<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
		<id>http://wiki.cantr.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Joshuamonkey</id>
		<title>Cantr II Wiki - User contributions [en]</title>
		<link rel="self" type="application/atom+xml" href="http://wiki.cantr.net/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Joshuamonkey"/>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php/Special:Contributions/Joshuamonkey"/>
		<updated>2026-06-28T04:44:17Z</updated>
		<subtitle>User contributions</subtitle>
		<generator>MediaWiki 1.27.0</generator>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=User:Joshuamonkey&amp;diff=86463</id>
		<title>User:Joshuamonkey</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=User:Joshuamonkey&amp;diff=86463"/>
				<updated>2026-06-21T20:53:22Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;My name is Kennith Baracchi but everybody calls me Kennith. I'm from Canada. I'm studying at the college (2nd year) and I play the Trumpet for 4 years. Usually I choose music from my famous films :D. &amp;lt;br&amp;gt;I have two brothers. I love Herping, watching TV (The Vampire Diaries) and Trainspotting.&amp;lt;br&amp;gt;&amp;lt;br&amp;gt;Feel free to visit my homepage - [https://www.cheatsfinder.org/bb5daf1 Fire Kirin Cheats]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Cantr&amp;diff=86399</id>
		<title>Cantr</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Cantr&amp;diff=86399"/>
				<updated>2025-04-06T11:26:22Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Created page with &amp;quot;cantr&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;cantr&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Main_Page&amp;diff=82405</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Main_Page&amp;diff=82405"/>
				<updated>2021-02-19T16:12:13Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main_page_index}}&lt;br /&gt;
&lt;br /&gt;
Welcome to the Cantr II wiki! These pages have been designed to help you learn more about the free, browser-based, role-playing game (RPG) [http://cantr.net Cantr II], learn all the tricks and tips that are useful when playing, and get explanations of the basic skills needed for survival and further progress in the game. These pages are maintained by the general player base, not by the Cantr staff, and whenever you feel some information is incorrect or missing, feel free to add it yourself.&lt;br /&gt;
&lt;br /&gt;
Just a basic rule that is essential: '''These pages are about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr world, is NOT allowed on these pages.''' As a rule of thumb, you can simply say that no characters' names or location names should ever appear on any of these pages.&lt;br /&gt;
&lt;br /&gt;
This wiki is to help increase your understanding of the world of Cantr. This does not necessarily mean that your character must pretend he knows everything in the wiki. And keep in mind that the wiki is [[OOC]], so don't speak about it in character.&lt;br /&gt;
&lt;br /&gt;
Click here for more information on:&lt;br /&gt;
&lt;br /&gt;
* The Basics:&lt;br /&gt;
** [[Interface Guide]] - A tutorial for how the game interface works.&lt;br /&gt;
** [[Game Rules]]&lt;br /&gt;
** [[Game Principles]]&lt;br /&gt;
** [[Rules of Thumb]]&lt;br /&gt;
** [[Your First Cantr Day]]&lt;br /&gt;
** [[Game Dynamics]] - Avoid disappointment by reading this section!&lt;br /&gt;
** [[:Category:Game mechanics|Game Mechanics]] - How to use the interface, buttons, automatic functions, etc.&lt;br /&gt;
** [[Int emotes|International Emotes]] - To assist communication between characters of different language groups.&lt;br /&gt;
** [[Known Bugs]] - A list of bugs known to occasionally happen - and how to deal with them.&lt;br /&gt;
** [[:Category:How to play a role|How to play a role]] - Articles that can help you improve playing your character's role.&lt;br /&gt;
&lt;br /&gt;
*Specific In-Game Details&lt;br /&gt;
** [[:Category:Manufacturing|Manufacturing]] - All the things that can be built in Cantr:&lt;br /&gt;
***[[:Category:Buildings|buildings]]&lt;br /&gt;
***[[:Category:Machinery|machinery]]&lt;br /&gt;
***[[:Category:Tools|tools]]&lt;br /&gt;
***[[:Category:Weapons|weapons]]&lt;br /&gt;
***[[:Category:Protection|protection]]&lt;br /&gt;
***[[:Category:Vehicles|vehicles]]&lt;br /&gt;
** [[Clothing]] - What your characters can wear, and how they can make it.&lt;br /&gt;
** [[Time]] - How the clocks tick in Cantr.&lt;br /&gt;
** [[:Category:Animals|Animals]] - What else is out there.&lt;br /&gt;
** [[:Category:Resources|Resources]] - The materials your character works with...&lt;br /&gt;
** [[Skills]] - Your character's abilities, talents and passions.&lt;br /&gt;
** [[Roads]] - Details about the roads that link the cities.&lt;br /&gt;
** [[Tips and Tricks]] - A list of tips on the way Cantr works and useful idiosyncrasies of the game code.&lt;br /&gt;
** [https://forum.cantr.org/viewtopic.php?f=1&amp;amp;t=19795&amp;amp;start=210 Recent changes in Cantr] - A list of the most recent changes to the game.&lt;br /&gt;
&lt;br /&gt;
*[[:Category: Cantr management|Cantr Management]]&lt;br /&gt;
** [[Game Background]]&lt;br /&gt;
** [[Cantr Staff]]&lt;br /&gt;
** [[Game Finances]]&lt;br /&gt;
** [[Promote Cantr]]&lt;br /&gt;
&lt;br /&gt;
* Wiki-Specific Information&lt;br /&gt;
** [[Cantr II Wiki:About|About]] - What the wiki is for&lt;br /&gt;
** [[Help:Editing|Editing help]] - What to make articles look like, and how to get them there&lt;br /&gt;
** [[Cantr II Wiki:Policy|Policies]] - Some wiki editing policies&lt;br /&gt;
** [[Current events]] - What needs doing&lt;br /&gt;
** [[:Category:Current discussions|Current discussions]] - Discuss things about the Cantr Wiki here. NOT game related.&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=User:Joshuamonkey&amp;diff=82404</id>
		<title>User:Joshuamonkey</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=User:Joshuamonkey&amp;diff=82404"/>
				<updated>2021-02-19T13:28:03Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gmail(The email I use): Joshua@cantr.org&lt;br /&gt;
&lt;br /&gt;
Forum name: Joshuamonkey&lt;br /&gt;
&lt;br /&gt;
Discord name: Joshuamonkey &lt;br /&gt;
&lt;br /&gt;
Owner of Cantr and chair of the Game Administration Board.&lt;br /&gt;
&lt;br /&gt;
Chair of the Human Resources Department. &lt;br /&gt;
 &lt;br /&gt;
Member of the Programming Department.&lt;br /&gt;
&lt;br /&gt;
I've been a member of Cantr since early 2005 (Cantr day 1088).&lt;br /&gt;
&lt;br /&gt;
Location: USA&lt;br /&gt;
&lt;br /&gt;
[[Category: Players|Joshuamonkey]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=User:Joshuamonkey&amp;diff=82403</id>
		<title>User:Joshuamonkey</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=User:Joshuamonkey&amp;diff=82403"/>
				<updated>2021-02-19T13:25:44Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gmail(The email I use): Joshua@cantr.org&lt;br /&gt;
&lt;br /&gt;
Forum name: Joshuamonkey&lt;br /&gt;
Discord name: Joshuamonkey &lt;br /&gt;
&lt;br /&gt;
Owner of Cantr and chair of the Game Administration Board.&lt;br /&gt;
Chair of the Human Resources Department.&lt;br /&gt;
Member of the Programming Department.&lt;br /&gt;
&lt;br /&gt;
I've been a member of Cantr since early 2005 (Cantr day 1088).&lt;br /&gt;
&lt;br /&gt;
Location: USA&lt;br /&gt;
&lt;br /&gt;
[[Category: Players|Joshuamonkey]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=82391</id>
		<title>Cantr Staff</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=82391"/>
				<updated>2021-02-18T17:21:25Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:CantrStaff}}&lt;br /&gt;
Cantr II is run by a large group of people, who all voluntarily dedicate their time to make this game as interesting and pleasant as possible. Under the policy leadership of the [[Game Administration Board]], different departments concentrate on different aspects of running the game. There is also a Player Board for contributing players to decide on game changes.&lt;br /&gt;
&lt;br /&gt;
For more details, see the following:&lt;br /&gt;
* [https://docs.google.com/document/u/6/d/1uv4AbC5mZEh7Gtf3Jg8Jv0dkE6XYFWD4KAD8eNADKDU Staff and Department Definitions]&lt;br /&gt;
* [https://docs.google.com/document/d/1uv4AbC5mZEh7Gtf3Jg8Jv0dkE6XYFWD4KAD8eNADKDU Staff and Department Decisions]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Joining Staff =&lt;br /&gt;
You can apply to any staff team using this form: https://forms.gle/FQRqW9o74YFWYtaT6&lt;br /&gt;
&lt;br /&gt;
If approved, you will be emailed a Volunteer Agreement to sign electronically. This is only shared with the Game Owner (Joshua Mathias).&lt;br /&gt;
You can view the agreement here: https://docs.google.com/document/d/18DadmnCvdFkla177tr1ou4HsHF9sEf_lC6euJT3l8Ag/edit&lt;br /&gt;
&lt;br /&gt;
= Staff Job Descriptions =&lt;br /&gt;
See also the official [https://docs.google.com/document/d/1BTVFArLVdy5nlv6-B9PEkeNDqY351s753v2kBFruQgM/view staff requirements and approval process].&lt;br /&gt;
&lt;br /&gt;
== Any staff position ==&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Discussing with other staff members (mostly Discord; also the forum).&lt;br /&gt;
* Voting on decisions (on Discord).&lt;br /&gt;
* Proposing ideas (on Trello).&lt;br /&gt;
* Using technical tools to manage or improve the game.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Seeks the good of Cantr more than the benefit of one’s characters.&lt;br /&gt;
* Understands [http://webzine.cantr.org/english/game-updates/cantrs-mission Cantr's mission], and makes staff decisions in line with this mission.&lt;br /&gt;
* Respectful and appreciative of the ideas and efforts of other staff members.&lt;br /&gt;
* Values feedback by players and other staff members.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to staff information.&lt;br /&gt;
* A @cantr.org email address.&lt;br /&gt;
* The right to vote on team decisions and propose changes to be voted on.&lt;br /&gt;
* A position on the Player Board.&lt;br /&gt;
&lt;br /&gt;
== Players Department (PD) == &lt;br /&gt;
The Players Department exists to help all players play fairly. This includes helping players understand and follow the Capital Rule and other policies in regards to the Cantr game or roleplay. In order for players at large to enjoy Cantr’s niche experience (see Cantr’s mission), the Players Department investigates reports of rule breaking by players and ensures that the Capital Rule is followed.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Accepting new player accounts.&lt;br /&gt;
* Investigating reports by players of Capital Rule violations.&lt;br /&gt;
* Reviewing automated reports on possible cooperation among players.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Understands and adheres to the Capital Rule.&lt;br /&gt;
* Has research skills (organizing information to make a decision in accordance with policies).&lt;br /&gt;
* Is kind and sincere in communications with players.&lt;br /&gt;
* Doesn’t often talk about in-game events outside of Cantr with other players.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* The ability to directly help resolve problems in the game and improve the experience of players.&lt;br /&gt;
* Training in PD policies and details regarding the Capital Rule.&lt;br /&gt;
&lt;br /&gt;
== Resources Department (RD) == &lt;br /&gt;
The Resources Department is responsible for the mechanics of the Cantr game, including materials, objects, machines, animals, combat, etc. Resources Department members need to consider game balance and seek to uphold Cantr’s mission in their decisions.&lt;br /&gt;
 &lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Voting on proposed changes to the game, or implementation details about new items.&lt;br /&gt;
* Determining how approved items or changes should be implemented (may involve math).&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Applies an understanding of Cantr’s mission and game balance to decide game changes.&lt;br /&gt;
* Analyzes ideas for complex side-effects or exploitation by players.&lt;br /&gt;
* Respects staff priorities (determined by the elected Product Owner and player feedback).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* A vote on changes to the mechanics of the Cantr game.&lt;br /&gt;
* May propose changes that must be voted on by the team or department. &lt;br /&gt;
* Access to non-public details of the mechanics of Cantr.&lt;br /&gt;
&lt;br /&gt;
== Programming Department (ProgD) == &lt;br /&gt;
The Programming Department concentrates on the development and maintenance of the source code of Cantr. Anything involving the code, files, databases, and servers of Cantr (including the forum, Webzine, wiki, etc.) is the responsibility of the Programming Department.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Coding in PHP.&lt;br /&gt;
* Using the database to solve problems of specific players or characters.&lt;br /&gt;
* Discussing or informing other departments whether a particular idea is reasonable to implement, or how it might be implemented.&lt;br /&gt;
'''Qualifications (note: you only need one of these qualifications, not all):'''&lt;br /&gt;
* Has experience writing code and executing it (preferably using PHP or Javascript).&lt;br /&gt;
* Can write SQL queries (preferably MySQL).&lt;br /&gt;
* Is proficient in organizing technical tasks (Project Manager).&lt;br /&gt;
* Has technical writing skills.&lt;br /&gt;
* Can perform necessary server administration (Linux, Apache (LAMP)).&lt;br /&gt;
* Can design a nice looking website (web design).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Technical experience (e.g. web development) developing a website with users.&lt;br /&gt;
* Technical training.&lt;br /&gt;
&lt;br /&gt;
== Public Relations Department (PR) ==&lt;br /&gt;
The Public Relations Department focuses on the external or public aspects of Cantr and consists of the Marketing and Communications teams.&lt;br /&gt;
&lt;br /&gt;
== Marketing Team (MD) ==&lt;br /&gt;
The Marketing team focuses on strategies for Cantr’s growth, including attracting new players, retaining current players, increasing donations, and advertisements. Marketing team members analyze data (e.g. Google Analytics, new player statistics) and use these to determine how best to accomplish Cantr’s goals as an organization.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Creating and analyzing player surveys.&lt;br /&gt;
* Determining strategies to attract more players to Cantr.&lt;br /&gt;
* Sharing Cantr on other sites, possibly communicating with other organizations.&lt;br /&gt;
* Creating and managing paid advertisements.&lt;br /&gt;
'''Qualifications (note: you only need one of these qualifications):'''&lt;br /&gt;
* Is interested in analysing data from Google Analytics, new players statistics, etc.&lt;br /&gt;
* Is interested in planning and encouraging marketing initiatives.&lt;br /&gt;
* Has experience in User Experience (UX) Design.&lt;br /&gt;
* Has graphic design skills.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to statistics about users of Cantr.&lt;br /&gt;
* Experience in marketing or user experience design.&lt;br /&gt;
&lt;br /&gt;
== Communications Team (CD) ==&lt;br /&gt;
The Communications team speaks for Cantr and is responsible for Cantr’s messages to players and the public. This includes announcements, Cantr’s blog, Twitter, Facebook, and Instagram accounts. The Communications team leads the way in moderating, organizing, and editing the wiki, or encouraging and helping other players to edit the wiki. The Communications team also manages Cantr’s discussion channels such as the forum and Discord server.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Posting on Cantr’s social media accounts.&lt;br /&gt;
* Monitoring Cantr’s Discord and forum.&lt;br /&gt;
* Writing announcements to Cantr’s players.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Speaks respectfully to others.&lt;br /&gt;
* Has sufficient writing skills in any language.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Training and experience in managing an online community (and access to Discord and forum moderation tools).&lt;br /&gt;
* Serving as a voice for Cantr, or writing Cantr’s official messages.&lt;br /&gt;
&lt;br /&gt;
== Languages (LD) ==&lt;br /&gt;
The Languages Department is responsible for any translating needed by Cantr or Cantr staff. This includes texts on Cantr’s website, texts as part of the game, announcements and marketing messages, and communications between Cantr staff and other players.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Translating announcements.&lt;br /&gt;
* Translating new items or messages in the game.&lt;br /&gt;
* Updating previous translations in the game (when the original changes).&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Has advanced writing skills in a target language (if not native in the target language, translations should be reviewed by another person).&lt;br /&gt;
* Understands English or another common Cantr language from which to translate (such as Polish or Spanish).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Experience in website translation.&lt;br /&gt;
* The privilege of representing Cantr staff for their language group.&lt;br /&gt;
&lt;br /&gt;
== Human Resources (HR) ==&lt;br /&gt;
The Human Resources Department is responsible for helping Cantr staff members have a positive experience in staff. This includes processing new hires, recruiting staff members, ensuring the staff code of conduct is followed, analyzing and improving staff work and processes, and overseeing collaboration between departments.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Organizing staff tasks on Trello.&lt;br /&gt;
* Sending reminders and encouraging staff activity.&lt;br /&gt;
* Processing new staff hires.&lt;br /&gt;
* Ensuring that staff policies are followed.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Speaks respectfully to other staff members and staff applicants.&lt;br /&gt;
* Understands staff policies and can apply them in new situations.&lt;br /&gt;
* Is reasonably active (preferably weekly) on Cantr staff’s Discord.&lt;br /&gt;
* Is willing to use Trello (no previous experience expected).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to view the discussions of almost all staff departments.&lt;br /&gt;
* Experience in managing people and tasks.&lt;br /&gt;
* A vote on whether new staff applicants meet requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Cantr management]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Category:Masts_and_sails&amp;diff=81731</id>
		<title>Category:Masts and sails</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Category:Masts_and_sails&amp;diff=81731"/>
				<updated>2020-06-04T02:59:09Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:MastsAndSails}}&lt;br /&gt;
Each increases the speed with (base*increasesailing).  For galleons, rakers or skimmers, the total amount of masts and sails that can be added to the ship total up to weighting 18375 grams.&lt;br /&gt;
&lt;br /&gt;
Masts and sails sorted by efficiency.&lt;br /&gt;
&lt;br /&gt;
The maximum amount of masts and sails requires (for a [[raker]], [[skimmer]], or [[galleon]]):&lt;br /&gt;
* 225 string&lt;br /&gt;
* 300 thin rope&lt;br /&gt;
* 2900 medium rope&lt;br /&gt;
* 350 thick rope&lt;br /&gt;
* 1 small log&lt;br /&gt;
* 6 medium logs&lt;br /&gt;
* 3 large logs&lt;br /&gt;
* 10000 sailcloth&lt;br /&gt;
* 875 iron&lt;br /&gt;
* 300 steel&lt;br /&gt;
* 300 hide&lt;br /&gt;
tools:&lt;br /&gt;
* {{hammer}}&lt;br /&gt;
* {{needle}}&lt;br /&gt;
* {{knife}}&lt;br /&gt;
* {{bodkin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Water Vehicles]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Category:Masts_and_sails&amp;diff=81730</id>
		<title>Category:Masts and sails</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Category:Masts_and_sails&amp;diff=81730"/>
				<updated>2020-06-04T02:58:04Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Added info from discussion, for reference&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:MastsAndSails}}&lt;br /&gt;
Each increases the speed with (base*increasesailing).  For galleons, rakers or skimmers, the total amount of masts and sails that can be added to the ship total up to weighting 18375 grams.&lt;br /&gt;
&lt;br /&gt;
Masts and sails sorted by efficiency.&lt;br /&gt;
&lt;br /&gt;
The maximum amount of masts and sails requires (for a [[raker]], [[skimmer]], or [[galleon]]):&lt;br /&gt;
225 string&lt;br /&gt;
300 thin rope&lt;br /&gt;
2900 medium rope&lt;br /&gt;
350 thick rope&lt;br /&gt;
1 small log&lt;br /&gt;
6 medium logs&lt;br /&gt;
3 large logs&lt;br /&gt;
10000 sailcloth&lt;br /&gt;
875 iron&lt;br /&gt;
300 steel&lt;br /&gt;
300 hide&lt;br /&gt;
tools:&lt;br /&gt;
{{hammer}}&lt;br /&gt;
{{needle}}&lt;br /&gt;
{{knife}}&lt;br /&gt;
{{bodkin}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Water Vehicles]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Principles&amp;diff=81689</id>
		<title>Game Principles</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Principles&amp;diff=81689"/>
				<updated>2020-04-27T03:10:29Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:GamePrinciples}}&lt;br /&gt;
The lists below define Cantr's foundational game principles. These should be followed when making decisions regarding the mechanics of the game (usually by the Resources Department), and any significant game changes, including those by the Game Administration Board, should list what principles apply to the change, preferably with an explanation.&lt;br /&gt;
At the root of these principles should be Cantr's mission and the definition of the world of Cantr.&lt;br /&gt;
The Principles for Deciding numbers are basic guidelines to help maintain consistency.&lt;br /&gt;
&lt;br /&gt;
''Cantr’s mission is to foster creativity, learning, and communication in a world simulating the challenges of real life.''&lt;br /&gt;
== Goals ==&lt;br /&gt;
Goals based on Cantr's mission help us determine what our principles should be and how to apply them.&lt;br /&gt;
* Encourage communication (including collaboration)&lt;br /&gt;
* Encourage learning&lt;br /&gt;
* Encourage creativity&lt;br /&gt;
* Simulate the challenges of real life&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Principles are in order of precedence and are directly used to justify decisions to change or maintain Cantr's game mechanics.&lt;br /&gt;
# Programming: There are technical limitations to the mechanics and to what can be changed (this comes first because it affects everything below); however, over time some of these technical limitations may be overcome.&lt;br /&gt;
# Capital Rule: There are limitations to enforce and encourage following the Capital Rule.&lt;br /&gt;
# Challenging environment: Characters and consequences of actions are restricted by the environment. Characters must overcome these challenges (possible with collaboration).&lt;br /&gt;
# Slow-paced: The game is slow-paced (players don't need to log in all the time, where once a day is considered normal).&lt;br /&gt;
# Collaboration: Characters depend on other characters, and there is advantage to working with other characters (even if there are social challenges).&lt;br /&gt;
# Communication: The preferred action in Cantr is speaking (or roleplaying), which implies at least one other character to be within hearing distance.&lt;br /&gt;
# User-friendly: Mechanics shouldn't be tedious for players (but can be for characters).&lt;br /&gt;
# Real life: The game should reflect the way things work in real life. There is no magic in the sense that the mechanics are intended to be explainable by science.&lt;br /&gt;
# Present best: There is advantage to those who are currently working or are active more than those who previously worked.&lt;br /&gt;
# Accumulative gain: There is long-term progress over time.&lt;br /&gt;
# Diversity: There is advantage in different kinds of characters, skills, objects, locations, etc.&lt;br /&gt;
# Strategy: There is advantage to creative or purposeful strategy to reach goals.&lt;br /&gt;
# Balance: Maintain a sustainable, living world through the implementation of thoughtful systems that do not overemphasize one part at the cost of another (ie, production and consumption should be balanced, attacking and defending in combat should be balanced, etc.), so that no party has an in-built advantage, and so that the game can run indefinitely without risk of dramatic oversupply or undersupply (when effort is expended).&lt;br /&gt;
# Hope: Mechanics should help players feel that their efforts aren't wasted and that their characters will progress in the game in a reasonable timeframe.&lt;br /&gt;
&lt;br /&gt;
== Principles For Deciding Numbers ==&lt;br /&gt;
These are used to provide some practical guidance, encourage consistency, and maintain game balance.&lt;br /&gt;
* Rule of one: One character should be able to keep themselves alive, unless killed by another character or choosing to do something dangerous.&lt;br /&gt;
* Rule of two: Two characters should be able to maintain any one particular thing.&lt;br /&gt;
* Rule of three: Three characters should be able to both maintain and create or expand any one particular thing.&lt;br /&gt;
* Rule of four: Four is the maximum number helpful on a particular thing, unless participating in different aspects or with different skills (diversity, variety, specialization).&lt;br /&gt;
* Rule of five: Anything beyond five is complex to maintain (too much for one characters).&lt;br /&gt;
* Rule of seven: Seven characters are a society (e.g. can maintain a complex town).&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Principios_del_Juego&amp;diff=80968</id>
		<title>Principios del Juego</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Principios_del_Juego&amp;diff=80968"/>
				<updated>2020-03-21T16:20:41Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:GamePrinciples}}&lt;br /&gt;
Las siguientes listas definen los principios fundamentales del juego de Cantr. Estos se deben seguir al tomar decisiones con respecto a la mecánica del juego (generalmente por el Departamento de Recursos), y cualquier cambio significativo en el juego, incluidos los de la Junta de Administración del Juego, debe enumerar qué principios se aplican al cambio, preferiblemente con una explicación.&lt;br /&gt;
En la raíz de estos principios debe estar la misión de Cantr y la definición del mundo de Cantr.&lt;br /&gt;
Los Principios para Decidir los números son pautas básicas para ayudar a mantener la coherencia.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;La misión de Cantr es fomentar la creatividad, el aprendizaje y la comunicación en un mundo de simulación de los retos de la vida real.&amp;quot;&lt;br /&gt;
== Objetivos ==&lt;br /&gt;
Las metas basadas en la misión de Cantr nos ayudan a determinar cuáles deben ser nuestros principios y cómo aplicarlos.&lt;br /&gt;
