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		<title>Game Dynamics - Revision history</title>
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		<updated>2026-04-20T17:40:03Z</updated>
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		<id>http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=58800&amp;oldid=prev</id>
		<title>EchoMan: Reverted edits by Mr. Bones (Talk); changed back to last version by EchoMan</title>
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				<updated>2013-09-17T03:28:49Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/index.php/Special:Contributions/Mr._Bones&quot; title=&quot;Special:Contributions/Mr. Bones&quot;&gt;Mr. Bones&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:Mr._Bones&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Mr. Bones (page does not exist)&quot;&gt;Talk&lt;/a&gt;); changed back to last version by &lt;a href=&quot;/index.php/User:EchoMan&quot; title=&quot;User:EchoMan&quot;&gt;EchoMan&lt;/a&gt;&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:28, 17 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterwikiLink:GameDynamics}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterwikiLink:GameDynamics}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To those thinking of playing and those currently playing. I would suggest going &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;another game&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yes&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is a fun game&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;but this current staff has ruined it&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There used to be reasonable people &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the staff who would do their jobs and not act like assholes, those days are over&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You are welcome &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;join Cantr II&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before proceeding&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;please read the following text carefully&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It might save you a few disappointments later &lt;/ins&gt;on. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PD only looks after their friends&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;members of the staff and former members. If you have an incident occur that &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;serious, &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will be lucky if they take it seriously&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I have had incidents where they did nothing &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they were confirmed blatant CRBs &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;serious ones at that. Yet, if you aren't in the good ole boys club, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they get a hard on for you then they'll do everything they can &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ruin the game for you. The PD has currently been harassing me for about a month now over &lt;/del&gt;some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;personal issues. Some &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them lost characters to some &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mine and were in danger losing more to a pirate character of mine&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;result was that they decided to take OOC action to prevent &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;deaths of these characters. They used their positions to protect their own &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the characters of former staff members. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;First&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cantr II &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;probably unlike most other online games &lt;/ins&gt;you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;`ve played&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The idea is to simulate the development of societies - there is [[roleplay]] allowed (&lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;encouraged); there is building allowed (&lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;encouraged); there is violence allowed (&lt;/ins&gt;and to some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extent encouraged, although there are limitations on it) - but none &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;those three things is the end goal &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game will be &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most fun if you participate in this process - if you interact with others around you, &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if you find nothing is happening, just do something! &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Development - (ProgD and RD) These people mostly work when they have too. I worked behind the scenes and was able &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;see what they really did. I used to think they worked hard too, but I realized that it was all &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rouse. These people have pages upon pages &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;backed up development projects in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;development forums&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Most of these would be posted there and half would be ignored and eventually end up &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the back pages of the forums&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;other half might get a comment or two from development. This happens sporadically and there might be one or two comments made, &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will get backlogged &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;half &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;year later some new member will come along and bump &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;topic. I tried &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spur them &lt;/del&gt;into &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;getting things done&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which was effective at times&lt;/del&gt;, some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;older projects were completed because I kept spurring them into doing them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;But most old topics bumped would be ignored like they had been for years&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Many of these weren't major projects&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;plenty of these projects weren't even difficult to implement, they were something that could &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;added in one &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;two days. Another thing &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;note is that they do not treat everyone fairly in &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;suggestion forums&lt;/del&gt;. It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is supposed to be &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;place where people can come to present their ideas &lt;/del&gt;for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they will be considered fairly&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The truth is, &lt;/del&gt;if you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;really want &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;idea &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be approved then become a member of staff. Look at how many accepted/implemented suggestions &lt;/del&gt;are by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;members of staff alone, especially development&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;percentage of suggestions made by development staff that has been accepted/implemented &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way beyond