<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.cantr.net/index.php?action=history&amp;feed=atom&amp;title=Spelbakgrund</id>
		<title>Spelbakgrund - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.cantr.net/index.php?action=history&amp;feed=atom&amp;title=Spelbakgrund"/>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Spelbakgrund&amp;action=history"/>
		<updated>2026-04-25T18:39:57Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.0</generator>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Spelbakgrund&amp;diff=59145&amp;oldid=prev</id>
		<title>EchoMan at 12:44, 9 October 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Spelbakgrund&amp;diff=59145&amp;oldid=prev"/>
				<updated>2013-10-09T12:44:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:44, 9 October 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{InterwikiLink:GameBackground}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{SvenskStartsida}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{SvenskStartsida}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EchoMan</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Spelbakgrund&amp;diff=42854&amp;oldid=prev</id>
		<title>EchoMan at 14:46, 11 May 2010</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Spelbakgrund&amp;diff=42854&amp;oldid=prev"/>
				<updated>2010-05-11T14:46:09Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:46, 11 May 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* [[Svensk Version|Startsidan Svensk Version]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{SvenskStartsida}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jos Elkink, Dublin, Oktober 23, 2003&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jos Elkink, Dublin, Oktober 23, 2003&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: Cantr ledning]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EchoMan</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Spelbakgrund&amp;diff=35636&amp;oldid=prev</id>
		<title>EchoMan: Spel Bakgrund moved to Spelbakgrund: Moved to swedish language... :P</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Spelbakgrund&amp;diff=35636&amp;oldid=prev"/>
				<updated>2010-01-16T16:12:15Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;a href=&quot;/index.php/Spel_Bakgrund&quot; class=&quot;mw-redirect&quot; title=&quot;Spel Bakgrund&quot;&gt;Spel Bakgrund&lt;/a&gt; moved to &lt;a href=&quot;/index.php/Spelbakgrund&quot; title=&quot;Spelbakgrund&quot;&gt;Spelbakgrund&lt;/a&gt;: Moved to swedish language... :P&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='1' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:12, 16 January 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan='2' style='text-align: center;' lang='en'&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>EchoMan</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Spelbakgrund&amp;diff=18353&amp;oldid=prev</id>
		<title>Liljum at 12:28, 19 October 2006</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Spelbakgrund&amp;diff=18353&amp;oldid=prev"/>
				<updated>2006-10-19T12:28:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:28, 19 October 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[Svensk Version|Startsidan Svensk Version]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;För mer än ett år sedan, bestämde jag mig för göra en version 2.0 utav Cantr. Detta blev aldrig klart, men här är bakgrunden till spelet som jag skrev av den orsaken. Det kan ge dig lite insikt i spelet. För ytterligare bakgrund, kolla definitivt in&amp;#160; [[Cantr Webzine]]!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;För mer än ett år sedan, bestämde jag mig för göra en version 2.0 utav Cantr. Detta blev aldrig klart, men här är bakgrunden till spelet som jag skrev av den orsaken. Det kan ge dig lite insikt i spelet. För ytterligare bakgrund, kolla definitivt in&amp;#160; [[Cantr Webzine]]!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Liljum</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Spelbakgrund&amp;diff=18352&amp;oldid=prev</id>
		<title>Liljum at 12:01, 19 October 2006</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Spelbakgrund&amp;diff=18352&amp;oldid=prev"/>
				<updated>2006-10-19T12:01:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:01, 19 October 2006&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;More than a year ago&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I decided to write a &lt;/del&gt;2.0 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;version of &lt;/del&gt;Cantr. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This never finished&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but here's a background of the game I wrote for that purpose - it might give you some more insights in the game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For further background&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;definitely check out the &lt;/del&gt;[[Cantr Webzine]]!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;För mer än ett år sedan&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bestämde jag mig för göra en version &lt;/ins&gt;2.0 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;utav &lt;/ins&gt;Cantr. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Detta blev aldrig klart&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;men här är bakgrunden till spelet som jag skrev av den orsaken. Det kan ge dig lite insikt i spelet&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;För ytterligare bakgrund&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kolla definitivt in&amp;#160; &lt;/ins&gt;[[Cantr Webzine]]!