Difference between revisions of "Skills"
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This skill affects your ability to bury people fast. | This skill affects your ability to bury people fast. | ||
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+ | ===Carpenting=== | ||
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+ | Used in many wood projects. | ||
===Collecting=== | ===Collecting=== | ||
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''Not yet implemented'' | ''Not yet implemented'' | ||
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+ | ===Manufacturing machines=== | ||
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+ | Comes into play when manufacturing different types of machines. | ||
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+ | ===Manufacturing tools=== | ||
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+ | Used when manufacturing tools. | ||
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+ | ===Manufacturing vehicles=== | ||
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+ | Used when building land vehicles. | ||
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+ | ===Manufacturing weapons=== | ||
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+ | Used when manufacturing weapons or shields. | ||
===Mining=== | ===Mining=== | ||
This skill affects (and is trained with) gathering of most metals. | This skill affects (and is trained with) gathering of most metals. | ||
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+ | ===Refining=== | ||
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+ | This affects your ability to refine ores. | ||
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+ | ===Shipbuilding=== | ||
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+ | Used for building ships. | ||
===Smelting=== | ===Smelting=== | ||
This skill affects your skill at smelting some metals. | This skill affects your skill at smelting some metals. | ||
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===Tailoring=== | ===Tailoring=== |
Revision as of 14:18, 23 July 2005
All characters in Cantr have a set of skills and states. When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine you character's genes. These genes will stay constant for the duration of your character's lifetime. The genes are the initial values of the skills of your character, while states are all set to their healthiest values on spawning. Skills and states can change during the character's lifetime.
Contents
- 1 States
- 2 Skills
- 2.1 Building
- 2.2 Burying
- 2.3 Carpenting
- 2.4 Collecting
- 2.5 Cooking
- 2.6 Digging
- 2.7 Drilling
- 2.8 Farming
- 2.9 Fighting
- 2.10 Fishing
- 2.11 Foresting
- 2.12 Gardening
- 2.13 Hunting
- 2.14 Manufacturing
- 2.15 Manufacturing machines
- 2.16 Manufacturing tools
- 2.17 Manufacturing vehicles
- 2.18 Manufacturing weapons
- 2.19 Mining
- 2.20 Refining
- 2.21 Shipbuilding
- 2.22 Smelting
- 2.23 Tailoring
- 2.24 Walking
States
Drunkenness
Not yet implemented
Health
This state decreases every time you are attacked by another character or animal, if that other person uses enough force and you have insufficient protection. It also decreases when you are living in a polluted environment (not yet implemented). Can be increased by eating healing foods. These are all foods that you cannot eat automatically on a daily basis. Different types of healing foods have different effects.
Hunger
This state increase (you get more hungry) whenever you have insufficient daily food. Your hunger decreases as you eat food after you have gone hungry for a period of time.
Hygiene
Not yet implemented
Resistance
Not yet implemented
This is the only state where the initial value varies depending on genes.
Thirst
Not yet implemented
Tiredness
This state increases (you get more tired) every time you attack an animal, another character, or when you work on a project. There is also an infectuous disease in Cantr which increases your tiredness. However you can decrease your tiredness by using some furniture to rest. The increase in tiredness from fighting is directly proportional to the amount of force you use.
Physical strength
This skill increases every time you attack an animal or another character. The size of the increase is directly proportional to the amount of force you use.
Skills
Building
Determines your ability to work on buildings and landmarks etc.
Burying
This skill affects your ability to bury people fast.
Carpenting
Used in many wood projects.
Collecting
This skill affects how efficiently you can collect some of the resources, like blackberries and seaweed.
Cooking
This skill affects your cooking skills, ranging from baking bread to mixing herbs.
Digging
This skill affects how fast you can dig for stone, sand, salt, marble, and limestone.
Drilling
This skill affects how fast you can dig for oil, or use a drilling machine.
Farming
This skill affects the speed of and is trained with farming, including the use of harvesting machines.
Fighting
This skill increases every time you attack another character. The size of the increase is directly proportional to the amount of force you use.
When you attack another person, your power is affected by your health, your level of tiredness, your fighting skill, and your physical strength.
Fishing
This skill affects how efficiently you can fish, and is trained when you are fishing.
Foresting
This skill affects the speed of getting wood, collecting rubber, and some fruits that grow on trees.
Gardening
This skill affects how good you are at gardening for flowers and herbs.
Hunting
This skill increases every time you attack an animal. The size of the increase is directly proportional to the amount of force you use.
When you attack an animal, your power is affected by your health, your level of tiredness, your hunting skill, and your physical strength.
Manufacturing
Not yet implemented
Manufacturing machines
Comes into play when manufacturing different types of machines.
Manufacturing tools
Used when manufacturing tools.
Manufacturing vehicles
Used when building land vehicles.
Manufacturing weapons
Used when manufacturing weapons or shields.
Mining
This skill affects (and is trained with) gathering of most metals.
Refining
This affects your ability to refine ores.
Shipbuilding
Used for building ships.
Smelting
This skill affects your skill at smelting some metals.
Tailoring
This skill affects all manufacturing of clothes, as well as the preparation of many cloth materials.
Walking
Not yet implemented