http://wiki.cantr.net/api.php?action=feedcontributions&user=Swymir&feedformat=atomCantr II Wiki - User contributions [en]2024-03-28T14:30:39ZUser contributionsMediaWiki 1.27.0http://wiki.cantr.net/index.php?title=Players_Department&diff=558Players Department2005-07-13T04:32:49Z<p>Swymir: </p>
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<div>== Current members ==<br />
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* Jessica Lange(chair)<br />
* Melissa Seese<br />
* Sharon Husby<br />
* Ryan Coleman<br />
* Annette Hansford<br />
* Genevieve <br />
* Rachel Flenoy<br />
* Brandon Smith<br />
* Jeremy Windham</div>Swymirhttp://wiki.cantr.net/index.php?title=Resources_Department&diff=151Resources Department2005-07-13T04:31:20Z<p>Swymir: </p>
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<div>== Current members ==<br />
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* Anthony Roberts(chair)<br />
* Wim van de Griendt<br />
* TJ Nelson<br />
* Chelsea Marinacci<br />
* Richard Kenneth Lenseth<br />
* Jur Schagen</div>Swymirhttp://wiki.cantr.net/index.php?title=Programming_Department&diff=1050Programming Department2005-07-13T04:29:50Z<p>Swymir: </p>
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<div>== Current members ==<br />
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* [[User:Jos Elkink|Jos Elkink]] (chair)<br />
* Jur Schagen<br />
* Thomas Pickert<br />
* Judith Meyer<br />
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'''Aspirant members'''<br />
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* Thom Denholm<br />
* Timothy Martin<br />
* Mitch Patenaude<br />
* Jon Warnken<br />
* Wulf Forrester-Barker<br />
* Robert Krone<br />
* Chris Johnson</div>Swymirhttp://wiki.cantr.net/index.php?title=Game_Administration_Board&diff=149Game Administration Board2005-07-13T04:26:32Z<p>Swymir: </p>
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<div>== Current members ==<br />
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* Annette Hansford(chair)<br />
* Jessica Lange</div>Swymirhttp://wiki.cantr.net/index.php?title=Game_Administration_Board&diff=116Game Administration Board2005-07-13T04:25:23Z<p>Swymir: </p>
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<div>'''Chairman''':Annette Hansford<br />
'''Member(s)''': Jessica Lange</div>Swymirhttp://wiki.cantr.net/index.php?title=Game_Administration_Board&diff=115Game Administration Board2005-07-13T04:23:51Z<p>Swymir: </p>
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<div><nowiki><br />
Name Position Forum Nick IRC Nick <br />
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Annette Hansford Chairman Oasis CantrOasis <br />
Jessica Lange Member -- --</nowiki></div>Swymirhttp://wiki.cantr.net/index.php?title=Game_Administration_Board&diff=114Game Administration Board2005-07-13T04:23:35Z<p>Swymir: </p>
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<div><nowiki>Insert non-formatted text here</nowiki><br />
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Name Position Forum Nick IRC Nick <br />
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Annette Hansford Chairman Oasis CantrOasis <br />
Jessica Lange Member -- --</div>Swymirhttp://wiki.cantr.net/index.php?title=Game_Administration_Board&diff=113Game Administration Board2005-07-13T04:22:06Z<p>Swymir: </p>
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<div>Name Position Forum Nick IRC nick <br />
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Annette Hansford Chairman Oasis CantrOasis <br />
Jessica Lange Member -- --</div>Swymirhttp://wiki.cantr.net/index.php?title=User:Swymir&diff=10140User:Swymir2005-07-13T04:17:05Z<p>Swymir: </p>
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<div>Hello, I am Swymir and have been playing Cantr for quite some time now. Believe it all started back in the summer of 2002 (or was it 2003). I actually signed up to play before that in the 300s(cantr time) but I was young and stupid and didn't get the concept right away. I came back a year later to try again in the 500s(cantr time) and had quite a few successful characters who seemed to have altered the course of history, which is my favorite aspect of cantr. However those characters met a grim fate as I lost my computer access for a bit and all my characters died from inactivity (which was sad as I had not lost a character before that). I came back AGAIN during the late 800s and have been playing ever since hopefully not having to start over again.<br />
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You can generally find me the forums giving my opinion on things and can probably also find me tinkering with the Wiki to make sure it presents as much information as possible. You will be able to tell which entrees are mine as they will be the ones littered with typos for others to correct.</div>Swymirhttp://wiki.cantr.net/index.php?title=Equipment&diff=124Equipment2005-07-13T04:10:42Z<p>Swymir: </p>
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<div>*[[Machinery]]<br />
*[[Weapons and Protection]]<br />
*[[Tools]]<br />
*[[Clothing]]<br />
*[[Furniture]]<br />
*[[Miscellaneous]]</div>Swymirhttp://wiki.cantr.net/index.php?title=Game_Dynamics&diff=212Game Dynamics2005-07-13T04:07:02Z<p>Swymir: </p>
