Difference between revisions of "States"
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===Drunkenness/Intoxication=== | ===Drunkenness/Intoxication=== | ||
− | Drunkenness is a result of drinking alcoholic beverages, while it decreases automatically over time or by vomiting. | + | Drunkenness is a result of drinking [[:Category:Alcoholic beverages|alcoholic beverages]], while it decreases automatically over time or by vomiting. |
It's possible to increase intoxication value of alcohols by 10 times by drinking them directly from any portable storage. | It's possible to increase intoxication value of alcohols by 10 times by drinking them directly from any portable storage. | ||
Higher drunkenness decreases attack accuracy and dragging capabilities (both for dragging other people and dragging resistance), while it increases attack with bare hands and increases damage resistance. After passing 75% drunkenness the character loses consciousness, which is very similar to the temporary near-death-state. | Higher drunkenness decreases attack accuracy and dragging capabilities (both for dragging other people and dragging resistance), while it increases attack with bare hands and increases damage resistance. After passing 75% drunkenness the character loses consciousness, which is very similar to the temporary near-death-state. |
Revision as of 23:21, 11 July 2016
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A characters states are visible on the character page, accessed by clicking the character name or the small icon next to it near the top of the page.
When your character spawns, each of these states will be at 0%
Drunkenness/Intoxication
Drunkenness is a result of drinking alcoholic beverages, while it decreases automatically over time or by vomiting. It's possible to increase intoxication value of alcohols by 10 times by drinking them directly from any portable storage. Higher drunkenness decreases attack accuracy and dragging capabilities (both for dragging other people and dragging resistance), while it increases attack with bare hands and increases damage resistance. After passing 75% drunkenness the character loses consciousness, which is very similar to the temporary near-death-state.
Damage
This state increases every time you are attacked by another character or animal, if that other person uses enough force and you have insufficient protection. It also increases when you are living in a polluted environment (not yet implemented). Can be decreased by eating healing foods. These are all foods that you cannot eat automatically on a daily basis. Different types of healing foods have different rates of healing. Characters are also subject to a slow rate of natural healing.
Hunger
This state increases (you get more hungry) whenever you have insufficient daily food. Your hunger decreases as you eat food after you have gone hungry for a period of time. If you eat no food in a day, it will go up by 5%; if you eat the full amount, it will go down by 4%. You will die if your hunger reaches a level of 100%.
Hygiene
Not yet implemented
Resistance
Not yet implemented
This is the only state where the initial value varies depending on genes.
Thirst
Not yet implemented
Tiredness
This state increases (you get more tired) every time you attack an animal, another character, or when you work on a project. There is also an infectuous disease in Cantr which increases your tiredness. However you can decrease your tiredness by using some furniture to rest. The increase in tiredness from fighting is directly proportional to the amount of force you use.