the percentage of the forum members made up by development staff&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There a lot &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;people who have good suggestions in the suggestion forums, but their suggestions &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;approved because they are not in the club&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I've even seen where development members (Greek and Echoman namely) &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;vote down suggestions&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not because they are bad, but because they are too lazy to implement them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Even if they have 90% approval, if they &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;too lazy &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;implement it&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it will not be accepted&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PLEASE NOTE: If your idea of a good time is &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;leave &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;trail &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;corpses behind you, Cantr II is not &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game for you&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Also: Cantr II is set &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a fairly realistic world&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;technology level is strange - &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is possible to build cars &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;radios in &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;world where a state-of-&lt;/ins&gt;the&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-art tool is likely &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be a pitchfork - but there is no magic of any kind built &lt;/ins&gt;into &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the game. (Now&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if your character wants to pretend there`s magic&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or believe things have happened by the power of &lt;/ins&gt;some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;god, that`s another matter.&lt;/ins&gt;..&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Second&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Web-based interface makes Cantr II a fairly slow-paced game. Please &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;patient! It might take you three or four days &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;walk &lt;/ins&gt;to the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next location&lt;/ins&gt;. It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;might take &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;day or two &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;person you`re talking to to log in &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;respond&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It`s possible that even &lt;/ins&gt;if you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can see 40 people standing in &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;location when you say something, none of them are there &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;respond immediately! &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Third, the in-game economy and laws &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entirely determined &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the players&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game`s code provides the means to produce physical objects; what you do with those &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not (and will not be) coded. No social structure will be coded&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;No concept &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ownership &lt;/ins&gt;will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;coded&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;No rules or laws &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be coded&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beyond some limitations on violence&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The two requirements imposed by the game &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that characters need &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;eat&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and that death is final and permanent..&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I can't play under this current staff and for those of you on the lower ends of development (Seko for example), I have no problems with. That goes for most other staff members. My main issues are with the PD (all of which are nothing but crooked bastards, especially Pilot and Bobby Bucman), Echoman and Greek on development. So just because you are on staff don't think this is about you, it's about certain members of staff.&amp;#160; To those of you I played with and who will see my characters die soon, I'm sorry. I enjoyed playing with you and would have liked to continue the role play and building onto our dreams. I can't play anymore with this current staff. It used to be a good game, but they have ruined it in my opinion. Maybe one day I will come back with a new identity when they are gone, if the game hasn't been completely ruined by then. You all wonder why veteran players are leaving? These bastards are a big part of it. Good luck to you all. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cantr now has a system of genetically transferrable [[Skills|skills]] which influence how effective you are at different things your character does.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cantr now has a system of genetically transferrable [[Skills|skills]] which influence how effective you are at different things your character does.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:The Basics]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:The Basics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EchoMan</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=58699&amp;oldid=prev</id>
		<title>Mr. Bones at 01:51, 17 September 2013</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=58699&amp;oldid=prev"/>
				<updated>2013-09-17T01:51:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:51, 17 September 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterwikiLink:GameDynamics}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{InterwikiLink:GameDynamics}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You are welcome &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;join Cantr II&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;before proceeding&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;please read the following text carefully&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It might save you a few disappointments later &lt;/del&gt;on. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;To those thinking of playing and those currently playing. I would suggest going &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;another game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Yes&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it is a fun game&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but this current staff has ruined it&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;There used to be reasonable people &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the staff who would do their jobs and not act like assholes, those days are over&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;First&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cantr II &lt;/del&gt;is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;probably unlike most other online games &lt;/del&gt;you&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;`ve played&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The idea is &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;simulate &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;development &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;societies - there is [[roleplay]] allowed (and encouraged); there is building allowed (and encouraged); there is violence allowed (and &lt;/del&gt;to some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;extent encouraged, although there are limitations on it) - but none &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;those three things is the end goal &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game&lt;/del&gt;. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game will be &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most fun if you participate in this process - if you interact with others around you, &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if you find nothing is happening, just do something! &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PD only looks after their friends&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;members of the staff and former members. If you have an incident occur that &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;serious, &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will be lucky if they take it seriously&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I have had incidents where they did nothing and they were confirmed blatant CRBs and serious ones at that. Yet, if you aren't in the good ole boys club, and they get a hard on for you then they'll do everything they can &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ruin &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game for you. The PD has currently been harassing me for about a month now over some personal issues. Some &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them lost characters &lt;/ins&gt;to some of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mine and were in danger losing more to a pirate character &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mine&lt;/ins&gt;. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;result was that they decided to take OOC action to prevent &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deaths of these characters. They used their positions to protect their own &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the characters of former staff members. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PLEASE NOTE: If your idea of a good time is &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;leave &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;trail &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;corpses behind you, Cantr II is not &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game for you&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Development - (ProgD and RD) These people mostly work when they have too. I worked behind the scenes and was able to see what they really did. I used &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;think they worked hard too, but I realized that it was all &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rouse. These people have pages upon pages &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;backed up development projects in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;development forums&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Most of these would be posted there and half would be ignored and eventually end up &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the back pages of the forums. The other half might get &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comment or two from development&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This happens sporadically and there might be one or two comments made, &lt;/ins&gt;it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will get backlogged &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;half &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;year later some new member will come along and bump &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;topic. I tried &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spur them &lt;/ins&gt;into &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;getting things done&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which was effective at times&lt;/ins&gt;, some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;older projects were completed because I kept spurring them into doing them&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;But most old topics bumped would be ignored like they had been for years&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Many of these weren't major projects, plenty of these projects weren't even difficult to implement&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they were something that could &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;added in one to two &lt;/ins&gt;days&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Another thing &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;note is that they do not treat everyone fairly in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;suggestion forums&lt;/ins&gt;. It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is supposed to be &lt;/ins&gt;a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;place where people can come to present their ideas &lt;/ins&gt;for the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they will be considered fairly&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The truth is, &lt;/ins&gt;if you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;really want &lt;/ins&gt;your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;idea to be approved then become a member &lt;/ins&gt;of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;staff. Look at how many accepted/implemented suggestions &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by members of staff alone&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;especially development. The percentage of suggestions made by development staff that has been accepted/implemented is way beyond the percentage of &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;forum members made up by development staff. There a lot of people who have good suggestions &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the suggestion forums, but their suggestions will not be approved because they &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;not in &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;club&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;I've even seen where development members &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Greek &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Echoman namely) &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vote down suggestions, &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;because they are bad, but because they are too lazy to implement them&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Even if they have 90% approval&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if they &lt;/ins&gt;are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;too lazy &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;implement it&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it will not be accepted&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Also: Cantr II is set &lt;/del&gt;in a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fairly realistic world&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The technology level is strange - &lt;/del&gt;it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is possible to build cars &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;radios in &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;world where a state-of-&lt;/del&gt;the&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-art tool is likely &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be a pitchfork - but there is no magic of any kind built &lt;/del&gt;into &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the game. (Now&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if your character wants to pretend there`s magic&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or believe things have happened by the power of &lt;/del&gt;some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;god, that`s another matter&lt;/del&gt;..