* Fomentar la comunicación (incluida la colaboración)&lt;br /&gt;
* Fomentar el aprendizaje&lt;br /&gt;
* Fomentar la creatividad&lt;br /&gt;
* Simular los retos de la vida real&lt;br /&gt;
&lt;br /&gt;
== Principio ==&lt;br /&gt;
Los principios están en orden de precedencia y se utilizan directamente para justificar las decisiones de cambiar o mantener la mecánica de juego de Cantr.&lt;br /&gt;
* La programación: Existen limitaciones técnicas para la mecánica y para lo que se puede cambiar (esto es lo primero porque afecta a todo lo que se muestra a continuación); sin embargo, con el tiempo algunas de estas limitaciones técnicas se pueden superar.&lt;br /&gt;
* La regla capital: Existen limitaciones para hacer cumplir y fomentar el seguimiento de la regla capital.&lt;br /&gt;
* Un entorno desafiante: Los personajes y las consecuencias de las acciones se limiten por el medio ambiente. Los personajes deben superar estos desafíos (es posible con la colaboración).&lt;br /&gt;
* De ritmo lento: El juego es lento (los jugadores no necesitan iniciar sesión todo el tiempo, donde una vez al día se considera normal).&lt;br /&gt;
* La colaboración: Las personas dependen de otras personas, y hay ventaja de trabajar con otras personas (incluso si hay desafíos sociales).&lt;br /&gt;
* La comunicación: La acción preferida en Cantr es hablar (o hacer juego de rol), lo que implica que al menos otro personaje esté dentro de la distancia auditiva.&lt;br /&gt;
* Amigable: La mecánica no debería ser tediosa para los jugadores (pero puede ser para los personajes).&lt;br /&gt;
* La vida real: El juego debe reflejar la forma en que funcionan las cosas en la vida real. No hay magia en el sentido de que la mecánica está destinada a ser explicable por la ciencia.&lt;br /&gt;
* El presente es lo mejor: Hay ventaja para aquellos que trabajan actualmente o están activos más que aquellos que trabajaron anteriormente.&lt;br /&gt;
* La ganancia acumulativa: Hay progreso a largo plazo.&lt;br /&gt;
* La diversidad: Hay ventaja en diferentes tipos de personas, habilidades, objetos, ubicaciones, etc.&lt;br /&gt;
* La estrategia: Hay ventaja de la estrategia creativa o decidida para alcanzar los objetivos.&lt;br /&gt;
* El equilibrio: Mantener un mundo sostenible y viviente a través de la implementación de sistemas reflexivos que no enfaticen demasiado una parte a costa de otra (es decir, la producción y el consumo deben equilibrarse, el ataque y la defensa en combate deben ser equilibrados, etc.), para que ninguna de las partes tenga una ventaja incorporada, y para que el juego pueda ejecutarse indefinidamente sin riesgo de un exceso de oferta dramático o un suministro insuficiente (cuando se gasta esfuerzo).&lt;br /&gt;
* La esperanza: La mecánica debería ayudar a los jugadores a sentir que sus esfuerzos no se desperdician y que sus personajes progresarán en el juego en un plazo razonable.&lt;br /&gt;
&lt;br /&gt;
== Principios Para Decidir los Números ==&lt;br /&gt;
Estos se utilizan para proporcionar alguna orientación práctica, fomentar la coherencia y mantener el equilibrio del juego.&lt;br /&gt;
* La regla de uno: Una persona debe ser capaz de mantenerse vivos, a menos que se mató por otra persona o eligió hacer algo peligroso.&lt;br /&gt;
* La regla de dos: Dos personas deberían ser capaces de mantener cualquier cosa en particular.&lt;br /&gt;
* La regla de tres: Tres personas deben ser capaces de mantener y crear o expandir cualquier cosa en particular.&lt;br /&gt;
* La regla de cuatro: Cuatro es el número máximo útil en una cosa en particular, a menos que participe en diferentes aspectos o con diferentes habilidades (diversidad, variedad, especialización).&lt;br /&gt;
* La regla de cinco: Cualquier cosa más allá de cinco es complejo de mantener (demasiado para una persona).&lt;br /&gt;
* La regla de siete: Siete personas son una sociedad (por ejemplo, pueden mantener una ciudad compleja).&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Principios_del_Juego&amp;diff=80967</id>
		<title>Principios del Juego</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Principios_del_Juego&amp;diff=80967"/>
				<updated>2020-03-21T16:20:22Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Created page with &amp;quot;Las siguientes listas definen los principios fundamentales del juego de Cantr. Estos se deben seguir al tomar decisiones con respecto a la mecánica del juego (generalmente po...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Las siguientes listas definen los principios fundamentales del juego de Cantr. Estos se deben seguir al tomar decisiones con respecto a la mecánica del juego (generalmente por el Departamento de Recursos), y cualquier cambio significativo en el juego, incluidos los de la Junta de Administración del Juego, debe enumerar qué principios se aplican al cambio, preferiblemente con una explicación.&lt;br /&gt;
En la raíz de estos principios debe estar la misión de Cantr y la definición del mundo de Cantr.&lt;br /&gt;
Los Principios para Decidir los números son pautas básicas para ayudar a mantener la coherencia.&lt;br /&gt;
&lt;br /&gt;
&amp;quot;La misión de Cantr es fomentar la creatividad, el aprendizaje y la comunicación en un mundo de simulación de los retos de la vida real.&amp;quot;&lt;br /&gt;
== Objetivos ==&lt;br /&gt;
Las metas basadas en la misión de Cantr nos ayudan a determinar cuáles deben ser nuestros principios y cómo aplicarlos.&lt;br /&gt;
* Fomentar la comunicación (incluida la colaboración)&lt;br /&gt;
* Fomentar el aprendizaje&lt;br /&gt;
* Fomentar la creatividad&lt;br /&gt;
* Simular los retos de la vida real&lt;br /&gt;
&lt;br /&gt;
== Principio ==&lt;br /&gt;
Los principios están en orden de precedencia y se utilizan directamente para justificar las decisiones de cambiar o mantener la mecánica de juego de Cantr.&lt;br /&gt;
* La programación: Existen limitaciones técnicas para la mecánica y para lo que se puede cambiar (esto es lo primero porque afecta a todo lo que se muestra a continuación); sin embargo, con el tiempo algunas de estas limitaciones técnicas se pueden superar.&lt;br /&gt;
* La regla capital: Existen limitaciones para hacer cumplir y fomentar el seguimiento de la regla capital.&lt;br /&gt;
* Un entorno desafiante: Los personajes y las consecuencias de las acciones se limiten por el medio ambiente. Los personajes deben superar estos desafíos (es posible con la colaboración).&lt;br /&gt;
* De ritmo lento: El juego es lento (los jugadores no necesitan iniciar sesión todo el tiempo, donde una vez al día se considera normal).&lt;br /&gt;
* La colaboración: Las personas dependen de otras personas, y hay ventaja de trabajar con otras personas (incluso si hay desafíos sociales).&lt;br /&gt;
* La comunicación: La acción preferida en Cantr es hablar (o hacer juego de rol), lo que implica que al menos otro personaje esté dentro de la distancia auditiva.&lt;br /&gt;
* Amigable: La mecánica no debería ser tediosa para los jugadores (pero puede ser para los personajes).&lt;br /&gt;
* La vida real: El juego debe reflejar la forma en que funcionan las cosas en la vida real. No hay magia en el sentido de que la mecánica está destinada a ser explicable por la ciencia.&lt;br /&gt;
* El presente es lo mejor: Hay ventaja para aquellos que trabajan actualmente o están activos más que aquellos que trabajaron anteriormente.&lt;br /&gt;
* La ganancia acumulativa: Hay progreso a largo plazo.&lt;br /&gt;
* La diversidad: Hay ventaja en diferentes tipos de personas, habilidades, objetos, ubicaciones, etc.&lt;br /&gt;
* La estrategia: Hay ventaja de la estrategia creativa o decidida para alcanzar los objetivos.&lt;br /&gt;
* El equilibrio: Mantener un mundo sostenible y viviente a través de la implementación de sistemas reflexivos que no enfaticen demasiado una parte a costa de otra (es decir, la producción y el consumo deben equilibrarse, el ataque y la defensa en combate deben ser equilibrados, etc.), para que ninguna de las partes tenga una ventaja incorporada, y para que el juego pueda ejecutarse indefinidamente sin riesgo de un exceso de oferta dramático o un suministro insuficiente (cuando se gasta esfuerzo).&lt;br /&gt;
* La esperanza: La mecánica debería ayudar a los jugadores a sentir que sus esfuerzos no se desperdician y que sus personajes progresarán en el juego en un plazo razonable.&lt;br /&gt;
&lt;br /&gt;
== Principios Para Decidir los Números ==&lt;br /&gt;
Estos se utilizan para proporcionar alguna orientación práctica, fomentar la coherencia y mantener el equilibrio del juego.&lt;br /&gt;
* La regla de uno: Una persona debe ser capaz de mantenerse vivos, a menos que se mató por otra persona o eligió hacer algo peligroso.&lt;br /&gt;
* La regla de dos: Dos personas deberían ser capaces de mantener cualquier cosa en particular.&lt;br /&gt;
* La regla de tres: Tres personas deben ser capaces de mantener y crear o expandir cualquier cosa en particular.&lt;br /&gt;
* La regla de cuatro: Cuatro es el número máximo útil en una cosa en particular, a menos que participe en diferentes aspectos o con diferentes habilidades (diversidad, variedad, especialización).&lt;br /&gt;
* La regla de cinco: Cualquier cosa más allá de cinco es complejo de mantener (demasiado para una persona).&lt;br /&gt;
* La regla de siete: Siete personas son una sociedad (por ejemplo, pueden mantener una ciudad compleja).&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Principles&amp;diff=80964</id>
		<title>Game Principles</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Principles&amp;diff=80964"/>
				<updated>2020-03-21T15:42:45Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:GamePrinciples}}&lt;br /&gt;
The lists below define Cantr's foundational game principles. These should be followed when making decisions regarding the mechanics of the game (usually by the Resources Department), and any significant game changes, including those by the Game Administration Board, should list what principles apply to the change, preferably with an explanation.&lt;br /&gt;
At the root of these principles should be Cantr's mission and the definition of the world of Cantr.&lt;br /&gt;
The Principles for Deciding numbers are basic guidelines to help maintain consistency.&lt;br /&gt;
&lt;br /&gt;
''Cantr’s mission is to foster creativity, learning, and communication in a world simulating the challenges of real life.''&lt;br /&gt;
== Goals ==&lt;br /&gt;
Goals based on Cantr's mission help us determine what our principles should be and how to apply them.&lt;br /&gt;
* Encourage communication (including collaboration)&lt;br /&gt;
* Encourage learning&lt;br /&gt;
* Encourage creativity&lt;br /&gt;
* Simulate the challenges of real life&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Principles are in order of precedence and are directly used to justify decisions to change or maintain Cantr's game mechanics.&lt;br /&gt;
* Programming: There are technical limitations to the mechanics and to what can be changed (this comes first because it affects everything below); however, over time some of these technical limitations may be overcome.&lt;br /&gt;
* Capital Rule: There are limitations to enforce and encourage following the Capital Rule.&lt;br /&gt;
* Challenging environment: Characters and consequences of actions are restricted by the environment. Characters must overcome these challenges (possible with collaboration).&lt;br /&gt;
* Slow-paced: The game is slow-paced (players don't need to log in all the time, where once a day is considered normal).&lt;br /&gt;
* Collaboration: Characters depend on other characters, and there is advantage to working with other characters (even if there are social challenges).&lt;br /&gt;
* Communication: The preferred action in Cantr is speaking (or roleplaying), which implies at least one other character to be within hearing distance.&lt;br /&gt;
* User-friendly: Mechanics shouldn't be tedious for players (but can be for characters).&lt;br /&gt;
* Real life: The game should reflect the way things work in real life. There is no magic in the sense that the mechanics are intended to be explainable by science.&lt;br /&gt;
* Present best: There is advantage to those who are currently working or are active more than those who previously worked.&lt;br /&gt;
* Accumulative gain: There is long-term progress over time.&lt;br /&gt;
* Diversity: There is advantage in different kinds of characters, skills, objects, locations, etc.&lt;br /&gt;
* Strategy: There is advantage to creative or purposeful strategy to reach goals.&lt;br /&gt;
* Balance: Maintain a sustainable, living world through the implementation of thoughtful systems that do not overemphasize one part at the cost of another (ie, production and consumption should be balanced, attacking and defending in combat should be balanced, etc.), so that no party has an in-built advantage, and so that the game can run indefinitely without risk of dramatic oversupply or undersupply (when effort is expended).&lt;br /&gt;
* Hope: Mechanics should help players feel that their efforts aren't wasted and that their characters will progress in the game in a reasonable timeframe.&lt;br /&gt;
&lt;br /&gt;
== Principles For Deciding Numbers ==&lt;br /&gt;
These are used to provide some practical guidance, encourage consistency, and maintain game balance.&lt;br /&gt;
* Rule of one: One character should be able to keep themselves alive, unless killed by another character or choosing to do something dangerous.&lt;br /&gt;
* Rule of two: Two characters should be able to maintain any one particular thing.&lt;br /&gt;
* Rule of three: Three characters should be able to both maintain and create or expand any one particular thing.&lt;br /&gt;
* Rule of four: Four is the maximum number helpful on a particular thing, unless participating in different aspects or with different skills (diversity, variety, specialization).&lt;br /&gt;
* Rule of five: Anything beyond five is complex to maintain (too much for one characters).&lt;br /&gt;
* Rule of seven: Seven characters are a society (e.g. can maintain a complex town).&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Main_Page&amp;diff=80959</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Main_Page&amp;diff=80959"/>
				<updated>2020-03-14T03:13:32Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Game Principles&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Main_page_index}}&lt;br /&gt;
&lt;br /&gt;
Welcome to the Cantr II wiki! These pages have been designed to help you learn more about the free, browser-based, role-playing game (RPG) [http://cantr.net Cantr II], learn all the tricks and tips that are useful when playing, and get explanations of the basic skills needed for survival and further progress in the game. These pages are maintained by the general player base, not by the Cantr staff, and whenever you feel some information is incorrect or missing, feel free to add it yourself.&lt;br /&gt;
&lt;br /&gt;
Just a basic rule that is essential: '''These pages are about any out-of-character information on the game and on how to play the game. In-character information, like personal histories or maps of the Cantr world, is NOT allowed on these pages.''' As a rule of thumb, you can simply say that no characters' names or location names should ever appear on any of these pages.&lt;br /&gt;
&lt;br /&gt;
This wiki is to help increase your understanding of the world of Cantr. This does not necessarily mean that your character must pretend he knows everything in the wiki. And keep in mind that the wiki is [[OOC]], so don't speak about it in character.&lt;br /&gt;
&lt;br /&gt;
Click here for more information on:&lt;br /&gt;
&lt;br /&gt;
* The Basics:&lt;br /&gt;
** [[Interface Guide]] - A tutorial for how the game interface works.&lt;br /&gt;
** [[Game Rules]]&lt;br /&gt;
** [[Game Principles]]&lt;br /&gt;
** [[Rules of Thumb]]&lt;br /&gt;
** [[Your First Cantr Day]]&lt;br /&gt;
** [[Game Dynamics]] - Avoid disappointment by reading this section!&lt;br /&gt;
** [[:Category:Game mechanics|Game Mechanics]] - How to use the interface, buttons, automatic functions, etc.&lt;br /&gt;
** [[Int emotes|International Emotes]] - To assist communication between characters of different language groups.&lt;br /&gt;
** [[Known Bugs]] - A list of bugs known to occasionally happen - and how to deal with them.&lt;br /&gt;
** [[:Category:How to play a role|How to play a role]] - Articles that can help you improve playing your character's role.&lt;br /&gt;
&lt;br /&gt;
*Specific In-Game Details&lt;br /&gt;
** [[:Category:Manufacturing|Manufacturing]] - All the things that can be built in Cantr:&lt;br /&gt;
***[[:Category:Buildings|buildings]]&lt;br /&gt;
***[[:Category:Machinery|machinery]]&lt;br /&gt;
***[[:Category:Tools|tools]]&lt;br /&gt;
***[[:Category:Weapons|weapons]]&lt;br /&gt;
***[[:Category:Protection|protection]]&lt;br /&gt;
***[[:Category:Vehicles|vehicles]]&lt;br /&gt;
** [[Clothing]] - What your characters can wear, and how they can make it.&lt;br /&gt;
** [[Time]] - How the clocks tick in Cantr.&lt;br /&gt;
** [[:Category:Animals|Animals]] - What else is out there.&lt;br /&gt;
** [[:Category:Resources|Resources]] - The materials your character works with...&lt;br /&gt;
** [[Skills]] - Your character's abilities, talents and passions.&lt;br /&gt;
** [[Roads]] - Details about the roads that link the cities.&lt;br /&gt;
** [[Tips and Tricks]] - A list of tips on the way Cantr works and useful idiosyncrasies of the game code.&lt;br /&gt;
** [[Recent changes in Cantr]] - A list of the most recent changes to the game.&lt;br /&gt;
&lt;br /&gt;
*[[:Category: Cantr management|Cantr Management]]&lt;br /&gt;
** [[Game Background]]&lt;br /&gt;
** [[Cantr Staff]]&lt;br /&gt;
** [[Game Finances]]&lt;br /&gt;
** [[Promote Cantr]]&lt;br /&gt;
&lt;br /&gt;
* Wiki-Specific Information&lt;br /&gt;
** [[Cantr II Wiki:About|About]] - What the wiki is for&lt;br /&gt;
** [[Help:Editing|Editing help]] - What to make articles look like, and how to get them there&lt;br /&gt;
** [[Cantr II Wiki:Policy|Policies]] - Some wiki editing policies&lt;br /&gt;
** [[Current events]] - What needs doing&lt;br /&gt;
** [[:Category:Current discussions|Current discussions]] - Discuss things about the Cantr Wiki here. NOT game related.&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Principles&amp;diff=80958</id>
		<title>Game Principles</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Principles&amp;diff=80958"/>
				<updated>2020-03-12T01:56:26Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:GamePrinciples}}&lt;br /&gt;
The lists below define Cantr's foundational game principles. These should be followed when making decisions regarding the mechanics of the game (usually by the Resources Department), and any significant game changes, including those by the Game Administration Board, should list what principles apply to the change, preferably with an explanation.&lt;br /&gt;
At the root of these principles should be Cantr's mission and the definition of the world of Cantr.&lt;br /&gt;
The Principles for Deciding numbers are basic guidelines to help maintain consistency.&lt;br /&gt;
&lt;br /&gt;
''Cantr’s mission is to foster creativity, learning, and communication in a world simulating the challenges of real life.''&lt;br /&gt;
== Goals ==&lt;br /&gt;
Goals based on Cantr's mission help us determine what our principles should be and how to apply them.&lt;br /&gt;
* Encourage communication (including collaboration)&lt;br /&gt;
* Encourage learning&lt;br /&gt;
* Encourage creativity&lt;br /&gt;
* Simulate the challenges of real life&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Principles are in order of precedence and are directly used to justify decisions to change or maintain Cantr's game mechanics.&lt;br /&gt;
* Programming: There are technical limitations to the mechanics and to what can be changed (this comes first because it affects everything below); however, over time some of these technical limitations may be overcome.&lt;br /&gt;
* Capital Rule: There are limitations to enforce and encourage following the Capital Rule.&lt;br /&gt;
* Challenging environment: Characters and consequences of actions are restricted by the environment. Characters must overcome these challenges (possible with collaboration).&lt;br /&gt;
* Slow-paced: The game is slow-paced (players don't need to log in all the time, where once a day is considered normal).&lt;br /&gt;
* Collaboration: Characters depend on other characters, and there is advantage to working with other characters (even if there are social challenges).&lt;br /&gt;
* Communication: The preferred action in Cantr is speaking (or roleplaying), which implies at least one other character to be within hearing distance.&lt;br /&gt;
* User-friendly: Mechanics shouldn't be tedious for players (but can be for characters).&lt;br /&gt;
* Real life: The game should reflect the way things work in real life. There is no magic in the sense that the mechanics are intended to be explainable by science.&lt;br /&gt;
* Present best: There is advantage to those who are currently working or are active more than those who previously worked.&lt;br /&gt;
* Accumulative gain: There is long-term progress over time.&lt;br /&gt;
* Diversity: There is advantage in different kinds of characters, skills, objects, locations, etc.&lt;br /&gt;
* Strategy: There is advantage to creative or purposeful strategy to reach goals.&lt;br /&gt;
* Balance: Maintain a sustainable, living world through the implementation of thoughtful systems that do not overemphasize one part at the cost of another (ie, production and consumption should be balanced, attacking and defending in combat should be balanced, etc.), so that no party has an in-built advantage, and so that the game can run indefinitely without risk of dramatic oversupply or undersupply (when effort is expended).&lt;br /&gt;
&lt;br /&gt;
== Principles For Deciding Numbers ==&lt;br /&gt;
These are used to provide some practical guidance, encourage consistency, and maintain game balance.&lt;br /&gt;
* Rule of one: One character should be able to keep themselves alive, unless killed by another character or choosing to do something dangerous.&lt;br /&gt;
* Rule of two: Two characters should be able to maintain any one particular thing.&lt;br /&gt;
* Rule of three: Three characters should be able to both maintain and create or expand any one particular thing.&lt;br /&gt;
* Rule of four: Four is the maximum number helpful on a particular thing, unless participating in different aspects or with different skills (diversity, variety, specialization).&lt;br /&gt;
* Rule of five: Anything beyond five is complex to maintain (too much for one characters).&lt;br /&gt;
* Rule of seven: Seven characters are a society (e.g. can maintain a complex town).&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Principles&amp;diff=80953</id>
		<title>Game Principles</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Principles&amp;diff=80953"/>
				<updated>2020-03-05T16:02:24Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The lists below define Cantr's foundational game principles. These should be followed when making decisions regarding the mechanics of the game (usually by the Resources Department), and any significant game changes, including those by the Game Administration Board, should list what principles apply to the change, preferably with an explanation.&lt;br /&gt;
At the root of these principles should be Cantr's mission and the definition of the world of Cantr.&lt;br /&gt;
The Principles for Deciding numbers are basic guidelines to help maintain consistency.&lt;br /&gt;
&lt;br /&gt;
''Cantr’s mission is to foster creativity, learning, and communication in a world simulating the challenges of real life.''&lt;br /&gt;
== Goals ==&lt;br /&gt;
Goals based on Cantr's mission help us determine what our principles should be and how to apply them.&lt;br /&gt;
* Encourage communication (including collaboration)&lt;br /&gt;
* Encourage learning&lt;br /&gt;
* Encourage creativity&lt;br /&gt;
* Simulate the challenges of real life&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Principles are in order of precedence and are directly used to justify decisions to change or maintain Cantr's game mechanics.&lt;br /&gt;
* Programming: There are technical limitations to the mechanics and to what can be changed (this comes first because it affects everything below); however, over time some of these technical limitations may be overcome.&lt;br /&gt;
* Capital Rule: There are limitations to enforce and encourage following the Capital Rule.&lt;br /&gt;
* Challenging environment: Characters and consequences of actions are restricted by the environment. Characters must overcome these challenges (possible with collaboration).&lt;br /&gt;
* Slow-paced: The game is slow-paced (players don't need to log in all the time, where once a day is considered normal).&lt;br /&gt;
* Collaboration: People depend on other people, and there is advantage to working with other people (even if there are social challenges).&lt;br /&gt;
* Communication: The preferred action in Cantr is speaking (or roleplaying), which implies at least one other character to be within hearing distance.&lt;br /&gt;
* User-friendly: Mechanics shouldn't be tedious for players (but can be for characters).&lt;br /&gt;
* Real life: The game should reflect the way things work in real life. There is no magic in the sense that the mechanics are intended to be explainable by science.&lt;br /&gt;
* Present best: There is advantage to those who are currently working or are active more than those who previously worked.&lt;br /&gt;
* Accumulative gain: There is long-term progress over time.&lt;br /&gt;
* Diversity: There is advantage in different kinds of people, skills, objects, locations, etc.&lt;br /&gt;
* Strategy: There is advantage to creative or purposeful strategy to reach goals.&lt;br /&gt;
* Balance: Maintain a sustainable, living world through the implementation of thoughtful systems that do not overemphasize one part at the cost of another (ie, production and consumption should be balanced, attacking and defending in combat should be balanced, etc.), so that no party has an in-built advantage, and so that the game can run indefinitely without risk of dramatic oversupply or undersupply (when effort is expended).&lt;br /&gt;
&lt;br /&gt;
== Principles For Deciding Numbers ==&lt;br /&gt;
These are used to provide some practical guidance, encourage consistency, and maintain game balance.&lt;br /&gt;
* Rule of one: One person should be able to keep themselves alive, unless killed by another person or choosing to do something dangerous.&lt;br /&gt;
* Rule of two: Two people should be able to maintain any one particular thing.&lt;br /&gt;
* Rule of three: Three people should be able to both maintain and create or expand any one particular thing.&lt;br /&gt;
