requirements : objects:medium radio case>1,copper wire>6,radio vacuum tube>1;days:3;tools:pliers,screwdriver,soldering iron Special rules : rebroadcast=60 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2895g
Sat, 27 Jan 2007
CHANGED ITEMS
waster
Special rules : hit:1;weapon_skill:80 (was hit:5;weapon_skill:80)
Wed, 24 Jan 2007
CHANGED ITEMS
big stone pot
Special rules : hit:5;weapon_skill:20 (was )
big copper pot
Weight : 450g (was 900g)
Tue, 23 Jan 2007
NEW ITEMS
big steel pot
Build requirements : raws:steel>180;days:1.5;tools:peen hammer Special rules : hit:5;weapon_skill:20 Visible : yes Decay rate per turn : 5 Decay rate usage : 15 Repair rate per day : 750 Weight : 180g
big copper pot
Build requirements : raws:copper>450;days:1;tools:peen hammer Special rules : hit:5;weapon_skill:20 Visible : yes Decay rate per turn : 8 Decay rate usage : 20 Repair rate per day : 550 Weight : 900g
steel pot
Build requirements : raws:steel>100;days:1.5;tools:peen hammer Special rules : hit:5;weapon_skill:20 Visible : yes Decay rate per turn : 5 Decay rate usage : 15 Repair rate per day : 1200 Weight : 100g
copper pot
Build requirements : raws:copper>250;days:1;tools:peen hammer Special rules : hit:5;weapon_skill:20 Visible : yes Decay rate per turn : 8 Decay rate usage : 20 Repair rate per day : 900 Weight : 250g
small steel pot
Build requirements : raws:steel>60;days:0.75;tools:peen hammer Special rules : hit:4;weapon_skill:20 Visible : yes Decay rate per turn : 5 Decay rate usage : 15 Repair rate per day : 1700 Weight : 60g
small copper pot
Build requirements : raws:copper>150;days:0.5;tools:peen hammer Special rules : hit:3;weapon_skill:20 Visible : yes Decay rate per turn : 8 Decay rate usage : 20 Repair rate per day : 1275 Weight : 150g
Sat, 20 Jan 2007
CHANGED ITEMS
sextant
Build requirements : objects:lens>2,brass case>1,eyepiece>1,sextant arc>1;days:2;tools:screwdriver,pliers (was objects:lens>2,brass case>1,eyepiece>1,sextant arc:1;days:2;tools:screwdriver,pliers)
Thu, 18 Jan 2007
CHANGED ITEMS
apothecary kit
Repair rate per day : 0 (was 400)
tin can
Decay rate per turn : 0 (was 25) Repair rate per day : 0 (was 800)
wooden plate
Decay rate per turn : 0 (was 25) Repair rate per day : 0 (was 1000)
Thu, 11 Jan 2007
CHANGED ITEMS
sextant arc
Build conditions : hasobject:work bench (was hasobject:workbench)
Wed, 10 Jan 2007
NEW ITEMS
bronze shovel
Build requirements : raws:wood>500,bronze>200;days:1 Special rules : hit:4;weapon_skill:30 Visible : yes Decay rate per turn : 13 Decay rate usage : 47 Repair rate per day : 800 Weight : 700g
bronze axe
Build requirements : raws:wood>400,bronze>150;days:1;tools:hammer Special rules : hit:23 Visible : yes Decay rate per turn : 13 Decay rate usage : 45 Repair rate per day : 800 Weight : 550g
bronze pickaxe
Build requirements : raws:wood>400,bronze>150;days:1;tools:hammer Special rules : hit:26;weapon_skill:30 Visible : yes Decay rate per turn : 13 Decay rate usage : 45 Repair rate per day : 800 Weight : 550g
bronze hammer
Build requirements : raws:wood>65,bronze>40;days:1 Special rules : hit:6;weapon_skill:30 Visible : yes Decay rate per turn : 12 Decay rate usage : 342 Repair rate per day : 800 Weight : 105g
bronze knife
Build requirements : raws:wood>30,bronze>30;days:2 Special rules : hit:13;weapon_skill:50 Visible : yes Decay rate per turn : 12 Decay rate usage : 38 Repair rate per day : 600 Weight : 60g
bronze dung-fork
Build requirements : raws:wood>500,bronze>175;days:1.2 Special rules : hit:16;weapon_skill:30 Visible : yes Decay rate per turn : 14 Decay rate usage : 48 Repair rate per day : 750 Weight : 675g
bronze planer
Build requirements : raws:wood>50,bronze>35;days:2;tools:screwdriver,hammer Visible : yes Decay rate per turn : 20 Decay rate usage : 81 Repair rate per day : 650 Weight : 85g
bronze scissors
Build requirements : raws:bronze>50;days:0.5;tools:hammer,screwdriver,file Visible : yes Decay rate per turn : 30 Decay rate usage : 55 Repair rate per day : 400 Weight : 50g
bronze sickle
Build requirements : raws:wood>450,bronze>250;days:1 Special rules : hit:18 Visible : yes Decay rate per turn : 21 Decay rate usage : 86 Repair rate per day : 800 Weight : 700g
bronze scythe
Build requirements : raws:wood>250,bronze>200;days:1.5;tools:hammer Special rules : hit:26;weapon_skill:50 Visible : yes Decay rate per turn : 19 Decay rate usage : 75 Repair rate per day : 500 Weight : 450g
Sun, 07 Jan 2007
NEW ITEMS
fractional distillation stack
Build conditions : maxonloc:4;isnoncentertype:building,hall,brick building Build requirements : raws:steel>500,iron>300,rubber>200,aluminium>1000,cobalt>200;days:5;tools:screwdriver,hammer,wrench,file Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2200g
