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− | The frequency of clothing varies upon regions, depending on the materials available and the local level of technology. It is also a question of personal values and preferences since currently clothing exists only for the social aspects. It doesn't shield you from damage, allow you to carry more or protect you from the weather (since such a thing doesn't exist yet), but it may arouse respect or envy in your fellow characters.
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− | Concerning technological development, the lowest rung of the ladder consists of clothing made of unprocessed materials, such as [[hide]], [[fur]], [[bones]] and [[flowers]]. [[Grass]] clothing can be expected in the future, and some regions are lucky enough to have [[reed]].
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− | The next step is items that require some solid investments, but no metals are needed. A [[curing tub]] is required to make [[leather]], and a [[spindle]] to make yarn out of wool and other fibres. Both of these need to be sheltered from the elements, i.e. placed inside a [[:Category:Buildings|building]], but houses can be made out of wood and mud without having to use metal tools (such as the [[trowel]]).
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− | Weaving cloth requires a [[loom]], which in turn requires [[iron]]. This is the third rung. [[Glass beads]] can also be placed here, since the [[glass oven]] is also made with iron but no [[steel]] is involved. However, most uses for glass beads require a [[soldering iron]] or a pair of [[scissors]], so even if you managed to make them, using them would currently be pretty much impossible without steel level technology.
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− | The fourth step is advanced tailoring, where pieces must be cut precisely with scissors. (Scissors must be sharpened with a [[file]], which is made mostly of steel.) Most of the [[:Category:Silk clothing|silk items]], as well as the finest of the [[:Category:Cotton clothing|cotton clothing]] reside in this category.
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− | Regardless of the ever growing selection, many people still choose to remain wearing "[[nothing worth mentioning]]", and also there are those unfortunate ones who have no suitable resources. So if you can't find anything to wear, in the majority of places that's hardly a shame.
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− | ===Technical information===
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− | When you're wearing your clothing, it appears for all to see when people look at the description of your character. If the clothing appears in your inventory, you are not wearing it currently. You can wear up to ten rings, but only one of each other clothing type. For example, if you are wearing a necklace, and you put on a second necklace, your first will be returned to your inventory.
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− | Clothing in Cantr is mainly made by sewing, but also by [[:Category:Knitted items|knitting]] and [[:Category:Crocheted items|crocheting]].
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− | ==Common Materials==
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− | *[[étoffe de coton]]
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− | *[[fil de coton]]
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− | *[[plumes]]
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− | *[[fourrure]]
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− | *[[tissu de chanvre]]
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− | *[[peau]]
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− | *[[cuir]]
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− | *[[roseaux]]
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− | *[[tissu en soie]]
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− | *[[cuir traité de crocodile]]
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− | *[[peau traitée de serpent]]
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− | *[[fil de laine]]
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− | *[[tissu de laine]]
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