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The development of Cantr has now gone through a number of distinct phases. A brief overview of this background is useful when participating in the development of Cantr II 2.0 - you will have an idea of what I (Jos) am coming from. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The crucial predecessor of &lt;/del&gt;Cantr &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was a game that had nothing to do with online roleplaying&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;From as long as I can remember, I have been playing a lot with lego. We used to build cities or ships or whatever we could come up with, and both I and a friend had quite a lot of it and always received new lego for our birthdays. Whereas I would always break everything down again - especially because I simply had to clean up my room again - my friend had a special room for the lego and the city we built there, we did not break down and we just kept playing with it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Then, at some point &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and this was the crucial turn - either one of us came up with the idea to use Monopoly money in our game. From now on, we had to pay if we wanted to use new bricks. Perhaps not the money itself was so crucial, as well the way we used it - we did not give the players any money, but each individual character. We gave names to each little character &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;puppet, or whatever you would call it - we used the term 'poppetje', which is Dutch for little puppet&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and made piles on a shelf with the Monopoly banknotes and a label on it to identify the owner&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Utvecklingen utav &lt;/ins&gt;Cantr &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;har nu genomgått några skiljda faser&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;En enkel översikt av bakgrunden är användbar när du deltar i utvecklingen utav Cantr II 2&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;0 &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;du kommer att ha en idé om vad JAG &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jos&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kommer från&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;With this start &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;individualised money and a permanent city - we had the start of what became one continuous story, to continue over something like ten years&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Once we restarted when that friend moved to another house, but from then on, we kept playing and playing the same story&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Almost every Saturday&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and several days a week during our holidays&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;we would spent playing with the lego&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;even when we went through highschool and university&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And because we had this continuous timeline, and we learned more and more about how the real world worked, our game developed in a complex society, with different cities and governments, as well as a wide variety of companies, newspapers, libraries&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;etc&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;etc&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Our administration took as much space as the lego itself&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The piles of notes were replaced by banking programs developed ourselves in Pascal&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;used by a number of different banks&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;International relations - between the cities -, business development, espionage affairs, revolutions, social security policies, police investigations, crime&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;... it all became part of our little game&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Den avgörande föregångaren till Cantr var ett spel som inte hade något med online&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rollspel att göra. Så långt tillbaka jag kan minnas så har jag lekt mycket med Lego. Vi brukade bygga upp städer eller skepp eller vad vi nu kunde komma på&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Och både jag och mina&amp;#160; vänner hade ganska mycket och fick alltid mer vid födelsedagar&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Medans jag fick plocka isär allt igen&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;speciellt då jag skulle städa mitt rum&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hade min vän ett speciellt rum till Logot och staden vi byggde där&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vi plockade aldrig ner det och vi fortsatte bara leka med det&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Sedan&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vid en viss tidpunkt (och detta var en betydande vändning) kom någon utav oss på idén att använda Monopol pengar i vårat spel&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Från och med nu fick vi betala om vi ville använda nya delar&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kanske var inte pengarna i sig så betydande eller vad vi använde det till, vi gav inte spelarna några pengar utan varje individuell karaktär&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vi gav namn till varje liten karaktär (marionett&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eller vad du vill kalla det&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vi