Difference between revisions of "Building lock"

From Cantr II Wiki
Jump to: navigation, search
Line 1: Line 1:
 
{| class="infobox bordered" cellpadding="4" align="right"
 
{| class="infobox bordered" cellpadding="4" align="right"
 
|-
 
|-
|
 
{{Infobox:Manufacture|
 
type=Buildings|
 
skill=|
 
time=1.5|
 
resources=200 grams of [[iron]]|
 
objects=|
 
tools={{screwdriver}}|
 
machines=|
 
location=Building|
 
rot=|
 
userot=|
 
repair=
 
}}
 
|}
 
 
Used to keep thieves out, or criminals inside, building locks are an essential thing in maintaining power in your location.
 
 
You must be inside the chosen building to add a lock to it. When the building lock is finished, the [[key]] to it will go to the project initiator's [[inventory]]. A [[key]] can be copied, with the use of 10 [[Gram|grams]] of [[iron]] and a [[file]].
 
 
A locked building door cannot be passed without either the right [[key]], or a successful lock-breaking attempt with a [[crowbar]].
 
 
Please also note that this reference is in regards to a Building Lock, and not a [[vehicle lock]].
 
 
 
[[Category:Buildings]]
 

Revision as of 09:04, 17 August 2009