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		<title>Cantr II Wiki - User contributions [en]</title>
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		<updated>2026-05-13T20:33:10Z</updated>
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	<entry>
		<id>http://wiki.cantr.net/index.php?title=Road&amp;diff=17137</id>
		<title>Road</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Road&amp;diff=17137"/>
				<updated>2006-09-21T19:40:23Z</updated>
		
		<summary type="html">&lt;p&gt;Getopt: /* Sand road */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roads are what characters travel on to go between locations. The quality of the road will affect what kind of [[:Category:Vehicles|vehicles]] can travel on it, and at what speed you will be travelling. The length of the road will also affect how long you will be travelling.&lt;br /&gt;
&lt;br /&gt;
==Road length and direction==&lt;br /&gt;
Roads on newer islands have lengths equal to the straight-line distance between endpoints. Roads on older islands can be longer or shorter than the straight-line distance. Roads are always straight - they go in the same direction at every point - but this direction is not necessarily consistent with the direction on the visual map (the directions were generated automatically, but the script used to do this had errors).&lt;br /&gt;
&lt;br /&gt;
==Improving roads==&lt;br /&gt;
&lt;br /&gt;
Improving the roads can be time consuming. Some resources can be hard to find. For some projects, the required resources can be high. The length of the road and the type of the improvement will dictate how much materials it will take to improve the roads. A [[shovel]] is needed to work on road improvement projects. A [[wheelbarrow]] or [[improved wheelbarrow]] can be used to speed up road improvement projects.&lt;br /&gt;
&lt;br /&gt;
If an improvement project is started at one end of the road, the town at the other end will not get the option to improve that road. They will not see your improvement project either. All resources must be added (and all the work done) at one end. Road improvement projects cannot be canceled, even if no resources have been used on them.&lt;br /&gt;
&lt;br /&gt;
==Types of roads==&lt;br /&gt;
&lt;br /&gt;
===Path===&lt;br /&gt;
&lt;br /&gt;
Paths are the most primitive types of roads. All roads in Cantr are created as paths, and any improvement on them must be done by the characters of the game. Paths have a [[vehicle speed]] factor of 80.&lt;br /&gt;
&lt;br /&gt;
Upgrading a path to a sand road requires [[sand]].&lt;br /&gt;
&lt;br /&gt;
===Sand road===&lt;br /&gt;
&lt;br /&gt;
All land vehicles, with the exception of the [[road motorcycle]], can travel on sand roads. Sand roads have a [[vehicle speed]] factor of 100.&lt;br /&gt;
&lt;br /&gt;
Upgrading a sand road to a paved road requires [[sand]], [[stone]] and [[oil]] (at the ratio 70 : 50.32 : 1).&lt;br /&gt;
&lt;br /&gt;
===Paved road===&lt;br /&gt;
&lt;br /&gt;
All land vehicles can travel on paved roads. Paved roads have a [[vehicle speed]] factor of 135.&lt;br /&gt;
&lt;br /&gt;
Upgrading a paved road to a highway requires [[sand]], [[stone]] and [[oil]].&lt;br /&gt;
&lt;br /&gt;
===Highway===&lt;br /&gt;
&lt;br /&gt;
Highways have a [[vehicle speed]] factor of 200.&lt;br /&gt;
&lt;br /&gt;
Upgrading a highway to an expressway requires [[sand]], [[stone]] and [[oil]].&lt;br /&gt;
&lt;br /&gt;
===Expressway===&lt;br /&gt;
&lt;br /&gt;
Expressways have a [[vehicle speed]] factor of 280.&lt;br /&gt;
&lt;br /&gt;
An expressway cannot be improved any further.&lt;/div&gt;</summary>
		<author><name>Getopt</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Road&amp;diff=17136</id>
		<title>Road</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Road&amp;diff=17136"/>
				<updated>2006-09-21T19:40:08Z</updated>
		
		<summary type="html">&lt;p&gt;Getopt: /* Paved road */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roads are what characters travel on to go between locations. The quality of the road will affect what kind of [[:Category:Vehicles|vehicles]] can travel on it, and at what speed you will be travelling. The length of the road will also affect how long you will be travelling.&lt;br /&gt;