&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;.) &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Second&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the Web-based interface makes Cantr II a fairly slow-paced game. Please &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;patient! It might take you three or four &lt;/del&gt;days to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;walk to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next location&lt;/del&gt;. It &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;might take &lt;/del&gt;a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;day or two &lt;/del&gt;for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;person you`re talking to to log in &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;respond&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It`s possible that even &lt;/del&gt;if you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can see 40 people standing in &lt;/del&gt;your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;location when you say something, none &lt;/del&gt;of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there to respond immediately! &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Third&lt;/del&gt;, the in&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;-game economy and laws &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entirely determined by &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;players&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The game`s code provides the means to produce physical objects; what you do with those is not &lt;/del&gt;(and will not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be) coded&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;No social structure will be coded. No concept of ownership will be coded. No rules or laws will be coded&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;beyond some limitations on violence. The two requirements imposed by the game &lt;/del&gt;are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that characters need &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eat&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and that death is final and permanent..&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;I can't play under this current staff and for those of you on the lower ends of development (Seko for example), I have no problems with. That goes for most other staff members. My main issues are with the PD (all of which are nothing but crooked bastards, especially Pilot and Bobby Bucman), Echoman and Greek on development. So just because you are on staff don't think this is about you, it's about certain members of staff.&amp;#160; To those of you I played with and who will see my characters die soon, I'm sorry. I enjoyed playing with you and would have liked to continue the role play and building onto our dreams. I can't play anymore with this current staff. It used to be a good game, but they have ruined it in my opinion. Maybe one day I will come back with a new identity when they are gone, if the game hasn't been completely ruined by then. You all wonder why veteran players are leaving? These bastards are a big part of it. Good luck to you all. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cantr now has a system of genetically transferrable [[Skills|skills]] which influence how effective you are at different things your character does.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Cantr now has a system of genetically transferrable [[Skills|skills]] which influence how effective you are at different things your character does.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:The Basics]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:The Basics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mr. Bones</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=42938&amp;oldid=prev</id>
		<title>EchoMan at 10:05, 17 May 2010</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=42938&amp;oldid=prev"/>
				<updated>2010-05-17T10:05:22Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 10:05, 17 May 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Spieldynamik|de]]&amp;#160; [[Game Dynamics|en]] [[Enkonduko|eo]] [[Pelin dynamiikka|fi]] [[Oyun Dinamikleri|tr]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;{{InterwikiLink:GameDynamics}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are welcome to join Cantr II. However, before proceeding, please read the following text carefully. It might save you a few disappointments later on. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are welcome to join Cantr II. However, before proceeding, please read the following text carefully. It might save you a few disappointments later on. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>EchoMan</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=34489&amp;oldid=prev</id>
		<title>Mattan: Reverted edits by Jos (Talk); changed back to last version by Seko</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=34489&amp;oldid=prev"/>
				<updated>2009-08-17T21:04:31Z</updated>
		
		<summary type="html">&lt;p&gt;Reverted edits by &lt;a href=&quot;/index.php/Special:Contributions/Jos&quot; title=&quot;Special:Contributions/Jos&quot;&gt;Jos&lt;/a&gt; (&lt;a href=&quot;/index.php?title=User_talk:Jos&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;User talk:Jos (page does not exist)&quot;&gt;Talk&lt;/a&gt;); changed back to last version by &lt;a href=&quot;/index.php/User:Seko&quot; title=&quot;User:Seko&quot;&gt;Seko&lt;/a&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:04, 17 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Spieldynamik|de]]&amp;#160; [[Game Dynamics|en]] [[Enkonduko|eo]] [[Pelin dynamiikka|fi]] [[Oyun Dinamikleri|tr]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You are welcome to join Cantr II. However, before proceeding, please read the following text carefully. It might save you a few disappointments later on. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First, Cantr II is probably unlike most other online games you`ve played. The idea is to simulate the development of societies - there is [[roleplay]] allowed (and encouraged); there is building allowed (and encouraged); there is violence allowed (and to some extent encouraged, although there are limitations on it) - but none of those three things is the end goal of the game. The game will be the most fun if you participate in this process - if you interact with others around you, and if you find nothing is happening, just do something! &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PLEASE NOTE: If your idea of a good time is to leave a trail of corpses behind you, Cantr II is not the game for you. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also: Cantr II is set in a fairly realistic world. The technology level is strange - it is possible to build cars and radios in a world where a state-of-the-art tool is likely to be a pitchfork - but there is no magic of any kind built into the game. (Now, if your character wants to pretend there`s magic, or believe things have happened by the power of some god, that`s another matter...) &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Second, the Web-based interface makes Cantr II a fairly slow-paced game. Please be patient! It might take you three or four days to walk to the next location. It might take a day or two for the person you`re talking to to log in and respond. It`s possible that even if you can see 40 people standing in your location when you say something, none of them are there to respond immediately! &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Third, the in-game economy and laws are entirely determined by the players. The game`s code provides the means to produce physical objects; what you do with those is not (and will not be) coded. No social structure will be coded. No concept of ownership will be coded. No rules or laws will be coded, beyond some limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cantr now has a system of genetically transferrable [[Skills|skills]] which influence how effective you are at different things your character does.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:The Basics]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mattan</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=34460&amp;oldid=prev</id>