använde termen 'poppetje'&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vilket är Holländska för liten marionett) och gjorde högar på en hylla med Monopol pengar och en lapp på det för att identifiera ägaren&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The game also had problems, however. We were playing around 150 or 200 characters with just three or four players, making it difficult to play them really as individual characters with individual goals - which was a strong rule we always applied. Never were you allowed to play your characters as just a group, as revolt etc. would become way too easy that way. This is what has been called the 'capital rule' in the last version of Cantr II. Because we had so few players, it became difficult to play the characters actively enough. Hence, we wanted more players - but how do you find anyone else at highschool age who is going to share his Saturday with you playing with the lego? Another problem was that the lego bricks were finite in number. Hence, once all bricks were used in buildings and vehicles, etc., it became very difficult to make any further progress and the whole manufacturing part of the economy did not exist. All economy was service-sector, basically. Thirdly, with us going further in our real lives, it became more and more difficult to meet regularly at this one location to play, so we ended up playing once every couple of months, which made progress in the game extremely slow, and we almost started to forget who our own characters were, or what their names were. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Because of those problems&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I started to search for a replacement of the lego game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Our game was unique in the sense that we could play all parts of a complete society - government&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bankers&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;businessmen&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;criminals&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;army generals&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;etc&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- and that we were experimenting with different types of governmental organisations - democracy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dictatorship&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anarchy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;monarchy&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Everything was built up by us and we could participate in it all, which made it a very exciting game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;We could play all these roles that one cannot - at least not simultanuously - play in real life&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The solution for the limited number of bricks seemed to be to &lt;/del&gt;program &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the world in the computer; the solution for the lack of players and the problem of a fixed location seemed to be the internet&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Hence&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I started thinking about an internet version of the game&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Med denna start (individualiserade pengar och en permanent stad) hade vi starten av vad som blev en rullande historia&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;som fortsatte under ungefär tio år&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;När vi hade startade om när den vännen hade flyttat till ett annat hus&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fast frånomed nu&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fortsatte vi med att spela och spela samma historia. Nästan varje lördag och flera dagar under ledigheter&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kunde vi spendera på att leka med legot&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;även när vi gick igenom Högstadiet&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Gymnasiet och Högskola&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Och eftersom vi hade denna fortlöpande tidlinje och vi lärde oss mer och mer om hur den verkliga världen fungerade, utvecklades vårat spel till ett komplext samhälle, med skiljda städer och regeringar&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;likväl en mångfald av olika företag&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tidningar&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bibliotek m.m. m&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;m&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Vår administration tog lika mycket plats som legot i sig&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Högarna av pengar blev utbytta utav ett bank &lt;/ins&gt;program &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;utvecklat av oss själva i Pascal, använt utav några skiljda banker&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Internationella relationer (mellan städerna)&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;företagsutveckling, spionaffärer, revolutioner, socialförsäkringar, polisutredningar, brott... allt det blev en del utav vårat lilla spel&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;In the meantime I had started playing an online Startrek-based roleplaying game, whereby players play by writing little parts of the plot, those parts that involve their own character. Although this was really nice, it missed a lot of the unique features of the lego, but it did help me work out an alternative system. I wanted players to be more restricted by their environment (if you wanted to play a Startrek hero, you just had to write you were a hero ... if you wanted to be a lego hero, you had to be pretty smart), and a game in which the players develop their environment. So what I did was as follows: I made a map on paper that I would use to define the world; I asked players to just write the actions of their characters, but they could not write the results - I would tell them; they would send in their texts to me, and I would reply by writing the result. E.g. if character A talks to character B, I'd write to character B: &amp;quot;Character A says ...