&lt;br /&gt;
==Road length and direction==&lt;br /&gt;
Roads on newer islands have lengths equal to the straight-line distance between endpoints. Roads on older islands can be longer or shorter than the straight-line distance. Roads are always straight - they go in the same direction at every point - but this direction is not necessarily consistent with the direction on the visual map (the directions were generated automatically, but the script used to do this had errors).&lt;br /&gt;
&lt;br /&gt;
==Improving roads==&lt;br /&gt;
&lt;br /&gt;
Improving the roads can be time consuming. Some resources can be hard to find. For some projects, the required resources can be high. The length of the road and the type of the improvement will dictate how much materials it will take to improve the roads. A [[shovel]] is needed to work on road improvement projects. A [[wheelbarrow]] or [[improved wheelbarrow]] can be used to speed up road improvement projects.&lt;br /&gt;
&lt;br /&gt;
If an improvement project is started at one end of the road, the town at the other end will not get the option to improve that road. They will not see your improvement project either. All resources must be added (and all the work done) at one end. Road improvement projects cannot be canceled, even if no resources have been used on them.&lt;br /&gt;
&lt;br /&gt;
==Types of roads==&lt;br /&gt;
&lt;br /&gt;
===Path===&lt;br /&gt;
&lt;br /&gt;
Paths are the most primitive types of roads. All roads in Cantr are created as paths, and any improvement on them must be done by the characters of the game. Paths have a [[vehicle speed]] factor of 80.&lt;br /&gt;
&lt;br /&gt;
Upgrading a path to a sand road requires [[sand]].&lt;br /&gt;
&lt;br /&gt;
===Sand road===&lt;br /&gt;
&lt;br /&gt;
All land vehicles, with the exception of the [[road motorcycle]], can travel on sand roads. Sand roads have a [[vehicle speed]] factor of 100.&lt;br /&gt;
&lt;br /&gt;
Upgrading a sand road to a paved road requires [[sand]], [[stone]] and [[oil]].&lt;br /&gt;
&lt;br /&gt;
===Paved road===&lt;br /&gt;
&lt;br /&gt;
All land vehicles can travel on paved roads. Paved roads have a [[vehicle speed]] factor of 135.&lt;br /&gt;
&lt;br /&gt;
Upgrading a paved road to a highway requires [[sand]], [[stone]] and [[oil]].&lt;br /&gt;
&lt;br /&gt;
===Highway===&lt;br /&gt;
&lt;br /&gt;
Highways have a [[vehicle speed]] factor of 200.&lt;br /&gt;
&lt;br /&gt;
Upgrading a highway to an expressway requires [[sand]], [[stone]] and [[oil]].&lt;br /&gt;
&lt;br /&gt;
===Expressway===&lt;br /&gt;
&lt;br /&gt;
Expressways have a [[vehicle speed]] factor of 280.&lt;br /&gt;
&lt;br /&gt;
An expressway cannot be improved any further.&lt;/div&gt;</summary>
		<author><name>Getopt</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Road&amp;diff=17135</id>
		<title>Road</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Road&amp;diff=17135"/>
				<updated>2006-09-21T19:39:32Z</updated>
		
		<summary type="html">&lt;p&gt;Getopt: /* Paved road */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roads are what characters travel on to go between locations. The quality of the road will affect what kind of [[:Category:Vehicles|vehicles]] can travel on it, and at what speed you will be travelling. The length of the road will also affect how long you will be travelling.&lt;br /&gt;
&lt;br /&gt;
==Road length and direction==&lt;br /&gt;
Roads on newer islands have lengths equal to the straight-line distance between endpoints. Roads on older islands can be longer or shorter than the straight-line distance. Roads are always straight - they go in the same direction at every point - but this direction is not necessarily consistent with the direction on the visual map (the directions were generated automatically, but the script used to do this had errors).&lt;br /&gt;
&lt;br /&gt;
==Improving roads==&lt;br /&gt;
&lt;br /&gt;