* Rule of four: Four is the maximum number helpful on a particular thing, unless participating in different aspects or with different skills (diversity, variety, specialization).&lt;br /&gt;
* Rule of five: Anything beyond five is complex to maintain (too much for one person).&lt;br /&gt;
* Rule of seven: Seven people are a society (e.g. can maintain a complex town).&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Principles&amp;diff=80952</id>
		<title>Game Principles</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Principles&amp;diff=80952"/>
				<updated>2020-03-05T16:02:07Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Created page with &amp;quot;The lists below define Cantr's foundational game principles. These should be followed when making decisions regarding the mechanics of the game (usually by the Resources Depar...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;The lists below define Cantr's foundational game principles. These should be followed when making decisions regarding the mechanics of the game (usually by the Resources Department), and any significant game changes, including those by the Game Administration Board, should list what principles apply to the change, preferably with an explanation.&lt;br /&gt;
At the root of these principles should be Cantr's mission and the definition of the world of Cantr.&lt;br /&gt;
The Principles for Deciding numbers are basic guidelines to help maintain consistency.&lt;br /&gt;
&lt;br /&gt;
''Cantr’s mission is to foster creativity, learning, and communication in a world simulating the challenges of real life.''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Goals ==&lt;br /&gt;
Goals based on Cantr's mission help us determine what our principles should be and how to apply them.&lt;br /&gt;
* Encourage communication (including collaboration)&lt;br /&gt;
* Encourage learning&lt;br /&gt;
* Encourage creativity&lt;br /&gt;
* Simulate the challenges of real life&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Principles ==&lt;br /&gt;
Principles are in order of precedence and are directly used to justify decisions to change or maintain Cantr's game mechanics.&lt;br /&gt;
* Programming: There are technical limitations to the mechanics and to what can be changed (this comes first because it affects everything below); however, over time some of these technical limitations may be overcome.&lt;br /&gt;
* Capital Rule: There are limitations to enforce and encourage following the Capital Rule.&lt;br /&gt;
* Challenging environment: Characters and consequences of actions are restricted by the environment. Characters must overcome these challenges (possible with collaboration).&lt;br /&gt;
* Slow-paced: The game is slow-paced (players don't need to log in all the time, where once a day is considered normal).&lt;br /&gt;
* Collaboration: People depend on other people, and there is advantage to working with other people (even if there are social challenges).&lt;br /&gt;
* Communication: The preferred action in Cantr is speaking (or roleplaying), which implies at least one other character to be within hearing distance.&lt;br /&gt;
* User-friendly: Mechanics shouldn't be tedious for players (but can be for characters).&lt;br /&gt;
* Real life: The game should reflect the way things work in real life. There is no magic in the sense that the mechanics are intended to be explainable by science.&lt;br /&gt;
* Present best: There is advantage to those who are currently working or are active more than those who previously worked.&lt;br /&gt;
* Accumulative gain: There is long-term progress over time.&lt;br /&gt;
* Diversity: There is advantage in different kinds of people, skills, objects, locations, etc.&lt;br /&gt;
* Strategy: There is advantage to creative or purposeful strategy to reach goals.&lt;br /&gt;
* Balance: Maintain a sustainable, living world through the implementation of thoughtful systems that do not overemphasize one part at the cost of another (ie, production and consumption should be balanced, attacking and defending in combat should be balanced, etc.), so that no party has an in-built advantage, and so that the game can run indefinitely without risk of dramatic oversupply or undersupply (when effort is expended).&lt;br /&gt;
&lt;br /&gt;
== Principles For Deciding Numbers ==&lt;br /&gt;
These are used to provide some practical guidance, encourage consistency, and maintain game balance.&lt;br /&gt;
* Rule of one: One person should be able to keep themselves alive, unless killed by another person or choosing to do something dangerous.&lt;br /&gt;
* Rule of two: Two people should be able to maintain any one particular thing.&lt;br /&gt;
* Rule of three: Three people should be able to both maintain and create or expand any one particular thing.&lt;br /&gt;
* Rule of four: Four is the maximum number helpful on a particular thing, unless participating in different aspects or with different skills (diversity, variety, specialization).&lt;br /&gt;
* Rule of five: Anything beyond five is complex to maintain (too much for one person).&lt;br /&gt;
* Rule of seven: Seven people are a society (e.g. can maintain a complex town).&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Freight_train&amp;diff=80948</id>
		<title>Freight train</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Freight_train&amp;diff=80948"/>
				<updated>2020-02-06T04:21:05Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox:Manufacture&lt;br /&gt;
| title      = Freight Train&lt;br /&gt;
| type       = Vehicles&lt;br /&gt;
| skill      = Manufacturing vehicles&lt;br /&gt;
| time       = 60&lt;br /&gt;
| resources  = 14000 grams of [[steel]]&amp;lt;br/&amp;gt;400 grams of [[aluminium]]&amp;lt;br/&amp;gt;&lt;br /&gt;
| objects    = 1 train frame &amp;lt;br/&amp;gt; 1 train windows &amp;lt;br/&amp;gt; 8 train wheels &amp;lt;br/&amp;gt;&lt;br /&gt;
| tools      = {{hammer}} &amp;lt;br/&amp;gt; [[wrench]] &amp;lt;br/&amp;gt;[[soldering iron]] &amp;lt;br/&amp;gt;{{sledgehammer}}&lt;br /&gt;
| machines   = &lt;br /&gt;
| location   = outside&lt;br /&gt;
| rot        = &lt;br /&gt;
| userot     = &lt;br /&gt;
| repair     = &lt;br /&gt;
}}&lt;br /&gt;
{{Infobox:Land vehicle&lt;br /&gt;
| passengers    = 8&lt;br /&gt;
| weight        = 3200000&lt;br /&gt;
| realcapacity  = unknown&lt;br /&gt;
| surfaces      = [[railway]]&lt;br /&gt;
| speed         = 0.1 (0.5 while controlled)&lt;br /&gt;
| engine        = [[train controls]]&lt;br /&gt;
| weight effect = 150000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The freight train is a type of [[land vehicle]] that travels on a road type called '[[road|railway]]', between two or more [[railway station|railway stations]]. It has a relatively low capacity for passengers, but a high capacity for resources and objects, and some unusual mechanics that distinguish it from other land vehicles - namely, it can only travel between railway stations, and will not stop in locations without railway stations. [[railway barricade|Railway barricades]] can prevent train travel through a location.&lt;br /&gt;
&lt;br /&gt;
For more information on trains and their usage, please read the [[train travel guide]].&lt;br /&gt;
&lt;br /&gt;
See also [[Passenger train]].&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Passenger_train&amp;diff=80947</id>
		<title>Passenger train</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Passenger_train&amp;diff=80947"/>
				<updated>2020-02-06T04:20:42Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox:Manufacture&lt;br /&gt;
| title      = Passenger Train&lt;br /&gt;
| type       = Vehicles&lt;br /&gt;
| skill      = Manufacturing vehicles&lt;br /&gt;
| time       = 50&lt;br /&gt;
| resources  = 16000 grams of [[steel]]&amp;lt;br/&amp;gt;3800 grams of [[aluminium]]&amp;lt;br/&amp;gt;&lt;br /&gt;
| objects    = 1 train frame &amp;lt;br/&amp;gt; 10 train windows &amp;lt;br/&amp;gt; 8 train wheels &amp;lt;br/&amp;gt;&lt;br /&gt;
| tools      = {{hammer}} &amp;lt;br/&amp;gt;[[wrench]] &amp;lt;br/&amp;gt;[[soldering iron]] &amp;lt;br/&amp;gt;{{sledgehammer}}&lt;br /&gt;
| machines   = &lt;br /&gt;
| location   = outside&lt;br /&gt;
| rot        = &lt;br /&gt;
| userot     = &lt;br /&gt;
| repair     = &lt;br /&gt;
}}&lt;br /&gt;
{{Infobox:Land vehicle&lt;br /&gt;
| passengers    = 40&lt;br /&gt;
| weight        = 2400000&lt;br /&gt;
| realcapacity  = unknown&lt;br /&gt;
| surfaces      = railway&lt;br /&gt;
| speed         = 0.1 (0.5 using [[train controls]])&lt;br /&gt;
| engine        = [[train controls]]&lt;br /&gt;
| weight effect = 100000&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The passenger train is a type of [[land vehicle]] that travels on a road type called '[[road|railway]]', between two or more [[railway station|railway stations]]. It has a high capacity for passengers, and some unusual mechanics that distinguish it from other land vehicles - namely, it can only travel between railway stations, and will not stop in locations without railway stations. [[railway barricade|Railway barricades]] can prevent train travel through a location.&lt;br /&gt;
&lt;br /&gt;
For more information on trains and their usage, please read the [[train travel guide]].&lt;br /&gt;
&lt;br /&gt;
See also [[Freight train]].&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Train_travel_guide&amp;diff=80946</id>
		<title>Train travel guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Train_travel_guide&amp;diff=80946"/>
				<updated>2020-02-06T04:18:26Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: /* Railway Stations */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Steamtrain.jpg|frame|Trains in Cantr are, like steam locomotives of old, powered by coal.]]&lt;br /&gt;
Before diving into this Train Travel Guide, some background information may be helpful:&lt;br /&gt;
&lt;br /&gt;
===Trains in the Real World===&lt;br /&gt;
&lt;br /&gt;
In real life, a train is a form of rail transport consisting of a series of connected vehicles that generally run along a railway track, and transports passengers and cargo (or &amp;quot;freight&amp;quot;) between locations. Trains can only run along railway track, so are limited in where they can travel (unlike cars which can travel anywhere there is a flat, firm road surface) but are able to transport more goods at a more consistent speed than most motor vehicles, resulting in a more efficient, cost effective method of transport. In the industry, trains are referred to as &amp;quot;rolling stock&amp;quot; whereas the track the train runs on is the &amp;quot;permanent way.&amp;quot; Trains travel on track - which generally consists of wooden, concrete or metal sleepers laid out in a bed of gravel ballast, with metal rails (standard or head-hardened steel for modern railways, or cast iron for older railway lines) fixed across them with spikes or screws.&lt;br /&gt;
&lt;br /&gt;
Someone who drives a train is called a train driver. In North American Railway lingo, this train driver is often called an engineer, but internationally a railway engineer is someone with a civil engineering degree (or equivalent) who designs railway infrastructure.&lt;br /&gt;
&lt;br /&gt;
Maintenance of railway lines is a very labour intensive process, though many machines now exist that make railway maintenance easier, and a number of issues can affect the track (which in turn affects the speed and safety of the train running along it). Generally, speaking, the poorer condition of the railway line, the slower a train must travel across it to prevent issues (such as misalignments, derailments, broken rails, etc.). Adverse weather can also affect the condition of the track, and also the speed of passing trains. In heavy rain, the track bed can wash away. Fires can destroy the wooden sleepers (or 'ties' in American rail lingo) and extreme heat can cause the metal rails to expand or contract unevenly, causing breaks and 'wiggles.'&lt;br /&gt;
&lt;br /&gt;
For more information on how to roleplay aspects of railway maintenance, the RailCorp (NSW, Australia) handbook [https://www.transport.nsw.gov.au/system/files/media/asa_standards/2019/tmc-202_1.pdf TMC 202 Track Fundamentals] may be of value.&lt;br /&gt;
&lt;br /&gt;
For more information on how to roleplay a train driver, honestly, go download and play any of the dozen various train simulator games out there.&lt;br /&gt;
&lt;br /&gt;
See also, [https://en.wikipedia.org/wiki/Glossary_of_rail_transport_terms Wikipedia's Glossary of rail transport terms].&lt;br /&gt;
&lt;br /&gt;
===Trains in Cantr===&lt;br /&gt;
&lt;br /&gt;
Just as in real life, trains in Cantr move along vehicle connection types called [[Road|railways]], which can be built between towns just like normal roads. Trains cannot travel on normal roads (expressways, sand roads, etc.). For a train to be able to stop somewhere, that location must have a [[railway station]] present, otherwise the train will terminate only at the end of its railway line.&lt;br /&gt;
&lt;br /&gt;
Trains move very slowly when uncontrolled, but it is possible for a driver to increase the speed of the train by maintaining a project to &amp;quot;Use train controls&amp;quot; - similar to the ongoing project &amp;quot;working reins&amp;quot; when mounted on a horse. Trains consume coal as fuel, and will move at their minimum speed value when unfueled.&lt;br /&gt;
&lt;br /&gt;
Two types of trains currently exist - a [[passenger train]], and a [[freight train]] variant. A passenger train can carry many more passengers and is more expensive, whereas a freight train can carry more cargo.&lt;br /&gt;
&lt;br /&gt;
==Your First Railway==&lt;br /&gt;
&lt;br /&gt;
Ready to start building your first Cantrian railway? You'll need at least a railway vehicle connection type, a railway station, and a train.&lt;br /&gt;
&lt;br /&gt;
===Railway Stations===&lt;br /&gt;
&lt;br /&gt;
A location can only have one railway station, and trains can generally* only stop in a town with a railway station (though exceptions exist, such as with railway barricades, or at the end of a railway line as a last resort). Trains will travel automatically along railways until they reach a railway station, and then they will terminate. Therefore, it's pretty important for a town to build a railway station. Trains, when stopped, will appear as vehicles INSIDE a railway station building, and can only be accessed from within the railway station.&lt;br /&gt;
&lt;br /&gt;
===Railway===&lt;br /&gt;
&lt;br /&gt;
The railway is a road connection type that allows for train travel between locations. Without this vehicle connection type, trains cannot travel. As a result, the most important part of your Cantrian railway will be your railway track - building and maintaining it (it will eventually decay without repair) are integral to Cantrian train systems.&lt;br /&gt;
&lt;br /&gt;
Railways do not replace other vehicle connection types, and are not upgrades to existing roads, but are instead a totally separate road that exists alongside roads (such as sand roads, highways, expressways, etc.)&lt;br /&gt;
&lt;br /&gt;
===Trains===&lt;br /&gt;
&lt;br /&gt;
Once your location has a railway station, and there is railway connecting it to one or more other locations, you are finally ready to build your first train. Trains are built and named like any other vehicle, but once moved will appear within railway stations and not outside in a location under the vehicles tab.&lt;br /&gt;
&lt;br /&gt;
===Railway Barricades===&lt;br /&gt;
&lt;br /&gt;
Railway barricades can be built relatively quickly, and disassembled just as quickly, and when placed in a location block the railway vehicle connection type. Essentially, it will force a train to stop travelling along a railway, ending its travel in that location, and can be used to prevent train travel to towns and locations (for purposes of train robbery, etc.)&lt;br /&gt;
&lt;br /&gt;
Only one railway barricade can be built in a location, and it must be built outside.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Train_travel_guide&amp;diff=80945</id>
		<title>Train travel guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Train_travel_guide&amp;diff=80945"/>
				<updated>2020-02-06T04:12:32Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: /* Trains in Cantr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Steamtrain.jpg|frame|Trains in Cantr are, like steam locomotives of old, powered by coal.]]&lt;br /&gt;
Before diving into this Train Travel Guide, some background information may be helpful:&lt;br /&gt;
&lt;br /&gt;
===Trains in the Real World===&lt;br /&gt;
&lt;br /&gt;
In real life, a train is a form of rail transport consisting of a series of connected vehicles that generally run along a railway track, and transports passengers and cargo (or &amp;quot;freight&amp;quot;) between locations. Trains can only run along railway track, so are limited in where they can travel (unlike cars which can travel anywhere there is a flat, firm road surface) but are able to transport more goods at a more consistent speed than most motor vehicles, resulting in a more efficient, cost effective method of transport. In the industry, trains are referred to as &amp;quot;rolling stock&amp;quot; whereas the track the train runs on is the &amp;quot;permanent way.&amp;quot; Trains travel on track - which generally consists of wooden, concrete or metal sleepers laid out in a bed of gravel ballast, with metal rails (standard or head-hardened steel for modern railways, or cast iron for older railway lines) fixed across them with spikes or screws.&lt;br /&gt;
&lt;br /&gt;
Someone who drives a train is called a train driver. In North American Railway lingo, this train driver is often called an engineer, but internationally a railway engineer is someone with a civil engineering degree (or equivalent) who designs railway infrastructure.&lt;br /&gt;
&lt;br /&gt;
Maintenance of railway lines is a very labour intensive process, though many machines now exist that make railway maintenance easier, and a number of issues can affect the track (which in turn affects the speed and safety of the train running along it). Generally, speaking, the poorer condition of the railway line, the slower a train must travel across it to prevent issues (such as misalignments, derailments, broken rails, etc.). Adverse weather can also affect the condition of the track, and also the speed of passing trains. In heavy rain, the track bed can wash away. Fires can destroy the wooden sleepers (or 'ties' in American rail lingo) and extreme heat can cause the metal rails to expand or contract unevenly, causing breaks and 'wiggles.'&lt;br /&gt;
&lt;br /&gt;
For more information on how to roleplay aspects of railway maintenance, the RailCorp (NSW, Australia) handbook [https://www.transport.nsw.gov.au/system/files/media/asa_standards/2019/tmc-202_1.pdf TMC 202 Track Fundamentals] may be of value.&lt;br /&gt;
&lt;br /&gt;
For more information on how to roleplay a train driver, honestly, go download and play any of the dozen various train simulator games out there.&lt;br /&gt;
&lt;br /&gt;
See also, [https://en.wikipedia.org/wiki/Glossary_of_rail_transport_terms Wikipedia's Glossary of rail transport terms].&lt;br /&gt;
&lt;br /&gt;
===Trains in Cantr===&lt;br /&gt;
&lt;br /&gt;
Just as in real life, trains in Cantr move along vehicle connection types called [[Road|railways]], which can be built between towns just like normal roads. Trains cannot travel on normal roads (expressways, sand roads, etc.). For a train to be able to stop somewhere, that location must have a [[railway station]] present, otherwise the train will terminate only at the end of its railway line.&lt;br /&gt;
&lt;br /&gt;
Trains move very slowly when uncontrolled, but it is possible for a driver to increase the speed of the train by maintaining a project to &amp;quot;Use train controls&amp;quot; - similar to the ongoing project &amp;quot;working reins&amp;quot; when mounted on a horse. Trains consume coal as fuel, and will move at their minimum speed value when unfueled.&lt;br /&gt;
&lt;br /&gt;
Two types of trains currently exist - a [[passenger train]], and a [[freight train]] variant. A passenger train can carry many more passengers and is more expensive, whereas a freight train can carry more cargo.&lt;br /&gt;
&lt;br /&gt;
==Your First Railway==&lt;br /&gt;
&lt;br /&gt;
Ready to start building your first Cantrian railway? You'll need at least a railway vehicle connection type, a railway station, and a train.&lt;br /&gt;
&lt;br /&gt;
===Railway Stations===&lt;br /&gt;
&lt;br /&gt;
A location can only have one railway station, and trains can generally* only stop in a town with a railway station (though exceptions exist, such as with railway barricades, or at the end of a railway line as a last resort.) Trains will travel automatically along railways until they reach a railway station, and then they will terminate. Therefore, it's pretty important for a town to build a railway station. Trains, when stopped, will appear as vehicles INSIDE a railway station building, and can only be accessed from within the railway station.&lt;br /&gt;
&lt;br /&gt;
===Railway===&lt;br /&gt;
&lt;br /&gt;
The railway is a road connection type that allows for train travel between locations. Without this vehicle connection type, trains cannot travel. As a result, the most important part of your Cantrian railway will be your railway track - building and maintaining it (it will eventually decay without repair) are integral to Cantrian train systems.&lt;br /&gt;
&lt;br /&gt;
Railways do not replace other vehicle connection types, and are not upgrades to existing roads, but are instead a totally separate road that exists alongside roads (such as sand roads, highways, expressways, etc.)&lt;br /&gt;
&lt;br /&gt;
===Trains===&lt;br /&gt;
&lt;br /&gt;
Once your location has a railway station, and there is railway connecting it to one or more other locations, you are finally ready to build your first train. Trains are built and named like any other vehicle, but once moved will appear within railway stations and not outside in a location under the vehicles tab.&lt;br /&gt;
&lt;br /&gt;
===Railway Barricades===&lt;br /&gt;
&lt;br /&gt;
Railway barricades can be built relatively quickly, and disassembled just as quickly, and when placed in a location block the railway vehicle connection type. Essentially, it will force a train to stop travelling along a railway, ending its travel in that location, and can be used to prevent train travel to towns and locations (for purposes of train robbery, etc.)&lt;br /&gt;
&lt;br /&gt;
Only one railway barricade can be built in a location, and it must be built outside.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Train_travel_guide&amp;diff=80944</id>
		<title>Train travel guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Train_travel_guide&amp;diff=80944"/>
				<updated>2020-02-06T04:11:34Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: /* Trains in Cantr */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Steamtrain.jpg|frame|Trains in Cantr are, like steam locomotives of old, powered by coal.]]&lt;br /&gt;
Before diving into this Train Travel Guide, some background information may be helpful:&lt;br /&gt;
&lt;br /&gt;
===Trains in the Real World===&lt;br /&gt;
&lt;br /&gt;
In real life, a train is a form of rail transport consisting of a series of connected vehicles that generally run along a railway track, and transports passengers and cargo (or &amp;quot;freight&amp;quot;) between locations. Trains can only run along railway track, so are limited in where they can travel (unlike cars which can travel anywhere there is a flat, firm road surface) but are able to transport more goods at a more consistent speed than most motor vehicles, resulting in a more efficient, cost effective method of transport. In the industry, trains are referred to as &amp;quot;rolling stock&amp;quot; whereas the track the train runs on is the &amp;quot;permanent way.&amp;quot; Trains travel on track - which generally consists of wooden, concrete or metal sleepers laid out in a bed of gravel ballast, with metal rails (standard or head-hardened steel for modern railways, or cast iron for older railway lines) fixed across them with spikes or screws.&lt;br /&gt;
&lt;br /&gt;
Someone who drives a train is called a train driver. In North American Railway lingo, this train driver is often called an engineer, but internationally a railway engineer is someone with a civil engineering degree (or equivalent) who designs railway infrastructure.&lt;br /&gt;
&lt;br /&gt;
Maintenance of railway lines is a very labour intensive process, though many machines now exist that make railway maintenance easier, and a number of issues can affect the track (which in turn affects the speed and safety of the train running along it). Generally, speaking, the poorer condition of the railway line, the slower a train must travel across it to prevent issues (such as misalignments, derailments, broken rails, etc.). Adverse weather can also affect the condition of the track, and also the speed of passing trains. In heavy rain, the track bed can wash away. Fires can destroy the wooden sleepers (or 'ties' in American rail lingo) and extreme heat can cause the metal rails to expand or contract unevenly, causing breaks and 'wiggles.'&lt;br /&gt;
&lt;br /&gt;
For more information on how to roleplay aspects of railway maintenance, the RailCorp (NSW, Australia) handbook [https://www.transport.nsw.gov.au/system/files/media/asa_standards/2019/tmc-202_1.pdf TMC 202 Track Fundamentals] may be of value.&lt;br /&gt;
&lt;br /&gt;
For more information on how to roleplay a train driver, honestly, go download and play any of the dozen various train simulator games out there.&lt;br /&gt;
&lt;br /&gt;
See also, [https://en.wikipedia.org/wiki/Glossary_of_rail_transport_terms Wikipedia's Glossary of rail transport terms].&lt;br /&gt;
&lt;br /&gt;
===Trains in Cantr===&lt;br /&gt;
&lt;br /&gt;
Just as in real life, trains in Cantr move along vehicle connection types called [[Road|railways]], which can be built between towns just like normal roads. Trains cannot travel on normal roads (expressways, sand roads, etc.). For a train to be able to stop somewhere, that location must have a [[railway station]] present, otherwise the train will terminate only at the end of its railway line.&lt;br /&gt;
&lt;br /&gt;
Trains move very slowly when uncontrolled, but it is possible for a driver to increase the speed of the train by maintaining a project to &amp;quot;Use train controls&amp;quot; - similar to the ongoing project &amp;quot;working reins&amp;quot; when mounted on a horse. Trains consume coal as fuel, and will move at their minimum speed value when unfueled.&lt;br /&gt;
&lt;br /&gt;
Two types of trains currently exist - a [[passenger train]], and a [[freight train]] variant.&lt;br /&gt;
&lt;br /&gt;
==Your First Railway==&lt;br /&gt;