Fri, 05 Jan 2007
CHANGED ITEMS
compound bow
Special rules : hit:37;weapon_skill:70 (was hit:37)
Thu, 04 Jan 2007
NEW ITEMS
sextant
Build requirements : objects:lens>2,brass case>1,eyepiece>1,sextant arc:1;days:2;tools:screwdriver,pliers Visible : yes Decay rate per turn : 20 Decay rate usage : 0 Repair rate per day : 400 Weight : 685g
sextant arc
Build conditions : hasobject:workbench Build requirements : raws:tin>200;days:5;tools:file Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 200g
fur paintbrush
Build requirements : raws:wood>200,fur>75;days:1;tools:knife,needle Special rules : signwriting:100 Visible : yes Decay rate per turn : 30 Decay rate usage : 150 Repair rate per day : 1000 Weight : 275g
hemp paintbrush
Build requirements : raws:wood>200,hemp yarn>75;days:1;tools:knife,needle Special rules : signwriting:100 Visible : yes Decay rate per turn : 30 Decay rate usage : 150 Repair rate per day : 1000 Weight : 275g
cotton paintbrush
Build requirements : raws:wood>200,cotton>75;days:1;tools:knife,needle Special rules : signwriting:100 Visible : yes Decay rate per turn : 30 Decay rate usage : 150 Repair rate per day : 1000 Weight : 275g
Sun, 31 Dec 2006
CHANGED ITEMS
steel broad sword
Special rules : hit:37;weapon_skill:50 (was hit:37)
steel sabre
Special rules : hit:36;weapon_skill:70 (was hit:36)
steel dagger
Special rules : hit:21;weapon_skill:80 (was hit:21)
composite recurve bow
Special rules : hit:32;weapon_skill:70 (was hit:32)
longbow
Special rules : hit:25;weapon_skill:60 (was hit:25)
steel spear
Special rules : hit:28;weapon_skill:40 (was hit:28)
steel battle axe
Special rules : hit:41;weapon_skill:40 (was hit:41)
war hammer
Special rules : hit:27;weapon_skill:30 (was hit:27)
halberd
Special rules : hit:30;shield:10;weapon_skill:70 (was hit:30;shield:10)
flail
Special rules : hit:35;weapon_skill:30 (was hit:35)
mace
Special rules : hit:27;weapon_skill:40 (was hit:27)
crossbow
Special rules : hit:42;weapon_skill:80 (was hit:42)
slingshot
Special rules : hit:10;weapon_skill:90 (was hit:10)
blow dart pipe
Special rules : hit:10;weapon_skill:90 (was hit:10)
billy club
Special rules : hit:10;weapon_skill:30 (was hit:10)
bone spear
Special rules : hit:22;weapon_skill:50 (was hit:22)
bone club
Special rules : hit:12;weapon_skill:30 (was hit:12)
whip
Special rules : hit:12;weapon_skill:70 (was hit:12)
claymore
Special rules : hit:39;weapon_skill:30 (was hit:39)
scimitar
Special rules : hit:38;weapon_skill:50 (was hit:38)
steel long sword
Special rules : hit:38;weapon_skill:50 (was hit:38)
steel short sword
Special rules : hit:33;weapon_skill:50 (was hit:33)
steel bastard sword
Special rules : hit:37;weapon_skill:60 (was hit:37)
steel dirk
Special rules : hit:19;weapon_skill:70 (was hit:19)
recurve bow
Special rules : hit:28;weapon_skill:70 (was hit:28)
primitive bow
Special rules : hit:15;weapon_skill:60 (was hit:15)
boomerang
Special rules : hit:13;weapon_skill:50 (was hit:13)
atlatl
Special rules : hit:17;weapon_skill:60 (was hit:17)
steel gladius
Special rules : hit:34;weapon_skill:40 (was hit:34)
waster
Special rules : hit:5;weapon_skill:80 (was hit:5)
diamond encrusted steel sabre
Special rules : hit:36;weapon_skill:70 (was hit:36)
steel rapier
Special rules : hit:30;weapon_skill:80 (was hit:30)
pilum
Special rules : hit:35;weapon_skill:40 (was hit:35)
iron shod billy club
Special rules : hit:20;weapon_skill:30 (was hit:20)
steel spatha
Special rules : hit:34;weapon_skill:40 (was hit:34)
bronze gladius
Special rules : hit:29;weapon_skill:40 (was hit:29)
bronze bastard sword
Special rules : hit:32;weapon_skill:60 (was hit:32)
bronze battle axe
Special rules : hit:36;weapon_skill:40 (was hit:36)
bronze broad sword
Special rules : hit:32;weapon_skill:50 (was hit:32)
bronze dagger
Special rules : hit:16;weapon_skill:80 (was hit:16)
bronze dirk
Special rules : hit:14;weapon_skill:70 (was hit:14)
bronze long sword
Special rules : hit:33;weapon_skill:60 (was hit:33)
bronze rapier
Special rules : hit:25;weapon_skill:80 (was hit:25)
bronze bagh-nakh
Special rules : hit:19;weapon_skill:70 (was hit:19)
bronze sabre
Special rules : hit:31;weapon_skill:70 (was hit:31)
bone bagh-nakh
Special rules : hit:15;weapon_skill:70 (was hit:15)
steel bagh-nakh
Special rules : hit:23;weapon_skill:70 (was hit:23)
apache throwing star
Special rules : hit:15;weapon_skill:60 (was hit:15)
Fri, 29 Dec 2006
CHANGED ITEMS
iron chisel
Special rules : hit:8;signwriting:133 (was hit:8)
iron carving knife
Special rules : hit:8;signwriting:200 (was hit:8)
bronze chisel
Special rules : hit:5;signwriting:120 (was hit:5)
bronze carving knife