Improving the roads can be time consuming. Some resources can be hard to find. For some projects, the required resources can be high. The length of the road and the type of the improvement will dictate how much materials it will take to improve the roads. A [[shovel]] is needed to work on road improvement projects. A [[wheelbarrow]] or [[improved wheelbarrow]] can be used to speed up road improvement projects.&lt;br /&gt;
&lt;br /&gt;
If an improvement project is started at one end of the road, the town at the other end will not get the option to improve that road. They will not see your improvement project either. All resources must be added (and all the work done) at one end. Road improvement projects cannot be canceled, even if no resources have been used on them.&lt;br /&gt;
&lt;br /&gt;
==Types of roads==&lt;br /&gt;
&lt;br /&gt;
===Path===&lt;br /&gt;
&lt;br /&gt;
Paths are the most primitive types of roads. All roads in Cantr are created as paths, and any improvement on them must be done by the characters of the game. Paths have a [[vehicle speed]] factor of 80.&lt;br /&gt;
&lt;br /&gt;
Upgrading a path to a sand road requires [[sand]].&lt;br /&gt;
&lt;br /&gt;
===Sand road===&lt;br /&gt;
&lt;br /&gt;
All land vehicles, with the exception of the [[road motorcycle]], can travel on sand roads. Sand roads have a [[vehicle speed]] factor of 100.&lt;br /&gt;
&lt;br /&gt;
Upgrading a sand road to a paved road requires [[sand]], [[stone]] and [[oil]].&lt;br /&gt;
&lt;br /&gt;
===Paved road===&lt;br /&gt;
&lt;br /&gt;
All land vehicles can travel on paved roads. Paved roads have a [[vehicle speed]] factor of 135.&lt;br /&gt;
&lt;br /&gt;
Upgrading a paved road to a highway requires [[sand]], [[stone]] and [[oil]] (at the ratio 70 : 50.32 : 1).&lt;br /&gt;
&lt;br /&gt;
===Highway===&lt;br /&gt;
&lt;br /&gt;
Highways have a [[vehicle speed]] factor of 200.&lt;br /&gt;
&lt;br /&gt;
Upgrading a highway to an expressway requires [[sand]], [[stone]] and [[oil]].&lt;br /&gt;
&lt;br /&gt;
===Expressway===&lt;br /&gt;
&lt;br /&gt;
Expressways have a [[vehicle speed]] factor of 280.&lt;br /&gt;
&lt;br /&gt;
An expressway cannot be improved any further.&lt;/div&gt;</summary>
		<author><name>Getopt</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Road&amp;diff=17134</id>
		<title>Road</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Road&amp;diff=17134"/>
				<updated>2006-09-21T19:39:14Z</updated>
		
		<summary type="html">&lt;p&gt;Getopt: /* Paved road */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roads are what characters travel on to go between locations. The quality of the road will affect what kind of [[:Category:Vehicles|vehicles]] can travel on it, and at what speed you will be travelling. The length of the road will also affect how long you will be travelling.&lt;br /&gt;
&lt;br /&gt;
==Road length and direction==&lt;br /&gt;
Roads on newer islands have lengths equal to the straight-line distance between endpoints. Roads on older islands can be longer or shorter than the straight-line distance. Roads are always straight - they go in the same direction at every point - but this direction is not necessarily consistent with the direction on the visual map (the directions were generated automatically, but the script used to do this had errors).&lt;br /&gt;
&lt;br /&gt;
==Improving roads==&lt;br /&gt;
&lt;br /&gt;
Improving the roads can be time consuming. Some resources can be hard to find. For some projects, the required resources can be high. The length of the road and the type of the improvement will dictate how much materials it will take to improve the roads. A [[shovel]] is needed to work on road improvement projects. A [[wheelbarrow]] or [[improved wheelbarrow]] can be used to speed up road improvement projects.&lt;br /&gt;
&lt;br /&gt;
If an improvement project is started at one end of the road, the town at the other end will not get the option to improve that road. They will not see your improvement project either. All resources must be added (and all the work done) at one end. Road improvement projects cannot be canceled, even if no resources have been used on them.&lt;br /&gt;
