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		<id>http://wiki.cantr.net/index.php?action=history&amp;feed=atom&amp;title=Oyun_Dinamikleri</id>
		<title>Oyun Dinamikleri - Revision history</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.cantr.net/index.php?action=history&amp;feed=atom&amp;title=Oyun_Dinamikleri"/>
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		<updated>2026-05-01T17:13:12Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.27.0</generator>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Oyun_Dinamikleri&amp;diff=42945&amp;oldid=prev</id>
		<title>EchoMan at 10:09, 17 May 2010</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Oyun_Dinamikleri&amp;diff=42945&amp;oldid=prev"/>
				<updated>2010-05-17T10:09:25Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:09, 17 May 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{InterwikiLink:GameDynamics}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cantr II' ye hoş geldiniz. Yine de başlamadan önce aşağıda yazılanları dikkatle okumanızı tavsiye ederiz. İleride yapacağınız olası hataları engellemek için faydalı olabilir.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cantr II' ye hoş geldiniz. Yine de başlamadan önce aşağıda yazılanları dikkatle okumanızı tavsiye ederiz. İleride yapacağınız olası hataları engellemek için faydalı olabilir.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EchoMan</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Oyun_Dinamikleri&amp;diff=33908&amp;oldid=prev</id>
		<title>Neva at 09:47, 31 January 2009</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Oyun_Dinamikleri&amp;diff=33908&amp;oldid=prev"/>
				<updated>2009-01-31T09:47:35Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:47, 31 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Öncelikle şunu bilkmenizde fayda var, büyük ihtimalle Cantr II şu ana kadar oynadığınız hiç bir oyuna benzememektedir. Proje toplumların gelişimini simüle etmek üzerine kuruludur, bunun içerisinde role play, binalar inşa etmek, şiddet (her ne kadar teşvik ediliyorsa da, bir takım sınırlamalar da söz konusudur) vardır. Ama bunların hiç biri oyunun içerisindeki bir hedef olarak görülmemelidir. Oyunu eğlenceli kılmak büyük ölçüde katılım ile mümkün olabilir, kısacası eğer hiç bir şey olmamasından yakınıyorsanız, siz bir şeyler yapın!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Öncelikle şunu bilkmenizde fayda var, büyük ihtimalle Cantr II şu ana kadar oynadığınız hiç bir oyuna benzememektedir. Proje toplumların gelişimini simüle etmek üzerine kuruludur, bunun içerisinde role play, binalar inşa etmek, şiddet (her ne kadar teşvik ediliyorsa da, bir takım sınırlamalar da söz konusudur) vardır. Ama bunların hiç biri oyunun içerisindeki bir hedef olarak görülmemelidir. Oyunu eğlenceli kılmak büyük ölçüde katılım ile mümkün olabilir, kısacası eğer hiç bir şey olmamasından yakınıyorsanız, siz bir şeyler yapın!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PLEASE NOTE&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If your idea of a good time is to leave a trail of corpses behind you&lt;/del&gt;, Cantr II &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is not the game for you&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ÖNEMLİ&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eğer amacınız ardınızda bir ceset yığını bırakarak yola devam etmekse&lt;/ins&gt;, Cantr II &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kesinlikle sizin için uygun ortam değildir&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Also&lt;/del&gt;: Cantr II &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is set in a fairly realistic world&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The technology level is strange - it is possible to build cars and radios in a world where a state-of-the-art tool is likely to be a pitchfork - but there is no magic of any kind built into the game&lt;/del&gt;. (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Now, if your character wants to pretend there`s magic, or believe things have happened by the power of some god&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that`s another matter&lt;/del&gt;...)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ayrıca&lt;/ins&gt;: Cantr II &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;adil yerleşimli realistik bir dünya üzerinde oynanmaktadır&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Teknoloji gelişimi bazen tuhaf olabilmekte, mesela en yetkin tarım aracının tırpan olduğu bir şehirde arabalar, radyolar üretilebilir, ama oyunda büyü ya da doğa üstü öğelere kesinlikle yer verilmemiştir&lt;/ins&gt;. (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Tabii&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eğer karakteriniz büyü diye bir şey varmış gibi davranmayı tercih ediyor ya da bir takım tanrıların bir takım güçlerle bir şeyler yaptığına inanıyor olabilir&lt;/ins&gt;...)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Second, the Web-based interface makes Cantr II a fairly slow-paced game. Please be patient! It might take you three or four days to walk to the next location. It might take a day or two for the person you`re talking to to log in and respond. It`s possible that even if you can see 40 people standing in your location when you say something, none of them are there to respond immediately!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Second, the Web-based interface makes Cantr II a fairly slow-paced game. Please be patient! It might take you three or four days to walk to the next location. It might take a day or two for the person you`re talking to to log in and respond. It`s possible that even if you can see 40 people standing in your location when you say something, none of them are there to respond immediately!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Neva</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Oyun_Dinamikleri&amp;diff=33907&amp;oldid=prev</id>
