Difference between revisions of "Skills"
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===Hunger=== | ===Hunger=== | ||
− | This state increase (you get more hungry) whenever you have insufficient daily food. | + | This state increase (you get more hungry) whenever you have insufficient daily food. Your hunger decreases as you eat food after you have gone hungry for a period of time. |
===Hygiene=== | ===Hygiene=== |
Revision as of 13:04, 14 July 2005
All characters in Cantr have a set of skills and states. When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine you character's genes. These genes will stay constant for the duration of your character's lifetime. The genes are the initial values of the skills of your character, while states are all set to their healthiest values on spawning. Skills and states can change during the character's lifetime.
Contents
States
Drunkenness
Not yet implemented
Health
This state decreases every time you are attacked by another character or animal, if that other person uses enough force and you have insufficient protection. It also decreases when you are living in a polluted environment (not yet implemented) or when you starve. Can be increased by eating healing foods. These are all foods that you cannot eat automatically on a daily basis. Different types of healing foods have different effects.
Hunger
This state increase (you get more hungry) whenever you have insufficient daily food. Your hunger decreases as you eat food after you have gone hungry for a period of time.
Hygiene
Not yet implemented
Resistance
Not yet implemented
This is the only state where the initial value varies depending on genes.
Thirst
Not yet implemented
Tiredness
This state increases (you get more tired) every time you attack an animal, another character, or when you work on a project. There is also an infectuous disease in Cantr which increases your tiredness. However you can decrease your tiredness by using some furniture to rest.
Skills
Building
Not yet implemented
Farming
Not yet implemented
Fighting
This skill increases every time you attack another character.
When you attack another person, your power is affected by your health, your level of tiredness, your fighting skill, and your physical strength.
Foresting
Not yet implemented
Hunting
This skill increases every time you attack an animal.
When you attack an animal, your power is affected by your health, your level of tiredness, your hunting skill, and your physical strength.
Manufacturing
Not yet implemented
Physical strength
This skill increases every time you attack an animal or another character.
Walking
Not yet implemented