&lt;br /&gt;
Ready to start building your first Cantrian railway? You'll need at least a railway vehicle connection type, a railway station, and a train.&lt;br /&gt;
&lt;br /&gt;
===Railway Stations===&lt;br /&gt;
&lt;br /&gt;
A location can only have one railway station, and trains can generally* only stop in a town with a railway station (though exceptions exist, such as with railway barricades, or at the end of a railway line as a last resort.) Trains will travel automatically along railways until they reach a railway station, and then they will terminate. Therefore, it's pretty important for a town to build a railway station. Trains, when stopped, will appear as vehicles INSIDE a railway station building, and can only be accessed from within the railway station.&lt;br /&gt;
&lt;br /&gt;
===Railway===&lt;br /&gt;
&lt;br /&gt;
The railway is a road connection type that allows for train travel between locations. Without this vehicle connection type, trains cannot travel. As a result, the most important part of your Cantrian railway will be your railway track - building and maintaining it (it will eventually decay without repair) are integral to Cantrian train systems.&lt;br /&gt;
&lt;br /&gt;
Railways do not replace other vehicle connection types, and are not upgrades to existing roads, but are instead a totally separate road that exists alongside roads (such as sand roads, highways, expressways, etc.)&lt;br /&gt;
&lt;br /&gt;
===Trains===&lt;br /&gt;
&lt;br /&gt;
Once your location has a railway station, and there is railway connecting it to one or more other locations, you are finally ready to build your first train. Trains are built and named like any other vehicle, but once moved will appear within railway stations and not outside in a location under the vehicles tab.&lt;br /&gt;
&lt;br /&gt;
===Railway Barricades===&lt;br /&gt;
&lt;br /&gt;
Railway barricades can be built relatively quickly, and disassembled just as quickly, and when placed in a location block the railway vehicle connection type. Essentially, it will force a train to stop travelling along a railway, ending its travel in that location, and can be used to prevent train travel to towns and locations (for purposes of train robbery, etc.)&lt;br /&gt;
&lt;br /&gt;
Only one railway barricade can be built in a location, and it must be built outside.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Train_travel_guide&amp;diff=80943</id>
		<title>Train travel guide</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Train_travel_guide&amp;diff=80943"/>
				<updated>2020-02-06T03:58:43Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;[[File:Steamtrain.jpg|frame|Trains in Cantr are, like steam locomotives of old, powered by coal.]]&lt;br /&gt;
Before diving into this Train Travel Guide, some background information may be helpful:&lt;br /&gt;
&lt;br /&gt;
===Trains in the Real World===&lt;br /&gt;
&lt;br /&gt;
In real life, a train is a form of rail transport consisting of a series of connected vehicles that generally run along a railway track, and transports passengers and cargo (or &amp;quot;freight&amp;quot;) between locations. Trains can only run along railway track, so are limited in where they can travel (unlike cars which can travel anywhere there is a flat, firm road surface) but are able to transport more goods at a more consistent speed than most motor vehicles, resulting in a more efficient, cost effective method of transport. In the industry, trains are referred to as &amp;quot;rolling stock&amp;quot; whereas the track the train runs on is the &amp;quot;permanent way.&amp;quot; Trains travel on track - which generally consists of wooden, concrete or metal sleepers laid out in a bed of gravel ballast, with metal rails (standard or head-hardened steel for modern railways, or cast iron for older railway lines) fixed across them with spikes or screws.&lt;br /&gt;
&lt;br /&gt;
Someone who drives a train is called a train driver. In North American Railway lingo, this train driver is often called an engineer, but internationally a railway engineer is someone with a civil engineering degree (or equivalent) who designs railway infrastructure.&lt;br /&gt;
&lt;br /&gt;
Maintenance of railway lines is a very labour intensive process, though many machines now exist that make railway maintenance easier, and a number of issues can affect the track (which in turn affects the speed and safety of the train running along it). Generally, speaking, the poorer condition of the railway line, the slower a train must travel across it to prevent issues (such as misalignments, derailments, broken rails, etc.). Adverse weather can also affect the condition of the track, and also the speed of passing trains. In heavy rain, the track bed can wash away. Fires can destroy the wooden sleepers (or 'ties' in American rail lingo) and extreme heat can cause the metal rails to expand or contract unevenly, causing breaks and 'wiggles.'&lt;br /&gt;
&lt;br /&gt;
For more information on how to roleplay aspects of railway maintenance, the RailCorp (NSW, Australia) handbook [https://www.transport.nsw.gov.au/system/files/media/asa_standards/2019/tmc-202_1.pdf TMC 202 Track Fundamentals] may be of value.&lt;br /&gt;
&lt;br /&gt;
For more information on how to roleplay a train driver, honestly, go download and play any of the dozen various train simulator games out there.&lt;br /&gt;
&lt;br /&gt;
See also, [https://en.wikipedia.org/wiki/Glossary_of_rail_transport_terms Wikipedia's Glossary of rail transport terms].&lt;br /&gt;
&lt;br /&gt;
===Trains in Cantr===&lt;br /&gt;
&lt;br /&gt;
Just as in real life, trains in Cantr move along vehicle connection types called [[Road|railways]]. They cannot travel on normal roads (expressways, sand roads, etc.) For a train to be able to stop somewhere, that location must have a [[railway station]] present, otherwise the train will terminate only at the end of its railway line.&lt;br /&gt;
&lt;br /&gt;
Trains move very slowly when uncontrolled, but it is possible for a driver to increase the speed of the train by maintaining a project to &amp;quot;Use train controls&amp;quot; - similar to the ongoing project &amp;quot;working reins&amp;quot; when mounted on a horse. Trains consume coal as fuel, and will move at their minimum speed value when unfueled.&lt;br /&gt;
&lt;br /&gt;
Two types of trains currently exist - a [[passenger train]], and a [[freight train]] variant.&lt;br /&gt;
&lt;br /&gt;
==Your First Railway==&lt;br /&gt;
&lt;br /&gt;
Ready to start building your first Cantrian railway? You'll need at least a railway vehicle connection type, a railway station, and a train.&lt;br /&gt;
&lt;br /&gt;
===Railway Stations===&lt;br /&gt;
&lt;br /&gt;
A location can only have one railway station, and trains can generally* only stop in a town with a railway station (though exceptions exist, such as with railway barricades, or at the end of a railway line as a last resort.) Trains will travel automatically along railways until they reach a railway station, and then they will terminate. Therefore, it's pretty important for a town to build a railway station. Trains, when stopped, will appear as vehicles INSIDE a railway station building, and can only be accessed from within the railway station.&lt;br /&gt;
&lt;br /&gt;
===Railway===&lt;br /&gt;
&lt;br /&gt;
The railway is a road connection type that allows for train travel between locations. Without this vehicle connection type, trains cannot travel. As a result, the most important part of your Cantrian railway will be your railway track - building and maintaining it (it will eventually decay without repair) are integral to Cantrian train systems.&lt;br /&gt;
&lt;br /&gt;
Railways do not replace other vehicle connection types, and are not upgrades to existing roads, but are instead a totally separate road that exists alongside roads (such as sand roads, highways, expressways, etc.)&lt;br /&gt;
&lt;br /&gt;
===Trains===&lt;br /&gt;
&lt;br /&gt;
Once your location has a railway station, and there is railway connecting it to one or more other locations, you are finally ready to build your first train. Trains are built and named like any other vehicle, but once moved will appear within railway stations and not outside in a location under the vehicles tab.&lt;br /&gt;
&lt;br /&gt;
===Railway Barricades===&lt;br /&gt;
&lt;br /&gt;
Railway barricades can be built relatively quickly, and disassembled just as quickly, and when placed in a location block the railway vehicle connection type. Essentially, it will force a train to stop travelling along a railway, ending its travel in that location, and can be used to prevent train travel to towns and locations (for purposes of train robbery, etc.)&lt;br /&gt;
&lt;br /&gt;
Only one railway barricade can be built in a location, and it must be built outside.&lt;br /&gt;
&lt;br /&gt;
[[Category: Game mechanics]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=80862</id>
		<title>Cantr Staff</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=80862"/>
				<updated>2020-01-21T06:15:01Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: /* Marketing Team (MD) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:CantrStaff}}&lt;br /&gt;
Cantr II is run by a large group of people, who all voluntarily dedicate their time to make this game as interesting and pleasant as possible. Under the policy leadership of the [[Game Administration Board]], different departments concentrate on different aspects of running the game. There is also a Player Board for contributing players to decide on game changes.&lt;br /&gt;
&lt;br /&gt;
For more details, see the following:&lt;br /&gt;
* [https://docs.google.com/document/u/6/d/1uv4AbC5mZEh7Gtf3Jg8Jv0dkE6XYFWD4KAD8eNADKDU Staff and Department Definitions]&lt;br /&gt;
* [https://docs.google.com/document/d/1uv4AbC5mZEh7Gtf3Jg8Jv0dkE6XYFWD4KAD8eNADKDU Staff and Department Decisions]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Staff Job Descriptions =&lt;br /&gt;
See also the official [https://docs.google.com/document/d/1BTVFArLVdy5nlv6-B9PEkeNDqY351s753v2kBFruQgM/view staff requirements and approval process].&lt;br /&gt;
&lt;br /&gt;
== Any staff position ==&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Discussing with other staff members (mostly Discord; also the forum).&lt;br /&gt;
* Voting on decisions (on Discord).&lt;br /&gt;
* Proposing ideas (on Trello).&lt;br /&gt;
* Using technical tools to manage or improve the game.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Seeks the good of Cantr more than the benefit of one’s characters.&lt;br /&gt;
* Understands [http://webzine.cantr.org/english/game-updates/cantrs-mission Cantr's mission], and makes staff decisions in line with this mission.&lt;br /&gt;
* Respectful and appreciative of the ideas and efforts of other staff members.&lt;br /&gt;
* Values feedback by players and other staff members.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to staff information.&lt;br /&gt;
* A @cantr.org email address.&lt;br /&gt;
* The right to vote on team decisions and propose changes to be voted on.&lt;br /&gt;
* A position on the Player Board.&lt;br /&gt;
&lt;br /&gt;
== Players Department (PD) == &lt;br /&gt;
The Players Department exists to help all players play fairly. This includes helping players understand and follow the Capital Rule and other policies in regards to the Cantr game or roleplay. In order for players at large to enjoy Cantr’s niche experience (see Cantr’s mission), the Players Department investigates reports of rule breaking by players and ensures that the Capital Rule is followed.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Accepting new player accounts.&lt;br /&gt;
* Investigating reports by players of Capital Rule violations.&lt;br /&gt;
* Reviewing automated reports on possible cooperation among players.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Understands and adheres to the Capital Rule.&lt;br /&gt;
* Has research skills (organizing information to make a decision in accordance with policies).&lt;br /&gt;
* Is kind and sincere in communications with players.&lt;br /&gt;
* Doesn’t often talk about in-game events outside of Cantr with other players.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* The ability to directly help resolve problems in the game and improve the experience of players.&lt;br /&gt;
* Training in PD policies and details regarding the Capital Rule.&lt;br /&gt;
&lt;br /&gt;
== Resources Department (RD) == &lt;br /&gt;
The Resources Department is responsible for the mechanics of the Cantr game, including materials, objects, machines, animals, combat, etc. Resources Department members need to consider game balance and seek to uphold Cantr’s mission in their decisions.&lt;br /&gt;
 &lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Voting on proposed changes to the game, or implementation details about new items.&lt;br /&gt;
* Determining how approved items or changes should be implemented (may involve math).&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Applies an understanding of Cantr’s mission and game balance to decide game changes.&lt;br /&gt;
* Analyzes ideas for complex side-effects or exploitation by players.&lt;br /&gt;
* Respects staff priorities (determined by the elected Product Owner and player feedback).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* A vote on changes to the mechanics of the Cantr game.&lt;br /&gt;
* May propose changes that must be voted on by the team or department. &lt;br /&gt;
* Access to non-public details of the mechanics of Cantr.&lt;br /&gt;
&lt;br /&gt;
== Programming Department (ProgD) == &lt;br /&gt;
The Programming Department concentrates on the development and maintenance of the source code of Cantr. Anything involving the code, files, databases, and servers of Cantr (including the forum, Webzine, wiki, etc.) is the responsibility of the Programming Department.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Coding in PHP.&lt;br /&gt;
* Using the database to solve problems of specific players or characters.&lt;br /&gt;
* Discussing or informing other departments whether a particular idea is reasonable to implement, or how it might be implemented.&lt;br /&gt;
'''Qualifications (note: you only need one of these qualifications, not all):'''&lt;br /&gt;
* Has experience writing code and executing it (preferably using PHP or Javascript).&lt;br /&gt;
* Can write SQL queries (preferably MySQL).&lt;br /&gt;
* Is proficient in organizing technical tasks (Project Manager).&lt;br /&gt;
* Has technical writing skills.&lt;br /&gt;
* Can perform necessary server administration (Linux, Apache (LAMP)).&lt;br /&gt;
* Can design a nice looking website (web design).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Technical experience (e.g. web development) developing a website with users.&lt;br /&gt;
* Technical training.&lt;br /&gt;
&lt;br /&gt;
== Public Relations Department (PR) ==&lt;br /&gt;
The Public Relations Department focuses on the external or public aspects of Cantr and consists of the Marketing and Communications teams.&lt;br /&gt;
&lt;br /&gt;
== Marketing Team (MD) ==&lt;br /&gt;
The Marketing team focuses on strategies for Cantr’s growth, including attracting new players, retaining current players, increasing donations, and advertisements. Marketing team members analyze data (e.g. Google Analytics, new player statistics) and use these to determine how best to accomplish Cantr’s goals as an organization.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Creating and analyzing player surveys.&lt;br /&gt;
* Determining strategies to attract more players to Cantr.&lt;br /&gt;
* Sharing Cantr on other sites, possibly communicating with other organizations.&lt;br /&gt;
* Creating and managing paid advertisements.&lt;br /&gt;
'''Qualifications (note: you only need one of these qualifications):'''&lt;br /&gt;
* Is interested in analysing data from Google Analytics, new players statistics, etc.&lt;br /&gt;
* Is interested in planning and encouraging marketing initiatives.&lt;br /&gt;
* Has experience in User Experience (UX) Design.&lt;br /&gt;
* Has graphic design skills.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to statistics about users of Cantr.&lt;br /&gt;
* Experience in marketing or user experience design.&lt;br /&gt;
&lt;br /&gt;
== Communications Team (CD) ==&lt;br /&gt;
The Communications team speaks for Cantr and is responsible for Cantr’s messages to players and the public. This includes announcements, Cantr’s blog, Twitter, Facebook, and Instagram accounts. The Communications team leads the way in moderating, organizing, and editing the wiki, or encouraging and helping other players to edit the wiki. The Communications team also manages Cantr’s discussion channels such as the forum and Discord server.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Posting on Cantr’s social media accounts.&lt;br /&gt;
* Monitoring Cantr’s Discord and forum.&lt;br /&gt;
* Writing announcements to Cantr’s players.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Speaks respectfully to others.&lt;br /&gt;
* Has sufficient writing skills in any language.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Training and experience in managing an online community (and access to Discord and forum moderation tools).&lt;br /&gt;
* Serving as a voice for Cantr, or writing Cantr’s official messages.&lt;br /&gt;
&lt;br /&gt;
== Languages (LD) ==&lt;br /&gt;
The Languages Department is responsible for any translating needed by Cantr or Cantr staff. This includes texts on Cantr’s website, texts as part of the game, announcements and marketing messages, and communications between Cantr staff and other players.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Translating announcements.&lt;br /&gt;
* Translating new items or messages in the game.&lt;br /&gt;
* Updating previous translations in the game (when the original changes).&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Has advanced writing skills in a target language (if not native in the target language, translations should be reviewed by another person).&lt;br /&gt;
* Understands English or another common Cantr language from which to translate (such as Polish or Spanish).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Experience in website translation.&lt;br /&gt;
* The privilege of representing Cantr staff for their language group.&lt;br /&gt;
&lt;br /&gt;
== Human Resources (HR) ==&lt;br /&gt;
The Human Resources Department is responsible for helping Cantr staff members have a positive experience in staff. This includes processing new hires, recruiting staff members, ensuring the staff code of conduct is followed, analyzing and improving staff work and processes, and overseeing collaboration between departments.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Organizing staff tasks on Trello.&lt;br /&gt;
* Sending reminders and encouraging staff activity.&lt;br /&gt;
* Processing new staff hires.&lt;br /&gt;
* Ensuring that staff policies are followed.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Speaks respectfully to other staff members and staff applicants.&lt;br /&gt;
* Understands staff policies and can apply them in new situations.&lt;br /&gt;
* Is reasonably active (preferably weekly) on Cantr staff’s Discord.&lt;br /&gt;
* Is willing to use Trello (no previous experience expected).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to view the discussions of almost all staff departments.&lt;br /&gt;
* Experience in managing people and tasks.&lt;br /&gt;
* A vote on whether new staff applicants meet requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Cantr management]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=80855</id>
		<title>Cantr Staff</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=80855"/>
				<updated>2020-01-15T04:51:37Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:CantrStaff}}&lt;br /&gt;
Cantr II is run by a large group of people, who all voluntarily dedicate their time to make this game as interesting and pleasant as possible. Under the policy leadership of the [[Game Administration Board]], different departments concentrate on different aspects of running the game. There is also a Player Board for contributing players to decide on game changes.&lt;br /&gt;
&lt;br /&gt;
For more details, see the following:&lt;br /&gt;
* [https://docs.google.com/document/u/6/d/1uv4AbC5mZEh7Gtf3Jg8Jv0dkE6XYFWD4KAD8eNADKDU Staff and Department Definitions]&lt;br /&gt;
* [https://docs.google.com/document/d/1uv4AbC5mZEh7Gtf3Jg8Jv0dkE6XYFWD4KAD8eNADKDU Staff and Department Decisions]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Staff Job Descriptions =&lt;br /&gt;
See also the official [https://docs.google.com/document/d/1BTVFArLVdy5nlv6-B9PEkeNDqY351s753v2kBFruQgM/view staff requirements and approval process].&lt;br /&gt;
&lt;br /&gt;
== Any staff position ==&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Discussing with other staff members (mostly Discord; also the forum).&lt;br /&gt;
* Voting on decisions (on Discord).&lt;br /&gt;
* Proposing ideas (on Trello).&lt;br /&gt;
* Using technical tools to manage or improve the game.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Seeks the good of Cantr more than the benefit of one’s characters.&lt;br /&gt;
* Understands [http://webzine.cantr.org/english/game-updates/cantrs-mission Cantr's mission], and makes staff decisions in line with this mission.&lt;br /&gt;
* Respectful and appreciative of the ideas and efforts of other staff members.&lt;br /&gt;
* Values feedback by players and other staff members.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to staff information.&lt;br /&gt;
* A @cantr.org email address.&lt;br /&gt;
* The right to vote on team decisions and propose changes to be voted on.&lt;br /&gt;
* A position on the Player Board.&lt;br /&gt;
&lt;br /&gt;
== Players Department (PD) == &lt;br /&gt;
The Players Department exists to help all players play fairly. This includes helping players understand and follow the Capital Rule and other policies in regards to the Cantr game or roleplay. In order for players at large to enjoy Cantr’s niche experience (see Cantr’s mission), the Players Department investigates reports of rule breaking by players and ensures that the Capital Rule is followed.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Accepting new player accounts.&lt;br /&gt;
* Investigating reports by players of Capital Rule violations.&lt;br /&gt;
* Reviewing automated reports on possible cooperation among players.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Understands and adheres to the Capital Rule.&lt;br /&gt;
* Has research skills (organizing information to make a decision in accordance with policies).&lt;br /&gt;
* Is kind and sincere in communications with players.&lt;br /&gt;
* Doesn’t often talk about in-game events outside of Cantr with other players.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* The ability to directly help resolve problems in the game and improve the experience of players.&lt;br /&gt;
* Training in PD policies and details regarding the Capital Rule.&lt;br /&gt;
&lt;br /&gt;
== Resources Department (RD) == &lt;br /&gt;
The Resources Department is responsible for the mechanics of the Cantr game, including materials, objects, machines, animals, combat, etc. Resources Department members need to consider game balance and seek to uphold Cantr’s mission in their decisions.&lt;br /&gt;
 &lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Voting on proposed changes to the game, or implementation details about new items.&lt;br /&gt;
* Determining how approved items or changes should be implemented (may involve math).&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Applies an understanding of Cantr’s mission and game balance to decide game changes.&lt;br /&gt;
* Analyzes ideas for complex side-effects or exploitation by players.&lt;br /&gt;
* Respects staff priorities (determined by the elected Product Owner and player feedback).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* A vote on changes to the mechanics of the Cantr game.&lt;br /&gt;
* May propose changes that must be voted on by the team or department. &lt;br /&gt;
* Access to non-public details of the mechanics of Cantr.&lt;br /&gt;
&lt;br /&gt;
== Programming Department (ProgD) == &lt;br /&gt;
The Programming Department concentrates on the development and maintenance of the source code of Cantr. Anything involving the code, files, databases, and servers of Cantr (including the forum, Webzine, wiki, etc.) is the responsibility of the Programming Department.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Coding in PHP.&lt;br /&gt;
* Using the database to solve problems of specific players or characters.&lt;br /&gt;
* Discussing or informing other departments whether a particular idea is reasonable to implement, or how it might be implemented.&lt;br /&gt;
'''Qualifications (note: you only need one of these qualifications, not all):'''&lt;br /&gt;
* Has experience writing code and executing it (preferably using PHP or Javascript).&lt;br /&gt;
* Can write SQL queries (preferably MySQL).&lt;br /&gt;
* Is proficient in organizing technical tasks (Project Manager).&lt;br /&gt;
* Has technical writing skills.&lt;br /&gt;
* Can perform necessary server administration (Linux, Apache (LAMP)).&lt;br /&gt;
* Can design a nice looking website (web design).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Technical experience (e.g. web development) developing a website with users.&lt;br /&gt;
* Technical training.&lt;br /&gt;
&lt;br /&gt;
== Public Relations Department (PR) ==&lt;br /&gt;
The Public Relations Department focuses on the external or public aspects of Cantr and consists of the Marketing and Communications teams.&lt;br /&gt;
&lt;br /&gt;
== Marketing Team (MD) ==&lt;br /&gt;
The Marketing team focuses on strategies for Cantr’s growth, including attracting new players, retaining current players, increasing donations, and advertisements. Marketing team members analyze data (e.g. Google Analytics, new player statistics) and use these to determine how best to accomplish Cantr’s goals as an organization.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Creating and analyzing player surveys.&lt;br /&gt;
* Determining strategies to attract more players to Cantr.&lt;br /&gt;
* Sharing Cantr on other sites, possibly communicating with other organizations.&lt;br /&gt;
* Creating and managing paid advertisements.&lt;br /&gt;
'''Qualifications (note: you only need one of these qualifications):'''&lt;br /&gt;
* Is interested in analysing data from Google Analytics, new players statistics, etc.&lt;br /&gt;
* Has experience in User Experience (UX) Design.&lt;br /&gt;
* Has graphic design skills.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to statistics about users of Cantr.&lt;br /&gt;
