Difference between revisions of "Crowbar"

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Yes, they break locks, people. They can be your best friend and your worst enemy, and can determine the outcome of a battle.
 
Yes, they break locks, people. They can be your best friend and your worst enemy, and can determine the outcome of a battle.
 
==Building ==
 
They cost 215 [[gram]]s of [[steel]] to make, and require a {{anvil}} in the area you're working in, as well as a {{hammer}} in your [[character]]'s [[inventory]]. A {{anvil}} has to be built inside, so you'll need to have access to a [[building]].
 
  
 
==Use==
 
==Use==
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The process is the same for [[vehicle lock]]s.
 
The process is the same for [[vehicle lock]]s.
  
 
 
 
Object: Crowbar
 
 
Days needed: 2
 
 
Raw materials needed: 215 grams of [[steel]]
 
 
Objects:
 
 
Tools needed: {{hammer}}
 
 
[[Category:Tools]]
 
[[Category:Tools]]

Revision as of 00:47, 31 January 2007

Crowbar
Manufacturing
Object typeTools
Skill usedManufacturing tools
Time2 day(s)
Materials215 grams of steel
Toolsstone, bronze or regular hammer
Machinesbronze or iron anvil
Rot and repair
Rot3 points per day
17 points per day of use
Repair550 points per hour
Holdable object
General properties
Weight215 grams
Visibleyes

Yes, they break locks, people. They can be your best friend and your worst enemy, and can determine the outcome of a battle.

Use

To break a building lock, you simply try to enter into a locked building, and proceed with the picking project. For those that want to help you, they will have to join the picking project initiated by you (provided, of course, that they also have a crowbar). This project has a random outcome. Sometimes you break open a lock first try, and other times you are at it for days at end. Each try takes one person about a day.

The process is the same for vehicle locks.