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		<id>http://wiki.cantr.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Steven</id>
		<title>Cantr II Wiki - User contributions [en]</title>
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		<updated>2026-04-20T10:31:37Z</updated>
		<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.cantr.net/index.php?title=Tiredness&amp;diff=19136</id>
		<title>Tiredness</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Tiredness&amp;diff=19136"/>
				<updated>2006-11-10T00:09:56Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: #REDIRECT States&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[States]]&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Category:Animals&amp;diff=18346</id>
		<title>Category:Animals</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Category:Animals&amp;diff=18346"/>
				<updated>2006-10-19T00:26:31Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: Clarified&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;There are many different animals in the Cantr world. These are the only non-player characters in the game - all other characters you encounter are played by other players like you.&lt;br /&gt;
&lt;br /&gt;
Animals in Cantr are always living in groups or packs, but it's possible for a pack to be only one animal large. Animals can reproduce, travel from one place to another, and attack characters. In return, you can attack animals and when you kill them, you'll get some [[Animal products|products]] such as bones ([[Large bones|large]] and/or [[Small bones|small]]), [[meat]], [[sinew]], [[hide]], [[fur]], [[fresh dung]] or [[feathers]]. (What you get depends on the type of animal.) Usually the animal parts end up in your inventory but if there's not enough room, they fall on the [[Ground|ground]].&lt;br /&gt;
&lt;br /&gt;
There are plans to 'individualise' animals, so that they do not live in packs anymore, which will allow for new features like animals entering (and being locked up in) buildings or vehicles, animals being domesticated, etc. But this is all future planning which might take some time.&lt;br /&gt;
&lt;br /&gt;
Note that ranges for animal products are not absolute, but rather the extreme noted and recorded values from in character experience.&lt;br /&gt;
&lt;br /&gt;
==Animal List==&lt;br /&gt;
Click on the 'category' tab at the top of the page to access the list of animals.&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Skills&amp;diff=18284</id>
		<title>Skills</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Skills&amp;diff=18284"/>
				<updated>2006-10-17T22:44:31Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: Removed space before period&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;All characters in Cantr have a set of skills. When you character spawns, a combination of the genes of two other characters on that location, with some random variation, will determine your character's genes. These genes will stay constant for the duration of your character's lifetime. The genes are the initial values of the skills of your character. Skills can change during the character's lifetime.&lt;br /&gt;
&lt;br /&gt;
When working on a project or being involved in fighting or hunting, skills appear along the following spectrum.  From least to most effective: Awkwardly, Novicely, Efficiently, Skillfully, Expertly. The skill is listed in the [[character description]]. If no skill is listed, that means none is applicable and everyone is equally efficient at that particular project.&lt;br /&gt;
&lt;br /&gt;
===Physical strength===&lt;br /&gt;
&lt;br /&gt;
This skill increases every time you attack an animal or another character. The size of the increase is directly proportional to the amount of force you use.&lt;br /&gt;
&lt;br /&gt;
===Building===&lt;br /&gt;
&lt;br /&gt;
Determines your ability to work on buildings and landmarks etc.&lt;br /&gt;
&lt;br /&gt;
===Burying===&lt;br /&gt;
&lt;br /&gt;
This skill affects your ability to bury people fast.&lt;br /&gt;
&lt;br /&gt;
===Carpenting===&lt;br /&gt;
&lt;br /&gt;
Used in many wood projects.&lt;br /&gt;
&lt;br /&gt;
===Collecting===&lt;br /&gt;
&lt;br /&gt;
This skill affects how efficiently you can collect some of the resources, like blackberries and seaweed.&lt;br /&gt;
&lt;br /&gt;
===Cooking===&lt;br /&gt;
&lt;br /&gt;
This skill affects your cooking skills, ranging from baking bread to mixing herbs.&lt;br /&gt;
&lt;br /&gt;
===Digging===&lt;br /&gt;
&lt;br /&gt;
This skill affects how fast you can dig for stone, sand, salt, marble, and limestone.&lt;br /&gt;
&lt;br /&gt;
===Drilling===&lt;br /&gt;
&lt;br /&gt;
This skill affects how fast you can dig for oil, or use a drilling machine.&lt;br /&gt;
&lt;br /&gt;
===Farming===&lt;br /&gt;
&lt;br /&gt;
This skill affects the speed of and is trained with farming, including the use of harvesting machines.&lt;br /&gt;
&lt;br /&gt;
===Fighting===&lt;br /&gt;
&lt;br /&gt;
This skill increases every time you attack another character. The size of the increase is directly proportional to the amount of force you use.&lt;br /&gt;
&lt;br /&gt;