Special rules : hit:5;signwriting:150 (was hit:5)
Wed, 27 Dec 2006
CHANGED ITEMS
water skin
Build requirements : raws:sinew>50,hide>100;days:1;tools:knife,needle (was raws:sinew>50,hide>100;days:1:tools:knife,needle)
Wed, 20 Dec 2006
NEW ITEMS
biodiesel mixing vat
Build conditions : isbuilding;maxonloc:4 Build requirements : raws:iron>1100,steel>400,rubber>100;days:4;tools:hammer,screwdriver,wrench Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1600g
CHANGED ITEMS
iron bucket
Build requirements : raws:iron>50;days:2;tools:peen hammer,chisel,flatter (was raws:iron>200;days:2;tools:peen hammer,chisel,flatter) Weight : 50g (was 200g)
Thu, 14 Dec 2006
NEW ITEMS
pot still steel
Build conditions : isbuilding;maxonloc:4 Build requirements : raws:iron>1000,steel>800;days:5;tools:screwdriver,hammer Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1800g
pot still copper
Build conditions : isbuilding;maxonloc:4 Build requirements : raws:copper>1800;days:4;tools:screwdriver,hammer Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1800g
pot still tin
Build conditions : isbuilding;maxonloc:4 Build requirements : raws:tin>1800;days:4.5;tools:screwdriver,hammer Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1800g
burlap sack
Build requirements : raws:hemp cloth>500,string>50;days:3;tools:scissors,needle Special rules : stores:550-2550 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 550g
canvas duffel
Build requirements : raws:cotton cloth>200;days:1;tools:scissors,needle Special rules : stores:200-5200 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 200g
Tue, 12 Dec 2006
CHANGED ITEMS
bronze peen hammer
Build conditions : hasobject:anvil,stone table (was hasobject:anvil,work bench)
Wed, 06 Dec 2006
NEW ITEMS
water skin
Build requirements : raws:sinew>50,hide>100;days:1:tools:knife,needle Visible : yes Decay rate per turn : 7 Decay rate usage : 75 Repair rate per day : 300 Weight : 150g
Tue, 05 Dec 2006
CHANGED ITEMS
small ship cabin
Build conditions : isnoncentertype:ferry,raker,galleon,soarer,skimmer;maxonloc:2 (was isnoncentertype:ferry,raker,galleon, soarer,skimmer;maxonloc:2 )
Sun, 03 Dec 2006
NEW ITEMS
small fishing net wood
Build conditions : isnoncentertype:dugout canoe,rowing-boat,longboat,dinghy Build requirements : raws:thin rope>1000,resin>200,wood>500,medium rope>500;days:4;tools:needle,knife,hammer Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2200g
small fishing net reed
Build conditions : isnoncentertype:dugout canoe,rowing-boat,longboat,dinghy Build requirements : raws:thin rope>1000,resin>100,reed>300,medium rope>500;days:2;tools:needle,knife,hammer Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 1900g
Thu, 30 Nov 2006
NEW ITEMS
brick building
Build requirements : raws:brick>11000;days:5;tools:trowel Special rules : maxpeople:35;maxweight:4000000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 11000g
Mon, 20 Nov 2006
CHANGED ITEMS
lockable drawer
Special rules : (was stores:2900-10900)
apothecary kit
Decay rate per turn : 0 (was 10) Decay rate usage : 0 (was 50)
Sun, 19 Nov 2006
CHANGED ITEMS
small barrel
Build requirements : raws:wood>1500,iron>100;days:4;tools:hammer (was raws:wood>3000,iron>150;days:5;tools:hammer) Special rules : stores:1600-6600 (was stores:3150-13150) Weight : 1600g (was 3150g)
Wed, 15 Nov 2006
NEW ITEMS
medium log cabin
Build requirements : objects:medium log>25;raws:stone>1000;days:1;tools:sledgehammer,axe,adze Special rules : maxpeople:10;maxweight:1100000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 7250g
large log cabin
Build requirements : objects:large log>25;raws:stone>4000;days:4;tools:sledgehammer,axe,adze Special rules : maxpeople:40;maxweight:4400000 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 16500g
large wooden crate
Build requirements : raws:wood>2500;days:5;tools:hammer Special rules : stores:2500-6500 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 2500g
small barrel
Build requirements : raws:wood>3000,iron>150;days:5;tools:hammer Special rules : stores:3150-13150 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3150g
large barrel
Build requirements : raws:wood>3500,iron>300;days:5;tools:hammer Special rules : stores:3800-18800 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 3800g
CHANGED ITEMS
drawer
Special rules : stores:2500-7500 (was )
lockable drawer
Special rules : stores:2900-10900 (was )
cabin-trunk
Special rules : stores:2600-10600 (was )
small silo
Special rules : stores:8000-128000 (was stores:8000-68000)
container
Special rules : stores:3000-78000 (was stores:3000-43000)
armoire
Build conditions : isbuilding (was ) Special rules : stores:8010-28010 (was stores:8010-14010)
