Difference between revisions of "Building lock"
From Cantr II Wiki
(correction based on in-game manufacturing data) |
|||
Line 1: | Line 1: | ||
Used to keep thieves out, or criminals inside, building locks are an essential thing in maintaining power in your location. | Used to keep thieves out, or criminals inside, building locks are an essential thing in maintaining power in your location. | ||
− | Building locks can only be made out of [[iron]], and require a [[screwdriver]] to make. One building lock requires 200 [[Gram|grams]] of [[iron]], and takes | + | Building locks can only be made out of [[iron]], and require a [[screwdriver]] to make. One building lock requires 200 [[Gram|grams]] of [[iron]], and takes 1.5 days to make. You must be inside the chosen building to add a lock to it. |
When the building lock is finished, the [[key]] to it will go to the project initiator's [[inventory]]. A [[key]] can be copied, with the use of 10 [[Gram|grams]] of [[iron]] and a [[file]] | When the building lock is finished, the [[key]] to it will go to the project initiator's [[inventory]]. A [[key]] can be copied, with the use of 10 [[Gram|grams]] of [[iron]] and a [[file]] |
Revision as of 16:02, 18 November 2005
Used to keep thieves out, or criminals inside, building locks are an essential thing in maintaining power in your location.
Building locks can only be made out of iron, and require a screwdriver to make. One building lock requires 200 grams of iron, and takes 1.5 days to make. You must be inside the chosen building to add a lock to it.
When the building lock is finished, the key to it will go to the project initiator's inventory. A key can be copied, with the use of 10 grams of iron and a file
A locked building door cannot be passed without either the right key, or a successful lock-breaking attempt with a crowbar.
Please also note that this reference is in regards to a Building Lock, and not a vehicle lock.