* Experience in marketing or user experience design.&lt;br /&gt;
&lt;br /&gt;
== Communications Team (CD) ==&lt;br /&gt;
The Communications team speaks for Cantr and is responsible for Cantr’s messages to players and the public. This includes announcements, Cantr’s blog, Twitter, Facebook, and Instagram accounts. The Communications team leads the way in moderating, organizing, and editing the wiki, or encouraging and helping other players to edit the wiki. The Communications team also manages Cantr’s discussion channels such as the forum and Discord server.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Posting on Cantr’s social media accounts.&lt;br /&gt;
* Monitoring Cantr’s Discord and forum.&lt;br /&gt;
* Writing announcements to Cantr’s players.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Speaks respectfully to others.&lt;br /&gt;
* Has sufficient writing skills in any language.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Training and experience in managing an online community (and access to Discord and forum moderation tools).&lt;br /&gt;
* Serving as a voice for Cantr, or writing Cantr’s official messages.&lt;br /&gt;
&lt;br /&gt;
== Languages (LD) ==&lt;br /&gt;
The Languages Department is responsible for any translating needed by Cantr or Cantr staff. This includes texts on Cantr’s website, texts as part of the game, announcements and marketing messages, and communications between Cantr staff and other players.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Translating announcements.&lt;br /&gt;
* Translating new items or messages in the game.&lt;br /&gt;
* Updating previous translations in the game (when the original changes).&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Has advanced writing skills in a target language (if not native in the target language, translations should be reviewed by another person).&lt;br /&gt;
* Understands English or another common Cantr language from which to translate (such as Polish or Spanish).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Experience in website translation.&lt;br /&gt;
* The privilege of representing Cantr staff for their language group.&lt;br /&gt;
&lt;br /&gt;
== Human Resources (HR) ==&lt;br /&gt;
The Human Resources Department is responsible for helping Cantr staff members have a positive experience in staff. This includes processing new hires, recruiting staff members, ensuring the staff code of conduct is followed, analyzing and improving staff work and processes, and overseeing collaboration between departments.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Organizing staff tasks on Trello.&lt;br /&gt;
* Sending reminders and encouraging staff activity.&lt;br /&gt;
* Processing new staff hires.&lt;br /&gt;
* Ensuring that staff policies are followed.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Speaks respectfully to other staff members and staff applicants.&lt;br /&gt;
* Understands staff policies and can apply them in new situations.&lt;br /&gt;
* Is reasonably active (preferably weekly) on Cantr staff’s Discord.&lt;br /&gt;
* Is willing to use Trello (no previous experience expected).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to view the discussions of almost all staff departments.&lt;br /&gt;
* Experience in managing people and tasks.&lt;br /&gt;
* A vote on whether new staff applicants meet requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Cantr management]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=80854</id>
		<title>Cantr Staff</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=80854"/>
				<updated>2020-01-15T04:44:43Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: /* Public Relations Department (PR) */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:CantrStaff}}&lt;br /&gt;
Cantr II is run by a large group of people, who all voluntarily dedicate their time to make this game as interesting and pleasant as possible. Under the policy leadership of the [[Game Administration Board]], different departments concentrate on different aspects of running the game. There is also a Player Board for contributing players to decide on game changes.&lt;br /&gt;
See this link for the official proposal on [https://docs.google.com/document/d/1uv4AbC5mZEh7Gtf3Jg8Jv0dkE6XYFWD4KAD8eNADKDU Staff and Department Decisions].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Staff Job Descriptions =&lt;br /&gt;
See also the official [https://docs.google.com/document/d/1BTVFArLVdy5nlv6-B9PEkeNDqY351s753v2kBFruQgM/view staff requirements and approval process].&lt;br /&gt;
&lt;br /&gt;
== Any staff position ==&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Discussing with other staff members (mostly Discord; also the forum).&lt;br /&gt;
* Voting on decisions (on Discord).&lt;br /&gt;
* Proposing ideas (on Trello).&lt;br /&gt;
* Using technical tools to manage or improve the game.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Seeks the good of Cantr more than the benefit of one’s characters.&lt;br /&gt;
* Understands [http://webzine.cantr.org/english/game-updates/cantrs-mission Cantr's mission], and makes staff decisions in line with this mission.&lt;br /&gt;
* Respectful and appreciative of the ideas and efforts of other staff members.&lt;br /&gt;
* Values feedback by players and other staff members.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to staff information.&lt;br /&gt;
* A @cantr.org email address.&lt;br /&gt;
* The right to vote on team decisions and propose changes to be voted on.&lt;br /&gt;
* A position on the Player Board.&lt;br /&gt;
&lt;br /&gt;
== Players Department (PD) == &lt;br /&gt;
The Players Department exists to help all players play fairly. This includes helping players understand and follow the Capital Rule and other policies in regards to the Cantr game or roleplay. In order for players at large to enjoy Cantr’s niche experience (see Cantr’s mission), the Players Department investigates reports of rule breaking by players and ensures that the Capital Rule is followed.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Accepting new player accounts.&lt;br /&gt;
* Investigating reports by players of Capital Rule violations.&lt;br /&gt;
* Reviewing automated reports on possible cooperation among players.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Understands and adheres to the Capital Rule.&lt;br /&gt;
* Has research skills (organizing information to make a decision in accordance with policies).&lt;br /&gt;
* Is kind and sincere in communications with players.&lt;br /&gt;
* Doesn’t often talk about in-game events outside of Cantr with other players.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* The ability to directly help resolve problems in the game and improve the experience of players.&lt;br /&gt;
* Training in PD policies and details regarding the Capital Rule.&lt;br /&gt;
&lt;br /&gt;
== Resources Department (RD) == &lt;br /&gt;
The Resources Department is responsible for the mechanics of the Cantr game, including materials, objects, machines, animals, combat, etc. Resources Department members need to consider game balance and seek to uphold Cantr’s mission in their decisions.&lt;br /&gt;
 &lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Voting on proposed changes to the game, or implementation details about new items.&lt;br /&gt;
* Determining how approved items or changes should be implemented (may involve math).&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Applies an understanding of Cantr’s mission and game balance to decide game changes.&lt;br /&gt;
* Analyzes ideas for complex side-effects or exploitation by players.&lt;br /&gt;
* Respects staff priorities (determined by the elected Product Owner and player feedback).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* A vote on changes to the mechanics of the Cantr game.&lt;br /&gt;
* May propose changes that must be voted on by the team or department. &lt;br /&gt;
* Access to non-public details of the mechanics of Cantr.&lt;br /&gt;
&lt;br /&gt;
== Programming Department (ProgD) == &lt;br /&gt;
The Programming Department concentrates on the development and maintenance of the source code of Cantr. Anything involving the code, files, databases, and servers of Cantr (including the forum, Webzine, wiki, etc.) is the responsibility of the Programming Department.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Coding in PHP.&lt;br /&gt;
* Using the database to solve problems of specific players or characters.&lt;br /&gt;
* Discussing or informing other departments whether a particular idea is reasonable to implement, or how it might be implemented.&lt;br /&gt;
'''Qualifications (note: you only need one of these qualifications, not all):'''&lt;br /&gt;
* Has experience writing code and executing it (preferably using PHP or Javascript).&lt;br /&gt;
* Can write SQL queries (preferably MySQL).&lt;br /&gt;
* Is proficient in organizing technical tasks (Project Manager).&lt;br /&gt;
* Has technical writing skills.&lt;br /&gt;
* Can perform necessary server administration (Linux, Apache (LAMP)).&lt;br /&gt;
* Can design a nice looking website (web design).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Technical experience (e.g. web development) developing a website with users.&lt;br /&gt;
* Technical training.&lt;br /&gt;
&lt;br /&gt;
== Public Relations Department (PR) ==&lt;br /&gt;
The Public Relations Department focuses on the external or public aspects of Cantr and consists of the Marketing and Communications teams.&lt;br /&gt;
&lt;br /&gt;
== Marketing Team (MD) ==&lt;br /&gt;
The Marketing team focuses on strategies for Cantr’s growth, including attracting new players, retaining current players, increasing donations, and advertisements. Marketing team members analyze data (e.g. Google Analytics, new player statistics) and use these to determine how best to accomplish Cantr’s goals as an organization.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Creating and analyzing player surveys.&lt;br /&gt;
* Determining strategies to attract more players to Cantr.&lt;br /&gt;
* Sharing Cantr on other sites, possibly communicating with other organizations.&lt;br /&gt;
* Creating and managing paid advertisements.&lt;br /&gt;
'''Qualifications (note: you only need one of these qualifications):'''&lt;br /&gt;
* Is interested in analysing data from Google Analytics, new players statistics, etc.&lt;br /&gt;
* Has experience in User Experience (UX) Design.&lt;br /&gt;
* Has graphic design skills.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to statistics about users of Cantr.&lt;br /&gt;
* Experience in marketing or user experience design.&lt;br /&gt;
&lt;br /&gt;
== Communications Team (CD) ==&lt;br /&gt;
The Communications team speaks for Cantr and is responsible for Cantr’s messages to players and the public. This includes announcements, Cantr’s blog, Twitter, Facebook, and Instagram accounts. The Communications team leads the way in moderating, organizing, and editing the wiki, or encouraging and helping other players to edit the wiki. The Communications team also manages Cantr’s discussion channels such as the forum and Discord server.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Posting on Cantr’s social media accounts.&lt;br /&gt;
* Monitoring Cantr’s Discord and forum.&lt;br /&gt;
* Writing announcements to Cantr’s players.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Speaks respectfully to others.&lt;br /&gt;
* Has sufficient writing skills in any language.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Training and experience in managing an online community (and access to Discord and forum moderation tools).&lt;br /&gt;
* Serving as a voice for Cantr, or writing Cantr’s official messages.&lt;br /&gt;
&lt;br /&gt;
== Languages (LD) ==&lt;br /&gt;
The Languages Department is responsible for any translating needed by Cantr or Cantr staff. This includes texts on Cantr’s website, texts as part of the game, announcements and marketing messages, and communications between Cantr staff and other players.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Translating announcements.&lt;br /&gt;
* Translating new items or messages in the game.&lt;br /&gt;
* Updating previous translations in the game (when the original changes).&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Has advanced writing skills in a target language (if not native in the target language, translations should be reviewed by another person).&lt;br /&gt;
* Understands English or another common Cantr language from which to translate (such as Polish or Spanish).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Experience in website translation.&lt;br /&gt;
* The privilege of representing Cantr staff for their language group.&lt;br /&gt;
&lt;br /&gt;
== Human Resources (HR) ==&lt;br /&gt;
The Human Resources Department is responsible for helping Cantr staff members have a positive experience in staff. This includes processing new hires, recruiting staff members, ensuring the staff code of conduct is followed, analyzing and improving staff work and processes, and overseeing collaboration between departments.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Organizing staff tasks on Trello.&lt;br /&gt;
* Sending reminders and encouraging staff activity.&lt;br /&gt;
* Processing new staff hires.&lt;br /&gt;
* Ensuring that staff policies are followed.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Speaks respectfully to other staff members and staff applicants.&lt;br /&gt;
* Understands staff policies and can apply them in new situations.&lt;br /&gt;
* Is reasonably active (preferably weekly) on Cantr staff’s Discord.&lt;br /&gt;
* Is willing to use Trello (no previous experience expected).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to view the discussions of almost all staff departments.&lt;br /&gt;
* Experience in managing people and tasks.&lt;br /&gt;
* A vote on whether new staff applicants meet requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Cantr management]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=80853</id>
		<title>Cantr Staff</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=80853"/>
				<updated>2020-01-15T04:36:30Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:CantrStaff}}&lt;br /&gt;
Cantr II is run by a large group of people, who all voluntarily dedicate their time to make this game as interesting and pleasant as possible. Under the policy leadership of the [[Game Administration Board]], different departments concentrate on different aspects of running the game. There is also a Player Board for contributing players to decide on game changes.&lt;br /&gt;
See this link for the official proposal on [https://docs.google.com/document/d/1uv4AbC5mZEh7Gtf3Jg8Jv0dkE6XYFWD4KAD8eNADKDU Staff and Department Decisions].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Staff Job Descriptions =&lt;br /&gt;
See also the official [https://docs.google.com/document/d/1BTVFArLVdy5nlv6-B9PEkeNDqY351s753v2kBFruQgM/view staff requirements and approval process].&lt;br /&gt;
&lt;br /&gt;
== Any staff position ==&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Discussing with other staff members (mostly Discord; also the forum).&lt;br /&gt;
* Voting on decisions (on Discord).&lt;br /&gt;
* Proposing ideas (on Trello).&lt;br /&gt;
* Using technical tools to manage or improve the game.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Seeks the good of Cantr more than the benefit of one’s characters.&lt;br /&gt;
* Understands [http://webzine.cantr.org/english/game-updates/cantrs-mission Cantr's mission], and makes staff decisions in line with this mission.&lt;br /&gt;
* Respectful and appreciative of the ideas and efforts of other staff members.&lt;br /&gt;
* Values feedback by players and other staff members.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to staff information.&lt;br /&gt;
* A @cantr.org email address.&lt;br /&gt;
* The right to vote on team decisions and propose changes to be voted on.&lt;br /&gt;
* A position on the Player Board.&lt;br /&gt;
&lt;br /&gt;
== Players Department (PD) == &lt;br /&gt;
The Players Department exists to help all players play fairly. This includes helping players understand and follow the Capital Rule and other policies in regards to the Cantr game or roleplay. In order for players at large to enjoy Cantr’s niche experience (see Cantr’s mission), the Players Department investigates reports of rule breaking by players and ensures that the Capital Rule is followed.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Accepting new player accounts.&lt;br /&gt;
* Investigating reports by players of Capital Rule violations.&lt;br /&gt;
* Reviewing automated reports on possible cooperation among players.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Understands and adheres to the Capital Rule.&lt;br /&gt;
* Has research skills (organizing information to make a decision in accordance with policies).&lt;br /&gt;
* Is kind and sincere in communications with players.&lt;br /&gt;
* Doesn’t often talk about in-game events outside of Cantr with other players.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* The ability to directly help resolve problems in the game and improve the experience of players.&lt;br /&gt;
* Training in PD policies and details regarding the Capital Rule.&lt;br /&gt;
&lt;br /&gt;
== Resources Department (RD) == &lt;br /&gt;
The Resources Department is responsible for the mechanics of the Cantr game, including materials, objects, machines, animals, combat, etc. Resources Department members need to consider game balance and seek to uphold Cantr’s mission in their decisions.&lt;br /&gt;
 &lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Voting on proposed changes to the game, or implementation details about new items.&lt;br /&gt;
* Determining how approved items or changes should be implemented (may involve math).&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Applies an understanding of Cantr’s mission and game balance to decide game changes.&lt;br /&gt;
* Analyzes ideas for complex side-effects or exploitation by players.&lt;br /&gt;
* Respects staff priorities (determined by the elected Product Owner and player feedback).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* A vote on changes to the mechanics of the Cantr game.&lt;br /&gt;
* May propose changes that must be voted on by the team or department. &lt;br /&gt;
* Access to non-public details of the mechanics of Cantr.&lt;br /&gt;
&lt;br /&gt;
== Programming Department (ProgD) == &lt;br /&gt;
The Programming Department concentrates on the development and maintenance of the source code of Cantr. Anything involving the code, files, databases, and servers of Cantr (including the forum, Webzine, wiki, etc.) is the responsibility of the Programming Department.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Coding in PHP.&lt;br /&gt;
* Using the database to solve problems of specific players or characters.&lt;br /&gt;
* Discussing or informing other departments whether a particular idea is reasonable to implement, or how it might be implemented.&lt;br /&gt;
'''Qualifications (note: you only need one of these qualifications, not all):'''&lt;br /&gt;
* Has experience writing code and executing it (preferably using PHP or Javascript).&lt;br /&gt;
* Can write SQL queries (preferably MySQL).&lt;br /&gt;
* Is proficient in organizing technical tasks (Project Manager).&lt;br /&gt;
* Has technical writing skills.&lt;br /&gt;
* Can perform necessary server administration (Linux, Apache (LAMP)).&lt;br /&gt;
* Can design a nice looking website (web design).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Technical experience (e.g. web development) developing a website with users.&lt;br /&gt;
* Technical training.&lt;br /&gt;
&lt;br /&gt;
== Public Relations Department (PR) ==&lt;br /&gt;
The Public Relations Department focuses on the external or public aspects of Cantr and consists of the Marketing and Communications teams.&lt;br /&gt;
Marketing Team (MD) The Marketing team focuses on strategies for Cantr’s growth, including attracting new players, retaining current players, increasing donations, and advertisements. Marketing team members analyze data (e.g. Google Analytics, new player statistics) and use these to determine how best to accomplish Cantr’s goals as an organization.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Creating and analyzing player surveys.&lt;br /&gt;
* Determining strategies to attract more players to Cantr.&lt;br /&gt;
* Sharing Cantr on other sites, possibly communicating with other organizations.&lt;br /&gt;
* Creating and managing paid advertisements.&lt;br /&gt;
'''Qualifications (note: you only need one of these qualifications):'''&lt;br /&gt;
* Is interested in analysing data from Google Analytics, new players statistics, etc.&lt;br /&gt;
* Has experience in User Experience (UX) Design.&lt;br /&gt;
* Has graphic design skills.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to statistics about users of Cantr.&lt;br /&gt;
* Experience in marketing or user experience design.&lt;br /&gt;
&lt;br /&gt;
== Communications Team (CD) ==&lt;br /&gt;
The Communications team speaks for Cantr and is responsible for Cantr’s messages to players and the public. This includes announcements, Cantr’s blog, Twitter, Facebook, and Instagram accounts. The Communications team leads the way in moderating, organizing, and editing the wiki, or encouraging and helping other players to edit the wiki. The Communications team also manages Cantr’s discussion channels such as the forum and Discord server.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Posting on Cantr’s social media accounts.&lt;br /&gt;
* Monitoring Cantr’s Discord and forum.&lt;br /&gt;
* Writing announcements to Cantr’s players.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Speaks respectfully to others.&lt;br /&gt;
* Has sufficient writing skills in any language.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Training and experience in managing an online community (and access to Discord and forum moderation tools).&lt;br /&gt;
* Serving as a voice for Cantr, or writing Cantr’s official messages.&lt;br /&gt;
&lt;br /&gt;
== Languages (LD) ==&lt;br /&gt;
The Languages Department is responsible for any translating needed by Cantr or Cantr staff. This includes texts on Cantr’s website, texts as part of the game, announcements and marketing messages, and communications between Cantr staff and other players.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Translating announcements.&lt;br /&gt;
* Translating new items or messages in the game.&lt;br /&gt;
* Updating previous translations in the game (when the original changes).&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Has advanced writing skills in a target language (if not native in the target language, translations should be reviewed by another person).&lt;br /&gt;
* Understands English or another common Cantr language from which to translate (such as Polish or Spanish).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Experience in website translation.&lt;br /&gt;
* The privilege of representing Cantr staff for their language group.&lt;br /&gt;
&lt;br /&gt;
== Human Resources (HR) ==&lt;br /&gt;
The Human Resources Department is responsible for helping Cantr staff members have a positive experience in staff. This includes processing new hires, recruiting staff members, ensuring the staff code of conduct is followed, analyzing and improving staff work and processes, and overseeing collaboration between departments.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Organizing staff tasks on Trello.&lt;br /&gt;
* Sending reminders and encouraging staff activity.&lt;br /&gt;
* Processing new staff hires.&lt;br /&gt;
* Ensuring that staff policies are followed.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Speaks respectfully to other staff members and staff applicants.&lt;br /&gt;
* Understands staff policies and can apply them in new situations.&lt;br /&gt;
* Is reasonably active (preferably weekly) on Cantr staff’s Discord.&lt;br /&gt;
* Is willing to use Trello (no previous experience expected).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to view the discussions of almost all staff departments.&lt;br /&gt;
* Experience in managing people and tasks.&lt;br /&gt;
* A vote on whether new staff applicants meet requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Cantr management]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=80852</id>
		<title>Cantr Staff</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=80852"/>
				<updated>2020-01-15T04:35:34Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:CantrStaff}}&lt;br /&gt;
Cantr II is run by a large group of people, who all voluntarily dedicate their time to make this game as interesting and pleasant as possible. Under the policy leadership of the [[Game Administration Board]], different departments concentrate on different aspects of running the game. There is also a Player Board for contributing players to decide on game changes.&lt;br /&gt;
See this link for the official proposal on [https://docs.google.com/document/d/1uv4AbC5mZEh7Gtf3Jg8Jv0dkE6XYFWD4KAD8eNADKDU Staff and Department Decisions].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Staff Job Descriptions =&lt;br /&gt;
See also official the [https://docs.google.com/document/d/1BTVFArLVdy5nlv6-B9PEkeNDqY351s753v2kBFruQgM/view staff requirements and approval process].&lt;br /&gt;
&lt;br /&gt;
== Any staff position ==&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Discussing with other staff members (mostly Discord; also the forum).&lt;br /&gt;
* Voting on decisions (on Discord).&lt;br /&gt;
* Proposing ideas (on Trello).&lt;br /&gt;
* Using technical tools to manage or improve the game.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Seeks the good of Cantr more than the benefit of one’s characters.&lt;br /&gt;
* Understands [http://webzine.cantr.org/english/game-updates/cantrs-mission Cantr's mission], and makes staff decisions in line with this mission.&lt;br /&gt;
* Respectful and appreciative of the ideas and efforts of other staff members.&lt;br /&gt;
* Values feedback by players and other staff members.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to staff information.&lt;br /&gt;
* A @cantr.org email address.&lt;br /&gt;
* The right to vote on team decisions and propose changes to be voted on.&lt;br /&gt;
* A position on the Player Board.&lt;br /&gt;
&lt;br /&gt;
== Players Department (PD) == &lt;br /&gt;
The Players Department exists to help all players play fairly. This includes helping players understand and follow the Capital Rule and other policies in regards to the Cantr game or roleplay. In order for players at large to enjoy Cantr’s niche experience (see Cantr’s mission), the Players Department investigates reports of rule breaking by players and ensures that the Capital Rule is followed.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Accepting new player accounts.&lt;br /&gt;