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<div>You are welcome to join Cantr II. However, before proceeding, please read the following text carefully. It might save you a few disappointments later on. <br />
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First, Cantr II is probably unlike most other online games you`ve played. The idea is to simulate the development of societies - there is roleplay allowed (and encouraged); there is building allowed (and encouraged); there is violence allowed (and to some extent encouraged, although there are limitations on it) - but none of those three things is the end goal of the game. The game will be the most fun if you participate in this process - if you interact with others around you, and if you find nothing is happening, just do something! <br />
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PLEASE NOTE: If your idea of a good time is to leave a trail of corpses behind you, Cantr II is not the game for you. <br />
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Also: Cantr II is set in a fairly realistic world. The technology level is strange - it is possible to build cars and helicopters in a world where a state-of-the-art tool is likely to be a pitchfork - but there is no magic of any kind built into the game. (Now, if your character wants to pretend there`s magic, or believe things have happened by the power of some god, that`s another matter...) <br />
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Second, the Web-based interface makes Cantr II a fairly slow-paced game. Please be patient! It might take you three or four days to walk to the next location. It might take a day or two for the person you`re talking to to log in and respond. It`s possible that even if you can see 40 people standing in your location when you say something, none of them are there to respond immediately! <br />
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Third, the in-game economy and laws are entirely determined by the players. The game`s code provides the means to produce physical objects; what you do with those is not (and will not be) coded. No social structure will be coded. No concept of ownership will be coded. No rules or laws will be coded, beyond some limitations on violence. The two requirements imposed by the game are that characters need to eat, and that death is final and permanent...<br />
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== Polish version ( polska wersja )==<br />
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Po pierwsze, Cantr II jest prawdopodobnie niepodobna do większości sieciowych gier w jakie grałeś(aś). Pomysł gry polega na symulowaniu rozwoju społeczeństw - można odgrywać jakąś rolę (i zachęcamy do tego); można budować (także zachęcamy); można używać przemocy (do pewnego stopnia zachęcamy, jednak są pewne granice) - ale żadna z tych trzech rzeczy nie jest celem gry. Gra będzie najbardziej przyjemna jeżli będziesz współuczestniczyć w tym procesie - jeżli będziesz współoddziaływać z graczami wokół Ciebie, i jeżli stwierdzisz że nic sie nie dziaje, po prostu coć zrób!<br />
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MAŁA UWAGA: Jeśli masz pomysł zostawiania za sobą szeregu zwłok po drodze, to Cantr II nie będzie dla Ciebie dobrą grą.<br />
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I JESZCZE JEDNO: Cantr II rozgrywa się w dosyć realistycznym świecie. Poziom technologiczny jest dziwny - można budować samochody i helikoptery w świecie w którym głównymi narzędziami są młotki, kilofy i widły - ale nie ma wbudowanej żadnej magii w tej grze. (ale, jeśli Twoja postać chce udawać że jest jakaś magia, lub wierzyć że rzeczy dzieją się za sprawą mocy jakiegoś boga, to już inna sprawa...)<br />
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Po drugie, obsługa gry poprzez przeglądarkę sprawia, że '''Cantr II jest grą o wolnym tempie'''. Proszę być cierpliwym! Droga z jednej osady ddo drugiej może trwać trzy lub cztery dni na piechote. Czekanie na oodpowiedź drugiej osoby może trwać dzień albo dwa zanim ta osoba do której mówisz sie zaloguje i odpowie. Może być tak, że nawet widząc 40 osób w jedynm miejscu i coś do nich mówiąc, to i tak żadna z nich nie odpowie natychmiastowo!<br />
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Po trzecie, w grze ekonomia i prawa są całkowicie zależne od graczy. Sposób działanie gry umożliwia wytwarzania fizycznych objektów, to co z nimi zrobisz nie jest (i nie będzie) z góry ustalone. Struktura społeczna nie jest z góry ustalona. Sposób ustalania praw własności nie jest z góry ustalony. Żadne zasady i prawa nie są z góry ustalone, poza kilkoma ograniczeniami w przemocy. Dwa wymagania wprowadzone w gre to, że postacie muszą jeść, oraz ich śmierć jest ostateczna i nie do odwołania... Następstwem tego jest to, że informacje o świecie gry i rzeczy w nim zawartych nie będą dostępne na "Oficjalnej Stronie Cantr II" lub na czymś podobnym; te informacje powinny być wymieniane w grze, między postaciami.</div>Swymirhttp://wiki.cantr.net/index.php?title=Game_Rules&diff=214Game Rules2005-07-13T04:05:09Z<p>Swymir: </p>
