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		<title>How to play a thief - Revision history</title>
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		<updated>2026-05-03T07:51:17Z</updated>
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		<title>EchoMan: Reverted edits by Mr. Bones (Talk); changed back to last version by Starkwords</title>
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				<updated>2013-09-17T03:29:24Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/index.php/Special:Contributions/Mr._Bones&quot; title=&quot;Special:Contributions/Mr. Bones&quot;&gt;Mr. Bones&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:Mr._Bones&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Mr. Bones (page does not exist)&quot;&gt;Talk&lt;/a&gt;); changed back to last version by &lt;a href=&quot;/index.php?title=User:Starkwords&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User:Starkwords (page does not exist)&quot;&gt;Starkwords&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:29, 17 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterwikiLink:HowToPlayAThief}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterwikiLink:HowToPlayAThief}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To &lt;/del&gt;those &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thinking of playing &lt;/del&gt;and those &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;currently playing. I would suggest going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;another game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fun &lt;/del&gt;game, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but this current staff has ruined it. There used to be reasonable people on &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;staff who would do their jobs &lt;/del&gt;and not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;act like assholes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those days are over&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are all kinds of thieves. Those that sneakily enter buildings when you're not watching, &lt;/ins&gt;those &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that steal everything you have and possibly even kill you after they gained your trust &lt;/ins&gt;and those &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that steal your only vehicle making you stare after them helplessly, unable &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;give chase&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Though there are certain kinds that are frowned upon&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those being the characters that their whole life don't act &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;certain way and then with no in-&lt;/ins&gt;game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reason change and steal everything&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;please keep everything in game and make sure &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;role playing makes sense &lt;/ins&gt;and not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;change just because you're bored.&amp;#160; This article will help you understand thieves&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and how to play them a bit better&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PD only looks after their friends, members of the staff and former members. If you have an incident occur &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is serious, &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be lucky if they take it seriously. I have had incidents where they did nothing and they were confirmed blatant CRBs and serious ones at that. Yet, if you aren&lt;/del&gt;'t in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the good ole boys club, and they get a hard on for you then they'll do everything they can to ruin the game for you. The PD has currently been harassing me for about a month now over some personal issues. Some of them lost characters to some of mine and were in danger losing more to a pirate character of mine. The result was that they decided to take OOC action to prevent the deaths of these characters. They used their positions to protect their own and the characters of former staff members. They even killed one of my characters for insulting somebody. It wasn't OOC, it was in character, and there were even other characters taking part in it. But because PD was looking for excuses to take action against me,&amp;#160; they made up some bullshit to kill that character. To his wife of a long time, I'm sorry. They did it, not me. And it was all for nothing other than personal issues they have with me. I hope things work out for you and you don't kill that character off&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Note &lt;/ins&gt;that you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shouldn&lt;/ins&gt;'t &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make your thief exactly like explained &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this article&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Be creative!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Development &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(ProgD &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;RD) These people mostly work &lt;/del&gt;when they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;too. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I worked behind the scenes &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;was able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see what they really did&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I used &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;think they worked hard too&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but I realized that it was all &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rouse&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;These people have pages upon pages &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;backed up development projects in the development forums&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most of these would &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;posted there &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;half would &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ignored &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eventually end &lt;/del&gt;up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;back pages of the forums&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The other half might get &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;comment &lt;/del&gt;or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two from development&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This happens sporadically &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there might be one or two comments made, it will &lt;/del&gt;get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;backlogged and half &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;year later some new member will come along &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bump &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;topic&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I tried &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spur them into getting &lt;/del&gt;things &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;done&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which was effective at times&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some older projects were completed because I kept spurring them into doing them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But most old topics bumped would be ignored like &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;had been for years&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Many of these weren&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t major projects&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plenty &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;these projects weren't even difficult to implement&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they were something that could &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;added in one &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two days&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Another thing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;note &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that they do not treat everyone fairly in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suggestion forums&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;supposed &lt;/del&gt;to be