apothecary kit
Build requirements : raws:leather>100;days:3;tools:scissors,needle,bodkin (was raws:leather>400;days:3;tools:scissors,needle,bodkin) Special rules : stores:100-1100 (was stores:400-1400) Decay rate per turn : 10 (was 0) Decay rate usage : 50 (was 0) Repair rate per day : 400 (was 0) Weight : 100g (was 400g)
Tue, 31 Oct 2006
NEW ITEMS
small wooden crate
Build requirements : raws:wood>900;days:4;tools:hammer,knife Special rules : stores:900-1900 Visible : yes Decay rate per turn : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 900g
Thu, 26 Oct 2006
CHANGED ITEMS
wooden trowel
Decay rate per turn : 8 (was 49) Decay rate usage : 38 (was 250)
hammer
Decay rate per turn : 7 (was 30) Decay rate usage : 37 (was 250)
screwdriver
Decay rate per turn : 5 (was 25) Decay rate usage : 25 (was 200)
iron trowel
Decay rate per turn : 6 (was 25) Decay rate usage : 28 (was 200)
knife
Decay rate per turn : 7 (was 30) Decay rate usage : 33 (was 250)
pincers
Decay rate per turn : 5 (was 25) Decay rate usage : 23 (was 200)
shovel
Decay rate per turn : 8 (was 49) Decay rate usage : 42 (was 250)
pickaxe
Decay rate per turn : 8 (was 49) Decay rate usage : 40 (was 250)
axe
Decay rate per turn : 8 (was 49) Decay rate usage : 40 (was 250)
iron shield
Decay rate per turn : 5 (was 20) Decay rate usage : 25 (was 200)
rubber tapping knife
Decay rate per turn : 4 (was 17) Decay rate usage : 34 (was 150)
dung-fork
Decay rate per turn : 9 (was 49) Decay rate usage : 43 (was 250)
sickle
Decay rate per turn : 16 (was 49) Decay rate usage : 81 (was 250)
steel broad sword
Decay rate per turn : 4 (was 17) Decay rate usage : 20 (was 150)
steel sabre
Decay rate per turn : 4 (was 17) Decay rate usage : 19 (was 150)
iron chisel
Decay rate per turn : 9 (was 20) Decay rate usage : 43 (was 175)
asparagus harvest knife
Decay rate per turn : 7 (was 17) Decay rate usage : 34 (was 150)
reamer
Decay rate per turn : 4 (was 17) Decay rate usage : 18 (was 150)
file
Decay rate per turn : 5 (was 49) Decay rate usage : 27 (was 250)
steel dagger
Decay rate per turn : 4 (was 17) Decay rate usage : 20 (was 150)
grinder
Decay rate per turn : 5 (was 25) Decay rate usage : 26 (was 200)
saw
Decay rate per turn : 8 (was 25) Decay rate usage : 39 (was 200)
composite recurve bow
Decay rate per turn : 20 (was 84) Decay rate usage : 98 (was 450)
knitting needles
Decay rate per turn : 5 (was 25) Decay rate usage : 25 (was 200)
fork spanner
Decay rate per turn : 5 (was 25) Decay rate usage : 26 (was 200)
longbow
Decay rate per turn : 10 (was 130) Decay rate usage : 49 (was 550)
makisu
Decay rate per turn : 10 (was 49) Decay rate usage : 49 (was 250)
iron carving knife
Decay rate per turn : 13 (was 20) Decay rate usage : 65 (was 175)
steel spear
Decay rate per turn : 9 (was 25) Decay rate usage : 43 (was 250)
steel battle axe
Decay rate per turn : 7 (was 17) Decay rate usage : 36 (was 150)
scythe
Decay rate per turn : 14 (was 49) Decay rate usage : 70 (was 200)
stone axe
Decay rate per turn : 8 (was 60) Decay rate usage : 40 (was 400)
tongs
Decay rate per turn : 5 (was 25) Decay rate usage : 25 (was 200)
steel flatter
Decay rate per turn : 7 (was 17) Decay rate usage : 36 (was 150)
whisk
Decay rate per turn : 5 (was 25) Decay rate usage : 25 (was 200)
war hammer
Decay rate per turn : 6 (was 12) Decay rate usage : 30 (was 250)
sledgehammer
Decay rate per turn : 7 (was 20) Decay rate usage : 34 (was 150)
stone hammer
Decay rate per turn : 8 (was 52) Decay rate usage : 41 (was 250)
doughroller
Decay rate per turn : 10 (was 49) Decay rate usage : 49 (was 250)
3/4 axe
Decay rate per turn : 8 (was 49) Decay rate usage : 40 (was 250)
stick
Decay rate per turn : 10 (was 49) Decay rate usage : 49 (was 1000)
wooden shield
Decay rate per turn : 10 (was 49) Decay rate usage : 49 (was 450)
wrench
Decay rate per turn : 4 (was 25) Decay rate usage : 22 (was 200)
wooden knitting needles
Decay rate per turn : 10 (was 49) Decay rate usage : 49 (was 250)
broom
Decay rate per turn : 0 (was 49) Decay rate usage : 0 (was 250)
cooking stone
Decay rate per turn : 6 (was 12) Decay rate usage : 30 (was 200)
fishing spear
Decay rate per turn : 10 (was 49) Decay rate usage : 49 (was 250)
halberd
Decay rate per turn : 8 (was 25) Decay rate usage : 41 (was 250)
flail
Decay rate per turn : 7 (was 25) Decay rate usage : 35 (was 300)
mace
Decay rate per turn : 8 (was 25) Decay rate usage : 39 (was 250)
targe
Decay rate per turn : 8 (was 17) Decay rate usage : 38 (was 150)
hide scraper
Decay rate per turn : 8 (was 49) Decay rate usage : 38 (was 250)
crossbow
Decay rate per turn : 16 (was 84) Decay rate usage : 82 (was 450)
slingshot
Decay rate per turn : 9 (was 49) Decay rate usage : 43 (was 300)