* Investigating reports by players of Capital Rule violations.&lt;br /&gt;
* Reviewing automated reports on possible cooperation among players.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Understands and adheres to the Capital Rule.&lt;br /&gt;
* Has research skills (organizing information to make a decision in accordance with policies).&lt;br /&gt;
* Is kind and sincere in communications with players.&lt;br /&gt;
* Doesn’t often talk about in-game events outside of Cantr with other players.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* The ability to directly help resolve problems in the game and improve the experience of players.&lt;br /&gt;
* Training in PD policies and details regarding the Capital Rule.&lt;br /&gt;
&lt;br /&gt;
== Resources Department (RD) == &lt;br /&gt;
The Resources Department is responsible for the mechanics of the Cantr game, including materials, objects, machines, animals, combat, etc. Resources Department members need to consider game balance and seek to uphold Cantr’s mission in their decisions.&lt;br /&gt;
 &lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Voting on proposed changes to the game, or implementation details about new items.&lt;br /&gt;
* Determining how approved items or changes should be implemented (may involve math).&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Applies an understanding of Cantr’s mission and game balance to decide game changes.&lt;br /&gt;
* Analyzes ideas for complex side-effects or exploitation by players.&lt;br /&gt;
* Respects staff priorities (determined by the elected Product Owner and player feedback).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* A vote on changes to the mechanics of the Cantr game.&lt;br /&gt;
* May propose changes that must be voted on by the team or department. &lt;br /&gt;
* Access to non-public details of the mechanics of Cantr.&lt;br /&gt;
&lt;br /&gt;
== Programming Department (ProgD) == &lt;br /&gt;
The Programming Department concentrates on the development and maintenance of the source code of Cantr. Anything involving the code, files, databases, and servers of Cantr (including the forum, Webzine, wiki, etc.) is the responsibility of the Programming Department.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Coding in PHP.&lt;br /&gt;
* Using the database to solve problems of specific players or characters.&lt;br /&gt;
* Discussing or informing other departments whether a particular idea is reasonable to implement, or how it might be implemented.&lt;br /&gt;
'''Qualifications (note: you only need one of these qualifications, not all):'''&lt;br /&gt;
* Has experience writing code and executing it (preferably using PHP or Javascript).&lt;br /&gt;
* Can write SQL queries (preferably MySQL).&lt;br /&gt;
* Is proficient in organizing technical tasks (Project Manager).&lt;br /&gt;
* Has technical writing skills.&lt;br /&gt;
* Can perform necessary server administration (Linux, Apache (LAMP)).&lt;br /&gt;
* Can design a nice looking website (web design).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Technical experience (e.g. web development) developing a website with users.&lt;br /&gt;
* Technical training.&lt;br /&gt;
&lt;br /&gt;
== Public Relations Department (PR) ==&lt;br /&gt;
The Public Relations Department focuses on the external or public aspects of Cantr and consists of the Marketing and Communications teams.&lt;br /&gt;
Marketing Team (MD) The Marketing team focuses on strategies for Cantr’s growth, including attracting new players, retaining current players, increasing donations, and advertisements. Marketing team members analyze data (e.g. Google Analytics, new player statistics) and use these to determine how best to accomplish Cantr’s goals as an organization.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Creating and analyzing player surveys.&lt;br /&gt;
* Determining strategies to attract more players to Cantr.&lt;br /&gt;
* Sharing Cantr on other sites, possibly communicating with other organizations.&lt;br /&gt;
* Creating and managing paid advertisements.&lt;br /&gt;
'''Qualifications (note: you only need one of these qualifications):'''&lt;br /&gt;
* Is interested in analysing data from Google Analytics, new players statistics, etc.&lt;br /&gt;
* Has experience in User Experience (UX) Design.&lt;br /&gt;
* Has graphic design skills.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to statistics about users of Cantr.&lt;br /&gt;
* Experience in marketing or user experience design.&lt;br /&gt;
&lt;br /&gt;
== Communications Team (CD) ==&lt;br /&gt;
The Communications team speaks for Cantr and is responsible for Cantr’s messages to players and the public. This includes announcements, Cantr’s blog, Twitter, Facebook, and Instagram accounts. The Communications team leads the way in moderating, organizing, and editing the wiki, or encouraging and helping other players to edit the wiki. The Communications team also manages Cantr’s discussion channels such as the forum and Discord server.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Posting on Cantr’s social media accounts.&lt;br /&gt;
* Monitoring Cantr’s Discord and forum.&lt;br /&gt;
* Writing announcements to Cantr’s players.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Speaks respectfully to others.&lt;br /&gt;
* Has sufficient writing skills in any language.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Training and experience in managing an online community (and access to Discord and forum moderation tools).&lt;br /&gt;
* Serving as a voice for Cantr, or writing Cantr’s official messages.&lt;br /&gt;
&lt;br /&gt;
== Languages (LD) ==&lt;br /&gt;
The Languages Department is responsible for any translating needed by Cantr or Cantr staff. This includes texts on Cantr’s website, texts as part of the game, announcements and marketing messages, and communications between Cantr staff and other players.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Translating announcements.&lt;br /&gt;
* Translating new items or messages in the game.&lt;br /&gt;
* Updating previous translations in the game (when the original changes).&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Has advanced writing skills in a target language (if not native in the target language, translations should be reviewed by another person).&lt;br /&gt;
* Understands English or another common Cantr language from which to translate (such as Polish or Spanish).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Experience in website translation.&lt;br /&gt;
* The privilege of representing Cantr staff for their language group.&lt;br /&gt;
&lt;br /&gt;
== Human Resources (HR) ==&lt;br /&gt;
The Human Resources Department is responsible for helping Cantr staff members have a positive experience in staff. This includes processing new hires, recruiting staff members, ensuring the staff code of conduct is followed, analyzing and improving staff work and processes, and overseeing collaboration between departments.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Organizing staff tasks on Trello.&lt;br /&gt;
* Sending reminders and encouraging staff activity.&lt;br /&gt;
* Processing new staff hires.&lt;br /&gt;
* Ensuring that staff policies are followed.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Speaks respectfully to other staff members and staff applicants.&lt;br /&gt;
* Understands staff policies and can apply them in new situations.&lt;br /&gt;
* Is reasonably active (preferably weekly) on Cantr staff’s Discord.&lt;br /&gt;
* Is willing to use Trello (no previous experience expected).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to view the discussions of almost all staff departments.&lt;br /&gt;
* Experience in managing people and tasks.&lt;br /&gt;
* A vote on whether new staff applicants meet requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Cantr management]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Rules&amp;diff=80851</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Rules&amp;diff=80851"/>
				<updated>2020-01-15T04:20:23Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:GameRules}}&lt;br /&gt;
{{protected}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Capital Rule ==&lt;br /&gt;
&lt;br /&gt;
Please see the [https://cantr.net/index.php?page=rules Game Rules page] on Cantr.net.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Basics]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Regras_do_Jogo&amp;diff=80850</id>
		<title>Regras do Jogo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Regras_do_Jogo&amp;diff=80850"/>
				<updated>2020-01-15T04:18:27Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Replaced content with &amp;quot;{{InterwikiLink:GameRules}}  == A Regra Capital == Por favor, veja a página [https://cantr.net/index.php?page=rules Regras do Jogo] em Cantr.net.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:GameRules}}&lt;br /&gt;
&lt;br /&gt;
== A Regra Capital ==&lt;br /&gt;
Por favor, veja a página [https://cantr.net/index.php?page=rules Regras do Jogo] em Cantr.net.&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Zasady_Gry&amp;diff=80849</id>
		<title>Zasady Gry</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Zasady_Gry&amp;diff=80849"/>
				<updated>2020-01-15T04:17:05Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Link to new rules&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:GameRules}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Zasady gry ustala Rada Administracji Gry ([[Game Administration Board]]), natomiast Dział Graczy ([[Players Department]]) czuwa nad ich przestrzeganiam.&lt;br /&gt;
&lt;br /&gt;
== Najważniejsza Zasada ==&lt;br /&gt;
&lt;br /&gt;
Zobacz stronę [https://cantr.net/index.php?page=rules Zasady gry] na Cantr.net.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
Powrót do: [[Polska_Wersja|strona główna]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Reglas_del_juego&amp;diff=80848</id>
		<title>Reglas del juego</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Reglas_del_juego&amp;diff=80848"/>
				<updated>2020-01-15T04:13:04Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Replaced content with &amp;quot;{{InterwikiLink:GameRules}}  == La Regla Capital == Véase la página [https://cantr.net/index.php?page=rules Reglas del Juego] en Cantr.net.  Category:Lo básico&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:GameRules}}&lt;br /&gt;
&lt;br /&gt;
== La Regla Capital ==&lt;br /&gt;
Véase la página [https://cantr.net/index.php?page=rules Reglas del Juego] en Cantr.net.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lo básico]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Rules&amp;diff=80847</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Rules&amp;diff=80847"/>
				<updated>2020-01-15T04:09:51Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Replaced content with &amp;quot;{{InterwikiLink:GameRules}} {{protected}}   == The Capital Rule ==  Please see https://cantr.net/index.php?page=rules.  Category:The Basics&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:GameRules}}&lt;br /&gt;
{{protected}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Capital Rule ==&lt;br /&gt;
&lt;br /&gt;
Please see https://cantr.net/index.php?page=rules.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Basics]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=80846</id>
		<title>Cantr Staff</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=80846"/>
				<updated>2020-01-15T04:08:05Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: /* Any staff position */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:CantrStaff}}&lt;br /&gt;
Cantr II is run by a large group of people, who all voluntarily dedicate their time to make this game as interesting and pleasant as possible. Under the policy leadership of the [[Game Administration Board]], different departments concentrate on different aspects of running the game. There is also a Player Board for contributing players to decide on game changes.&lt;br /&gt;
See this link for the official proposal on [https://docs.google.com/document/d/1uv4AbC5mZEh7Gtf3Jg8Jv0dkE6XYFWD4KAD8eNADKDU Staff and Department Decisions].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Staff Job Descriptions =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Any staff position ==&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Discussing with other staff members (mostly Discord; also the forum).&lt;br /&gt;
* Voting on decisions (on Discord).&lt;br /&gt;
* Proposing ideas (on Trello).&lt;br /&gt;
* Using technical tools to manage or improve the game.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Seeks the good of Cantr more than the benefit of one’s characters.&lt;br /&gt;
* Understands [http://webzine.cantr.org/english/game-updates/cantrs-mission Cantr's mission], and makes staff decisions in line with this mission.&lt;br /&gt;
* Respectful and appreciative of the ideas and efforts of other staff members.&lt;br /&gt;
* Values feedback by players and other staff members.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to staff information.&lt;br /&gt;
* A @cantr.org email address.&lt;br /&gt;
* The right to vote on team decisions and propose changes to be voted on.&lt;br /&gt;
* A position on the Player Board.&lt;br /&gt;
&lt;br /&gt;
== Players Department (PD) == &lt;br /&gt;
The Players Department exists to help all players play fairly. This includes helping players understand and follow the Capital Rule and other policies in regards to the Cantr game or roleplay. In order for players at large to enjoy Cantr’s niche experience (see Cantr’s mission), the Players Department investigates reports of rule breaking by players and ensures that the Capital Rule is followed.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Accepting new player accounts.&lt;br /&gt;
* Investigating reports by players of Capital Rule violations.&lt;br /&gt;
* Reviewing automated reports on possible cooperation among players.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Understands and adheres to the Capital Rule.&lt;br /&gt;
* Has research skills (organizing information to make a decision in accordance with policies).&lt;br /&gt;
* Is kind and sincere in communications with players.&lt;br /&gt;
* Doesn’t often talk about in-game events outside of Cantr with other players.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* The ability to directly help resolve problems in the game and improve the experience of players.&lt;br /&gt;
* Training in PD policies and details regarding the Capital Rule.&lt;br /&gt;
&lt;br /&gt;
== Resources Department (RD) == &lt;br /&gt;
The Resources Department is responsible for the mechanics of the Cantr game, including materials, objects, machines, animals, combat, etc. Resources Department members need to consider game balance and seek to uphold Cantr’s mission in their decisions.&lt;br /&gt;
 &lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Voting on proposed changes to the game, or implementation details about new items.&lt;br /&gt;
* Determining how approved items or changes should be implemented (may involve math).&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Applies an understanding of Cantr’s mission and game balance to decide game changes.&lt;br /&gt;
* Analyzes ideas for complex side-effects or exploitation by players.&lt;br /&gt;
* Respects staff priorities (determined by the elected Product Owner and player feedback).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* A vote on changes to the mechanics of the Cantr game.&lt;br /&gt;
* May propose changes that must be voted on by the team or department. &lt;br /&gt;
* Access to non-public details of the mechanics of Cantr.&lt;br /&gt;
&lt;br /&gt;
== Programming Department (ProgD) == &lt;br /&gt;
The Programming Department concentrates on the development and maintenance of the source code of Cantr. Anything involving the code, files, databases, and servers of Cantr (including the forum, Webzine, wiki, etc.) is the responsibility of the Programming Department.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Coding in PHP.&lt;br /&gt;
* Using the database to solve problems of specific players or characters.&lt;br /&gt;
* Discussing or informing other departments whether a particular idea is reasonable to implement, or how it might be implemented.&lt;br /&gt;
'''Qualifications (note: you only need one of these qualifications, not all):'''&lt;br /&gt;
* Has experience writing code and executing it (preferably using PHP or Javascript).&lt;br /&gt;
* Can write SQL queries (preferably MySQL).&lt;br /&gt;
* Is proficient in organizing technical tasks (Project Manager).&lt;br /&gt;
* Has technical writing skills.&lt;br /&gt;
* Can perform necessary server administration (Linux, Apache (LAMP)).&lt;br /&gt;
* Can design a nice looking website (web design).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Technical experience (e.g. web development) developing a website with users.&lt;br /&gt;
* Technical training.&lt;br /&gt;
&lt;br /&gt;
== Public Relations Department (PR) ==&lt;br /&gt;
The Public Relations Department focuses on the external or public aspects of Cantr and consists of the Marketing and Communications teams.&lt;br /&gt;
Marketing Team (MD) The Marketing team focuses on strategies for Cantr’s growth, including attracting new players, retaining current players, increasing donations, and advertisements. Marketing team members analyze data (e.g. Google Analytics, new player statistics) and use these to determine how best to accomplish Cantr’s goals as an organization.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Creating and analyzing player surveys.&lt;br /&gt;
* Determining strategies to attract more players to Cantr.&lt;br /&gt;
* Sharing Cantr on other sites, possibly communicating with other organizations.&lt;br /&gt;
* Creating and managing paid advertisements.&lt;br /&gt;
'''Qualifications (note: you only need one of these qualifications):'''&lt;br /&gt;
* Is interested in analysing data from Google Analytics, new players statistics, etc.&lt;br /&gt;
* Has experience in User Experience (UX) Design.&lt;br /&gt;
* Has graphic design skills.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to statistics about users of Cantr.&lt;br /&gt;
* Experience in marketing or user experience design.&lt;br /&gt;
&lt;br /&gt;
== Communications Team (CD) ==&lt;br /&gt;
The Communications team speaks for Cantr and is responsible for Cantr’s messages to players and the public. This includes announcements, Cantr’s blog, Twitter, Facebook, and Instagram accounts. The Communications team leads the way in moderating, organizing, and editing the wiki, or encouraging and helping other players to edit the wiki. The Communications team also manages Cantr’s discussion channels such as the forum and Discord server.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Posting on Cantr’s social media accounts.&lt;br /&gt;
* Monitoring Cantr’s Discord and forum.&lt;br /&gt;
* Writing announcements to Cantr’s players.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Speaks respectfully to others.&lt;br /&gt;
* Has sufficient writing skills in any language.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Training and experience in managing an online community (and access to Discord and forum moderation tools).&lt;br /&gt;
* Serving as a voice for Cantr, or writing Cantr’s official messages.&lt;br /&gt;
&lt;br /&gt;
== Languages (LD) ==&lt;br /&gt;
The Languages Department is responsible for any translating needed by Cantr or Cantr staff. This includes texts on Cantr’s website, texts as part of the game, announcements and marketing messages, and communications between Cantr staff and other players.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Translating announcements.&lt;br /&gt;
* Translating new items or messages in the game.&lt;br /&gt;
* Updating previous translations in the game (when the original changes).&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Has advanced writing skills in a target language (if not native in the target language, translations should be reviewed by another person).&lt;br /&gt;
* Understands English or another common Cantr language from which to translate (such as Polish or Spanish).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Experience in website translation.&lt;br /&gt;
* The privilege of representing Cantr staff for their language group.&lt;br /&gt;
&lt;br /&gt;
== Human Resources (HR) ==&lt;br /&gt;
The Human Resources Department is responsible for helping Cantr staff members have a positive experience in staff. This includes processing new hires, recruiting staff members, ensuring the staff code of conduct is followed, analyzing and improving staff work and processes, and overseeing collaboration between departments.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Organizing staff tasks on Trello.&lt;br /&gt;
* Sending reminders and encouraging staff activity.&lt;br /&gt;
* Processing new staff hires.&lt;br /&gt;
* Ensuring that staff policies are followed.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Speaks respectfully to other staff members and staff applicants.&lt;br /&gt;
* Understands staff policies and can apply them in new situations.&lt;br /&gt;
* Is reasonably active (preferably weekly) on Cantr staff’s Discord.&lt;br /&gt;
* Is willing to use Trello (no previous experience expected).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to view the discussions of almost all staff departments.&lt;br /&gt;
* Experience in managing people and tasks.&lt;br /&gt;
* A vote on whether new staff applicants meet requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Cantr management]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=80845</id>
		<title>Cantr Staff</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=80845"/>
				<updated>2020-01-15T04:06:49Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:CantrStaff}}&lt;br /&gt;
Cantr II is run by a large group of people, who all voluntarily dedicate their time to make this game as interesting and pleasant as possible. Under the policy leadership of the [[Game Administration Board]], different departments concentrate on different aspects of running the game. There is also a Player Board for contributing players to decide on game changes.&lt;br /&gt;
See this link for the official proposal on [https://docs.google.com/document/d/1uv4AbC5mZEh7Gtf3Jg8Jv0dkE6XYFWD4KAD8eNADKDU Staff and Department Decisions].&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
= Staff Job Descriptions =&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Any staff position ==&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Discussing with other staff members (mostly Discord; also the forum).&lt;br /&gt;
* Voting on decisions (on Discord).&lt;br /&gt;
* Proposing ideas (on Trello).&lt;br /&gt;
* Using technical tools to manage or improve the game.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Seeks the good of Cantr more than the benefit of one’s characters.&lt;br /&gt;
* Understands Cantr’s mission, and makes staff decisions in line with this mission.&lt;br /&gt;
* Respectful and appreciative of the ideas and efforts of other staff members.&lt;br /&gt;
* Values feedback by players and other staff members.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to staff information.&lt;br /&gt;
* A @cantr.org email address.&lt;br /&gt;
* The right to vote on team decisions and propose changes to be voted on.&lt;br /&gt;
* A position on the Player Board.&lt;br /&gt;
&lt;br /&gt;
== Players Department (PD) == &lt;br /&gt;
The Players Department exists to help all players play fairly. This includes helping players understand and follow the Capital Rule and other policies in regards to the Cantr game or roleplay. In order for players at large to enjoy Cantr’s niche experience (see Cantr’s mission), the Players Department investigates reports of rule breaking by players and ensures that the Capital Rule is followed.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Accepting new player accounts.&lt;br /&gt;
* Investigating reports by players of Capital Rule violations.&lt;br /&gt;
* Reviewing automated reports on possible cooperation among players.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Understands and adheres to the Capital Rule.&lt;br /&gt;
* Has research skills (organizing information to make a decision in accordance with policies).&lt;br /&gt;
* Is kind and sincere in communications with players.&lt;br /&gt;
* Doesn’t often talk about in-game events outside of Cantr with other players.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* The ability to directly help resolve problems in the game and improve the experience of players.&lt;br /&gt;
* Training in PD policies and details regarding the Capital Rule.&lt;br /&gt;
&lt;br /&gt;
== Resources Department (RD) == &lt;br /&gt;
The Resources Department is responsible for the mechanics of the Cantr game, including materials, objects, machines, animals, combat, etc. Resources Department members need to consider game balance and seek to uphold Cantr’s mission in their decisions.&lt;br /&gt;
 &lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Voting on proposed changes to the game, or implementation details about new items.&lt;br /&gt;
* Determining how approved items or changes should be implemented (may involve math).&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Applies an understanding of Cantr’s mission and game balance to decide game changes.&lt;br /&gt;
* Analyzes ideas for complex side-effects or exploitation by players.&lt;br /&gt;
* Respects staff priorities (determined by the elected Product Owner and player feedback).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* A vote on changes to the mechanics of the Cantr game.&lt;br /&gt;
* May propose changes that must be voted on by the team or department. &lt;br /&gt;
* Access to non-public details of the mechanics of Cantr.&lt;br /&gt;
&lt;br /&gt;
== Programming Department (ProgD) == &lt;br /&gt;
The Programming Department concentrates on the development and maintenance of the source code of Cantr. Anything involving the code, files, databases, and servers of Cantr (including the forum, Webzine, wiki, etc.) is the responsibility of the Programming Department.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Coding in PHP.&lt;br /&gt;
* Using the database to solve problems of specific players or characters.&lt;br /&gt;
* Discussing or informing other departments whether a particular idea is reasonable to implement, or how it might be implemented.&lt;br /&gt;
'''Qualifications (note: you only need one of these qualifications, not all):'''&lt;br /&gt;