&amp;quot;. In other words, every single action had to go through my hands. I started with just about three players and kept going for a couple of weeks, and then decided that it did not work at all and stopped. It was too demanding on the gamemaster's side. So that was the short life of Cantr I (called just Cantr, of course). &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Then&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I discovered PHP and mySQL&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and I just had a new internet connection at home, making it possible to set up my own server and run a game from there&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;In about two weeks I wrote the basic game and started opening it up&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;First just myself, then one or two new players that I already knew&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and then gradually new players started to find it on the web and dropped in&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Now&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this game - about which you can find more details on its website &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has been running for over two years&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The code has been added to all this time&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the game administration has grown from being just me to a full staff of about 20 people, divided in a number of departments, that work hard to keep the game, with now about 500 players and 2400 characters, running&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This game, named Cantr II, has a continuous timeline from the start, which has to be continued into the new version&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cantr II 2&lt;/del&gt;.&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;0 will be a complete replacement of the code behind the game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and the interface&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but not of the game itself&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Players, characters, and staff will be transferred to the new game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;once it's opened. I will now leave out details of this game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as it will come up in numerous texts and discussions on this page&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and because one can read about it on their site&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cantr&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or one can simply play the game&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Spelet hade ändå även problem. Vi spelade runt 150 till 200 karaktärer med bara tre eller fyra spelare&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vilket gjorde det svårt att spela dom som egna individer med egna individuella mål (vilket var en viktig regel vi alltid tillämpade). Aldrig var du tillåten att spela dina karaktärer som bara en grupp&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;som vid uppror etc. kunde bli för enkelt på det sätt&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Detta är vad som kallas 'capital rule' i den senaste versionen utav Cantr II&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eftersom vi hade så få spelare&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blev det svårt att spela karaktärerna tillräckligt aktivt&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Därav ville vi ha fler spelare&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;men var finner du någon i Högstadie&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/Gymnasieåldern som vill dela lördagarna med dig och leka med Lego? Ett annat problem var att Legobitarna var av bestämt antal&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Därav är alla delar var användna till hus och fordon&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;etc&lt;/ins&gt;..., &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blev det svårt att få någon fortsatt utveckling och hela producerande delen utav ekonomin existerade inte. All ekonomi var i service sektorn&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;huvudsakligen&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;För det tredje&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;med oss som fortsätter i våra liv&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;blev det svårare och svårare att träffas regelbundet vid denna plats för att spela&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;så vi hamnade vid att spela en gång per några månader&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vilket gjorde utvecklingen i spelet extremt långsamt&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;och vi började nästa glömma bort vilka våra egna karaktärer var och vad deras namn var&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jos Elkink, Dublin, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;October &lt;/del&gt;23, 2003&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Pågrund utav dessa problem, började jag leta efter en ersättare till Legot. Vårat spel var unikt i det att vi kunde spela alla delar av ett komplext samhälle (regering, bankmän, företagare, kriminella, amré generaler osv...) och det att vi experimenterade med olika sorters statskick (demokrati, diktatur, anarki, monarki). Allt var uppbyggt utav oss och vi kunde delta i allt det, vilket gjorde det till ett väldigt intressant spel. Vi kunde spela alla dessa roller som man inte kan (iallafall inte samtidigt) i det verkliga livet. Lösningen på begränsningen utav antalet delar verkade vara att programmera in världen i datorn, lösningen på för lite spelare och problemet med en fast plats verkade vara Internet. Därav startade jag fundera ut en internet version utav spelet. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Under tiden så hade jag börjat spela ett online Startrek baserat spel, där spelare spelar genom att skriva små delar utav en konspiration, dessa delar som involverar deras egna karaktärer. Fast detta var riktigt kul, saknades en massa utav den unika omgivningen (om du viljat spela en Startrek hjälte, skrev du bara in det att du var en hjälte... om du ville vara en Lego hjälte var du tvungen till att vara ganska smart), och ett spel där spelare utvecklade deras egna omgivning. Så vad jag gjorde var följande: Jag gjorde en karta på ett papper som jag kunde använda för att definiera världen; I sa till spelarna till att bara skriva deras karaktärers aggerande, men dom kunde inte skriva resultatet, jag sa det till dom; dom skulle skicka in till mig deras text och jag skulle svara med resultatet. T. ex. om karaktär A pratar med karaktär B, Skrev jag till karaktär B: &amp;quot;Karaktär A säger...&amp;quot;. Med andra ord, varje händelse var tvunget att gå via mig. Jag började med bara tre spelare och fortsatte i ett par veckor, och bestämde att det inte alls funkade och slutade. Det var för krävande för spelledaren. Så, det var det korta livet för Cantr I (kallades bara Cantr, givetvis). &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Då, upptäckte jag PHP och mySQL, och jag hade precis fått en ny internet kontakt hemma, vilket gjorde det möjligt att sätta upp min egna server och köra spelet därifrån. På ungefär två veckor skrev jag grundspelet och började öppna det. Till en början bara mig själv, sedan en eller två nya spelare som jag redan kände, och sedan gradvis nya spelare började hitta till det på internet och droppa in. Nu har detta spel (vilket du kan finna mer om dess hemsida) varit uppe i över två år. Kod har lagts till all denna tid, och spel-administrationen har växt från bara mig till en personal på omkring 20 personer, delade i ett par departement, som arbetar hårt med att hålla i spelet, med nu omkring 500 spelare och 2400 karaktärer, under tiden. Detta spel, kallat Cantr II, har en fortgående tidlinje från starten, vilket måste fortsätta in i nästa version. Cantr II 2.0 kommer att bli en full ersättning av koden bakom spelet, och programmet, fast inte spelet i sig självt. Spelare, karaktärer och personal kommer att förflyttas över till det nya spelet, när det har öppnats. Jag kommer att lämna ute detaljer om spelet, då det kommer att dyka upp i flertalet texter och diskussioner på dessa sidor, och även för att man kan läsa om det på deras sida, Cantr, eller man kan helt enkelt spela spelet.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Jos Elkink, Dublin, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Oktober &lt;/ins&gt;23, 2003&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Liljum</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Spelbakgrund&amp;diff=17395&amp;oldid=prev</id>
		<title>Liljum at 20:32, 29 September 2006</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Spelbakgrund&amp;diff=17395&amp;oldid=prev"/>
				<updated>2006-09-29T20:32:08Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;More than a year ago, I decided to write a 2.0 version of Cantr. This never finished, but here's a background of the game I wrote for that purpose - it might give you some more insights in the game. For further background, definitely check out the [[Cantr Webzine]]!&lt;br /&gt;
&lt;br /&gt;
The development of Cantr has now gone through a number of distinct phases. A brief overview of this background is useful when participating in the development of Cantr II 2.0 - you will have an idea of what I (Jos) am coming from. &lt;br /&gt;
&lt;br /&gt;
The crucial predecessor of Cantr was a game that had nothing to do with online roleplaying. From as long as I can remember, I have been playing a lot with lego. We used to build cities or ships or whatever we could come up with, and both I and a friend had quite a lot of it and always received new lego for our birthdays. Whereas I would always break everything down again - especially because I simply had to clean up my room again - my friend had a special room for the lego and the city we built there, we did not break down and we just kept playing with it. Then, at some point - and this was the crucial turn - either one of us came up with the idea to use Monopoly money in our game. From now on, we had to pay if we wanted to use new bricks. Perhaps not the money itself was so crucial, as well the way we used it - we did not give the players any money, but each individual character. We gave names to each little character (puppet, or whatever you would call it - we used the term 'poppetje', which is Dutch for little puppet) and made piles on a shelf with the Monopoly banknotes and a label on it to identify the owner. &lt;br /&gt;
&lt;br /&gt;