blow dart pipe
Decay rate per turn : 11 (was 49) Decay rate usage : 54 (was 150)
billy club
Decay rate per turn : 10 (was 49) Decay rate usage : 49 (was 400)
crowbar
Decay rate per turn : 3 (was 35) Decay rate usage : 17 (was 150)
fishing pole
Decay rate per turn : 9 (was 49) Decay rate usage : 47 (was 250)
steel hatchet
Decay rate per turn : 5 (was 25) Decay rate usage : 26 (was 250)
froe club
Decay rate per turn : 8 (was 49) Decay rate usage : 40 (was 150)
steel peavey
Decay rate per turn : 9 (was 17) Decay rate usage : 47 (was 150)
planer
Decay rate per turn : 15 (was 49) Decay rate usage : 76 (was 250)
pliers
Decay rate per turn : 5 (was 25) Decay rate usage : 23 (was 200)
mallet
Decay rate per turn : 10 (was 49) Decay rate usage : 49 (was 250)
needle
Decay rate per turn : 5 (was 23) Decay rate usage : 25 (was 200)
wheelbarrow
Decay rate per turn : 9 (was 49) Decay rate usage : 47 (was 250)
improved wheelbarrow
Decay rate per turn : 5 (was 40) Decay rate usage : 27 (was 250)
small oil pump
Decay rate per turn : 9 (was 25) Decay rate usage : 45 (was 200)
oil pump
Decay rate per turn : 4 (was 25) Decay rate usage : 21 (was 200)
scissors
Decay rate per turn : 10 (was 25) Decay rate usage : 50 (was 200)
wooden bowl
Decay rate per turn : 10 (was 49) Decay rate usage : 49 (was 250)
bodkin
Decay rate per turn : 7 (was 25) Decay rate usage : 36 (was 200)
chitin shield
Decay rate per turn : 6 (was 25) Decay rate usage : 30 (was 300)
bellows
Decay rate per turn : 9 (was 49) Decay rate usage : 45 (was 400)
bone knife
Decay rate per turn : 11 (was 50) Decay rate usage : 55 (was 400)
bone spear
Decay rate per turn : 10 (was 38) Decay rate usage : 50 (was 400)
fur-scraper
Decay rate per turn : 11 (was 30) Decay rate usage : 55 (was 350)
bone needle
Decay rate per turn : 11 (was 40) Decay rate usage : 55 (was 350)
bone club
Decay rate per turn : 11 (was 25) Decay rate usage : 55 (was 350)
tortoiseshell shield
Decay rate per turn : 6 (was 20) Decay rate usage : 30 (was 200)
small stone pot
Decay rate per turn : 6 (was 12) Decay rate usage : 30 (was 200)
walking stick
Decay rate per turn : 10 (was 35) Decay rate usage : 49 (was 0)
big stone pot
Decay rate per turn : 6 (was 12) Decay rate usage : 30 (was 120)
stone pot
Decay rate per turn : 6 (was 12) Decay rate usage : 30 (was 200)
adze
Decay rate per turn : 9 (was 49) Decay rate usage : 44 (was 250)
wood saw
Decay rate per turn : 7 (was 49) Decay rate usage : 36 (was 250)
soldering iron
Decay rate per turn : 10 (was 25) Decay rate usage : 51 (was 200)
single jack
Decay rate per turn : 7 (was 49) Decay rate usage : 35 (was 250)
steel set hammer
Decay rate per turn : 7 (was 17) Decay rate usage : 37 (was 150)
steel peen hammer
Decay rate per turn : 7 (was 17) Decay rate usage : 36 (was 150)
gas valve
Decay rate per turn : 5 (was 25) Decay rate usage : 25 (was 200)
buckler
Decay rate per turn : 9 (was 49) Decay rate usage : 47 (was 500)
whip
Decay rate per turn : 8 (was 17) Decay rate usage : 41 (was 100)
mortar and pestle
Decay rate per turn : 6 (was 5) Decay rate usage : 30 (was 50)
brick mould
Decay rate per turn : 6 (was 12) Decay rate usage : 30 (was 250)
claymore
Decay rate per turn : 3 (was 17) Decay rate usage : 17 (was 150)
scimitar
Decay rate per turn : 4 (was 17) Decay rate usage : 19 (was 150)
steel long sword
Decay rate per turn : 4 (was 17) Decay rate usage : 21 (was 150)
steel short sword
Decay rate per turn : 4 (was 17) Decay rate usage : 21 (was 150)
steel bastard sword
Decay rate per turn : 4 (was 17) Decay rate usage : 20 (was 150)
steel dirk
Decay rate per turn : 6 (was 17) Decay rate usage : 29 (was 150)
bow square
Decay rate per turn : 10 (was 0) Decay rate usage : 49 (was 250)
server
Decay rate per turn : 10 (was 49) Decay rate usage : 49 (was 250)
bone shield
Decay rate per turn : 11 (was 35) Decay rate usage : 53 (was 150)
machete
Decay rate per turn : 4 (was 17) Decay rate usage : 21 (was 150)
wooden flute
Decay rate per turn : 10 (was 50) Decay rate usage : 49 (was 1000)
recurve bow
Decay rate per turn : 10 (was 102) Decay rate usage : 49 (was 500)
primitive bow
Decay rate per turn : 10 (was 159) Decay rate usage : 49 (was 650)
compound bow
Decay rate per turn : 18 (was 62) Decay rate usage : 92 (was 400)
boomerang
Decay rate per turn : 10 (was 49) Decay rate usage : 49 (was 350)
wooden steamer
Decay rate per turn : 10 (was 50) Decay rate usage : 49 (was 0)
atlatl
Decay rate per turn : 10 (was 49) Decay rate usage : 51 (was 200)
steel gladius
Decay rate per turn : 4 (was 17) Decay rate usage : 21 (was 150)
waster
Decay rate per turn : 10 (was 49) Decay rate usage : 49 (was 650)
diamond encrusted steel sabre