&lt;br /&gt;
==Types of roads==&lt;br /&gt;
&lt;br /&gt;
===Path===&lt;br /&gt;
&lt;br /&gt;
Paths are the most primitive types of roads. All roads in Cantr are created as paths, and any improvement on them must be done by the characters of the game. Paths have a [[vehicle speed]] factor of 80.&lt;br /&gt;
&lt;br /&gt;
Upgrading a path to a sand road requires [[sand]].&lt;br /&gt;
&lt;br /&gt;
===Sand road===&lt;br /&gt;
&lt;br /&gt;
All land vehicles, with the exception of the [[road motorcycle]], can travel on sand roads. Sand roads have a [[vehicle speed]] factor of 100.&lt;br /&gt;
&lt;br /&gt;
Upgrading a sand road to a paved road requires [[sand]], [[stone]] and [[oil]].&lt;br /&gt;
&lt;br /&gt;
===Paved road===&lt;br /&gt;
&lt;br /&gt;
All land vehicles can travel on paved roads. Paved roads have a [[vehicle speed]] factor of 135.&lt;br /&gt;
&lt;br /&gt;
Upgrading a paved road to a highway requires [[sand]], [[stone]] and [[oil]] in the ratio 70 : 50.32 : 1.&lt;br /&gt;
&lt;br /&gt;
===Highway===&lt;br /&gt;
&lt;br /&gt;
Highways have a [[vehicle speed]] factor of 200.&lt;br /&gt;
&lt;br /&gt;
Upgrading a highway to an expressway requires [[sand]], [[stone]] and [[oil]].&lt;br /&gt;
&lt;br /&gt;
===Expressway===&lt;br /&gt;
&lt;br /&gt;
Expressways have a [[vehicle speed]] factor of 280.&lt;br /&gt;
&lt;br /&gt;
An expressway cannot be improved any further.&lt;/div&gt;</summary>
		<author><name>Getopt</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Road&amp;diff=17133</id>
		<title>Road</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Road&amp;diff=17133"/>
				<updated>2006-09-21T19:38:13Z</updated>
		
		<summary type="html">&lt;p&gt;Getopt: /* Improving roads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roads are what characters travel on to go between locations. The quality of the road will affect what kind of [[:Category:Vehicles|vehicles]] can travel on it, and at what speed you will be travelling. The length of the road will also affect how long you will be travelling.&lt;br /&gt;
&lt;br /&gt;
==Road length and direction==&lt;br /&gt;
Roads on newer islands have lengths equal to the straight-line distance between endpoints. Roads on older islands can be longer or shorter than the straight-line distance. Roads are always straight - they go in the same direction at every point - but this direction is not necessarily consistent with the direction on the visual map (the directions were generated automatically, but the script used to do this had errors).&lt;br /&gt;
&lt;br /&gt;
==Improving roads==&lt;br /&gt;
&lt;br /&gt;
Improving the roads can be time consuming. Some resources can be hard to find. For some projects, the required resources can be high. The length of the road and the type of the improvement will dictate how much materials it will take to improve the roads. A [[shovel]] is needed to work on road improvement projects. A [[wheelbarrow]] or [[improved wheelbarrow]] can be used to speed up road improvement projects.&lt;br /&gt;
&lt;br /&gt;
If an improvement project is started at one end of the road, the town at the other end will not get the option to improve that road. They will not see your improvement project either. All resources must be added (and all the work done) at one end. Road improvement projects cannot be canceled, even if no resources have been used on them.&lt;br /&gt;
&lt;br /&gt;
==Types of roads==&lt;br /&gt;
&lt;br /&gt;
===Path===&lt;br /&gt;
&lt;br /&gt;
Paths are the most primitive types of roads. All roads in Cantr are created as paths, and any improvement on them must be done by the characters of the game. Paths have a [[vehicle speed]] factor of 80.&lt;br /&gt;
&lt;br /&gt;
Upgrading a path to a sand road requires [[sand]].&lt;br /&gt;
&lt;br /&gt;
===Sand road===&lt;br /&gt;
&lt;br /&gt;
All land vehicles, with the exception of the [[road motorcycle]], can travel on sand roads. Sand roads have a [[vehicle speed]] factor of 100.&lt;br /&gt;