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<div>The rules in Cantr are enforced by the [[Players Department]] and set by the [[Game Administration Council]]. Note that the text below is not the authoritative representation of the rules, since this page can be edited by anyone.<br />
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== Capital Rule ==<br />
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There is one rule that governs the interaction among the characters in Cantr II. <br />
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While each individual player is allowed to have multiple characters, those characters MUST be separate and distinct individuals. This has several ramifications for the game: <br />
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* Your characters are not automatically a family, a clan, a tribe, an army, a company, or so on - not necessarily even friends. They should have their own interests and goals. They should not know each other unless they happen to meet. If two of your characters interact, they should do so as though each were looking out for their own interests and goals - essentially, as though the other character were being played by a stranger. Describing your characters as a family, banding all of your characters together to form an army, or starting a character solely to produce goods or perform services for the benefit of another one of your characters (making a `mule` character) are all violations of this aspect of the Cardinal Rule. <br />
* Your characters do not automatically know what your other characters have seen or done. If you have a character in a city, that character should not know that there`s been a revolution to overthrow the empress of another town and establish democracy until someone travels from the latter city to the first to spread the news, even if you have another character in the empress's city. Discussing events that happened elsewhere before the news has spread by in-game means is a violation of this aspect of the Capital Rule. <br />
* Similarly, a multi-location organization should not exist without some member of the organization fairly traveling from one location to the other - ABC Corporation should not open offices in two cities, unless someone travels from one of the two to the other to open the second office. The creation of organizations should take place in the game - not among your personal characters, and not offline among your friends who also play unless you have legitimate in-game contact. <br />
* You should also refrain from organizing events with your friends, who also play Cantr, outside of the game. This, although it may be hard to catch, is considered cheating as it presents an unfair advantage to the other characters in Cantr.<br />
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The Players Department is here to help with interpretation of the Capital Rule. If you`re not sure if something you`re about to do is a violation, ask first! If you think someone else is breaking the rule, the Players Department can investigate. The Department can be contacted by emailing players@cantr.net - or just use the link on the Departments page. <br />
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=== Four-day Rule ===<br />
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Part of the capital rule is that you are not allowed to talk about any in-game developments on the forum or chat channel - or anywhere else, really - within the four days following the development. This is to avoid that you'll be spreading the news about upcoming attacks or exciting developments in the game before players have had a chance to experience these events through the eyes of their own characters.<br />
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== '''Polish version ( polska wersja )''' ==<br />
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Zasady gry ustala Rada Administracyjna Gry ([[Game Administration Council]]), natomiast Dział Graczy ([[Players Department]]) czuwa nad ich przestrzeganiam. Pamietaj, że poniższe zasady nie obowiązują '''na pewno''' - być może ktoś własnie je zmienił, bądź błędnie wpisał je w Wiki.<br />
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=== Najważniejsza Zasada ===<br />
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Każda postać ma własne aspiracje, cele i jest autonomiczną asertywną jednostką. Nie dopuszczalna jest kooperacja między postaciami jednego gracza (jezeli nie jest opłacalna dla każdej z postaci z osobna), nie dopuszczalne jest tworzenie rodzin oraz innych zwiazków majacych na celu ułatwienie gry, jak również zabroniona jest komunikacja wykraczająca poza zwykłą rozmowę w grze. Dokładne informacje o Najważniejszej Zasadzie mozna znaleźć [http://www.cantr.net/index.php?page=adduser&l=9 tu:]<br />
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==== Zasada czterech dni ====<br />
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Zasada zabraniająca poza postaciowych rozmów o wydarzeniach w grze, które miały miejsce mniej niż cztery dni wcześniej. Każdy gracz ma prawo dowiedzieć się o ważnych (doniosłych) wydarzeniach bezpośrednio w grze, zanim dowie się poza nią. Ta zasada to umożliwia.</div>Swymir