a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;place where people &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;come &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;present their ideas for &lt;/del&gt;the game and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/del&gt;will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;considered fairly&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The truth is&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if you really want your idea to &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;approved then become &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;member &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;staff&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Look at how many accepted/implemented suggestions are &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;members of staff alone&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;especially development&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The percentage of suggestions made by development staff &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has been accepted/implemented is way beyond &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;percentage of &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;forum members made up by development staff&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lot of &lt;/del&gt;people &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who &lt;/del&gt;have good &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suggestions &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suggestion forums, &lt;/del&gt;but &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their suggestions will &lt;/del&gt;not be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;approved &lt;/del&gt;because they are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;club&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I've even seen where development members (Greek and Echoman namely) will vote down suggestions&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not because &lt;/del&gt;they are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bad, but because they &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;too lazy &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;implement &lt;/del&gt;them. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Even if they &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;90% approval&lt;/del&gt;, if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;too lazy &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;implement &lt;/del&gt;it, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;accepted&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Be subtle ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves are usually smooth talkers that are able to talk themselves out of any situation. A character planning a crime should try to blend in with one's surroundings, act like a normal, hard&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;working villager &lt;/ins&gt;and when they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;realized you're not that nice, it's &lt;/ins&gt;too &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;late&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Role-playing suspicious behavior such as sneaking into buildings &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;casting shifty glances at people is only likely to lead a character in trouble before he has even had time &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;steal anything&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's importent &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remember that jails are around&lt;/ins&gt;,&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most every town has either by name or &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;building or back room used as one&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As a thief and if your character is a life long one&amp;#160; you will see the inside &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them every one and awhile. And this can be bad if you RP it wrong&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Be nice, &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;charming &lt;/ins&gt;and be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;helpful will keep you alive most times. Yelling at them &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;threatning well hope you have a lot of healing food or regular food.&amp;#160; If you have no way out then give &lt;/ins&gt;up the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;things you stole right away&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you do have supplies from &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;crowbar and anvil maybe wait and see if they forget about you then break out if your lucky, but your chances are still raither low. but fear not!! You can talk your way out with ease. Get to know your jailers who knows maybe you can sleep your way out of jail &lt;/ins&gt;or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;buy your freedom&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;So always remember jail will happen &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;try to &lt;/ins&gt;get a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;job while your locked up to kill the bordom &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ask for notes to read in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;older towns you can find some interesting history&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Stealing ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are a lot of ways &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;steal, and a lot of &lt;/ins&gt;things &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to steal. Varying from vehicles&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keys&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resources and tools&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* '''Stealing vehicles'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** Simply trying to enter vehicles to see if &lt;/ins&gt;they&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'re open can sometimes give interesting results. Note that no one can see you tried to enter the vehicle when it's locked&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** Gaining a vehicle's owner&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s trust can be very useful. Once gained&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it will be only a matter &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;time before the the right opportunity comes around, but keeping the vehicle can be as hard as stealing it&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ready to make modifications &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your new ride and expect people coming after it sooner or later&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** Boats tend to be easier &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;steal than land vehicles because it &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;usual to have a crew, but the bigger the crew, the less &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opportunity to steal, so pick your targets&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt; One last note of advice is to be aware of other boats around because once it &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;found out you stole, you are bound &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chased down.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;last resort, you &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;always wait until everyone is on it and then lock it and kill them. (This won't be as easy to do when they have crowbars or the tools to make one)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* '''Stealing resources and tools'''&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** There are various ways &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;steal in &lt;/ins&gt;the game&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, specially if no one is paying attention.