Decay rate per turn : 3 (was 17) Decay rate usage : 17 (was 150)
steel rapier
Decay rate per turn : 4 (was 17) Decay rate usage : 21 (was 150)
pilum
Decay rate per turn : 8 (was 25) Decay rate usage : 41 (was 1000)
scutum
Decay rate per turn : 10 (was 49) Decay rate usage : 49 (was 450)
steel drawknife
Decay rate per turn : 8 (was 17) Decay rate usage : 42 (was 150)
iron shod billy club
Decay rate per turn : 8 (was 36) Decay rate usage : 41 (was 200)
steel spatha
Decay rate per turn : 4 (was 17) Decay rate usage : 21 (was 150)
stone ingot
Decay rate per turn : 6 (was 12) Decay rate usage : 30 (was 200)
bronze peen hammer
Decay rate per turn : 8 (was 33) Decay rate usage : 41 (was 200)
bronze flatter
Decay rate per turn : 8 (was 33) Decay rate usage : 41 (was 200)
steel froe
Decay rate per turn : 7 (was 17) Decay rate usage : 33 (was 150)
bronze set hammer
Decay rate per turn : 8 (was 33) Decay rate usage : 41 (was 200)
bronze chisel
Decay rate per turn : 9 (was 33) Decay rate usage : 44 (was 200)
bronze carving knife
Decay rate per turn : 14 (was 33) Decay rate usage : 71 (was 200)
bronze gladius
Decay rate per turn : 6 (was 33) Decay rate usage : 31 (was 200)
bronze bastard sword
Decay rate per turn : 6 (was 33) Decay rate usage : 30 (was 200)
bronze battle axe
Decay rate per turn : 8 (was 33) Decay rate usage : 41 (was 200)
bronze broad sword
Decay rate per turn : 6 (was 33) Decay rate usage : 30 (was 200)
bronze dagger
Decay rate per turn : 6 (was 33) Decay rate usage : 30 (was 200)
bronze dirk
Decay rate per turn : 7 (was 33) Decay rate usage : 37 (was 200)
bronze long sword
Decay rate per turn : 6 (was 33) Decay rate usage : 30 (was 200)
bronze rapier
Decay rate per turn : 6 (was 33) Decay rate usage : 31 (was 200)
bronze bagh-nakh
Decay rate per turn : 6 (was 33) Decay rate usage : 29 (was 200)
bronze sabre
Decay rate per turn : 6 (was 33) Decay rate usage : 30 (was 200)
bone bagh-nakh
Decay rate per turn : 11 (was 25) Decay rate usage : 55 (was 350)
steel bagh-nakh
Decay rate per turn : 3 (was 33) Decay rate usage : 17 (was 200)
apache throwing star
Decay rate per turn : 10 (was 49) Decay rate usage : 49 (was 400)
scepter
Decay rate per turn : 5 (was 10) Decay rate usage : 26 (was 200)
bone crochet hook
Decay rate per turn : 5 (was 75) Decay rate usage : 25 (was 200)
reed steamer
Decay rate per turn : 11 (was 25) Decay rate usage : 57 (was 0)
ice cream crank
Decay rate per turn : 9 (was 20) Decay rate usage : 44 (was 200)
wooden crochet hook
Decay rate per turn : 11 (was 50) Decay rate usage : 55 (was 150)
jembe drum
Decay rate per turn : 9 (was 50) Decay rate usage : 47 (was 1000) Repair rate per day : 500 (was 1250)
vacuum tube mould
Decay rate per turn : 9 (was 20) Decay rate usage : 45 (was 300)
stone cleaver
Decay rate per turn : 6 (was 50) Decay rate usage : 30 (was 300)
crochet hook
Decay rate per turn : 10 (was 23) Decay rate usage : 49 (was 200)
bone flute
Decay rate per turn : 11 (was 50) Decay rate usage : 55 (was 1000) Repair rate per day : 900 (was 1250)
tambourine
Decay rate per turn : 8 (was 50) Decay rate usage : 42 (was 1000) Repair rate per day : 800 (was 1250)
small drum
Decay rate per turn : 9 (was 50) Decay rate usage : 46 (was 1000) Repair rate per day : 500 (was 1250)
harmonica
Decay rate per turn : 8 (was 50) Decay rate usage : 41 (was 1000) Repair rate per day : 1000 (was 1250)
long horn
Decay rate per turn : 8 (was 50) Decay rate usage : 40 (was 1000) Repair rate per day : 600 (was 1250)
guitar
Decay rate per turn : 10 (was 50) Decay rate usage : 49 (was 1000) Repair rate per day : 500 (was 1250)
reed flute
Decay rate per turn : 11 (was 50) Decay rate usage : 57 (was 1000) Repair rate per day : 1000 (was 1250)
violin
Decay rate per turn : 10 (was 50) Decay rate usage : 49 (was 1000) Repair rate per day : 350 (was 1250)
pan flute
Decay rate per turn : 11 (was 50) Decay rate usage : 56 (was 1000) Repair rate per day : 650 (was 1250)
cloth bellows
Decay rate per turn : 9 (was 49) Decay rate usage : 46 (was 400)
bagpipes
Decay rate per turn : 9 (was 50) Decay rate usage : 47 (was 1000) Repair rate per day : 350 (was 1250)
triangle
Decay rate usage : 25 (was 100) Repair rate per day : 1500 (was 1250)
lute
Decay rate per turn : 10 (was 50) Decay rate usage : 49 (was 1000) Repair rate per day : 600 (was 1250)
bone rattle
Decay rate per turn : 11 (was 50) Decay rate usage : 55 (was 1000) Repair rate per day : 900 (was 1250)
bronze sledgehammer
Decay rate per turn : 8 (was 25) Decay rate usage : 40 (was 150)
bronze screwdriver
Decay rate per turn : 6 (was 27) Decay rate usage : 29 (was 210)
bronze trowel
Decay rate per turn : 8 (was 51) Decay rate usage : 40 (was 262)