* Has experience writing code and executing it (preferably using PHP or Javascript).&lt;br /&gt;
* Can write SQL queries (preferably MySQL).&lt;br /&gt;
* Is proficient in organizing technical tasks (Project Manager).&lt;br /&gt;
* Has technical writing skills.&lt;br /&gt;
* Can perform necessary server administration (Linux, Apache (LAMP)).&lt;br /&gt;
* Can design a nice looking website (web design).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Technical experience (e.g. web development) developing a website with users.&lt;br /&gt;
* Technical training.&lt;br /&gt;
&lt;br /&gt;
== Public Relations Department (PR) ==&lt;br /&gt;
The Public Relations Department focuses on the external or public aspects of Cantr and consists of the Marketing and Communications teams.&lt;br /&gt;
Marketing Team (MD) The Marketing team focuses on strategies for Cantr’s growth, including attracting new players, retaining current players, increasing donations, and advertisements. Marketing team members analyze data (e.g. Google Analytics, new player statistics) and use these to determine how best to accomplish Cantr’s goals as an organization.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Creating and analyzing player surveys.&lt;br /&gt;
* Determining strategies to attract more players to Cantr.&lt;br /&gt;
* Sharing Cantr on other sites, possibly communicating with other organizations.&lt;br /&gt;
* Creating and managing paid advertisements.&lt;br /&gt;
'''Qualifications (note: you only need one of these qualifications):'''&lt;br /&gt;
* Is interested in analysing data from Google Analytics, new players statistics, etc.&lt;br /&gt;
* Has experience in User Experience (UX) Design.&lt;br /&gt;
* Has graphic design skills.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to statistics about users of Cantr.&lt;br /&gt;
* Experience in marketing or user experience design.&lt;br /&gt;
&lt;br /&gt;
== Communications Team (CD) ==&lt;br /&gt;
The Communications team speaks for Cantr and is responsible for Cantr’s messages to players and the public. This includes announcements, Cantr’s blog, Twitter, Facebook, and Instagram accounts. The Communications team leads the way in moderating, organizing, and editing the wiki, or encouraging and helping other players to edit the wiki. The Communications team also manages Cantr’s discussion channels such as the forum and Discord server.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Posting on Cantr’s social media accounts.&lt;br /&gt;
* Monitoring Cantr’s Discord and forum.&lt;br /&gt;
* Writing announcements to Cantr’s players.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Speaks respectfully to others.&lt;br /&gt;
* Has sufficient writing skills in any language.&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Training and experience in managing an online community (and access to Discord and forum moderation tools).&lt;br /&gt;
* Serving as a voice for Cantr, or writing Cantr’s official messages.&lt;br /&gt;
&lt;br /&gt;
== Languages (LD) ==&lt;br /&gt;
The Languages Department is responsible for any translating needed by Cantr or Cantr staff. This includes texts on Cantr’s website, texts as part of the game, announcements and marketing messages, and communications between Cantr staff and other players.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Translating announcements.&lt;br /&gt;
* Translating new items or messages in the game.&lt;br /&gt;
* Updating previous translations in the game (when the original changes).&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Has advanced writing skills in a target language (if not native in the target language, translations should be reviewed by another person).&lt;br /&gt;
* Understands English or another common Cantr language from which to translate (such as Polish or Spanish).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Experience in website translation.&lt;br /&gt;
* The privilege of representing Cantr staff for their language group.&lt;br /&gt;
&lt;br /&gt;
== Human Resources (HR) ==&lt;br /&gt;
The Human Resources Department is responsible for helping Cantr staff members have a positive experience in staff. This includes processing new hires, recruiting staff members, ensuring the staff code of conduct is followed, analyzing and improving staff work and processes, and overseeing collaboration between departments.&lt;br /&gt;
&lt;br /&gt;
'''Most common activities:'''&lt;br /&gt;
* Organizing staff tasks on Trello.&lt;br /&gt;
* Sending reminders and encouraging staff activity.&lt;br /&gt;
* Processing new staff hires.&lt;br /&gt;
* Ensuring that staff policies are followed.&lt;br /&gt;
'''Qualifications:'''&lt;br /&gt;
* Speaks respectfully to other staff members and staff applicants.&lt;br /&gt;
* Understands staff policies and can apply them in new situations.&lt;br /&gt;
* Is reasonably active (preferably weekly) on Cantr staff’s Discord.&lt;br /&gt;
* Is willing to use Trello (no previous experience expected).&lt;br /&gt;
'''Benefits:'''&lt;br /&gt;
* Access to view the discussions of almost all staff departments.&lt;br /&gt;
* Experience in managing people and tasks.&lt;br /&gt;
* A vote on whether new staff applicants meet requirements.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category: Cantr management]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=80799</id>
		<title>Cantr Staff</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Cantr_Staff&amp;diff=80799"/>
				<updated>2019-09-07T20:00:42Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Updated descriptions of departments&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:CantrStaff}}&lt;br /&gt;
Cantr II is run by a large group of people, who all voluntarily dedicate their time to make this game as interesting and pleasant as possible. Under the policy leadership of the [[Game Administration Board]], different departments concentrate on different aspects of running the game. There is also a Player Board for contributing players to decide on game changes.&lt;br /&gt;
See this link for the official proposal on [https://docs.google.com/document/d/1uv4AbC5mZEh7Gtf3Jg8Jv0dkE6XYFWD4KAD8eNADKDU Staff and Department Decisions].&lt;br /&gt;
&lt;br /&gt;
'''Players Department (PD)'''  &lt;br /&gt;
The Players Department exists to help all players play fairly. This includes helping players understand and follow the Capital Rule and other policies in regards to the Cantr game or roleplay. In order for players at large to enjoy Cantr’s niche experience (see Cantr’s mission), the Players Department investigates reports of rule breaking by players and ensures that the Capital Rule is followed.&lt;br /&gt;
&lt;br /&gt;
'''Resources Department (RD)'''  &lt;br /&gt;
The Resources Department is responsible for the mechanics of the Cantr game, including materials, objects, machines, animals, combat, etc. Resources Department members need to consider game balance and seek to uphold Cantr’s mission in their decisions.&lt;br /&gt;
&lt;br /&gt;
'''Programming Department (ProgD)'''  &lt;br /&gt;
The Programming Department concentrates on the development and maintenance of the source code of Cantr. Anything involving the code, files, databases, and servers of Cantr (including the forum, Webzine, wiki, etc.) is the responsibility of the Programming Department.&lt;br /&gt;
&lt;br /&gt;
'''Public Relations Department (PR)'''  &lt;br /&gt;
The Public Relations Department focuses on the external or public aspects of Cantr and consists of the Marketing and Communications teams.&lt;br /&gt;
&lt;br /&gt;
'''Marketing Team (MD)'''  &lt;br /&gt;
The Marketing team focuses on strategies for Cantr’s growth, including attracting new players, retaining current players, increasing donations, and advertisements. Marketing team members analyze data (e.g. Google Analytics, new player statistics) and use these to determine how best to accomplish Cantr’s goals as an organization.&lt;br /&gt;
&lt;br /&gt;
'''Communications Team (CD)'''  &lt;br /&gt;
The Communications team speaks for Cantr and is responsible for Cantr’s messages to players and the public. This includes announcements, Cantr’s blog, Twitter, Facebook, and Instagram accounts. The Communications team leads the way in moderating, organizing, and editing the wiki, or encouraging and helping other players to edit the wiki. The Communications team also manages Cantr’s discussion channels such as the forum and Discord server.&lt;br /&gt;
&lt;br /&gt;
'''Languages (LD)'''  &lt;br /&gt;
The Languages Department is responsible for any translating needed by Cantr or Cantr staff. This includes texts on Cantr’s website, texts as part of the game, announcements and marketing messages, and communications between Cantr staff and other players.&lt;br /&gt;
&lt;br /&gt;
'''Human Resources (HR)'''  &lt;br /&gt;
The Human Resources Department is responsible for helping Cantr staff members have a positive experience in staff. This includes processing new hires, recruiting staff members, ensuring the staff code of conduct is followed, analyzing and improving staff work and processes, and overseeing collaboration between departments.&lt;br /&gt;
&lt;br /&gt;
'''Game Administration Board (GAB)'''  &lt;br /&gt;
The Game Administration Board is responsible for providing vision and unity to Cantr staff. All major changes or decisions by Cantr staff must be approved by the GAB. The GAB consists of the chairs of each department, so that each department is represented.&lt;br /&gt;
&lt;br /&gt;
'''Player Board (PB)'''  &lt;br /&gt;
The Player Board is not a department and not technically a part of staff, but is responsible for representing the desires of all players. The PB consists of players who contribute to the game. The PB may decide to veto any decisions by the GAB or Resources Department, and they may also propose suggestions that must be voted on by the relevant department(s).&lt;br /&gt;
&lt;br /&gt;
'''Squads'''  &lt;br /&gt;
Where a task or a set of tasks require detailed and focused collaboration among members of different departments, the GAB or Human Resources Department may organize a squad. The respective department chairs should choose which members (generally 1 or 2) of their department should be a part of the squad. A department member’s activity in a squad counts as activity in the department. Squads only work on already approved tasks, and the result of their work must be approved by the proper channels, where necessary.&lt;br /&gt;
&lt;br /&gt;
See the [http://www.cantr.net/index.php?page=departments Cantr Departments Overview] on the main site for a more authoritative overview of staff.&lt;br /&gt;
&lt;br /&gt;
[[Category: Cantr management]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Introduction&amp;diff=80789</id>
		<title>Introduction</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Introduction&amp;diff=80789"/>
				<updated>2019-07-09T09:20:53Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Joshuamonkey moved page The Basics to Introduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:Introduction}}&lt;br /&gt;
&lt;br /&gt;
Cantr may seem confusing at first, but it takes a small ammount of time to adjust to the game. The important thing to remember is that you can do ANYTHING you want, within the confines of an already extensive programing. As it says on the front page, you could be anything from the most cunning military leader, to most beloved village idiot. This is perfectly true, and more besides. New features are always being introduced, to make the game much more dynamic, interesting and above all, more realistic. &lt;br /&gt;
&lt;br /&gt;
Most advice given would be:&lt;br /&gt;
&lt;br /&gt;
Do not take things and run, as soon as you create your first character. From experience, he/she will not last long. &lt;br /&gt;
&lt;br /&gt;
Role play to the best of your ability. This will definitely improve your perception of the game, as it lets you interact much more with other characters. This can be very rewarding. &lt;br /&gt;
&lt;br /&gt;
It's just a game, have fun! But do remember that your character believes he/she is real, and wont take being killed lightly ;)&lt;br /&gt;
&lt;br /&gt;
[[Category:The Basics]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=The_Basics&amp;diff=80790</id>
		<title>The Basics</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=The_Basics&amp;diff=80790"/>
				<updated>2019-07-09T09:20:53Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Joshuamonkey moved page The Basics to Introduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Introduction]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Template:InterwikiLink:Introduction&amp;diff=80787</id>
		<title>Template:InterwikiLink:Introduction</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Template:InterwikiLink:Introduction&amp;diff=80787"/>
				<updated>2019-07-09T09:20:38Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Joshuamonkey moved page Template:InterwikiLink:TheBasics to Template:InterwikiLink:Introduction: Avoid confusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Interwiki&lt;br /&gt;
| en  = The Basics&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Template:InterwikiLink:TheBasics&amp;diff=80788</id>
		<title>Template:InterwikiLink:TheBasics</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Template:InterwikiLink:TheBasics&amp;diff=80788"/>
				<updated>2019-07-09T09:20:38Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Joshuamonkey moved page Template:InterwikiLink:TheBasics to Template:InterwikiLink:Introduction: Avoid confusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;#REDIRECT [[Template:InterwikiLink:Introduction]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Introduction&amp;diff=80786</id>
		<title>Introduction</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Introduction&amp;diff=80786"/>
				<updated>2019-07-09T09:18:18Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Name change to avoid confusion&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:Introduction}}&lt;br /&gt;
&lt;br /&gt;
Cantr may seem confusing at first, but it takes a small ammount of time to adjust to the game. The important thing to remember is that you can do ANYTHING you want, within the confines of an already extensive programing. As it says on the front page, you could be anything from the most cunning military leader, to most beloved village idiot. This is perfectly true, and more besides. New features are always being introduced, to make the game much more dynamic, interesting and above all, more realistic. &lt;br /&gt;
&lt;br /&gt;
Most advice given would be:&lt;br /&gt;
&lt;br /&gt;
Do not take things and run, as soon as you create your first character. From experience, he/she will not last long. &lt;br /&gt;
&lt;br /&gt;
Role play to the best of your ability. This will definitely improve your perception of the game, as it lets you interact much more with other characters. This can be very rewarding. &lt;br /&gt;
&lt;br /&gt;
It's just a game, have fun! But do remember that your character believes he/she is real, and wont take being killed lightly ;)&lt;br /&gt;
&lt;br /&gt;
[[Category:The Basics]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Administrative_Support_Department&amp;diff=78793</id>
		<title>Administrative Support Department</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Administrative_Support_Department&amp;diff=78793"/>
				<updated>2017-11-26T03:05:53Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Role within the game ==&lt;br /&gt;
&lt;br /&gt;
The Administrative Support Department is responsible for handling some specific elements of administration on behalf of the Game Administration Board.&lt;br /&gt;
&lt;br /&gt;
The Personnel Officer is responsible for handling all staff applications, presenting the applicants to the Game Administration for approval. The Personnel Officer is also responsible for handling problems among the existing Cantr staff. Questions about becoming a staff member, or if you are a staff member and experience problems as such, should be directed first to the Personnel Officer.&lt;br /&gt;
&lt;br /&gt;
The Finance Officer is responsible for the bookkeeping of Cantr and handling the game’s accounts. This includes handling donations and paying server upkeep.&lt;br /&gt;
&lt;br /&gt;
== Applying to this department ==&lt;br /&gt;
&lt;br /&gt;
Game Administration, including the Administrative Support are recruited from existing staff and upon the initiative of the Game Administration Board. In other words, you can only be invited to these positions and applications will be ignored.&lt;br /&gt;
&lt;br /&gt;
== Current members ==&lt;br /&gt;
As of May 2017.&lt;br /&gt;
{|&lt;br /&gt;
|-align=&amp;quot;left&amp;quot;&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Name&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Position&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|Forum Nickname&lt;br /&gt;
!width=&amp;quot;150&amp;quot;|IRC Nickname&lt;br /&gt;
|-&lt;br /&gt;
| Theda || Chair || Theda || Theda&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Jos Elkink|Jos Elkink]] || Finance Officer || Jos Elkink || Jos&lt;br /&gt;
|-&lt;br /&gt;
| [[User:Pilot|Pilot]] || Personnel Officer || Pilot || Pilot&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Some former members ===&lt;br /&gt;
* [[User:EchoMan|EchoMan]]&lt;br /&gt;
* [[User:Hallucinatingfarmer|Hallucinatingfarmer]]&lt;br /&gt;
* Sarah Collins&lt;br /&gt;
* Lisa Miller&lt;br /&gt;
* Dust&lt;br /&gt;
* John Tsai&lt;br /&gt;
* Kev Milsom&lt;br /&gt;
* Sarah Smith&lt;br /&gt;
* Doug Roberts&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
For the most up to date staff listings, please check the [http://www.cantr.net/index.php?page=departments Cantr Departments Overview]&lt;br /&gt;
&lt;br /&gt;
[[Category:Departments]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Plato_de_madera&amp;diff=75294</id>
		<title>Plato de madera</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Plato_de_madera&amp;diff=75294"/>
				<updated>2016-03-13T05:11:56Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:WoodenPlate}}&lt;br /&gt;
{{ST|stack={{Infobox:Fabricación&lt;br /&gt;
| nombre       = &lt;br /&gt;
| nombreoculto = &lt;br /&gt;
| imagen       = &lt;br /&gt;
| comentario   = &lt;br /&gt;
| categoria    = Almacenamiento&lt;br /&gt;
| habilidad    = Carpinteria&lt;br /&gt;
| tiempo       = 1&lt;br /&gt;
| recursos     = 300 gramos de [[madera]]&lt;br /&gt;
| objetos      = &lt;br /&gt;
| herramientas = {{martillo}}&lt;br /&gt;
| maquinas     = &lt;br /&gt;
| ubicacion    = &lt;br /&gt;
| desgaste1    = &lt;br /&gt;
| desgaste2    = &lt;br /&gt;
| reparacion   = &lt;br /&gt;
}}&lt;br /&gt;
{{Infobox:ObjetoInventario&lt;br /&gt;
| ataque     = &lt;br /&gt;
| influencia = &lt;br /&gt;
| defensa    = &lt;br /&gt;
| peso       = 300&lt;br /&gt;
| visible    = si&lt;br /&gt;
| vision     = &lt;br /&gt;
| escritura  = &lt;br /&gt;
| almacena   = 500&lt;br /&gt;
}}}}&lt;br /&gt;
&lt;br /&gt;
{{condicion almacenaje}}&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Jungle&amp;diff=75167</id>
		<title>Jungle</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Jungle&amp;diff=75167"/>
				<updated>2016-02-24T02:55:10Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:Jungle}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[File:jungle.jpg]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Jungles are similar to forest but much rarer, and more likely to have tropical fruits and [[rubber]]. They also have a neater graphic on the location page.&lt;br /&gt;
&lt;br /&gt;
[[Category:Location types]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=File:Jungle.jpg&amp;diff=75166</id>
		<title>File:Jungle.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=File:Jungle.jpg&amp;diff=75166"/>
				<updated>2016-02-24T02:54:48Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Jungle location type&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Jungle location type&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=User:Joshuamonkey&amp;diff=75006</id>
		<title>User:Joshuamonkey</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=User:Joshuamonkey&amp;diff=75006"/>
				<updated>2016-02-17T19:51:03Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Gmail(The email I use): Joshuamonkey@gmail.com&lt;br /&gt;
&lt;br /&gt;
Forum name: Joshuamonkey&lt;br /&gt;
IRC name: Joshuamonkey &lt;br /&gt;
&lt;br /&gt;
Chair of the Public Relations Department.&lt;br /&gt;
Member of the Programming Department.&lt;br /&gt;
&lt;br /&gt;
I've been a member of Cantr since early 2005 (Cantr day 1088).&lt;br /&gt;
&lt;br /&gt;
Location: USA, Michigan&lt;br /&gt;
&lt;br /&gt;
[[Category: Players|Joshuamonkey]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=User_talk:Clavellnepo&amp;diff=75005</id>
		<title>User talk:Clavellnepo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=User_talk:Clavellnepo&amp;diff=75005"/>
				<updated>2016-02-17T19:47:07Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Created page with &amp;quot;¡Gracias por ayudar con el esperanto! ~~~~&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;¡Gracias por ayudar con el esperanto!&lt;br /&gt;
[[User:Joshuamonkey|Joshuamonkey]] ([[User talk:Joshuamonkey|talk]]) 19:47, 17 February 2016 (UTC)&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=User:Clavellnepo&amp;diff=75004</id>
		<title>User:Clavellnepo</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=User:Clavellnepo&amp;diff=75004"/>
				<updated>2016-02-17T19:46:41Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Created page with &amp;quot;Clavell&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Clavell&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Rules&amp;diff=74792</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Rules&amp;diff=74792"/>
				<updated>2016-02-08T16:00:24Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:GameRules}}&lt;br /&gt;
{{protected}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Capital Rule ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;''&amp;quot;In the Land of Cantr where the Shadows lie. One Rule to rule them all...&amp;quot;''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one '''Capital Rule''' that governs gameplay in Cantr II. Its formulation is simple, but it has many important ramifications:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''The game must be played exclusively from the perspective of each individual [[character]].''''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The spirit of the Capital Rule is that roleplay should be immersive. When you play your characters, imagine diving into their skin, and think from their perspective. None of the actions of your characters should be on the basis of your Out Of Character ('''[[OOC]]''') knowledge as a [[player]] about other locations, fellow characters, maps, resources, or the history of the game; nor on the basis of your communication OOC with fellow players. That is, you as a player must develop your character solely within the game environment. Play your character from his or her in-game experiences, with his or her in-game knowledge, and taking his or her in-game personality and interests in mind.&lt;br /&gt;
&lt;br /&gt;
Your own Out Of Character (OOC) knowledge may not be used to give your character an advantage over the characters of other players.&lt;br /&gt;
&lt;br /&gt;
The information in this Wiki aside, you may use only the knowledge each character obtains on their own within the game. For example, if one of your characters witnesses an event, your other characters must act as if they have no knowledge of it until they learn for themselves independently in the game environment.&lt;br /&gt;
&lt;br /&gt;
While each player is allowed to create multiple characters, those characters MUST be separate and distinct individuals. You may never use multiple characters together to help each other. Character death is permanent, and reincarnation or other transfer of knowledge or possessions from one to another is not allowed.&lt;br /&gt;
&lt;br /&gt;
You may not have multiple characters as part of the same family, clan, army, company, etc.. They may not share resources, and they cannot join in any activity which profits one another, even from different locations. They must have their own individual interests and goals, and these may not intersect. &lt;br /&gt;
&lt;br /&gt;
If you cannot avoid having two of your characters meet, it is best that one 'sleeps'. If interaction is unavoidable, you must carefully play as if they were played by strangers. But keep in mind, that since you as a player are controlling when your characters are awake and what they know, there are some intrinsic advantages to their interaction that no kind of roleplay can mitigate and which are unfair to other players.&lt;br /&gt;
&lt;br /&gt;
Some exceptions are occasionally made in new and developing regions to allow players to have multiple characters living together. However, it’s never allowed to use more than one of your characters to drag or attack another character. The [[Players Department]] monitors gameplay in such cases, so if you believe your characters will be involved in exceptional circumstances, you should seek guidance from the PD beforehand.&lt;br /&gt;
&lt;br /&gt;
You are allowed only one account, with no more than 15 characters. If you share a computer with another player, you must notify the Players Department. Only one player may access each account.&lt;br /&gt;
&lt;br /&gt;
You may not plan or coordinate any in game events with other players OOC, even when to log in. It is not allowed to share maps, resource locations, or any other specific in game information with other players OOC.&lt;br /&gt;
&lt;br /&gt;
Your characters should not have a background story describing the time before they spawned. They can have predetermined personalities or traits, and you can even have them act as if they have a back story, but this should not be made public to the other characters.&lt;br /&gt;
&lt;br /&gt;
The Cantr world is entirely player created, and the history and culture of different locations can vary widely. Thus, it's a good idea to investigate each spawning location before fully determining each character's personality and goals.&lt;br /&gt;
&lt;br /&gt;
There is no magic in Cantr. All characters are presumed to be human. You are free to create characters who believe strange things, but other characters may treat them as insane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Four-day Rule ==&lt;br /&gt;
&lt;br /&gt;
It is not allowed to discuss events Out Of Character with other players that might influence any ongoing action. Even concluded events such as character deaths may not be discussed OOC in the forums, irc, or private communications for a minimum of Four days. This is known as the Four Day Rule. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Foreign Language Rule ==&lt;br /&gt;
