Difference between revisions of "Crowbar"
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==Building == | ==Building == | ||
− | They cost 215 [[gram]]s of [[steel]] to make, and require a | + | They cost 215 [[gram]]s of [[steel]] to make, and require a {{anvil}} in the area you're working in, as well as a {{hammer}} in your [[character]]'s [[inventory]]. A {{anvil}} has to be built inside, so you'll need to have access to a [[building]]. |
==Use== | ==Use== |
Revision as of 23:02, 25 December 2005
Yes, they break locks, people. They can be your best friend and your worst enemy, and can determine the outcome of a battle.
Building
They cost 215 grams of steel to make, and require a bronze or iron anvil in the area you're working in, as well as a stone, bronze or regular hammer in your character's inventory. A bronze or iron anvil has to be built inside, so you'll need to have access to a building.
Use
To break a building lock, you simply try to enter into a locked building, and proceed with the picking project. For those that want to help you, they will have to join the picking project initiated by you (provided, of course, that they also have a crowbar). This project has a random outcome. Sometimes you break open a lock first try, and other times you are at it for days at end. Each try takes one person about a day.
The process is the same for vehicle locks.
Object: Crowbar
Days needed: 2 Raw materials needed: 215 grams of steel