When you attack another person, your power is affected by your health, your level of tiredness, your fighting skill, and your physical strength. &lt;br /&gt;
&lt;br /&gt;
===Fishing===&lt;br /&gt;
&lt;br /&gt;
This skill affects how efficiently you can fish, and is trained when you are fishing.&lt;br /&gt;
&lt;br /&gt;
===Foresting===&lt;br /&gt;
&lt;br /&gt;
This skill affects the speed of getting wood, collecting rubber, and some fruits that grow on trees.&lt;br /&gt;
&lt;br /&gt;
===Gardening===&lt;br /&gt;
&lt;br /&gt;
This skill affects how good you are at gardening for flowers and herbs.&lt;br /&gt;
&lt;br /&gt;
===Hunting===&lt;br /&gt;
&lt;br /&gt;
This skill increases every time you attack an animal. The size of the increase is directly proportional to the amount of force you use.&lt;br /&gt;
&lt;br /&gt;
When you attack an animal, your power is affected by your health, your level of tiredness, your hunting skill, and your physical strength.&lt;br /&gt;
&lt;br /&gt;
===Manufacturing===&lt;br /&gt;
&lt;br /&gt;
''Not yet implemented''&lt;br /&gt;
&lt;br /&gt;
===Manufacturing machines===&lt;br /&gt;
&lt;br /&gt;
Comes into play when manufacturing different types of machines.&lt;br /&gt;
&lt;br /&gt;
===Manufacturing tools===&lt;br /&gt;
&lt;br /&gt;
Used when manufacturing tools or repairing them.&lt;br /&gt;
&lt;br /&gt;
===Manufacturing vehicles===&lt;br /&gt;
&lt;br /&gt;
Used when building land vehicles.&lt;br /&gt;
&lt;br /&gt;
===Manufacturing weapons===&lt;br /&gt;
&lt;br /&gt;
Used when manufacturing weapons or shields or when repairing those.&lt;br /&gt;
&lt;br /&gt;
===Mining===&lt;br /&gt;
&lt;br /&gt;
This skill affects (and is trained with) gathering of most metals.&lt;br /&gt;
&lt;br /&gt;
===Refining===&lt;br /&gt;
&lt;br /&gt;
This affects your ability to refine ores.&lt;br /&gt;
&lt;br /&gt;
===Shipbuilding===&lt;br /&gt;
&lt;br /&gt;
Used for building ships and boats and other transports used on water.&lt;br /&gt;
&lt;br /&gt;
===Smelting===&lt;br /&gt;
&lt;br /&gt;
This skill affects your skill at smelting some metals.&lt;br /&gt;
&lt;br /&gt;
===Tailoring===&lt;br /&gt;
&lt;br /&gt;
This skill affects all manufacturing of clothes, as well as the preparation of many cloth materials.&lt;br /&gt;
&lt;br /&gt;
===Walking===&lt;br /&gt;
&lt;br /&gt;
''Not yet implemented''&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Rules_of_Thumb&amp;diff=18274</id>
		<title>Rules of Thumb</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Rules_of_Thumb&amp;diff=18274"/>
				<updated>2006-10-17T20:42:29Z</updated>
		
		<summary type="html">&lt;p&gt;Steven: /* Keep It Original! */ s/orginal/original/&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;'''Keep Organized'''&lt;br /&gt;
&lt;br /&gt;
== Read The Laws! ==&lt;br /&gt;
&lt;br /&gt;
The best rule of thumb for anywhere you spawn is to make sure you read the laws!&lt;br /&gt;
If they aren't available (they are usually in note form on the ground) then don't be afraid to ask around.&lt;br /&gt;
&lt;br /&gt;
Reading the laws you can do by clicking on 'objects', which lists all objects on the [[Ground|ground]] on that location, including notes, and then on the eye-buttons to read the specific notes that you see. Most locations with at least a few people living there will have a note with general rules or laws, but not all locations have laws.&lt;br /&gt;
&lt;br /&gt;
In most (but not all) places, it is not a good idea to knock on buildings, go into buildings, take  items off the ground, or hit people.&lt;br /&gt;
&lt;br /&gt;
There are no game rules stating you must follow the laws of your society, but remember, if you choose to be someone who breaks the law, be sure you can get away with it unless you want to face the consequences.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Keep It Original! ==&lt;br /&gt;
Another good idea is to make your characters as original as possible. Using outside names of people and organizations is generally frowned upon by serious roleplayers. It shows a lack of imagination, and imagination is what makes Cantr so great. Even if your character does not assume the aspects of the real life person, your character will be taken much less seriously than a character with an original name.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== Out Of Character \ In Character ==&lt;br /&gt;
&lt;br /&gt;
OOC is the tag most use in game to indicate that the &amp;quot;player&amp;quot; uses to convey a message from their point of view rather than the characters. This is generally frowned upon in the game but is still used in certain cases. If you *must* speak OOC, it's preferred you do so in a whisper.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
== North is Right! ==&lt;br /&gt;
&lt;br /&gt;
In case you're unaware, the map you see on the location page is tilted 90 degrees clockwise, placing north on the right-hand side of the map, where east would usually be.  So, north is right, east is down, south is left, and west is up.  Please remember this when mapping a region, or navigating the seas!  Without this knowledge, you could easily become lost!&lt;/div&gt;</summary>
		<author><name>Steven</name></author>	</entry>

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