Difference between revisions of "Vehicle speed"

From Cantr II Wiki
Jump to: navigation, search
m (Road Vehicles)
Line 1: Line 1:
Units are going to define the speed at which a vehicle moves, since there is no defined term within Cantr (Ie: Neither Kilometers nor Miles exist in Cantr).
+
The wiki lists [[vehicle speed]]s in terms of [[distance unit]]s and days.
  
 
== Road Vehicles ==
 
== Road Vehicles ==
1 Unit is equal to how fast a perfectly healthy Cantarian person walks down the most unimproved road ([[Path]]), carrying nothing.
+
A character with an empty inventory, with full health and no tiredness, travels at a speed of 10 units per day on any road type.
 +
 
 +
Vehicle speeds are only affected by road type and load weight.
  
 
For vehicles that travel on roads, 20 Units is slow, whereas 100 is very, very fast.
 
For vehicles that travel on roads, 20 Units is slow, whereas 100 is very, very fast.
 +
 +
===Effect of road type===
 +
Certain vehicles can only travel on improved roads - for example, the [[limousine]] can only travel on a [[sand road]] or better. Improved roads also have higher speed caps - while no current vehicle can travel fast enough to be limited by the speed cap, each road type has a limit on the speed at which a vehicle can travel on it.
 +
 +
Most importantly, each level of improvement makes all vehicles (walking is unaffected) travel 20 to 30 percent faster.
  
 
== Water Vehicles ==
 
== Water Vehicles ==
Boats on the water are calculated much differently than those on land.  A boat moving 1000 Units does not mean the boat is going 1000 times that of a Cantarian on their legs.  There is no basic principle, such as a Cantarian walking down a path, to define how fast or slow a boat is in comparison.
+
Boats on the water are calculated much differently than those on land.  A boat moving 1000 Units does not mean the boat is going 1000 times that of a Cantrian on their legs.  There is no basic principle, such as a Cantrian walking down a path, to define how fast or slow a boat is in comparison.
  
 
For vehicles that travel on water, 1000 Units is slow, whereas 8000 is very, very fast.
 
For vehicles that travel on water, 1000 Units is slow, whereas 8000 is very, very fast.

Revision as of 17:57, 27 January 2006

The wiki lists vehicle speeds in terms of distance units and days.

Road Vehicles

A character with an empty inventory, with full health and no tiredness, travels at a speed of 10 units per day on any road type.

Vehicle speeds are only affected by road type and load weight.

For vehicles that travel on roads, 20 Units is slow, whereas 100 is very, very fast.

Effect of road type

Certain vehicles can only travel on improved roads - for example, the limousine can only travel on a sand road or better. Improved roads also have higher speed caps - while no current vehicle can travel fast enough to be limited by the speed cap, each road type has a limit on the speed at which a vehicle can travel on it.

Most importantly, each level of improvement makes all vehicles (walking is unaffected) travel 20 to 30 percent faster.

Water Vehicles

Boats on the water are calculated much differently than those on land. A boat moving 1000 Units does not mean the boat is going 1000 times that of a Cantrian on their legs. There is no basic principle, such as a Cantrian walking down a path, to define how fast or slow a boat is in comparison.

For vehicles that travel on water, 1000 Units is slow, whereas 8000 is very, very fast.