&amp;#160; With all things, you have to know your targets &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that you &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;probably &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;more successful with one kind of group, like sleepers, than another&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It also depends on how you steal&lt;/ins&gt;, be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it walking into &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;room with no one in it or claiming resources on the ground, just have to develop your own way &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;doing things&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** Sometimes you might be able to steal tools &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;finishing an abandoned repair project and picking up the tool when it's finished, but this usually works only when no one's watching.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;** Also you might borrow a tool from someone&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then keep it for so long that they forget they ever gave it to you&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Or just wait &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they go inside, then leave town. By the time someone tells them which direction you took, you'll be long gone.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Seizing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moment vs. planning ahead ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Perfect timing often separates a good thief from &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dead one. If you've spent a while in a town, you might notice that some hours tend to be less busy than others&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you're going to be stealing openly, it's best to do it when most people are asleep to give you &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;head start. It's also good to see if many &lt;/ins&gt;people have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;access to vehicles, since if you're traveling slower than your chasers, you're pretty much doomed to fail.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But there are also moments in which a perfect chance for robbery will present itself and you need to make a fast decision before the chance is lost. If you're the only person awake when someone dies and drops a bunch of keys, there's a &lt;/ins&gt;good &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chance one of them is for a vehicle or at least a building.&amp;#160; There is considerable risk involved &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;such an act, such as none of the keys being useful to that town or having someone wake up doing &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;same thing.&amp;#160; It is best to quickly prepare a reason why you picked them up if you are backing off &lt;/ins&gt;but &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if you're &lt;/ins&gt;not&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, discovering quickly what you've laid your hands on should dictate how you proceed.&amp;#160; Depending on the town, it might be best to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prepared with healing food and a fight &lt;/ins&gt;because &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;no one likes a thief, specially if &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can do something about it.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The more crowbars there &lt;/ins&gt;are&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, the smaller the chances of surviving by hiding &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;buildings. People might also change the lock on one of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;buildings you have access to and use it as a trap&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Likewise you can trick people into running after you into unlocked buildings&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;then lock the door after &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;come inside to trap them in there. However people &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;likely to learn fast not to follow you into buildings if you do this.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;People &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also likely to taunt you to make you stop and reply &lt;/ins&gt;to them. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's better not to fall into this trap. If you have something to say, either drag a note under the door or write what you're going to say in Notepad, wait a while to let everyone think you've stopped running around, then pop out quickly to copypaste your message to the talk to all box and run back to safety.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=== Trust ===&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When planning to steal important vehicles that &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lots of important resources in them&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or trying to get access to an important building, you'll need to very lucky or somehow gain the people that have the keys their trust.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's unlikely that you'll get a chance to just steal a boat in the developed islands of Cantr. But &lt;/ins&gt;if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;paying a visit to one of the barely developed islands, then you will have a good chance &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;steal boats and other vehicles.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This combined with being trusted will be definitely worth &lt;/ins&gt;it&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. It might take some time for the people to trust you&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but once they do your chances &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;increase. Simply work hard for little pay and &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nice and active. You could even lower yourself to nothing but a mere slave of someone, and once your boss isn't looking, use that chance and start sailing away!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You could also seduce the captain of a ship. Once he/she is stuck in your web, he/she will gladly give you the key of his/her boat. (If roleplayed well, of course. No one likes boring bedmates.)&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There are all kinds of possibilities! Be creative and think up your own&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Make good use of the chances you'll encounter and never give up! If they don't trust you, show them that you can be trusted! They say you don't work hard enough? Work twice as hard!&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I can't play under this current staff and for those of you on the lower ends of development (Seko for example), I have no problems with. That goes for most other staff members. My main issues are with the PD (all of which are nothing but crooked bastards, especially Pilot and Bobby Bucman), Echoman and Greek on development. So just because you are on staff don't think this is about you, it's about certain members of staff.&amp;#160; To those of you I played with and who will see my characters die soon, I'm sorry. I enjoyed playing with you and would have liked to continue the role play and building onto our dreams. I can't play anymore with this current staff. It used to be a good game, but they have ruined it in my opinion. Maybe one day I will come back with a new identity when they are gone, if the game hasn't been completely ruined by then. You all wonder why veteran players are leaving? These bastards are a big part of it. Good luck to you all. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:How to play a role|Thief]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:How to play a role|Thief]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EchoMan</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=58712&amp;oldid=prev</id>
		<title>Mr. Bones at 02:12, 17 September 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=58712&amp;oldid=prev"/>