&lt;br /&gt;
Upgrading a sand road to a paved road requires [[sand]], [[stone]] and [[oil]].&lt;br /&gt;
&lt;br /&gt;
===Paved road===&lt;br /&gt;
&lt;br /&gt;
All land vehicles can travel on paved roads. Paved roads have a [[vehicle speed]] factor of 135.&lt;br /&gt;
&lt;br /&gt;
Upgrading a paved road to a highway requires [[sand]], [[stone]] and [[oil]].&lt;br /&gt;
&lt;br /&gt;
===Highway===&lt;br /&gt;
&lt;br /&gt;
Highways have a [[vehicle speed]] factor of 200.&lt;br /&gt;
&lt;br /&gt;
Upgrading a highway to an expressway requires [[sand]], [[stone]] and [[oil]].&lt;br /&gt;
&lt;br /&gt;
===Expressway===&lt;br /&gt;
&lt;br /&gt;
Expressways have a [[vehicle speed]] factor of 280.&lt;br /&gt;
&lt;br /&gt;
An expressway cannot be improved any further.&lt;/div&gt;</summary>
		<author><name>Getopt</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Road&amp;diff=17132</id>
		<title>Road</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Road&amp;diff=17132"/>
				<updated>2006-09-21T19:37:02Z</updated>
		
		<summary type="html">&lt;p&gt;Getopt: /* Improving roads */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Roads are what characters travel on to go between locations. The quality of the road will affect what kind of [[:Category:Vehicles|vehicles]] can travel on it, and at what speed you will be travelling. The length of the road will also affect how long you will be travelling.&lt;br /&gt;
&lt;br /&gt;
==Road length and direction==&lt;br /&gt;
Roads on newer islands have lengths equal to the straight-line distance between endpoints. Roads on older islands can be longer or shorter than the straight-line distance. Roads are always straight - they go in the same direction at every point - but this direction is not necessarily consistent with the direction on the visual map (the directions were generated automatically, but the script used to do this had errors).&lt;br /&gt;
&lt;br /&gt;
==Improving roads==&lt;br /&gt;
&lt;br /&gt;
Improving the roads can be time consuming. Some resources can be hard to find. For some projects, the required resources can be high. The length of the road and the type of the improvement will dictate how much materials it will take to improve the roads. A [[shovel]] is needed to work on road improvement projects. A wheelbarrow and improved wheelbarrow can be used to speed up road improvement projects.&lt;br /&gt;
&lt;br /&gt;
If an improvement project is started at one end of the road, the town at the other end will not get the option to improve that road. They will not see your improvement project either. All resources must be added (and all the work done) at one end. Road improvement projects cannot be canceled, even if no resources have been used on them.&lt;br /&gt;
&lt;br /&gt;
==Types of roads==&lt;br /&gt;
&lt;br /&gt;
===Path===&lt;br /&gt;
&lt;br /&gt;
Paths are the most primitive types of roads. All roads in Cantr are created as paths, and any improvement on them must be done by the characters of the game. Paths have a [[vehicle speed]] factor of 80.&lt;br /&gt;
&lt;br /&gt;
Upgrading a path to a sand road requires [[sand]].&lt;br /&gt;
&lt;br /&gt;
===Sand road===&lt;br /&gt;
&lt;br /&gt;
All land vehicles, with the exception of the [[road motorcycle]], can travel on sand roads. Sand roads have a [[vehicle speed]] factor of 100.&lt;br /&gt;
&lt;br /&gt;
Upgrading a sand road to a paved road requires [[sand]], [[stone]] and [[oil]].&lt;br /&gt;
&lt;br /&gt;
===Paved road===&lt;br /&gt;
&lt;br /&gt;
All land vehicles can travel on paved roads. Paved roads have a [[vehicle speed]] factor of 135.&lt;br /&gt;
&lt;br /&gt;
Upgrading a paved road to a highway requires [[sand]], [[stone]] and [[oil]].&lt;br /&gt;
&lt;br /&gt;
===Highway===&lt;br /&gt;
&lt;br /&gt;
Highways have a [[vehicle speed]] factor of 200.&lt;br /&gt;
&lt;br /&gt;
Upgrading a highway to an expressway requires [[sand]], [[stone]] and [[oil]].&lt;br /&gt;
&lt;br /&gt;
===Expressway===&lt;br /&gt;
&lt;br /&gt;
Expressways have a [[vehicle speed]] factor of 280.&lt;br /&gt;
&lt;br /&gt;