With this start - individualised money and a permanent city - we had the start of what became one continuous story, to continue over something like ten years. Once we restarted when that friend moved to another house, but from then on, we kept playing and playing the same story. Almost every Saturday, and several days a week during our holidays, we would spent playing with the lego, even when we went through highschool and university. And because we had this continuous timeline, and we learned more and more about how the real world worked, our game developed in a complex society, with different cities and governments, as well as a wide variety of companies, newspapers, libraries, etc. etc. Our administration took as much space as the lego itself. The piles of notes were replaced by banking programs developed ourselves in Pascal, used by a number of different banks. International relations - between the cities -, business development, espionage affairs, revolutions, social security policies, police investigations, crime, ... it all became part of our little game. &lt;br /&gt;
&lt;br /&gt;
The game also had problems, however. We were playing around 150 or 200 characters with just three or four players, making it difficult to play them really as individual characters with individual goals - which was a strong rule we always applied. Never were you allowed to play your characters as just a group, as revolt etc. would become way too easy that way. This is what has been called the 'capital rule' in the last version of Cantr II. Because we had so few players, it became difficult to play the characters actively enough. Hence, we wanted more players - but how do you find anyone else at highschool age who is going to share his Saturday with you playing with the lego? Another problem was that the lego bricks were finite in number. Hence, once all bricks were used in buildings and vehicles, etc., it became very difficult to make any further progress and the whole manufacturing part of the economy did not exist. All economy was service-sector, basically. Thirdly, with us going further in our real lives, it became more and more difficult to meet regularly at this one location to play, so we ended up playing once every couple of months, which made progress in the game extremely slow, and we almost started to forget who our own characters were, or what their names were. &lt;br /&gt;
&lt;br /&gt;
Because of those problems, I started to search for a replacement of the lego game. Our game was unique in the sense that we could play all parts of a complete society - government, bankers, businessmen, criminals, army generals, etc. - and that we were experimenting with different types of governmental organisations - democracy, dictatorship, anarchy, monarchy. Everything was built up by us and we could participate in it all, which made it a very exciting game. We could play all these roles that one cannot - at least not simultanuously - play in real life. The solution for the limited number of bricks seemed to be to program the world in the computer; the solution for the lack of players and the problem of a fixed location seemed to be the internet. Hence, I started thinking about an internet version of the game. &lt;br /&gt;
&lt;br /&gt;
In the meantime I had started playing an online Startrek-based roleplaying game, whereby players play by writing little parts of the plot, those parts that involve their own character. Although this was really nice, it missed a lot of the unique features of the lego, but it did help me work out an alternative system. I wanted players to be more restricted by their environment (if you wanted to play a Startrek hero, you just had to write you were a hero ... if you wanted to be a lego hero, you had to be pretty smart), and a game in which the players develop their environment. So what I did was as follows: I made a map on paper that I would use to define the world; I asked players to just write the actions of their characters, but they could not write the results - I would tell them; they would send in their texts to me, and I would reply by writing the result. E.g. if character A talks to character B, I'd write to character B: &amp;quot;Character A says ...&amp;quot;. In other words, every single action had to go through my hands. I started with just about three players and kept going for a couple of weeks, and then decided that it did not work at all and stopped. It was too demanding on the gamemaster's side. So that was the short life of Cantr I (called just Cantr, of course). &lt;br /&gt;
&lt;br /&gt;
Then, I discovered PHP and mySQL, and I just had a new internet connection at home, making it possible to set up my own server and run a game from there. In about two weeks I wrote the basic game and started opening it up. First just myself, then one or two new players that I already knew, and then gradually new players started to find it on the web and dropped in. Now, this game - about which you can find more details on its website - has been running for over two years. The code has been added to all this time, and the game administration has grown from being just me to a full staff of about 20 people, divided in a number of departments, that work hard to keep the game, with now about 500 players and 2400 characters, running. This game, named Cantr II, has a continuous timeline from the start, which has to be continued into the new version. Cantr II 2.0 will be a complete replacement of the code behind the game, and the interface, but not of the game itself. Players, characters, and staff will be transferred to the new game, once it's opened. I will now leave out details of this game, as it will come up in numerous texts and discussions on this page, and because one can read about it on their site, Cantr, or one can simply play the game. &lt;br /&gt;
&lt;br /&gt;
Jos Elkink, Dublin, October 23, 2003&lt;/div&gt;</summary>
		<author><name>Liljum</name></author>	</entry>

	</feed>