ocarina
Decay rate per turn : 9 (was 90) Decay rate usage : 45 (was 1000)
tusk horn
Decay rate per turn : 6 (was 50) Decay rate usage : 32 (was 500)
accordion
Decay rate per turn : 9 (was 50) Decay rate usage : 45 (was 800) Repair rate per day : 325 (was 1000)
cello
Decay rate usage : 48 (was 210)
Thu, 19 Oct 2006
CHANGED ITEMS
hoist
Weight : 4900g (was 4600g)
Thu, 12 Oct 2006
CHANGED ITEMS
screwdriver
Repair rate per day : 1500 ( was 900)
dung-fork
Repair rate per day : 800 ( was 350)
reamer
Repair rate per day : 1500 ( was 500)
file
Repair rate per day : 500 ( was 400)
grinder
Repair rate per day : 280 ( was 140)
saw
Repair rate per day : 800 ( was 350)
fork spanner
Repair rate per day : 600 ( was 200)
scythe
Repair rate per day : 850 ( was 350)
tongs
Repair rate per day : 625 ( was 200)
steel flatter
Repair rate per day : 1050 ( was 200)
whisk
Repair rate per day : 2000 ( was 300)
sledgehammer
Repair rate per day : 800 ( was 600)
broom
Repair rate per day : 2000 ( was 400)
fishing spear
Repair rate per day : 1000 ( was 1200)
fishing pole
Repair rate per day : 1200 ( was 800)
steel hatchet
Repair rate per day : 1400 ( was 350)
steel peavey
Repair rate per day : 925 ( was 190)
mallet
Repair rate per day : 800 ( was 500)
wheelbarrow
Repair rate per day : 575 ( was 150)
improved wheelbarrow
Repair rate per day : 400 ( was 140)
small oil pump
Repair rate per day : 500 ( was 200)
oil pump
Repair rate per day : 500 ( was 200)
scissors
Repair rate per day : 1050 ( was 600)
wooden bowl
Repair rate per day : 2000 ( was 800)
fur-scraper
Repair rate per day : 500 ( was 1500)
bone needle
Repair rate per day : 400 ( was 1000)
small stone pot
Repair rate per day : 850 ( was 1200)
walking stick
Repair rate per day : 2000 ( was 300)
stone pot
Repair rate per day : 600 ( was 1000)
single jack
Repair rate per day : 950 ( was 500)
gas valve
Repair rate per day : 900 ( was 350)
mortar and pestle
Decay rate turns : 5 ( was 0) Decay rate usage : 50 ( was 0) Repair rate per day : 900 ( was 0)
bronze flatter
Repair rate per day : 800 ( was 500)
steel froe
Repair rate per day : 800 ( was 250)
scepter
Repair rate per day : 500 ( was 252)
ice cream crank
Repair rate per day : 1100 ( was 400)
vacuum tube mould
Repair rate per day : 400 ( was 160)
bronze screwdriver
Repair rate per day : 800 ( was 600)
simple telescope
Repair rate per day : 400 ( was 1400)
Fri, 06 Oct 2006
CHANGED ITEMS
pincers
Repair rate per day : 1100 ( was 650)
shovel
Repair rate per day : 1500 ( was 350)
pickaxe
Repair rate per day : 1000 ( was 350)
axe
Repair rate per day : 1200 ( was 400)
iron shield
Repair rate per day : 280 ( was 140)
rubber tapping knife
Repair rate per day : 1050 ( was 100)
sickle
Repair rate per day : 800 ( was 350)
iron chisel
Repair rate per day : 1050 ( was 800)
asparagus harvest knife
Repair rate per day : 500 ( was 60)
iron carving knife
Repair rate per day : 1050 ( was 400)
stone axe
Repair rate per day : 400 ( was 375)
doughroller
Repair rate per day : 1200 ( was 360)
3/4 axe
Repair rate per day : 1400 ( was 400)
wrench
Repair rate per day : 1000 ( was 250)
cooking stone
Repair rate per day : 2000 ( was 750)
targe
Repair rate per day : 500 ( was 250)
planer
Repair rate per day : 900 ( was 550)
pliers
Repair rate per day : 1100 ( was 750)
bodkin
Repair rate per day : 1000 ( was 550)
chitin shield
Repair rate per day : 500 ( was 250)
bellows
Repair rate per day : 650 ( was 325)
bone knife
Repair rate per day : 400 ( was 800)
big stone pot
Repair rate per day : 375 ( was 500)
steel set hammer
Repair rate per day : 1050 ( was 300)
steel peen hammer
Repair rate per day : 1050 ( was 300)
bow square
Repair rate per day : 1100 ( was 350)
machete
Repair rate per day : 1050 ( was 250)
scutum
Repair rate per day : 600 ( was 300)
steel drawknife
Repair rate per day : 550 ( was 300)
bronze peen hammer
Repair rate per day : 800 ( was 555)
bronze set hammer
Repair rate per day : 800 ( was 555)
bronze chisel
Repair rate per day : 800 ( was 1750)
bone crochet hook
Repair rate per day : 500 ( was 900)
wooden crochet hook
Repair rate per day : 600 ( was 1000)
cloth bellows
Repair rate per day : 700 ( was 325)
binoculars
Repair rate per day : 400 ( was 1400)
wooden plate
Build requirements : raws:wood>300;days:3;tools:hammer,knife ( was raws:wood>300;days:3;tools:hammer, knife)
Thu, 05 Oct 2006
NEW ITEMS
tin can
Build requirements : raws:tin>200;days:2;tools:hammer,pliers Special rules : stores:200-2200 Visible : yes Decay rate turns : 25 Decay rate usage : 0 Repair rate per day : 800 Weight : 200g
aluminized brass case