An expressway cannot be improved any further.&lt;/div&gt;</summary>
		<author><name>Getopt</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Oil&amp;diff=17122</id>
		<title>Oil</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Oil&amp;diff=17122"/>
				<updated>2006-09-21T09:47:11Z</updated>
		
		<summary type="html">&lt;p&gt;Getopt: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Infobox:Resource|&lt;br /&gt;
gathered=75|&lt;br /&gt;
tools=[[small oil pump]]&amp;lt;br&amp;gt;[[oil pump]]|&lt;br /&gt;
skill=[[Skills#Drilling|Drilling]]|&lt;br /&gt;
eaten=|&lt;br /&gt;
heals=|&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
Used for improving roads.  Gathered at 75g per day, 150g with a small oil pump and 375g with an oil pump.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;notice metadata&amp;quot; id=&amp;quot;stub&amp;quot; style=&amp;quot;clear:both;&amp;quot;&amp;gt;''This article is a stub. You can help by [{{SERVER}}{{localurl:{{NAMESPACE}}:{{PAGENAME}}|action=edit}} expanding it]. ''&amp;lt;/div&amp;gt;[[Category:Stubs]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Resources]]&lt;/div&gt;</summary>
		<author><name>Getopt</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Docking&amp;diff=16875</id>
		<title>Docking</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Docking&amp;diff=16875"/>
				<updated>2006-09-12T10:10:48Z</updated>
		
		<summary type="html">&lt;p&gt;Getopt: /* Undocking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Add information for initiating docking.}}&lt;br /&gt;
&lt;br /&gt;
'''Docking''' is the act of joining a [[:Category:Vehicles|ship]] to another ship, land, a [[landing-stage]] or a [[coaster harbour]].&lt;br /&gt;
&lt;br /&gt;
==Initiating docking==&lt;br /&gt;
To initiate docking go to the 'location' page, in the 'exits' area of the page you should see a 'dock' button next to every location or ship that is close enough to be docked to. If you are not close enouph to what you want to dock to there will be no 'dock' button.  &lt;br /&gt;
&lt;br /&gt;
If the ship is not moving, the list of dockable places will not be updated.&lt;br /&gt;
If the target is a ship and it is moving, you will not be able to dock unless you are very close to it.&lt;br /&gt;
&lt;br /&gt;
==Interface changes caused by docking==&lt;br /&gt;
Characters on either side of the docking can interact with characters and events in the other under the same rules that hold for [[:Category:Vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
The smaller ship has the option to undock (explained further below). This is displayed on the [[Interface Guide#Location Page|Location page]], under the [[map graphic]].&lt;br /&gt;
&lt;br /&gt;
===When a smaller ship docks to a larger ship===&lt;br /&gt;
&lt;br /&gt;
Unlike with [[:Category:Buildings|buildings]], where only the building lock of the inner room matters, the vehicle locks of both the smaller and the larger boat are considered (and can be broken with a [[crowbar]]) when a character tried to go between two docked ships.&lt;br /&gt;
&lt;br /&gt;
Characters on board the smaller ship cannot steer and cannot see outside (the [[map graphic]] is solid blue).&lt;br /&gt;
&lt;br /&gt;
===When a ship docks to a [[landing-stage]] or [[coaster harbour]]===&lt;br /&gt;
&lt;br /&gt;
Characters on board the ship can see the [[map graphic]].&lt;br /&gt;
&lt;br /&gt;
===When a ship docks to land===&lt;br /&gt;
&lt;br /&gt;
A ship docked to land behaves exactly like a vehicle with no accessible roads - the roads are visible on the Location screen but are grayed out.&lt;br /&gt;
&lt;br /&gt;
==Undocking==&lt;br /&gt;
&lt;br /&gt;
Pressing the &amp;quot;Undock&amp;quot; button usually brings up a list of possible directions and distances in which to undock. If there is only one way, this list will not be displayed.&lt;br /&gt;
&lt;br /&gt;
Each undocking option is labeled with the direction in which the ship will undock. If two are displayed, one option will take your ship twice as far as the other - the first will take you {{inc2}}, and the second will take you {{inc2}}.&lt;br /&gt;
