Difference between revisions of "Building lock"
From Cantr II Wiki
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{| class="infobox bordered" cellpadding="4" align="right" | {| class="infobox bordered" cellpadding="4" align="right" | ||
|- | |- | ||
+ | | | ||
+ | {{Infobox:Manufacture| | ||
+ | type=Buildings| | ||
+ | skill=| | ||
+ | time=1.5| | ||
+ | resources=200 grams of [[iron]]| | ||
+ | objects=| | ||
+ | tools={{screwdriver}}| | ||
+ | machines=| | ||
+ | location=Building| | ||
+ | rot=| | ||
+ | userot=| | ||
+ | repair= | ||
+ | }} | ||
+ | |} | ||
+ | |||
+ | Used to keep thieves out, or criminals inside, building locks are an essential thing in maintaining power in your location. | ||
+ | |||
+ | You must be inside the chosen building to add a lock to it. When the building lock is finished, the [[key]] to it will go to the project initiator's [[inventory]]. A [[key]] can be copied, with the use of 10 [[Gram|grams]] of [[iron]] and a [[file]]. | ||
+ | |||
+ | A locked building door cannot be passed without either the right [[key]], or a successful lock-breaking attempt with a [[crowbar]]. | ||
+ | |||
+ | Please also note that this reference is in regards to a Building Lock, and not a [[vehicle lock]]. | ||
+ | |||
+ | |||
+ | [[Category:Buildings]] |
Revision as of 20:49, 17 August 2009
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Used to keep thieves out, or criminals inside, building locks are an essential thing in maintaining power in your location.
You must be inside the chosen building to add a lock to it. When the building lock is finished, the key to it will go to the project initiator's inventory. A key can be copied, with the use of 10 grams of iron and a file.
A locked building door cannot be passed without either the right key, or a successful lock-breaking attempt with a crowbar.
Please also note that this reference is in regards to a Building Lock, and not a vehicle lock.