Weapons and protection
The first thing you should know about weapons and protection is that Cantr II is not a "Hack and Slash" game. You can only attack an individual once per day. However, in any society, there are instances when violence is necessary.
Contents
Basic Weapons
Weapons that require no tools or machinery to make are ideal for newspawns. Some examples include bone knives, primitive bows, bone clubs, or bone spears.
In combat situation, basic weapons are usually (but not always) blocked by shields. However, even a basic weapon will increase the damage you do to animals and to people (if you bypass their shields).
Bladed Weapons
Most bladed weapons have two parts. To build the blade, you require an small sharpening block in the room, as well as a flatter, set hammer, peen hammer, and sledgehammer in your inventory while working on the project. The other part of the weapon varies widely, check each weapon for more information.
To attatch the blade to the hilt or shaft, just start a project to build that weapon, and then add the required parts to the project. You'll need a peen hammer to attatch the blade, and an anvil in the room.
Bows
Bows require various parts in construction. You'll need to start a project for the bow you want, and add all of the required objects. Most are made of wood, and require tools like a knife, or a carving knife.
To create any bow you'll need a bowstring. This can be made out of practically any clothing material, or sinew in the case of the primitive bow. You'll need a twiner to create string, and then a string jig in to create a bowstring.
To assemble any bow except the primitive one, you'll need a bow stringer in the room.
Shields
Bone shields are a wise thing to build for a character without much access to anything. They can be created without the use of anything other than bones and a little hide. You'll need some small bones as well as some large bones, and a knife to construct it. Luckily, bone will do.
A buckler is an economic choice for decent protection against animals. They require a small amount of wood and hide, and a hammer to construct.
A wooden shield is ideal for young characters, as it does not take much refining to get. All you need to do is get 500 grams of wood, which can be gathered as a raw resource, unlike iron. While not quite as good as an iron shield, this will protect against almost all animal and newspawn-gone-crazy attacks.
If you manage to kill a desert tortoise, their shells make excellent shields. Better than wood but not quite as good as iron. Of course, if you have a weapon that can kill a desert tortoise, you probably don't need a tortoiseshell shield.
A chitin shield is a rare item that is made from the shell of a scarab.
An iron shield is the best protection cantr has to offer. Only the biggest beasts of animals, and the strongest weapons can get through it. Certianly an essential for combat. Requires a hammer to make.
Targes are the most unique shield, as it has both offensive and defensive capabilities.
Tools
Certain tools, generally for their own specialized uses in manufacturing, can double as a weapon implement. These are usually poor in their effectiveness.
Working Listing and Description of all Cantr II Weapons and Protection
1. Apache Throwing Star - This deadly primitive weapon comprises of two sharpened sticks put together to resemble a star or a cross. It was used both as a melee and missile weapons by the Apache Indians in hunting and warfare. For image click here [1] Weapon Type; Light, Piercing, Missile, Melee
Building Requirements - 150 grams of wood and a knife.
2. Atlatl - A primitive weapon where a stick, which is the handle, is used to throw a dart like missile. It was used mainly by ancient hunters and many argue that it is more accurate in a skilled hunter's hands than a bow. For image click here [2] Weapon Type; Light, Piercing, Missile
Building Requirements - An atlatl dart and an atlatl handle.
3. Billy Club - A thick, wooden club used by English law enforcement from the 18th Century to the early 20th Century. Mainly used to quell large crowds of people into dispersing with as little deadly force as possible. For image click here [3] Weapon Type; Light, Blundgeon, Melee
Building Requirements - 200 grams of wood and a knife.
4. Blow Dart Pipe - A wooden pipe using the power of the Human lung to propel a dart. Used among South American Indians in the Amazon and as an assassin's weapon in Eurasia. Poison is often employed by this weapon which is where the real damage from the tip of the dart often occurs. For image click here [4] Weapon Type; Light, Piercing, Missile
Building Requirements - 110 grams of wood and a knife.
5. Bagh-nakh - A primitive weapon that worn on the fist. It often has spikes added to it for maximum punching damage. Used by North American Indians as a secondary or assassin like weapon due to its easy conceal ability. For image click here [5] Weapon Type; Light, Piercing, Blundgeon, Melee
Building Requirements - Bone - 30 grams of small bones and a knife. Bronze - 30 grams of bronze, a chisel, a flatter, a set hammer, a peen hammer, and an anvil. Steel - 30 grams of steel, a chisel, a flatter, a set hammer, a peen hammer, and an anvil.
6. Bone Club - A primitive club made from large animal bones.
Weapon Type; Light, Blundgeon, Melee
Building Requirements - 120 grams of large bones.
7. Spears - Usually a long shafted weapon with a metal or bone tip. Throughout Human history different types of this weapon have been created either for throwing or defense.
Weapon Type; Medium, Piercing, Missile, Melee
Building Requirements - Bone - A medium wooden shaft, a bone spear head, and a hammer. Steel - A medium wooden shaft, a steel spear head, and a hammer.
8. Boomerang - A primitive weapon used for hunting. After being thrown it has the ability to come back to the thrower.
Weapon Type; Light, Slashing, Blundgeon, Missile
Building Requirements - 150 grams of wood, and a knife.