Build conditions : hasobject:smelting furnace Build requirements : raws:aluminium>100,copper>200,zinc>50;days:2;tools:peen hammer,pliers,soldering iron Visible : yes Decay rate turns : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 350g
brass case
Build conditions : hasobject:smelting furnace Build requirements : raws:copper>250,zinc>100;days:2;tools:peen hammer Visible : yes Decay rate turns : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 350g
telescope
Build requirements : objects:gem lens>2,aluminized brass case>1,eyepiece>1,telescope mirror>2;days:4;tools:screwdriver Special rules : view:200 Visible : yes Decay rate turns : 20 Decay rate usage : 0 Repair rate per day : 400 Weight : 725g
spyglass
Build requirements : objects:lens>2,brass case>1,eyepiece>1;days:3;tools:screwdriver Special rules : view:125 Visible : yes Decay rate turns : 20 Decay rate usage : 0 Repair rate per day : 1400 Weight : 545g
simple telescope
Build requirements : objects:gem lens>2,brass case>1,eyepiece>1,telescope mirror>1;days:2;tools:screwdriver Special rules : view:175 Visible : yes Decay rate turns : 20 Decay rate usage : 0 Repair rate per day : 1400 Weight : 600g
binoculars
Build requirements : objects:lens>4,brass case>1,eyepiece>2;days:3;tools:screwdriver Special rules : view:150 Visible : yes Decay rate turns : 20 Decay rate usage : 0 Repair rate per day : 1400 Weight : 740g
CHANGED ITEMS
diamond lens
Build requirements : raws:diamonds>90;days:1.5;tools:grinder ( was raws:diamond>90;days:1.5;tools:grinder)
Wed, 04 Oct 2006
NEW ITEMS
eyepiece
Build requirements : raws:steel>50,rubber>25;days:1;tools:pincers,file Visible : yes Decay rate turns : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 75g
telescope mirror
Build requirements : raws:window glass>75,silver>50;days:2;tools:grinder Visible : yes Decay rate turns : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 125g
ruby lens
Build conditions : hasobject:work bench Build requirements : raws:ruby>80;days:1.5;tools:grinder Visible : yes Decay rate turns : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 25g
sapphire lens
Build conditions : hasobject:work bench Build requirements : raws:sapphire>25;days:1.5;tools:grinder Visible : yes Decay rate turns : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 25g
emerald lens
Build conditions : hasobject:work bench Build requirements : raws:emerald>25;days:1.5;tools:grinder Visible : yes Decay rate turns : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 25g
diamond lens
Build conditions : hasobject:work bench Build requirements : raws:diamond>90;days:1.5;tools:grinder Visible : yes Decay rate turns : 0 Decay rate usage : 0 Repair rate per day : 0 Weight : 25g
wooden plate
Build requirements : raws:wood>300;days:3;tools:hammer, knife Special rules : stores:300-800 Visible : yes Decay rate turns : 25 Decay rate usage : 0 Repair rate per day : 1000 Weight : 300g
CHANGED ITEMS
harmonica
Weight : 100g ( was 1450g)
ocarina
Weight : 150g ( was 1450g)
tusk horn
Weight : 150g ( was 1450g)
accordion
Weight : 700g ( was 1450g)
Tue, 03 Oct 2006
CHANGED ITEMS
harmonica
Visible : yes (was no)
ocarina
Visible : yes (was no)
Mon, 25 Sep 2006
NEW ITEMS
cello
Build requirements : raws:wood>900,sinew>120,nickel>100;days:7;tools:hammer,planer,bodkin,wood saw Visible : yes Decay rate turns : 10 Decay rate usage : 210 Repair rate per day : 200 Weight : 1120g
CHANGED ITEMS
oven
Build conditions : isbuilding;maxonloc:4 ( was isbuilding)
coal oven
Build conditions : isbuilding;maxonloc:4 ( was isbuilding)
gas oven
Build conditions : isbuilding;maxonloc:4 ( was isbuilding)
Sun, 24 Sep 2006
CHANGED ITEMS
drying rack
Build conditions : islocation;maxonloc:4 ( was islocation)
Sun, 17 Sep 2006
CHANGED ITEMS
chest
Build requirements : raws:wood>2000,iron>500;days:11.75;tools:hammer,chisel,planer ( was raws:wood>2000,iron>500,nails>200;days:11.75;tools:hammer,chisel,planer) Weight : 2500g ( was 2700g)
Sun, 10 Sep 2006
NEW ITEMS
harmonica
Build requirements : raws:wood>30,steel>10;days:1;tools:knife Visible : yes Decay rate turns : 50 Decay rate usage : 1000 Repair rate per day : 1250 Weight : 1450g
ocarina
Build requirements : raws:clay>150;days:1 Visible : yes Decay rate turns : 90 Decay rate usage : 1000 Repair rate per day : 1400 Weight : 1450g
tusk horn
Build requirements : raws:tusk>150;days:1;tools:knife Visible : yes Decay rate turns : 50 Decay rate usage : 500 Repair rate per day : 1250 Weight : 1450g
accordion
Build requirements : raws:wood>400,leather>250;days:3;tools:hammer,knife,planer Visible : yes Decay rate turns : 50 Decay rate usage : 800 Repair rate per day : 1000 Weight : 1450g
Sun, 03 Sep 2006
CHANGED ITEMS
base of a wooden saw carriage
Weight : 360g ( was 0g)
Revision ID 27195