				<updated>2013-09-17T02:12:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:12, 17 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterwikiLink:HowToPlayAThief}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterwikiLink:HowToPlayAThief}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are all kinds &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thieves. Those that sneakily enter buildings when you're not watching, those that steal everything you have and possibly even kill you after they gained your trust &lt;/del&gt;and those &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that steal your only vehicle making you stare after them helplessly, unable &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;give chase&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Though there are certain kinds that are frowned upon&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those being the characters that their whole life don't act &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;certain way and then with no in-&lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reason change and steal everything&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;please keep everything in game and make sure &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;role playing makes sense &lt;/del&gt;and not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;change just because you're bored.&amp;#160; This article will help you understand thieves&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and how to play them a bit better&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To those thinking &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playing &lt;/ins&gt;and those &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;currently playing. I would suggest going &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it is &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fun &lt;/ins&gt;game, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but this current staff has ruined it. There used to be reasonable people on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;staff who would do their jobs &lt;/ins&gt;and not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;act like assholes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those days are over&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note &lt;/del&gt;that you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shouldn&lt;/del&gt;'t &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make your thief exactly like explained &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this article&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Be creative!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PD only looks after their friends, members of the staff and former members. If you have an incident occur &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is serious, &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be lucky if they take it seriously. I have had incidents where they did nothing and they were confirmed blatant CRBs and serious ones at that. Yet, if you aren&lt;/ins&gt;'t in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the good ole boys club, and they get a hard on for you then they'll do everything they can to ruin the game for you. The PD has currently been harassing me for about a month now over some personal issues. Some of them lost characters to some of mine and were in danger losing more to a pirate character of mine. The result was that they decided to take OOC action to prevent the deaths of these characters. They used their positions to protect their own and the characters of former staff members. They even killed one of my characters for insulting somebody. It wasn't OOC, it was in character, and there were even other characters taking part in it. But because PD was looking for excuses to take action against me,&amp;#160; they made up some bullshit to kill that character. To his wife of a long time, I'm sorry. They did it, not me. And it was all for nothing other than personal issues they have with me. I hope things work out for you and you don't kill that character off&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Be subtle ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Development &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(ProgD &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;RD) These people mostly work &lt;/ins&gt;when they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/ins&gt;too. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I worked behind the scenes &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;was able &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;see what they really did&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I used &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;think they worked hard too, but I realized &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it was all &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rouse&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;These people have pages upon pages of backed up development projects in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;development forums. Most &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these would &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;posted there &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;half would &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ignored &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eventually end up in the back pages &lt;/ins&gt;of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forums&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The other half might get a comment or two &lt;/ins&gt;from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;development. This happens sporadically &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there might be one or two comments made&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get backlogged &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;half &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;year later some new member will come along &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bump &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;topic&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I tried &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spur them into getting &lt;/ins&gt;things &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;done&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which was effective at times&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some older projects were completed because I kept spurring them into doing them&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But most old topics bumped would be ignored like &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;had been for years&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Many of these weren&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;t major projects&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plenty &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these projects weren't even difficult to implement&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they were something that could &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;added in one &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;two days&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Another thing &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;note &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that they do not treat everyone fairly in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suggestion forums&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;supposed &lt;/ins&gt;to be a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;place where people &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;come &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;present their ideas for &lt;/ins&gt;the game and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;considered fairly. The truth is&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;really want your idea to &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;approved then become &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;member &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;staff&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Look at how many accepted/implemented suggestions are &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;members of staff alone&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially development&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The percentage of suggestions made by development staff &lt;/ins&gt;that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has been accepted/implemented is way beyond &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;percentage of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forum members made up by development staff&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lot of people who have &lt;/ins&gt;good &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suggestions in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suggestion forums&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but their suggestions will not &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;approved because they &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/ins&gt;in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;club&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ve even seen where development members (Greek &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Echoman namely) will vote down suggestions&lt;/ins&gt;, not because they are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bad&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but because &lt;/ins&gt;they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are too lazy &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;implement &lt;/ins&gt;them. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even &lt;/ins&gt;if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;90% approval&lt;/ins&gt;, if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;too lazy &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;implement it&lt;/ins&gt;, it will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;accepted&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thieves are usually smooth talkers that are able to talk themselves out of any situation. A character planning a crime should try to blend in with one's surroundings, act like a normal, hard&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;working villager &lt;/del&gt;and when they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;realized you're not that nice, it's &lt;/del&gt;too &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;late&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Role-playing suspicious behavior such as sneaking into buildings &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;casting shifty glances at people is only likely &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lead a character in trouble before he has even had time to steal anything&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It's importent &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;remember &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;jails are around,most every town has either by name or &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;building or back room used as one&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As a thief and if your character is a life long one&amp;#160; you will see &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;inside &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them every one and awhile. And this can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bad if you RP it wrong. Be nice, be charming &lt;/del&gt;and be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;helpful will keep you alive most times. Yelling at them &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;threatning well hope you have a lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;healing food or regular food.&amp;#160; If you have no way out then give up &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;things you stole right away&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you do have supplies &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a crowbar &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anvil maybe wait and see if they forget about you then break out if your lucky&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but your chances are still raither low. but fear not!! You can talk your way out with ease. Get to know your jailers who knows maybe you can sleep your way out of jail or buy your freedom. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So always remember jail &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;happen &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;try to get &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;job while your locked up to kill the bordom &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ask for notes to read in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;older towns you can find some interesting history&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Stealing ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are a lot of ways &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;steal, and a lot of &lt;/del&gt;things &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to steal. Varying from vehicles&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keys&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resources and tools&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* '''Stealing vehicles'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** Simply trying to enter vehicles to see if &lt;/del&gt;they&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'re open can sometimes give interesting results&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Note that no one can see you tried to enter the vehicle when it&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s locked. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** Gaining a vehicle's owner's trust can be very useful. Once gained&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it will be only a matter &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time before the the right opportunity comes around&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but keeping the vehicle can &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as hard as stealing it, so be ready to make modifications &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your new ride and expect people coming after it sooner or later&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** Boats tend &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be easier to steal than land vehicles because it &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;usual to have a crew, but the bigger the crew, &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;less the opportunity to steal, so pick your targets&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; One last note of advice &lt;/del&gt;is to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;aware of other boats around because once it is found out you stole, you are bound to be chased down.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;last resort, you &lt;/del&gt;can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;always wait until everyone is on it and then lock it and kill them. (This won't be as easy &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do when they have crowbars or the tools to make one)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* '''Stealing resources and tools'''&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** There are various ways to steal in &lt;/del&gt;the game&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, specially if no one is paying attention.&amp;#160; With all things, you have to know your targets &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that you &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;probably &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;more successful with one kind of group&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;like sleepers, than another. It also depends on how &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;steal, &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it walking into &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;room with no one in it or claiming resources on the ground, just have to develop your own way &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doing things&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** Sometimes you might be able to steal tools &lt;/del&gt;by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;finishing an abandoned repair project and picking up the tool when it's finished&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but this usually works only when no one's watching&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;** Also you might borrow a tool from someone, then keep it for so long &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they forget they ever gave it to you. Or just wait that they go inside, then leave town. By &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;time someone tells them which direction you took, you'll be long gone.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Seizing &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;moment vs&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;planning ahead ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Perfect timing often separates &lt;/del&gt;a good &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thief from &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dead one. If you've spent a while in a town&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you might notice that some hours tend to &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;less busy than others. If you're going to be stealing openly, it's best to do it when most people &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;asleep to give you a head start. It's also good to see if many people have access to vehicles, since if you're traveling slower than your chasers, you're pretty much doomed to fail.