Fordonshastighet

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Revision as of 12:08, 18 August 2006 by Maekho (talk | contribs) (Concepts)

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Wikilistans fordonshastigheter är specifiserade i pixelenheter per dag. Denna sida beskriver i detalj hur de beräknas.


Begrepp

Fordon konstant

Varje landfordon eller skepp har en bashastighet och en vikteffekt som finns listad på en egen fordonslista i Wiki.

Bashastigheten bestämmer hur snabbt ett fordon kan ta sig fram, när det inte är lastat med någonting. Ett fordon med en större bashastighet förflyttar sig i regel snabbare än ett fordon med en lägre bashastighet. Bashastigheter på skepp och landfordon går inte att jämföra med varandra eftersom att landfordonens bashastighet måste multipliceras med vägfaktorn.

The weight effect determines how sensitive a vehicle's speed is to the load on the vehicle. A vehicle with a larger weight effect will be slowed less by a heavy load.

Load weight

The load on a vehicle is determined by adding the weights of all the items on board. Objects and raw materials are added wherever they are. Machinery, including engines and locks, are also counted in the load. Passengers are counted as weighing 60000 grams each.

Road factor

Land vehicle speeds (but not walking) are affected by the type of road being travelled on. A list of road types, and their associated road factors: Road#Types of roads

Formulas

Walking

A character with an empty inventory travels at a speed of 10 units per day on any road type. Tiredness and damage have no effect on traveling speed (this is true for vehicles as well).

Walking speed = 10 - (inventory weight)/5000

Road vehicles

Vehicle speed = (base speed)*(road factor) - (load / weight effect)

Water vehicles

Ship speed = (base speed) - (load / weight effect)