		<title>Jos at 09:30, 17 August 2009</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=34460&amp;oldid=prev"/>
				<updated>2009-08-17T09:30:49Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:30, 17 August 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Spieldynamik|de]]&amp;#160; [[Game Dynamics|en]] [[Enkonduko|eo]] [[Pelin dynamiikka|fi]] [[Oyun Dinamikleri|tr]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You are welcome to join Cantr II. However, before proceeding, please read the following text carefully. It might save you a few disappointments later on. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;First, Cantr II is probably unlike most other online games you`ve played. The idea is to simulate the development of societies - there is [[roleplay]] allowed (and encouraged); there is building allowed (and encouraged); there is violence allowed (and to some extent encouraged, although there are limitations on it) - but none of those three things is the end goal of the game. The game will be the most fun if you participate in this process - if you interact with others around you, and if you find nothing is happening, just do something! &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;PLEASE NOTE: If your idea of a good time is to leave a trail of corpses behind you, Cantr II is not the game for you. &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Also: Cantr II is set in a fairly realistic world. The technology level is strange - it is possible to build cars and radios in a world where a state-of-the-art tool is likely to be a pitchfork - but there is no magic of any kind built into the game. (Now, if your character wants to pretend there`s magic, or believe things have happened by the power of some god, that`s another matter...) &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Second, the Web-based interface makes Cantr II a fairly slow-paced game. Please be patient! It might take you three or four days to walk to the next location. It might take a day or two for the person you`re talking to to log in and respond. It`s possible that even if you can see 40 people standing in your location when you say something, none of them are there to respond immediately! &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Third, the in-game economy and laws are entirely determined by the players. The game`s code provides the means to produce physical objects; what you do with those is not (and will not be) coded. No social structure will be coded. No concept of ownership will be coded. No rules or laws will be coded, beyond some limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cantr now has a system of genetically transferrable [[Skills|skills]] which influence how effective you are at different things your character does.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:The Basics]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Jos</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=33927&amp;oldid=prev</id>
		<title>Seko: Finnish link</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=33927&amp;oldid=prev"/>
				<updated>2009-02-18T12:22:36Z</updated>
		
		<summary type="html">&lt;p&gt;Finnish link&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 12:22, 18 February 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Spieldynamik|de]]&amp;#160; [[Game Dynamics|en]] [[Enkonduko|eo]] [[Oyun Dinamikleri|tr]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Spieldynamik|de]]&amp;#160; [[Game Dynamics|en]] [[Enkonduko|eo&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] [[Pelin dynamiikka|fi&lt;/ins&gt;]] [[Oyun Dinamikleri|tr]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are welcome to join Cantr II. However, before proceeding, please read the following text carefully. It might save you a few disappointments later on. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are welcome to join Cantr II. However, before proceeding, please read the following text carefully. It might save you a few disappointments later on. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Seko</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=33905&amp;oldid=prev</id>
		<title>Neva at 09:31, 31 January 2009</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=33905&amp;oldid=prev"/>
				<updated>2009-01-31T09:31:41Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 09:31, 31 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Spieldynamik|de]]&amp;#160; [[Game Dynamics|en]] [[Enkonduko|eo]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Spieldynamik|de]]&amp;#160; [[Game Dynamics|en]] [[Enkonduko|eo&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] [[Oyun Dinamikleri|tr&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are welcome to join Cantr II. However, before proceeding, please read the following text carefully. It might save you a few disappointments later on. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are welcome to join Cantr II. However, before proceeding, please read the following text carefully. It might save you a few disappointments later on. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Neva</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=33042&amp;oldid=prev</id>
		<title>Espo at 13:38, 12 November 2008</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=33042&amp;oldid=prev"/>
				<updated>2008-11-12T13:38:47Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:38, 12 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Game Dynamics|en]] [[Enkonduko|eo]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Spieldynamik|de]]&amp;#160; &lt;/ins&gt;[[Game Dynamics|en]] [[Enkonduko|eo]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are welcome to join Cantr II. However, before proceeding, please read the following text carefully. It might save you a few disappointments later on. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are welcome to join Cantr II. However, before proceeding, please read the following text carefully. It might save you a few disappointments later on. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Espo</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=33040&amp;oldid=prev</id>
		<title>Espo at 13:37, 12 November 2008</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=33040&amp;oldid=prev"/>
				<updated>2008-11-12T13:37:31Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 13:37, 12 November 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Game Dynamics|en]] [[Enkonduko|eo]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are welcome to join Cantr II. However, before proceeding, please read the following text carefully. It might save you a few disappointments later on. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;You are welcome to join Cantr II. However, before proceeding, please read the following text carefully. It might save you a few disappointments later on. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Espo</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=29504&amp;oldid=prev</id>
		<title>Simono: Restored English language version</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Dynamics&amp;diff=29504&amp;oldid=prev"/>
				<updated>2008-03-29T02:25:26Z</updated>
		