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But there are also moments &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which a perfect chance for robbery will present itself and you need to make a fast decision before &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chance is lost&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;re the only person awake when someone dies &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;drops a bunch of keys, there's a good chance one of them is for a vehicle or at least a building.&amp;#160; There is considerable risk involved in such an act&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;such as none of the keys being useful to that town or having someone wake up doing the same thing.&amp;#160; It is best to quickly prepare a reason why you picked them up if you are backing off but if you're &lt;/del&gt;not&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, discovering quickly what you've laid your hands on should dictate how you proceed.&amp;#160; Depending on the town, it might be best to be prepared with healing food and a fight &lt;/del&gt;because &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no one likes a thief, specially if &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can do something about it.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The more crowbars there &lt;/del&gt;are, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the smaller the chances of surviving by hiding in buildings. People might also change the lock on one of the buildings you have access to and use it as a trap. Likewise you can trick people into running after you into unlocked buildings, then lock the door after &lt;/del&gt;they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;come inside &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trap &lt;/del&gt;them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in there&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However people are likely to learn fast not to follow you into buildings &lt;/del&gt;if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you do this.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;People are also likely to taunt you to make you stop and reply to them. It's better not to fall into this trap. If you &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;something to say&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;either drag a note under the door or write what you're going to say in Notepad, wait a while to let everyone think you've stopped running around, then pop out quickly to copypaste your message to the talk to all box and run back to safety.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;=== Trust ===&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When planning to steal important vehicles that have lots of important resources in them, or trying to get access to an important building, you'll need to very lucky or somehow gain the people that have the keys their trust.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It's unlikely that you'll get a chance to just steal a boat in the developed islands of Cantr. But &lt;/del&gt;if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;paying a visit &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one of the barely developed islands&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;then you will have a good chance to steal boats and other vehicles.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This combined with being trusted will be definitely worth &lt;/del&gt;it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. It might take some time for the people to trust you, but once they do your chances &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;increase. Simply work hard for little pay and &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nice and active. You could even lower yourself to nothing but a mere slave of someone, and once your boss isn't looking, use that chance and start sailing away!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You could also seduce the captain of a ship. Once he/she is stuck in your web, he/she will gladly give you the key of his/her boat. (If roleplayed well, of course. No one likes boring bedmates.)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There are all kinds of possibilities! Be creative and think up your own&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Make good use of the chances you'll encounter and never give up! If they don't trust you, show them that you can be trusted! They say you don't work hard enough? Work twice as hard!&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I can't play under this current staff and for those of you on the lower ends of development (Seko for example), I have no problems with. That goes for most other staff members. My main issues are with the PD (all of which are nothing but crooked bastards, especially Pilot and Bobby Bucman), Echoman and Greek on development. So just because you are on staff don't think this is about you, it's about certain members of staff.&amp;#160; To those of you I played with and who will see my characters die soon, I'm sorry. I enjoyed playing with you and would have liked to continue the role play and building onto our dreams. I can't play anymore with this current staff. It used to be a good game, but they have ruined it in my opinion. Maybe one day I will come back with a new identity when they are gone, if the game hasn't been completely ruined by then. You all wonder why veteran players are leaving? These bastards are a big part of it. Good luck to you all. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:How to play a role|Thief]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:How to play a role|Thief]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mr. Bones</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=54678&amp;oldid=prev</id>
		<title>Starkwords: /* Trust */</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=54678&amp;oldid=prev"/>
				<updated>2012-06-19T04:24:42Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Trust&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 04:24, 19 June 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l45&quot; &gt;Line 45:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 45:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This combined with being trusted will be definitely worth it. It might take some time for the people to trust you, but once they do your chances will increase. Simply work hard for little pay and be nice and active. You could even lower yourself to nothing but a mere slave of someone, and once your boss isn't looking, use that chance and start sailing away!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This combined with being trusted will be definitely worth it. It might take some time for the people to trust you, but once they do your chances will increase. Simply work hard for little pay and be nice and active. You could even lower yourself to nothing but a mere slave of someone, and once your boss isn't looking, use that chance and start sailing away!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You could also seduce the captain of a ship. Once he&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/del&gt;stuck in your web, he&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'ll &lt;/del&gt;gladly give you the key of his boat. (If roleplayed well, of course. No one likes boring &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;women&lt;/del&gt;.)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You could also seduce the captain of a ship. Once he&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/she is &lt;/ins&gt;stuck in your web, he&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/she will &lt;/ins&gt;gladly give you the key of his&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/her &lt;/ins&gt;boat. (If roleplayed well, of course. No one likes boring &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bedmates&lt;/ins&gt;.)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are all kinds of possibilities! Be creative and think up your own. Make good use of the chances you'll encounter and never give up! If they don't trust you, show them that you can be trusted! They say you don't work hard enough? Work twice as hard!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are all kinds of possibilities! Be creative and think up your own. Make good use of the chances you'll encounter and never give up! If they don't trust you, show them that you can be trusted! They say you don't work hard enough? Work twice as hard!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Starkwords</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=54566&amp;oldid=prev</id>