		<title>Neva at 09:39, 31 January 2009</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Oyun_Dinamikleri&amp;diff=33907&amp;oldid=prev"/>
				<updated>2009-01-31T09:39:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:39, 31 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cantr II' ye hoş geldiniz. Yine de başlamadan önce aşağıda yazılanları dikkatle okumanızı tavsiye ederiz. İleride yapacağınız olası hataları engellemek için faydalı olabilir.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cantr II' ye hoş geldiniz. Yine de başlamadan önce aşağıda yazılanları dikkatle okumanızı tavsiye ederiz. İleride yapacağınız olası hataları engellemek için faydalı olabilir.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;First&lt;/del&gt;, Cantr II &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is probably unlike most other online games you`ve played&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The idea is to simulate the development of societies - there is roleplay allowed (and encouraged); there is building allowed (and encouraged); there is violence allowed &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and to some extent encouraged&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;although there are limitations on it&lt;/del&gt;) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;- but none of those three things is the end goal of the game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The game will be the most fun if you participate in this process - if you interact with others around you&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and if you find nothing is happening&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just do something&lt;/del&gt;!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Öncelikle şunu bilkmenizde fayda var&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;büyük ihtimalle &lt;/ins&gt;Cantr II &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;şu ana kadar oynadığınız hiç bir oyuna benzememektedir&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Proje toplumların gelişimini simüle etmek üzerine kuruludur, bunun içerisinde role play, binalar inşa etmek, şiddet &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;her ne kadar teşvik ediliyorsa da&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bir takım sınırlamalar da söz konusudur&lt;/ins&gt;) &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vardır. Ama bunların hiç biri oyunun içerisindeki bir hedef olarak görülmemelidir&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Oyunu eğlenceli kılmak büyük ölçüde katılım ile mümkün olabilir&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kısacası eğer hiç bir şey olmamasından yakınıyorsanız&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;siz bir şeyler yapın&lt;/ins&gt;!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PLEASE NOTE: If your idea of a good time is to leave a trail of corpses behind you, Cantr II is not the game for you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;PLEASE NOTE: If your idea of a good time is to leave a trail of corpses behind you, Cantr II is not the game for you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Neva</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Oyun_Dinamikleri&amp;diff=33906&amp;oldid=prev</id>
		<title>Neva at 09:33, 31 January 2009</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Oyun_Dinamikleri&amp;diff=33906&amp;oldid=prev"/>
				<updated>2009-01-31T09:33:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;Cantr II' ye hoş geldiniz. Yine de başlamadan önce aşağıda yazılanları dikkatle okumanızı tavsiye ederiz. İleride yapacağınız olası hataları engellemek için faydalı olabilir.&lt;br /&gt;
&lt;br /&gt;
First, Cantr II is probably unlike most other online games you`ve played. The idea is to simulate the development of societies - there is roleplay allowed (and encouraged); there is building allowed (and encouraged); there is violence allowed (and to some extent encouraged, although there are limitations on it) - but none of those three things is the end goal of the game. The game will be the most fun if you participate in this process - if you interact with others around you, and if you find nothing is happening, just do something!&lt;br /&gt;
&lt;br /&gt;
PLEASE NOTE: If your idea of a good time is to leave a trail of corpses behind you, Cantr II is not the game for you.&lt;br /&gt;
&lt;br /&gt;
Also: Cantr II is set in a fairly realistic world. The technology level is strange - it is possible to build cars and radios in a world where a state-of-the-art tool is likely to be a pitchfork - but there is no magic of any kind built into the game. (Now, if your character wants to pretend there`s magic, or believe things have happened by the power of some god, that`s another matter...)&lt;br /&gt;
&lt;br /&gt;
Second, the Web-based interface makes Cantr II a fairly slow-paced game. Please be patient! It might take you three or four days to walk to the next location. It might take a day or two for the person you`re talking to to log in and respond. It`s possible that even if you can see 40 people standing in your location when you say something, none of them are there to respond immediately!&lt;br /&gt;
&lt;br /&gt;
Third, the in-game economy and laws are entirely determined by the players. The game`s code provides the means to produce physical objects; what you do with those is not (and will not be) coded. No social structure will be coded. No concept of ownership will be coded. No rules or laws will be coded, beyond some limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...&lt;br /&gt;
&lt;br /&gt;
Cantr now has a system of genetically transferrable skills which influence how effective you are at different things your character does.&lt;/div&gt;</summary>
		<author><name>Neva</name></author>	</entry>

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