		<summary type="html">&lt;p&gt;Restored English language version&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;' lang='en'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:25, 29 March 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Sveiki atvykę į &lt;/del&gt;Cantr II &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pasaulį&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Kaip bebūtų&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prieš&amp;#160; nuspręsdami pradėti&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;idėmiai perskaitykite tekstą žemiau&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tai padės jums vėliau išvengti nusivylimų&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;You are welcome to join &lt;/ins&gt;Cantr II. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;However&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;before proceeding&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;please read the following text carefully&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It might save you a few disappointments later on&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Visų pirma &lt;/del&gt;Cantr II &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tikriausiai pasirodys visai nepanašus į kitus žaidimus internete, kuriuos jums galbūt teko žaisti&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pati žaidimo idėja&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;imituoti bendruomenės vystymąsi. Čia galima pasirinkti bet kokį vaidmenį, statyti namus&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;naudoti smurtą (su kai kuriais apribojimais&lt;/del&gt;) - &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bet nei vienas iš šiu trijų išvardintų dalykų nėra žaidimo esmė&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Žaidimas bus daug įdomesnis jei jūs bendrausite su kitais žaidėjais ir pastebėję&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kad nieko įdomaus nevyksta padarysite KAŽKA&lt;/del&gt;!&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;First, &lt;/ins&gt;Cantr II &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is probably unlike most other online games you`ve played&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The idea is to simulate the development of societies &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there is [[roleplay]] allowed (and encouraged); there is building allowed (and encouraged); there is violence allowed (and to some extent encouraged&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;although there are limitations on it&lt;/ins&gt;) - &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but none of those three things is the end goal of the game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The game will be the most fun if you participate in this process - if you interact with others around you, and if you find nothing is happening&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;just do something&lt;/ins&gt;! &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;PASTEBĖJIMAS&lt;/del&gt;: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jei jūs manote&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kad smagiausia šitame žaidime po savęs palikti lavonų krūvas-šitas žaidimas ne jums&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;PLEASE NOTE&lt;/ins&gt;: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If your idea of a good time is to leave a trail of corpses behind you&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cantr II is not the game for you&lt;/ins&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Taip pat&lt;/del&gt;: Cantr II &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;sukurtas taip kad butu kiek įmanoma panašus į realų pasaulį&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tiesa pasakius, technologijos lygis čia keistokas &lt;/del&gt;- &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;galima kurti automobilius bei radijo siųstuvus kai tuo pačiu metu šakės atrodo, kaip meistriškumo ir išsivystymo viršūnė. Bet daiktams kurti magijos čia neprireikia&lt;/del&gt;. (&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Tačiau jei jūsų veikėjas tiki magiškom jėgom jis gali manyti&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kad daiktai atsiranda padedant dievam&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bet čia jau kitas reikalas&lt;/del&gt;) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Also&lt;/ins&gt;: Cantr II &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is set in a fairly realistic world&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The technology level is strange - it is possible to build cars and radios in a world where a state-of-the-art tool is likely to be a pitchfork &lt;/ins&gt;- &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but there is no magic of any kind built into the game&lt;/ins&gt;. (&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Now&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;if your character wants to pretend there`s magic&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or believe things have happened by the power of some god, that`s another matter...&lt;/ins&gt;) &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Antra&lt;/del&gt;, Cantr II &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pakankamai letas žaidimas&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Turėkite kantrybės&lt;/del&gt;! &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jums gali prireikti trijų ar keturių dienų, kad nueitumėt iš vienos vietovės į kitą&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Jums gali prireikti dienos ar dviejų, kad žmogus, kurio jūs kažko paklausėte jums atsakytų&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Gali būti&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kad nei vienas iš 40 žmonių esančių vietovėje kurioje jūs kažką pasakėte neatsakys jums iš karto.&amp;#160; &lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Second&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Web-based interface makes &lt;/ins&gt;Cantr II &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a fairly slow-paced game&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Please be patient&lt;/ins&gt;! &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It might take you three or four days to walk to the next location&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It might take a day or two for the person you`re talking to to log in and respond&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It`s possible that even if you can see 40 people standing in your location when you say something&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;none of them are there to respond immediately! &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Trečia:žaidimo ekonomiką ir įstatymus kuria patys žaidėjai&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Žaidimas suteikia galimybę gaminti įvairius objektus&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bet tai ką jūs darysite su tais objektais nėra griežtai numatyta&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nėra numatytos bendruomenės struktūros&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;nėra nuosavybės sąvokos&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Pradžioje nėra įstatymų ar taisyklių, išskyrus šiokį tokį smurto apribojimą&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Yra tik du privalomi dalykai:veikėjas privalo valgyti, kad gyventų ir tai, kad mirtis neišvengiama ir visa ko pabaiga&lt;/del&gt;. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Third, the in-game economy and laws are entirely determined by the players. The game`s code provides the means to produce physical objects; what you do with those is not (and will not be) coded. No social structure will be coded&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;No concept of ownership will be coded. No rules or laws will be coded&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;beyond some limitations on violence&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The two requirements imposed by the game are that characters need to eat&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and that death is final and permanent&lt;/ins&gt;...&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Canr II žaidėjai gimsta turėdami genetinį kodą &lt;/del&gt;[Skills|skills]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kurie nulemia kaip efektyviai vienus ar kitus darbus dirbs jūsų veikėjas&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cantr now has a system of genetically transferrable [&lt;/ins&gt;[Skills|skills]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which influence how effective you are at different things your character does.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:The Basics]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:The Basics]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Simono</name></author>	</entry>

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