		<title>EchoMan at 14:32, 14 May 2012</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=54566&amp;oldid=prev"/>
				<updated>2012-05-14T14:32:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:32, 14 May 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l50&quot; &gt;Line 50:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 50:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:How to play a role]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:How to play a role&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;|Thief&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EchoMan</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=50106&amp;oldid=prev</id>
		<title>EchoMan at 08:39, 15 February 2011</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=50106&amp;oldid=prev"/>
				<updated>2011-02-15T08:39:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 08:39, 15 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{InterwikiLink:HowToPlayAThief}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are all kinds of thieves. Those that sneakily enter buildings when you're not watching, those that steal everything you have and possibly even kill you after they gained your trust and those that steal your only vehicle making you stare after them helplessly, unable to give chase. Though there are certain kinds that are frowned upon, those being the characters that their whole life don't act a certain way and then with no in-game reason change and steal everything, please keep everything in game and make sure the role playing makes sense and not change just because you're bored.&amp;#160; This article will help you understand thieves, and how to play them a bit better.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are all kinds of thieves. Those that sneakily enter buildings when you're not watching, those that steal everything you have and possibly even kill you after they gained your trust and those that steal your only vehicle making you stare after them helplessly, unable to give chase. Though there are certain kinds that are frowned upon, those being the characters that their whole life don't act a certain way and then with no in-game reason change and steal everything, please keep everything in game and make sure the role playing makes sense and not change just because you're bored.&amp;#160; This article will help you understand thieves, and how to play them a bit better.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EchoMan</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=36387&amp;oldid=prev</id>
		<title>RKIB: /* Be subtle */</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=36387&amp;oldid=prev"/>
				<updated>2010-02-04T05:45:02Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Be subtle&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 05:45, 4 February 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Be subtle ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Be subtle ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thieves are usually smooth talkers that are able to talk themselves out of any situation. A character planning a crime should try to blend in with one's surroundings, act like a normal, hard-working villager and when they realized you're not that nice, it's too late. Role-playing suspicious behavior such as sneaking into buildings and casting shifty glances at people is only likely to lead a character in trouble before he has even had time to steal anything.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thieves are usually smooth talkers that are able to talk themselves out of any situation. A character planning a crime should try to blend in with one's surroundings, act like a normal, hard-working villager and when they realized you're not that nice, it's too late. Role-playing suspicious behavior such as sneaking into buildings and casting shifty glances at people is only likely to lead a character in trouble before he has even had time to steal anything.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It's importent to remember that jails are around,most every town has either by name or a building or back room used as one. As a thief and if your character is a life long one&amp;#160; you will see the inside of them every one and awhile. And this can be bad if you RP it wrong. Be nice, be charming and be helpful will keep you alive most times. Yelling at them and threatning well hope you have a lot of healing food or regular food.&amp;#160; If you have no way out then give up the things you stole right away. If you do have supplies from a crowbar and anvil maybe wait and see if they forget about you then break out if your lucky, but your chances are still raither low. but fear not!! You can talk your way out with ease. Get to know your jailers who knows maybe you can sleep your way out of jail or buy your freedom. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;So always remember jail will happen and try to get a job while your locked up to kill the bordom and ask for notes to read in the older towns you can find some interesting history.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stealing ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stealing ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RKIB</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=33947&amp;oldid=prev</id>
		<title>Seko: /* Stealing */ removing nonsense</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=33947&amp;oldid=prev"/>
				<updated>2009-02-20T18:49:48Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Stealing: &lt;/span&gt; removing nonsense&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:49, 20 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l12&quot; &gt;Line 12:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 12:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Simply trying to enter vehicles to see if they're open can sometimes give interesting results. Note that no one can see you tried to enter the vehicle when it's locked. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Simply trying to enter vehicles to see if they're open can sometimes give interesting results. Note that no one can see you tried to enter the vehicle when it's locked. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Gaining a vehicle's owner's trust can be very useful. Once gained, it will be only a matter of time before the the right opportunity comes around, but keeping the vehicle can be as hard as stealing it, so be ready to make modifications to your new ride and expect people coming after it sooner or later.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Gaining a vehicle's owner's trust can be very useful. Once gained, it will be only a matter of time before the the right opportunity comes around, but keeping the vehicle can be as hard as stealing it, so be ready to make modifications to your new ride and expect people coming after it sooner or later.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Just as with land vehicles, you have to wait for the right opportunity to make your move.&amp;#160; &lt;/del&gt;Boats tend to be easier to steal because it is usual to have a crew but the bigger the crew, the less the opportunity to steal, so pick your targets.&amp;#160; One last note of advice is to be aware of other boats around because once it is found out you stole, you are bound to be chased down.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Boats tend to be easier to steal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;than land vehicles &lt;/ins&gt;because it is usual to have a crew&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;but the bigger the crew, the less the opportunity to steal, so pick your targets.&amp;#160; One last note of advice is to be aware of other boats around because once it is found out you stole, you are bound to be chased down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a last resort, you can always wait until everyone is on it and then lock it and kill them. (This won't be as easy to do when they have crowbars or the tools to make one)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a last resort, you can always wait until everyone is on it and then lock it and kill them. (This won't be as easy to do when they have crowbars or the tools to make one)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Seko</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=33938&amp;oldid=prev</id>
		<title>Seko: /* Stealing */ typo fix</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=33938&amp;oldid=prev"/>