&lt;br /&gt;
Each character spawns knowing only one language, no matter how many you as a player know. Your characters may travel or meet characters from other language zones and learn new languages in game. But, even if you as a player have knowledge of a second language OOC, you must roleplay for each character a language-learning process for a minimum of forty (40) days.&lt;br /&gt;
This Language Rule is to mitigate any advantage for multilingual players. You are, however, allowed during this process to describe the actions of your character using any common language, though your character may only speak words learned in game. It's understood that characters will learn grammar from experience, but some attempt should be made to explore it.&lt;br /&gt;
Machine translation such as google may aid in the language-learning process, but it is never a substitute for real world knowledge. You may not spawn a character in a language in which you have no working knowledge. Characters who use machine-generated language only are disruptive to native speakers and not allowed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Non-Consensual Sex Rule (NCS Rule) ==&lt;br /&gt;
&lt;br /&gt;
There is no general prohibition against sexually explicit roleplay. However, Cantr II is open to players of all ages. Before engaging in any explicit sexual or violent roleplay, you must first secure OOC consent from an adult player. The Non-Consensual Sex Rule (NCS) entails that since minor players are considered incapable of providing consent, you must make every effort to ensure that explicit roleplay is not witnessed by them. Thus, you should avoid potentially offensive language in whispers which might be overheard in a crowd of characters of unknown players. You may request confirmation of player age from PD in private, but it is your responsibility to obtain consent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Removal Request Policy ==&lt;br /&gt;
&lt;br /&gt;
Any player wishing to have a character removed may send a written request to the Players Department, using the link &amp;quot;Contact Cantr II Departments&amp;quot; at the top left of the Player Page.&lt;br /&gt;
&lt;br /&gt;
We will take a minimum of 24 hours to consider any requests.&lt;br /&gt;
&lt;br /&gt;
Though we evaluate all requests on a case by case basis, there are some very important guidelines:&lt;br /&gt;
* All reasons for removing characters must be OOC. We will not be supplying a tool to aid anyone's roleplay.&lt;br /&gt;
* Further, your account's new character creation ability may be blocked for a time following deletions.&lt;br /&gt;
* Multiple requests from the same player within the same six month period will be automatically rejected.&lt;br /&gt;
* Any public discussion about your or anyone else's character deletion will be automatically rejected.&lt;br /&gt;
* Disruptive rp will be automatically rejected. The character's behavior should not be altered, just as it isn't when an account idles out, or a player unsubscribes.&lt;br /&gt;
* Young characters will not be considered for deletion except for exceptional circumstances of spawning.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''[[Players Department]]''' exists to help all players play fairly. You are encouraged to seek their advice whenever you are in doubt about the application of game rules to your individual situation. You can find links to send messages to the Players Department on your player page. You may also contact individual PD members via the game forum, or the irc chans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above rules must always be considered in context. Here is a summary and some important things to remember:&lt;br /&gt;
&lt;br /&gt;
* You may only have one account.&lt;br /&gt;
* Your characters cannot be part of the same family or group.&lt;br /&gt;
* Character names must be unique, and you cannot recreate a dead character.&lt;br /&gt;
* Your characters may not help each other in any way: not by sharing resources, nor working together, nor influencing other characters to benefit each other.&lt;br /&gt;
* You may never use two characters to attack or drag another.&lt;br /&gt;
* You as a player cannot impart knowledge discovered by one of your characters to another: each character must discover for him or herself in game.&lt;br /&gt;
* You may not disseminate game information such as maps and resource locations outside of the game.&lt;br /&gt;
* You may never coordinate gameplay with other players OOC.&lt;br /&gt;
* You may not discuss ongoing events in game OOC, nor reveal any concluded event for at least four days.&lt;br /&gt;
* You should only spawn characters in languages in which you have some competence.&lt;br /&gt;
* You must roleplay learning a second language for your characters in game, even if you as a player have knowledge.&lt;br /&gt;
* You must obtain adult consent before engaging in explicit roleplay.&lt;br /&gt;
&lt;br /&gt;
[[Category:The Basics]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Reglas_del_juego&amp;diff=74791</id>
		<title>Reglas del juego</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Reglas_del_juego&amp;diff=74791"/>
				<updated>2016-02-08T15:59:48Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:GameRules}}&lt;br /&gt;
&lt;br /&gt;
== La Regla Capital ==&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;''&amp;quot;En la Tierra de Cantr donde se extienden las Sombras. Una Regla para gobernarlos a todos...&amp;quot;''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Hay una '''Regla Capital''' que rige el juego en Cantr II. Su formulación es simple, pero tiene muchas ramificaciones importantes:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''El juego debe ser jugado exclusivamente desde la perspectiva de cada personaje individual.'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
El espíritu de la Regla Capital consiste en que el juego de rol (role play) debe ser de inmersión. Cuando interpretas a un personaje, imagina sumergirte en su piel, y pensar desde su perspectiva. Ninguna de las acciones de tu personaje debe ser sobre la base de tu conocimiento como jugador o Fuera-de-Personaje ([[OOC]] por sus siglas en inglés) sobre otros sitios, tus otros personajes, mapas, recursos, o la historia del juego; ni en base de tu comunicación OOC con otros jugadores. Es decir, tú como jugador debes desarrollar a tu personaje únicamente dentro de su propio entorno del juego. Juega a tu personaje a partir de sus experiencias en el juego, con su conocimiento en el juego, y teniendo en mente su personalidad e intereses dentro del juego.&lt;br /&gt;
&lt;br /&gt;
Tu propio conocimiento OOC no puede ser utilizado para dar a tu personaje una ventaja sobre los personajes de otros jugadores.&lt;br /&gt;
&lt;br /&gt;
Aparte de la información de esta Wiki, sólo puedes utilizar el conocimiento que cada personaje obtiene por sí solo en el juego. Por ejemplo, si uno de tus personajes es testigo de un evento, tus otros personajes deben actuar como si no tuvieran conocimiento de ello hasta que aprendan por sí mismos de forma independiente en el entorno del juego.&lt;br /&gt;
&lt;br /&gt;
Si bien se permite a cada jugador crear múltiples personajes, dichos personajes DEBEN SER individuos independientes y distintos. Nunca puedes usar a tus personajes para ayudarse mutuamente. La muerte de un personaje es permanente, y la reencarnación u otra transferencia de conocimiento o posesiones de uno a otro no están permitidas.&lt;br /&gt;
&lt;br /&gt;
No puedes tener múltiples personajes como parte de la misma familia, clan, ejército, empresa, etc.. Ellos no pueden compartir recursos, y no pueden participar en ninguna actividad que les beneficie mutuamente, incluso desde diferentes sitios. Ellos deben tener sus propios intereses y objetivos individuales, y estos no pueden cruzarse.&lt;br /&gt;
&lt;br /&gt;
Si no puedes evitar tener dos de tus personajes en un mismo sitio, lo mejor es que uno 'duerma'. Si la interacción es inevitable, hay que jugar con cuidado como si fueran jugados por extraños. Pero ten en cuenta que, puesto que tú como jugador estás controlando cuando tus personajes están despiertos y lo que ellos saben, hay algunas ventajas intrínsecas a su interacción que ninguna clase de roleo puede mitigar, y que son injustas para los demás jugadores.&lt;br /&gt;
&lt;br /&gt;
Algunas excepciones son hechas ocasionalmente en nuevas regiones en desarrollo para permitir que los jugadores tengan múltiples personajes viviendo juntos. Sin embargo, nunca se permite el uso de más de uno de tus personajes para arrastrar o atacar a otro personaje. El Departamento de Jugadores (PD por sus siglas en inglés) supervisa el juego en estos casos, por lo que si crees que tus personajes estarán involucrados en circunstancias excepcionales, debes buscar la guía del PD de antemano.&lt;br /&gt;
&lt;br /&gt;
Sólo se permite una cuenta por jugador, con no más de 15 personajes. Si compartes una computadora con otro jugador, debes notificar al PD. Sólo un jugador puede acceder a cada cuenta.&lt;br /&gt;
&lt;br /&gt;
No puedes planificar o coordinar de forma OOC cualquiera de los eventos dentro del juego con otros jugadores, ni siquiera cuando conectar al juego. No está permitido compartir de forma OOC mapas, lugares de recursos, o cualquier otra información específica dentro del juego con otros jugadores.&lt;br /&gt;
&lt;br /&gt;
Tus personajes no deben contar con una historia que describa el tiempo antes de que aparezcan en el juego. Pueden tener personalidades o características predeterminadas, e incluso puedes hacer que actúen como si tuvieran una historia de fondo, pero esta no debe ser hecha pública a los otros personajes.&lt;br /&gt;
&lt;br /&gt;
El mundo de Cantr está creado enteramente por los jugadores, y la historia y cultura de diferentes sitios puede variar ampliamente. Por lo tanto, es una buena idea investigar el sitio en donde aparece tu personaje antes de determinar plenamente su personalidad y objetivos.&lt;br /&gt;
&lt;br /&gt;
No hay magia en Cantr. Se da por supuesto que todos los personajes son humanos. Tú eres libre de crear personajes que creen en cosas extrañas, pero otros personajes puede tratarlos como locos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== La Regla de los Cuatro Días ==&lt;br /&gt;
&lt;br /&gt;
No está permitido discutir eventos de forma OOC con otros jugadores que podrían influir en cualquier acción en curso. Incluso eventos celebrados como muertes de personajes no se pueden discutir OOC en los foros, IRC o comunicaciones privadas por un mínimo de cuatro días. Esto se conoce como la Regla de los Cuatro Días.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== La Regla del Idioma Extranjero ==&lt;br /&gt;
&lt;br /&gt;
Cada personaje aparecerá conociendo sólo un idioma, sin importar cuántos sabes tú como jugador. Tus personajes pueden viajar o conocer a los personajes de otras zonas lingüísticas y aprender nuevos idiomas en el juego. Pero, incluso si como jugador tienes conocimiento OOC de un segundo idioma, debes rolear para cada personaje un proceso de aprendizaje de cada uno por un mínimo de cuarenta (40) días. Esta Regla del Idioma Extranjero es para mitigar cualquier ventaja de los jugadores multilingües. Sin embargo, tienes permitido durante este proceso de aprendizaje describir las acciones de tu personaje utilizando cualquier idioma común, aunque tu personaje sólo puede hablar palabras aprendidas en el juego. Se entiende que los personajes van a aprender la gramática con la experiencia, pero algún intento debe realizarse para explorarla. Traductores automáticos como el de Google pueden ayudar en el proceso de aprendizaje, pero nunca serán sustituto para el conocimiento real. No puedes crear un personaje en un idioma del cual no tienes ningún conocimiento. Los personajes que sólo utilizan traductores automáticos son perturbadores para los hablantes nativos y no están permitidos.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== La Regla de Sexo No Consensuado (NCS Rule) ==&lt;br /&gt;
&lt;br /&gt;
No hay una prohibición general contra el roleo sexual explícito. Sin embargo, Cantr II está abierto a jugadores de todas las edades. Antes de participar en cualquier juego de rol sexual o violento explícitos, debes asegurar primero el consentimiento OOC de un jugador adulto. La Regla de Sexo No Consensuado implica que puesto que los jugadores menores de edad se consideran incapaces de dar su consentimiento, debes hacer todo lo posible para garantizar que el roleo explícito no sea presenciado por ellos. Por lo tanto, se debe evitar el lenguaje potencialmente ofensivo en susurros ya que podría ser escuchado en una multitud de personajes de jugadores desconocidos. Puedes solicitar al PD en privado la confirmación de la edad de un jugador, pero es tu responsabilidad obtener su consentimiento.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== La Regla para Remover Personajes ==&lt;br /&gt;
Cualquier jugador que desee remover personajes podrá enviar una solicitud escrita dirigida al Departamento de Jugadores, mediante la liga 'Contacta a los Departamentos de Cantr II', arriba a la izquierda en la página de jugador.&lt;br /&gt;
&lt;br /&gt;
La revisión de las solicitudes llevará un mínimo de 24 horas.&lt;br /&gt;
&lt;br /&gt;
Aunque todas las peticiones serán evaluadas de forma individual, deberán tomarse en consideración las siguientes directrices:&lt;br /&gt;
* Las razones para la eliminación de personajes deben ser OOC. No se suministrará una herramienta de ayuda al roleo.&lt;br /&gt;
* Además, la opción de crear nuevos personajes de la cuenta puede ser bloqueada por un tiempo después del borrado.&lt;br /&gt;
* Múltiples peticiones de un mismo jugador en un período de seis meses serán rechazadas automáticamente.&lt;br /&gt;
* Cualquier discusión pública sobre la eliminación de personajes propios o de terceros acarreará un rechazo automático.&lt;br /&gt;
* El roleo disruptivo llevará a un rechazo automático. El comportamiento de los personajes no deberá alterarse, al igual que no se altera cuando una cuenta se cierra por inactividad o cuando un jugador se da de baja.&lt;br /&gt;
* Los personajes jóvenes no serán considerados para su eliminación, exceptuando circunstancias excepcionales de desove.&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
El Departamento de Jugadores (PD) existe para ayudar a todos los jugadores a jugar de manera justa. Se te anima a buscar su consejo siempre que estés en duda sobre la aplicación de las reglas de juego a tu situación individual. Puedes encontrar enlaces para enviar mensajes al PD en tu página de jugador. También puedes comunicarte con los miembros del PD a través del foro del juego, o los canales de IRC.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Las reglas arriba descritas deben considerarse siempre en contexto. He aquí un resumen y algunas cosas importantes para recordar:&lt;br /&gt;
&lt;br /&gt;
*Sólo puedes tener una cuenta.&lt;br /&gt;
*Tus personajes no pueden ser parte de la misma familia o grupo.&lt;br /&gt;
*Los nombres de los personajes deben ser únicos, y no puedes recrear a un personaje muerto.&lt;br /&gt;
*Tus personajes no pueden ayudarse unos a otros en modo alguno: ni compartiendo recursos, ni trabajando juntos, ni influenciando a otros personajes para beneficiarse mutuamente.&lt;br /&gt;
*Nunca puedes usar dos personajes para atacar o arrastrar a otro.&lt;br /&gt;
*Tú como jugador no puedes transmitir conocimiento descubierto por uno de tus personajes a otro: cada personaje debe descubrirlo por sí mismo en el juego.&lt;br /&gt;
*No puedes difundir información sobre el juego como mapas y sitios de recursos, fuera del juego.&lt;br /&gt;
*Nunca puedes coordinar de forma OOC el juego con otros jugadores.&lt;br /&gt;
*No puedes discutir de forma OOC los acontecimientos del juego en curso, ni revelar cualquier evento concluido antes de cuatro días.&lt;br /&gt;
*Sólo debes crear personajes en los idiomas en los que tengas alguna competencia.&lt;br /&gt;
*Debes rolear el aprendizaje de un segundo idioma para tus personajes, incluso si como jugador tienes conocimiento.&lt;br /&gt;
*Debes obtener el consentimiento de un adulto antes de participar en el roleo explícito.&lt;br /&gt;
&lt;br /&gt;
[[Category:Lo básico]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Game_Rules&amp;diff=74790</id>
		<title>Game Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Game_Rules&amp;diff=74790"/>
				<updated>2016-02-08T15:55:48Z</updated>
		
		<summary type="html">&lt;p&gt;Joshuamonkey: Added Character Removal Request Policy&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{InterwikiLink:GameRules}}&lt;br /&gt;
{{protected}}&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Capital Rule ==&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;font size=&amp;quot;+2&amp;quot;&amp;gt;''&amp;quot;In the Land of Cantr where the Shadows lie. One Rule to rule them all...&amp;quot;''&amp;lt;/font&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
There is one '''Capital Rule''' that governs gameplay in Cantr II. Its formulation is simple, but it has many important ramifications:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''''The game must be played exclusively from the perspective of each individual [[character]].''''' &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The spirit of the Capital Rule is that roleplay should be immersive. When you play your characters, imagine diving into their skin, and think from their perspective. None of the actions of your characters should be on the basis of your Out Of Character ('''[[OOC]]''') knowledge as a [[player]] about other locations, fellow characters, maps, resources, or the history of the game; nor on the basis of your communication OOC with fellow players. That is, you as a player must develop your character solely within the game environment. Play your character from his or her in-game experiences, with his or her in-game knowledge, and taking his or her in-game personality and interests in mind.&lt;br /&gt;
&lt;br /&gt;
Your own Out Of Character (OOC) knowledge may not be used to give your character an advantage over the characters of other players.&lt;br /&gt;
&lt;br /&gt;
The information in this Wiki aside, you may use only the knowledge each character obtains on their own within the game. For example, if one of your characters witnesses an event, your other characters must act as if they have no knowledge of it until they learn for themselves independently in the game environment.&lt;br /&gt;
&lt;br /&gt;
While each player is allowed to create multiple characters, those characters MUST be separate and distinct individuals. You may never use multiple characters together to help each other. Character death is permanent, and reincarnation or other transfer of knowledge or possessions from one to another is not allowed.&lt;br /&gt;
&lt;br /&gt;
You may not have multiple characters as part of the same family, clan, army, company, etc.. They may not share resources, and they cannot join in any activity which profits one another, even from different locations. They must have their own individual interests and goals, and these may not intersect. &lt;br /&gt;
&lt;br /&gt;
If you cannot avoid having two of your characters meet, it is best that one 'sleeps'. If interaction is unavoidable, you must carefully play as if they were played by strangers. But keep in mind, that since you as a player are controlling when your characters are awake and what they know, there are some intrinsic advantages to their interaction that no kind of roleplay can mitigate and which are unfair to other players.&lt;br /&gt;
&lt;br /&gt;
Some exceptions are occasionally made in new and developing regions to allow players to have multiple characters living together. However, it’s never allowed to use more than one of your characters to drag or attack another character. The [[Players Department]] monitors gameplay in such cases, so if you believe your characters will be involved in exceptional circumstances, you should seek guidance from the PD beforehand.&lt;br /&gt;
&lt;br /&gt;
You are allowed only one account, with no more than 15 characters. If you share a computer with another player, you must notify the Players Department. Only one player may access each account.&lt;br /&gt;
&lt;br /&gt;
You may not plan or coordinate any in game events with other players OOC, even when to log in. It is not allowed to share maps, resource locations, or any other specific in game information with other players OOC.&lt;br /&gt;
&lt;br /&gt;
Your characters should not have a background story describing the time before they spawned. They can have predetermined personalities or traits, and you can even have them act as if they have a back story, but this should not be made public to the other characters.&lt;br /&gt;
&lt;br /&gt;
The Cantr world is entirely player created, and the history and culture of different locations can vary widely. Thus, it's a good idea to investigate each spawning location before fully determining each character's personality and goals.&lt;br /&gt;
&lt;br /&gt;
There is no magic in Cantr. All characters are presumed to be human. You are free to create characters who believe strange things, but other characters may treat them as insane.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Four-day Rule ==&lt;br /&gt;
&lt;br /&gt;
It is not allowed to discuss events Out Of Character with other players that might influence any ongoing action. Even concluded events such as character deaths may not be discussed OOC in the forums, irc, or private communications for a minimum of Four days. This is known as the Four Day Rule. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Foreign Language Rule ==&lt;br /&gt;
&lt;br /&gt;
Each character spawns knowing only one language, no matter how many you as a player know. Your characters may travel or meet characters from other language zones and learn new languages in game. But, even if you as a player have knowledge of a second language OOC, you must roleplay for each character a language-learning process for a minimum of forty (40) days.&lt;br /&gt;
This Language Rule is to mitigate any advantage for multilingual players. You are, however, allowed during this process to describe the actions of your character using any common language, though your character may only speak words learned in game. It's understood that characters will learn grammar from experience, but some attempt should be made to explore it.&lt;br /&gt;
Machine translation such as google may aid in the language-learning process, but it is never a substitute for real world knowledge. You may not spawn a character in a language in which you have no working knowledge. Characters who use machine-generated language only are disruptive to native speakers and not allowed.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== The Non-Consensual Sex Rule (NCS Rule) ==&lt;br /&gt;
&lt;br /&gt;
There is no general prohibition against sexually explicit roleplay. However, Cantr II is open to players of all ages. Before engaging in any explicit sexual or violent roleplay, you must first secure OOC consent from an adult player. The Non-Consensual Sex Rule (NCS) entails that since minor players are considered incapable of providing consent, you must make every effort to ensure that explicit roleplay is not witnessed by them. Thus, you should avoid potentially offensive language in whispers which might be overheard in a crowd of characters of unknown players. You may request confirmation of player age from PD in private, but it is your responsibility to obtain consent.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The '''[[Players Department]]''' exists to help all players play fairly. You are encouraged to seek their advice whenever you are in doubt about the application of game rules to your individual situation. You can find links to send messages to the Players Department on your player page. You may also contact individual PD members via the game forum, or the irc chans.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
The above rules must always be considered in context. Here is a summary and some important things to remember:&lt;br /&gt;
&lt;br /&gt;
* You may only have one account.&lt;br /&gt;
* Your characters cannot be part of the same family or group.&lt;br /&gt;
* Character names must be unique, and you cannot recreate a dead character.&lt;br /&gt;
* Your characters may not help each other in any way: not by sharing resources, nor working together, nor influencing other characters to benefit each other.&lt;br /&gt;
* You may never use two characters to attack or drag another.&lt;br /&gt;
* You as a player cannot impart knowledge discovered by one of your characters to another: each character must discover for him or herself in game.&lt;br /&gt;
* You may not disseminate game information such as maps and resource locations outside of the game.&lt;br /&gt;
* You may never coordinate gameplay with other players OOC.&lt;br /&gt;
* You may not discuss ongoing events in game OOC, nor reveal any concluded event for at least four days.&lt;br /&gt;
* You should only spawn characters in languages in which you have some competence.&lt;br /&gt;
* You must roleplay learning a second language for your characters in game, even if you as a player have knowledge.&lt;br /&gt;
* You must obtain adult consent before engaging in explicit roleplay.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== Character Removal Request Policy ==&lt;br /&gt;
&lt;br /&gt;
Any player wishing to have a character removed may send a written request to the Players Department, using the link &amp;quot;Contact Cantr II Departments&amp;quot; at the top left of the Player Page.&lt;br /&gt;
&lt;br /&gt;
We will take a minimum of 24 hours to consider any requests.&lt;br /&gt;
&lt;br /&gt;
Though we evaluate all requests on a case by case basis, there are some very important guidelines:&lt;br /&gt;
* All reasons for removing characters must be OOC. We will not be supplying a tool to aid anyone's roleplay.&lt;br /&gt;
* Further, your account's new character creation ability may be blocked for a time following deletions.&lt;br /&gt;
* Multiple requests from the same player within the same six month period will be automatically rejected.&lt;br /&gt;
* Any public discussion about your or anyone else's character deletion will be automatically rejected.&lt;br /&gt;
* Disruptive rp will be automatically rejected. The character's behavior should not be altered, just as it isn't when an account idles out, or a player unsubscribes.&lt;br /&gt;
* Young characters will not be considered for deletion except for exceptional circumstances of spawning.&lt;br /&gt;
[[Category:The Basics]]&lt;/div&gt;</summary>
		<author><name>Joshuamonkey</name></author>	</entry>

	</feed>