&lt;br /&gt;
Selecting one radio button and pressing the &amp;quot;Undock&amp;quot; button at the bottom causes the ship to undock. This is instantaneous, but because of the distance undocking moves your ship, you will not be able to dock back immediately.&lt;br /&gt;
&lt;br /&gt;
When undocking from a ship, you will not be able to dock back to that ship again immediately.  The undocked ship must be moving so that the undocked from ship appears as dockable in the next move phase.  If the undocked ship stays stationary, the undocked from ship will not appear as a dockable target in the next movement phase.&lt;/div&gt;</summary>
		<author><name>Getopt</name></author>	</entry>

	<entry>
		<id>http://wiki.cantr.net/index.php?title=Docking&amp;diff=16874</id>
		<title>Docking</title>
		<link rel="alternate" type="text/html" href="http://wiki.cantr.net/index.php?title=Docking&amp;diff=16874"/>
				<updated>2006-09-12T10:08:25Z</updated>
		
		<summary type="html">&lt;p&gt;Getopt: /* Initiating docking */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{incomplete|Add information for initiating docking.}}&lt;br /&gt;
&lt;br /&gt;
'''Docking''' is the act of joining a [[:Category:Vehicles|ship]] to another ship, land, a [[landing-stage]] or a [[coaster harbour]].&lt;br /&gt;
&lt;br /&gt;
==Initiating docking==&lt;br /&gt;
To initiate docking go to the 'location' page, in the 'exits' area of the page you should see a 'dock' button next to every location or ship that is close enough to be docked to. If you are not close enouph to what you want to dock to there will be no 'dock' button.  &lt;br /&gt;
&lt;br /&gt;
If the ship is not moving, the list of dockable places will not be updated.&lt;br /&gt;
If the target is a ship and it is moving, you will not be able to dock unless you are very close to it.&lt;br /&gt;
&lt;br /&gt;
==Interface changes caused by docking==&lt;br /&gt;
Characters on either side of the docking can interact with characters and events in the other under the same rules that hold for [[:Category:Vehicles|vehicles]].&lt;br /&gt;
&lt;br /&gt;
The smaller ship has the option to undock (explained further below). This is displayed on the [[Interface Guide#Location Page|Location page]], under the [[map graphic]].&lt;br /&gt;
&lt;br /&gt;
===When a smaller ship docks to a larger ship===&lt;br /&gt;
&lt;br /&gt;
Unlike with [[:Category:Buildings|buildings]], where only the building lock of the inner room matters, the vehicle locks of both the smaller and the larger boat are considered (and can be broken with a [[crowbar]]) when a character tried to go between two docked ships.&lt;br /&gt;
&lt;br /&gt;
Characters on board the smaller ship cannot steer and cannot see outside (the [[map graphic]] is solid blue).&lt;br /&gt;
&lt;br /&gt;
===When a ship docks to a [[landing-stage]] or [[coaster harbour]]===&lt;br /&gt;
&lt;br /&gt;
Characters on board the ship can see the [[map graphic]].&lt;br /&gt;
&lt;br /&gt;
===When a ship docks to land===&lt;br /&gt;
&lt;br /&gt;
A ship docked to land behaves exactly like a vehicle with no accessible roads - the roads are visible on the Location screen but are grayed out.&lt;br /&gt;
&lt;br /&gt;
==Undocking==&lt;br /&gt;
&lt;br /&gt;
Pressing the &amp;quot;Undock&amp;quot; button usually brings up a list of possible directions and distances in which to undock. If there is only one way, this list will not be displayed.&lt;br /&gt;
&lt;br /&gt;
Each undocking option is labeled with the direction in which the ship will undock. If two are displayed, one option will take your ship twice as far as the other - the first will take you {{inc2}}, and the second will take you {{inc2}}.&lt;br /&gt;
&lt;br /&gt;
Selecting one radio button and pressing the &amp;quot;Undock&amp;quot; button at the bottom causes the ship to undock. This is instantaneous, but because of the distance undocking moves your ship, you will not be able to dock back immediately.&lt;/div&gt;</summary>
		<author><name>Getopt</name></author>	</entry>

	</feed>