				<updated>2009-02-18T18:05:38Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Stealing: &lt;/span&gt; typo fix&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:05, 18 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot; &gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Just as with land vehicles, you have to wait for the right opportunity to make your move.&amp;#160; Boats tend to be easier to steal because it is usual to have a crew but the bigger the crew, the less the opportunity to steal, so pick your targets.&amp;#160; One last note of advice is to be aware of other boats around because once it is found out you stole, you are bound to be chased down.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Just as with land vehicles, you have to wait for the right opportunity to make your move.&amp;#160; Boats tend to be easier to steal because it is usual to have a crew but the bigger the crew, the less the opportunity to steal, so pick your targets.&amp;#160; One last note of advice is to be aware of other boats around because once it is found out you stole, you are bound to be chased down.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a last &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reost&lt;/del&gt;, you can always wait until everyone is on it and then lock it and kill them. (This won't be as easy to do when they have crowbars or the tools to make one)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As a last &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resort&lt;/ins&gt;, you can always wait until everyone is on it and then lock it and kill them. (This won't be as easy to do when they have crowbars or the tools to make one)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Stealing resources and tools'''&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''Stealing resources and tools'''&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** There are various ways to steal in the game, specially if no one is paying attention.&amp;#160; With all things, you have to know your targets and that you will probably be more successful with one kind of group, like sleepers, than another. It also depends on how you steal, be it walking into a room with no one in it or claiming resources on the ground, just have to develop your own way of doing things.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** There are various ways to steal in the game, specially if no one is paying attention.&amp;#160; With all things, you have to know your targets and that you will probably be more successful with one kind of group, like sleepers, than another. It also depends on how you steal, be it walking into a room with no one in it or claiming resources on the ground, just have to develop your own way of doing things.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Sometimes you might be able to steal tools by finishing an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;abbandoned &lt;/del&gt;repair project and picking up the tool when it's finished, but this usually works only when no one's watching.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Sometimes you might be able to steal tools by finishing an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;abandoned &lt;/ins&gt;repair project and picking up the tool when it's finished, but this usually works only when no one's watching.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Also you might borrow a tool from someone, then keep it for so long that they forget they ever gave it to you. Or just wait that they go inside, then leave town. By the time someone tells them which direction you took, you'll be long gone.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Also you might borrow a tool from someone, then keep it for so long that they forget they ever gave it to you. Or just wait that they go inside, then leave town. By the time someone tells them which direction you took, you'll be long gone.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Seko</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=33937&amp;oldid=prev</id>
		<title>Seko: /* Talk like a thief! */ Not too chatty</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=33937&amp;oldid=prev"/>
				<updated>2009-02-18T18:00:38Z</updated>
		
		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Talk like a thief!: &lt;/span&gt; Not too chatty&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:00, 18 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that you shouldn't make your thief exactly like explained in this article. Be creative!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that you shouldn't make your thief exactly like explained in this article. Be creative!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Talk like a thief! &lt;/del&gt;===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Be subtle &lt;/ins&gt;===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Or rather, don't! &lt;/del&gt;Thieves are usually smooth talkers that are able to talk themselves out of any situation. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Try &lt;/del&gt;to blend in with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/del&gt;surroundings&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. Act &lt;/del&gt;like a normal, hard-working villager and when they realized you're not that nice, it's too late.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Thieves are usually smooth talkers that are able to talk themselves out of any situation. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A character planning a crime should try &lt;/ins&gt;to blend in with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one's &lt;/ins&gt;surroundings&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, act &lt;/ins&gt;like a normal, hard-working villager and when they realized you're not that nice, it's too late&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Role-playing suspicious behavior such as sneaking into buildings and casting shifty glances at people is only likely to lead a character in trouble before he has even had time to steal anything&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stealing ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Stealing ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Seko</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=33936&amp;oldid=prev</id>
		<title>Seko: More sense?</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=How_to_play_a_thief&amp;diff=33936&amp;oldid=prev"/>
				<updated>2009-02-18T17:39:49Z</updated>
		
		<summary type="html">&lt;p&gt;More sense?&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 17:39, 18 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are all kinds of thieves. Those that sneakily enter buildings when you're not watching, those that steal everything you have and possibly even kill you after they gained your trust and those that steal your only vehicle making them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;look at you while &lt;/del&gt;unable to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;follow you&lt;/del&gt;. Though there are certain kinds that are frowned upon, those being the characters that their whole life don't act a certain way and then with no in-game reason change and steal everything, please keep everything in game and make sure the role playing makes sense and not change just because you're bored.&amp;#160; This article will help you understand thieves, and how to play them a bit better.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;There are all kinds of thieves. Those that sneakily enter buildings when you're not watching, those that steal everything you have and possibly even kill you after they gained your trust and those that steal your only vehicle making &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you stare after &lt;/ins&gt;them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;helplessly, &lt;/ins&gt;unable to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;give chase&lt;/ins&gt;. Though there are certain kinds that are frowned upon, those being the characters that their whole life don't act a certain way and then with no in-game reason change and steal everything, please keep everything in game and make sure the role playing makes sense and not change just because you're bored.&amp;#160; This article will help you understand thieves, and how to play them a bit better.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that you shouldn't make your thief exactly like explained in this article. Be creative!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Note that you shouldn't make your thief exactly like explained in this article. Be creative!&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Seko</name></author>	</entry>

	</feed>